Author: Jack Olsen
Publisher: Crime Rant Books
ISBN:
Category : Fiction
Languages : en
Pages : 143
Book Description
Massy was big, over 8’2”, and still growing, the biggest man in pro basketball. No one thought it possible a man that big could move – could run and jump and shoot and rebound. But, before his first year was out, he became a legend, as well as a threat to the game. No one likes a giant; no one roots for Goliath. Cursed by irate fans, elbowed and punched by competing players, he is universally despised. What drives him on? What is in his past that drives him to continue dragging himself up and down the court when he would rather be playing the piano? What about the father that won’t stay off the bottle? And the little girl with the flute? As the season nears its ultimate close, the fury and tension mount. No one can stop the big man even though he doesn’t have all the moves and shots. No one and nothing. Beating the backboards, pounding slam-dunks so hard the rim shakes, pulling down rebounds a yard above the rim, blocking shots from ten feet away. He is a one-man wrecking crew, seemingly oblivious to the fact that the fans hate him, the opposing team hates him, and the officials hate him. Massy obliterates the opposition almost single-handedly. But the more shots he blocks, the greater the national hysteria. The book surges on to a screaming apocalyptic ending as unexpected as it is inevitable. If opposing players can’t stop him there are other means available. An original and fast-breaking sports novel that makes a strong and provocative comment on our entire society.
Massy's Game
The Happy Golfer
Author: Henry Leach
Publisher:
ISBN:
Category : Golf
Languages : en
Pages : 434
Book Description
Publisher:
ISBN:
Category : Golf
Languages : en
Pages : 434
Book Description
The Bystander
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 740
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 740
Book Description
American Poets in the 21st Century
Author: Claudia Rankine
Publisher: Wesleyan University Press
ISBN: 9780819567284
Category : Literary Criticism
Languages : en
Pages : 424
Book Description
The ideal introduction to the current generation of American poets
Publisher: Wesleyan University Press
ISBN: 9780819567284
Category : Literary Criticism
Languages : en
Pages : 424
Book Description
The ideal introduction to the current generation of American poets
Ledger
Author: Susan Wheeler
Publisher: University of Iowa Press
ISBN: 1587296012
Category : Poetry
Languages : en
Pages : 95
Book Description
The many meanings of “economy” are the ground for the mediation and lament of Ledger, Susan Wheeler’s fourth book. In its Greek origins, economy referred to the stewardship of a household and, as it developed, the word also came to include aspects of government and of religious faith. Ledger places an individual’s crisis of spirituality and personal stewardship, or management of her resources, against a backdrop of a culture that has focused its “economy” on financial gain and has misspent its own tangible and intangible resources.
Publisher: University of Iowa Press
ISBN: 1587296012
Category : Poetry
Languages : en
Pages : 95
Book Description
The many meanings of “economy” are the ground for the mediation and lament of Ledger, Susan Wheeler’s fourth book. In its Greek origins, economy referred to the stewardship of a household and, as it developed, the word also came to include aspects of government and of religious faith. Ledger places an individual’s crisis of spirituality and personal stewardship, or management of her resources, against a backdrop of a culture that has focused its “economy” on financial gain and has misspent its own tangible and intangible resources.
Golf Anecdotes
Author: Robert Sommers
Publisher: Oxford University Press, USA
ISBN: 9780195172652
Category : Sports & Recreation
Languages : en
Pages : 420
Book Description
Featuring a Preface by golf great Arnold Palmer and a new chapter covering the latest and greatest golf stars, this new edition offers a wealth of fascinating lore as well as an informal history of golf.
Publisher: Oxford University Press, USA
ISBN: 9780195172652
Category : Sports & Recreation
Languages : en
Pages : 420
Book Description
Featuring a Preface by golf great Arnold Palmer and a new chapter covering the latest and greatest golf stars, this new edition offers a wealth of fascinating lore as well as an informal history of golf.
How the University Works
Author: Marc Bousquet
Publisher: NYU Press
ISBN: 0814799744
Category : Business & Economics
Languages : en
Pages : 300
Book Description
Uncovers the labor exploitation occurring in universities across the country As much as we think we know about the modern university, very little has been said about what it's like to work there. Instead of the high-wage, high-profit world of knowledge work, most campus employees—including the vast majority of faculty—really work in the low-wage, low-profit sphere of the service economy. Tenure-track positions are at an all-time low, with adjuncts and graduate students teaching the majority of courses. This super-exploited corps of disposable workers commonly earn fewer than $16,000 annually, without benefits, teaching as many as eight classes per year. Even undergraduates are being exploited as a low-cost, disposable workforce. Marc Bousquet, a major figure in the academic labor movement, exposes the seamy underbelly of higher education—a world where faculty, graduate students, and undergraduates work long hours for fast-food wages. Assessing the costs of higher education's corporatization on faculty and students at every level, How the University Works is urgent reading for anyone interested in the fate of the university.
Publisher: NYU Press
ISBN: 0814799744
Category : Business & Economics
Languages : en
Pages : 300
Book Description
Uncovers the labor exploitation occurring in universities across the country As much as we think we know about the modern university, very little has been said about what it's like to work there. Instead of the high-wage, high-profit world of knowledge work, most campus employees—including the vast majority of faculty—really work in the low-wage, low-profit sphere of the service economy. Tenure-track positions are at an all-time low, with adjuncts and graduate students teaching the majority of courses. This super-exploited corps of disposable workers commonly earn fewer than $16,000 annually, without benefits, teaching as many as eight classes per year. Even undergraduates are being exploited as a low-cost, disposable workforce. Marc Bousquet, a major figure in the academic labor movement, exposes the seamy underbelly of higher education—a world where faculty, graduate students, and undergraduates work long hours for fast-food wages. Assessing the costs of higher education's corporatization on faculty and students at every level, How the University Works is urgent reading for anyone interested in the fate of the university.
Playthings in Early Modernity
Author: Allison Levy
Publisher: Medieval Institute Publications
ISBN: 1580442617
Category : History
Languages : en
Pages : 354
Book Description
An innovative volume of fifteen interdisciplinary essays at the nexus of material culture, performance studies, and game theory, Playthings in Early Modernity emphasizes the rules of the game(s) as well as the breaking of those rules. Thus, the titular "plaything" is understood as both an object and a person, and play, in the early modern world, is treated not merely as a pastime, a leisurely pursuit, but as a pivotal part of daily life, a strategic psychosocial endeavor.
Publisher: Medieval Institute Publications
ISBN: 1580442617
Category : History
Languages : en
Pages : 354
Book Description
An innovative volume of fifteen interdisciplinary essays at the nexus of material culture, performance studies, and game theory, Playthings in Early Modernity emphasizes the rules of the game(s) as well as the breaking of those rules. Thus, the titular "plaything" is understood as both an object and a person, and play, in the early modern world, is treated not merely as a pastime, a leisurely pursuit, but as a pivotal part of daily life, a strategic psychosocial endeavor.
Serious Games
Author: Ute Ritterfeld
Publisher: Routledge
ISBN: 1135848904
Category : Education
Languages : en
Pages : 643
Book Description
Serious Games provides a thorough exploration of the claim that playing games can provide learning that is deep, sustained and transferable to the real world. "Serious games" is defined herein as any form of interactive computer-based game software for one or multiple players to be used on any platform and that has been developed to provide more than entertainment to players. With this volume, the editors address the gap in exisiting scholarship on gaming, providing an academic overview on the mechanisms and effects of serious games. Contributors investigate the psychological mechanisms that take place not only during gaming, but also in game selection, persistent play, and gaming impact. The work in this collection focuses on the desirable outcomes of digital game play. The editors distinguish between three possible effects -- learning, development, and change -- covering a broad range of serious games’ potential impact. Contributions from internationally recognized scholars focus on five objectives: Define the area of serious games Elaborate on the underlying theories that explain suggested psychological mechanisms elicited through serious game play, addressing cognitive, affective and social processes Summarize the empirical evidence on the effectiveness of serious games, Introduce innovative research methods as a response to methodological challenges imposed through interactive media Discuss the possibilities and limitations of selected applications for educational purposes. Anchored primarily in social science research, the reader will be introduced to approaches that focus on the gaming process and the users’ experiences. Additional perspectives will be provided in the concluding chapters, written from non-social science approaches by experts in academic game design and representatives of the gaming industry. The editors acknowledge the necessity for a broader interdisciplinary study of the phenomena and work to overcome the methodological divide in games research to look ahead to a more integrated and interdisciplinary study of digital games. This timely and singular volume will appeal to scholars, researchers, and graduate students working in media entertainment and game studies in the areas of education, media, communication, and psychology.
Publisher: Routledge
ISBN: 1135848904
Category : Education
Languages : en
Pages : 643
Book Description
Serious Games provides a thorough exploration of the claim that playing games can provide learning that is deep, sustained and transferable to the real world. "Serious games" is defined herein as any form of interactive computer-based game software for one or multiple players to be used on any platform and that has been developed to provide more than entertainment to players. With this volume, the editors address the gap in exisiting scholarship on gaming, providing an academic overview on the mechanisms and effects of serious games. Contributors investigate the psychological mechanisms that take place not only during gaming, but also in game selection, persistent play, and gaming impact. The work in this collection focuses on the desirable outcomes of digital game play. The editors distinguish between three possible effects -- learning, development, and change -- covering a broad range of serious games’ potential impact. Contributions from internationally recognized scholars focus on five objectives: Define the area of serious games Elaborate on the underlying theories that explain suggested psychological mechanisms elicited through serious game play, addressing cognitive, affective and social processes Summarize the empirical evidence on the effectiveness of serious games, Introduce innovative research methods as a response to methodological challenges imposed through interactive media Discuss the possibilities and limitations of selected applications for educational purposes. Anchored primarily in social science research, the reader will be introduced to approaches that focus on the gaming process and the users’ experiences. Additional perspectives will be provided in the concluding chapters, written from non-social science approaches by experts in academic game design and representatives of the gaming industry. The editors acknowledge the necessity for a broader interdisciplinary study of the phenomena and work to overcome the methodological divide in games research to look ahead to a more integrated and interdisciplinary study of digital games. This timely and singular volume will appeal to scholars, researchers, and graduate students working in media entertainment and game studies in the areas of education, media, communication, and psychology.
Computing Legacies
Author: Peter Krapp
Publisher: MIT Press
ISBN: 0262549832
Category : Computers
Languages : en
Pages : 229
Book Description
A media history of simulation that contextualizes our digital heritage and the history of computing. In Computing Legacies, Peter Krapp explores a media history of simulation to excavate three salient aspects of digital culture. Firstly, he profiles simulation as cultural technique, enabling symbolic work and foregrounding hypothetical literacy. Secondly, he positions simulation as crucial for the preservation of cultural memory, where modeling, emulation, and serious play are constitutive in how we relate to our mediated history. And lastly, despite suggestions that we may already live in a simulation, he interrogates how simulation can serve as critique of the computer age. In tracing our digital heritage, Computing Legacies elucidates inflection points where quantitative data becomes tractable for qualitative evaluations: modeling epidemics for scientific study or entertainment, emulating older devices, turning numerical calculations into music, conducting espionage in virtual worlds, and gamifying higher education. Simulation, this book demonstrates, is pivotal not only to high-tech research and to archives, museums, and the preservation of digital culture but also to our understanding of what it is to live and work under the technical conditions of computing.
Publisher: MIT Press
ISBN: 0262549832
Category : Computers
Languages : en
Pages : 229
Book Description
A media history of simulation that contextualizes our digital heritage and the history of computing. In Computing Legacies, Peter Krapp explores a media history of simulation to excavate three salient aspects of digital culture. Firstly, he profiles simulation as cultural technique, enabling symbolic work and foregrounding hypothetical literacy. Secondly, he positions simulation as crucial for the preservation of cultural memory, where modeling, emulation, and serious play are constitutive in how we relate to our mediated history. And lastly, despite suggestions that we may already live in a simulation, he interrogates how simulation can serve as critique of the computer age. In tracing our digital heritage, Computing Legacies elucidates inflection points where quantitative data becomes tractable for qualitative evaluations: modeling epidemics for scientific study or entertainment, emulating older devices, turning numerical calculations into music, conducting espionage in virtual worlds, and gamifying higher education. Simulation, this book demonstrates, is pivotal not only to high-tech research and to archives, museums, and the preservation of digital culture but also to our understanding of what it is to live and work under the technical conditions of computing.