Exploiting Online Games

Exploiting Online Games PDF Author: Greg Hoglund
Publisher: Addison-Wesley Professional
ISBN:
Category : Computers
Languages : en
Pages : 392

Get Book Here

Book Description
"Imagine trying to play defense in football without ever studying offense. You would not know when a run was coming, how to defend pass patterns, nor when to blitz. In computer systems, as in football, a defender must be able to think like an attacker. I say it in my class every semester, you don't want to be the last person to attack your own system--you should be the first. "The world is quickly going online. While I caution against online voting, it is clear that online gaming is taking the Internet by storm. In our new age where virtual items carry real dollar value, and fortunes are won and lost over items that do not really exist, the new threats to the intrepid gamer are all too real. To protect against these hazards, you must understand them, and this groundbreaking book is the only comprehensive source of information on how to exploit computer games. Every White Hat should read it. It's their only hope of staying only one step behind the bad guys." --Aviel D. Rubin, Ph.D. Professor, Computer Science Technical Director, Information Security Institute Johns Hopkins University "Everyone's talking about virtual worlds. But no one's talking about virtual-world security. Greg Hoglund and Gary McGraw are the perfect pair to show just how vulnerable these online games can be." --Cade Metz Senior Editor PC Magazine "If we're going to improve our security practices, frank discussions like the ones in this book are the only way forward. Or as the authors of this book might say, when you're facing off against Heinous Demons of Insecurity, you need experienced companions, not to mention a Vorpal Sword of Security Knowledge." --Edward W. Felten, Ph.D. Professor of Computer Science and Public Affairs Director, Center for Information Technology Policy Princeton University "Historically, games have been used by warfighters to develop new capabilities and to hone existing skills--especially in the Air Force. The authors turn this simple concept on itself, making games themselves the subject and target of the 'hacking game,'and along the way creating a masterly publication that is as meaningful to the gamer as it is to the serious security system professional. "Massively distributed systems will define the software field of play for at least the next quarter century. Understanding how they work is important, but understanding how they can be manipulated is essential for the security professional. This book provides the cornerstone for that knowledge." --Daniel McGarvey Chief, Information Protection Directorate United States Air Force "Like a lot of kids, Gary and I came to computing (and later to computer security) through games. At first, we were fascinated with playing games on our Apple ][s, but then became bored with the few games we could afford. We tried copying each other's games, but ran up against copy-protection schemes. So we set out to understand those schemes and how they could be defeated. Pretty quickly, we realized that it was a lot more fun to disassemble and work around the protections in a game than it was to play it. "With the thriving economies of today's online games, people not only have the classic hacker's motivation to understand and bypass the security of games, but also the criminal motivation of cold, hard cash. That's a combination that's hard to stop. The first step, taken by this book, is revealing the techniques that are being used today." --Greg Morrisett, Ph.D. Allen B. Cutting Professor of Computer Science School of Engineering and Applied Sciences Harvard University "If you're playing online games today and you don't understand security, you're at a real disadvantage. If you're designing the massive distributed systems of tomorrow and you don't learn from games, you're just plain sunk." --Brian Chess, Ph.D. Founder/Chief Scientist, Fortify Software Coauthor ofSecure Programming with Static Analysis "This book offers up a fascinating tour of the battle for software security on a whole new front: attacking an online game. Newcomers will find it incredibly eye opening and even veterans of the field will enjoy some of the same old programming mistakes given brilliant new light in a way that only massively-multiplayer-supermega-blow-em-up games can deliver. w00t!" --Pravir Chandra Principal Consultant, Cigital Coauthor ofNetwork Security with OpenSSL If you are a gamer, a game developer, a software security professional, or an interested bystander, this book exposes the inner workings of online-game security for all to see. From the authors of the best-selling Exploiting Software, Exploiting Online Gamestakes a frank look at controversial security issues surrounding MMORPGs, such as World of Warcraftand Second Life. This no-holds-barred book comes fully loaded with code examples, debuggers, bots, and hacks. This book covers Why online games are a harbinger of software security issues to come How millions of gamers have created billion-dollar virtual economies How game companies invade personal privacy Why some gamers cheat Techniques for breaking online game security How to build a bot to play a game for you Methods for total conversion and advanced mods Written by the world's foremost software security experts, this book takes a close look at security problems associated with advanced, massively distributed software. With hundreds of thousands of interacting users, today's online games are a bellwether of modern software. The kinds of attack and defense techniques described in Exploiting Online Gamesare tomorrow's security techniques on display today.

Scientific Engineering for Distributed Java Applications

Scientific Engineering for Distributed Java Applications PDF Author: Nicolas Guelfi
Publisher: Springer
ISBN: 3540365206
Category : Computers
Languages : en
Pages : 215

Get Book Here

Book Description
FIDJI 2002 was an international forum for researchers and practitioners in- rested in the advances in, and applications of, software engineering for distri- ted application development. Concerning the technologies, the workshop focused on “Java-related” technologies. It was an opportunity to present and observe the latest research, results, and ideas in these areas. All papers submitted to this workshop were reviewed by at least two members of the International Program Committee. Acceptance was based primarily on the originality and contribution. We selected for these postworkshop proceedings 16 papers amongst 33 submitted, two tutorials, and two keynotes. FIDJI 2002 was aimed at promoting a scienti?c approach to software engin- ring. The scope of the workshop included the following topics: – design of distributed Java applications – Java-related technologies – software and system architecture engineering and development methodo- gies – development methodologies for UML – development methodologies for reliable distributed systems – component-based development methodologies – management of evolutions/iterations in the analysis, design, implementation, and test phases – dependability support during system lifecycle – managing inconsistencies during application development – atomicity and exception handling in system development – software architectures, frameworks, and design patterns for developing d- tributed systems – integration of formal techniques in the development process – formal analysis and grounding of modeling notation and techniques (e. g.

Exodus to the Virtual World

Exodus to the Virtual World PDF Author: Edward Castronova
Publisher: St. Martin's Press
ISBN: 0230608612
Category : Social Science
Languages : en
Pages : 268

Get Book Here

Book Description
Virtual worlds have exploded out of online game culture and now capture the attention of millions of ordinary people: husbands, wives, fathers, mothers, workers, retirees. Devoting dozens of hours each week to massively multiplayer virtual reality environments (like World of Warcraft and Second Life), these millions are the start of an exodus into the refuge of fantasy, where they experience life under a new social, political, and economic order built around fun. Given the choice between a fantasy world and the real world, how many of us would choose reality? Exodus to the Virtual World explains the growing migration into virtual reality, and how it will change the way we live--both in fantasy worlds and in the real one.

Multiplayer Online Games

Multiplayer Online Games PDF Author: Guo Freeman
Publisher: CRC Press
ISBN: 1351649965
Category : Computers
Languages : en
Pages : 127

Get Book Here

Book Description
Multiplayer Online Games (MOGs) have become a new genre of "play culture," integrating communication and entertainment in a playful, computer-mediated environment that evolves through user interaction. This book comprehensively reviews the origins, players, and social dynamics of MOGs, as well as six major empirical research methods used in previous works to study MOGs (i.e., observation/ethnography, survey/interviews, content and discourse analysis, experiments, network analysis, and case studies). It concludes that MOGs represent a highly sophisticated, networked, multimedia and multimodal Internet technology, which can construct entertaining, simultaneous, persistent social virtual worlds for gamers. Overall, the book shows that what we can learn from MOGs is how games and gaming, as ubiquitous activities, fit into ordinary life in today’s information society, in the moments where the increased use of media as entertainment, the widespread application of networked information technologies, and participation in new social experiences intersect. Key Features: Contains pertinent knowledge about online gaming: its history, technical features, player characteristics, social dynamics, and research methods Sheds light on the potential future of online gaming, and how this would impact every aspect of our everyday lives – socially, culturally, technologically, and economically Asks promising questions based on cutting-edge research in the field of online game design and development

Social Interactions in Virtual Worlds

Social Interactions in Virtual Worlds PDF Author: Kiran Lakkaraju
Publisher: Cambridge University Press
ISBN: 1108611273
Category : Computers
Languages : en
Pages : 434

Get Book Here

Book Description
Within the rapidly-growing arena of 'virtual worlds', such as Massively Multiplayer Online Games (MMOs), individuals behave in particular ways, influence one another, and develop complex relationships. This setting can be a useful tool for modeling complex social systems, cognitive factors, and interactions between groups and within organizations. To study these worlds effectively requires a cross-disciplinary approach that integrates social science theories with big data analytics. This broad-based book offers a comprehensive and holistic perspective on the field. It brings together research findings from an international team of experts in computer science (artificial intelligence, game design, and social computing), psychology, and the social sciences to help researchers and practitioners better understand the fundamental processes underpinning social behavior in virtual worlds such as World of Warcraft, Rift, Eve Online, and Travian.

Handbook of Research on Serious Games as Educational, Business and Research Tools

Handbook of Research on Serious Games as Educational, Business and Research Tools PDF Author: Cruz-Cunha, Maria Manuela
Publisher: IGI Global
ISBN: 1466601507
Category : Education
Languages : en
Pages : 1434

Get Book Here

Book Description
"This book presents research on the most recent technological developments in all fields of knowledge or disciplines of computer games development, including planning, design, development, marketing, business management, users and behavior"--Provided by publisher.

Networked Graphics

Networked Graphics PDF Author: Anthony Steed
Publisher: Elsevier
ISBN: 0080922236
Category : Computers
Languages : en
Pages : 535

Get Book Here

Book Description
Networked Graphics equips programmers and designers with a thorough grounding in the techniques used to create truly network-enabled computer graphics and games. Written for graphics/game/VE developers and students, it assumes no prior knowledge of networking.The text offers a broad view of what types of different architectural patterns can be found in current systems, and readers will learn the tradeoffs in achieving system requirements on the Internet. It explains the foundations of networked graphics, then explores real systems in depth, and finally considers standards and extensions.Numerous case studies and examples with working code are featured throughout the text, covering groundbreaking academic research and military simulation systems, as well as industry-leading game designs. - Everything designers need to know when developing networked graphics and games is covered in one volume - no need to consult multiple sources - The many examples throughout the text feature real simulation code in C++ and Java that developers can use in their own design experiments - Case studies describing real-world systems show how requirements and constraints can be managed

The Immersive Internet

The Immersive Internet PDF Author: R. Teigland
Publisher: Springer
ISBN: 1137283025
Category : Social Science
Languages : en
Pages : 361

Get Book Here

Book Description
Collecting short thought pieces by some of the leading thinkers on the emerging 'Immersive Internet', Power and Teigland's book questions what a more immersive and intimate internet – based on social media, augmented reality, virtual worlds, online games, 3D internet and beyond – might mean for society and for each of us.

Technomics

Technomics PDF Author: H. Lee Martin
Publisher: CRC Press
ISBN: 1420006460
Category : Business & Economics
Languages : en
Pages : 252

Get Book Here

Book Description
Have you ever wondered about the forces behind globalization, mass customization, just in time delivery, virtual companies, and perfect information? Providing a platform to understand and navigate our rapidly advancing world, Techonomics: The Theory of Industrial Evolution explains the relationship between technology, economy, and organizati

Distibuted Systems

Distibuted Systems PDF Author: Serge Haddad
Publisher: John Wiley & Sons
ISBN: 1118601394
Category : Computers
Languages : en
Pages : 374

Get Book Here

Book Description
In today’s digital environment, distributed systems are increasingly present in a wide variety of environments, ranging from public software applications to critical systems. Distributed Systems introduces the underlying concepts, the associated design techniques and the related security issues. Distributed Systems: Design and Algorithms, is dedicated to engineers, students, and anyone familiar with algorithms and programming, who want to know more about distributed systems. These systems are characterized by: several components with one or more threads, possibly running on different processors; asynchronous communications with possible additional assumptions (reliability, order preserving, etc.); local views for every component and no shared data between components. This title presents distributed systems from a point of view dedicated to their design and their main principles: the main algorithms are described and placed in their application context, i.e. consistency management and the way they are used in distributed file-systems.