Author: Marino Marini
Publisher:
ISBN:
Category : Art
Languages : en
Pages : 168
Book Description
A near-future techno-thriller from New York Timesbestselling author Diane Duane. It's the first quarter of the twenty-first century, and "massively multiplayer" on-line games have been around for a couple of decades. In an increasingly wired and computer-friendly world they've become a form of entertainment so popular they're giving television and films a run for the money. And the most popular gaming universe of all is Omnitopia, created by genius programmer Dev Logan. For millions of people around the world, Omnitopia is an obsession, a passionate pastime, almost a way of life. Omnitopia is a virtual place where dreams come true-players can create their own universes within the game's structure, and participate in the profits if their piece of the universe is a hit. Ten million players routinely play in Omnitopia, and at any given time, nearly a million of them are on-line, living in a world more real to them then their own. Worldwide, Omnitopia is now as much a culture as a game. Participants can become involved in it in a hundred different ways. Some game as if their lives depended on it, spending thousands of hours, or thousands of dollars, or both, on quests in search of "game glory" among their fellow players. Some game only to acquire sufficient in-game "value" to become entitled to become subcreators themselves, able to build new levels and start raking in the so-called "one percent of infinity" which is the leveler's share of the profits. But there are also people who don't game at all, preferring to use the massive platform simply to explore its worlds, or to interact with other participants. Some people do nothing but design on-line weapons and other items for Omnitopia gamers, and sell them-or act as brokers, buying and selling game artifacts to order. Some subcreators do the same kind of design and creation, but for tailored Microcosms or slices of them: these are the "unreal estate" dealers. Some players speculate in game "gold" on the success or popularity of Microcosms, rather than actually playing in them. And of course there are thieves and swindlers, cheaters who live to find the loophole in the game that will outside it in the real world. Now Dev and his people are preparing to rollout a major new expansion to the Omnitopia system. And even as players, staff, the media, and the heavy hitters on the world financial scene wait eagerly for this fast-approaching and momentous event, there are others preparing to play a very different game-one that is meant to strike at the heart of Omnitopia and bring the entire system crashing down....
Marino Marini
Author: Marino Marini
Publisher:
ISBN:
Category : Art
Languages : en
Pages : 168
Book Description
A near-future techno-thriller from New York Timesbestselling author Diane Duane. It's the first quarter of the twenty-first century, and "massively multiplayer" on-line games have been around for a couple of decades. In an increasingly wired and computer-friendly world they've become a form of entertainment so popular they're giving television and films a run for the money. And the most popular gaming universe of all is Omnitopia, created by genius programmer Dev Logan. For millions of people around the world, Omnitopia is an obsession, a passionate pastime, almost a way of life. Omnitopia is a virtual place where dreams come true-players can create their own universes within the game's structure, and participate in the profits if their piece of the universe is a hit. Ten million players routinely play in Omnitopia, and at any given time, nearly a million of them are on-line, living in a world more real to them then their own. Worldwide, Omnitopia is now as much a culture as a game. Participants can become involved in it in a hundred different ways. Some game as if their lives depended on it, spending thousands of hours, or thousands of dollars, or both, on quests in search of "game glory" among their fellow players. Some game only to acquire sufficient in-game "value" to become entitled to become subcreators themselves, able to build new levels and start raking in the so-called "one percent of infinity" which is the leveler's share of the profits. But there are also people who don't game at all, preferring to use the massive platform simply to explore its worlds, or to interact with other participants. Some people do nothing but design on-line weapons and other items for Omnitopia gamers, and sell them-or act as brokers, buying and selling game artifacts to order. Some subcreators do the same kind of design and creation, but for tailored Microcosms or slices of them: these are the "unreal estate" dealers. Some players speculate in game "gold" on the success or popularity of Microcosms, rather than actually playing in them. And of course there are thieves and swindlers, cheaters who live to find the loophole in the game that will outside it in the real world. Now Dev and his people are preparing to rollout a major new expansion to the Omnitopia system. And even as players, staff, the media, and the heavy hitters on the world financial scene wait eagerly for this fast-approaching and momentous event, there are others preparing to play a very different game-one that is meant to strike at the heart of Omnitopia and bring the entire system crashing down....
Publisher:
ISBN:
Category : Art
Languages : en
Pages : 168
Book Description
A near-future techno-thriller from New York Timesbestselling author Diane Duane. It's the first quarter of the twenty-first century, and "massively multiplayer" on-line games have been around for a couple of decades. In an increasingly wired and computer-friendly world they've become a form of entertainment so popular they're giving television and films a run for the money. And the most popular gaming universe of all is Omnitopia, created by genius programmer Dev Logan. For millions of people around the world, Omnitopia is an obsession, a passionate pastime, almost a way of life. Omnitopia is a virtual place where dreams come true-players can create their own universes within the game's structure, and participate in the profits if their piece of the universe is a hit. Ten million players routinely play in Omnitopia, and at any given time, nearly a million of them are on-line, living in a world more real to them then their own. Worldwide, Omnitopia is now as much a culture as a game. Participants can become involved in it in a hundred different ways. Some game as if their lives depended on it, spending thousands of hours, or thousands of dollars, or both, on quests in search of "game glory" among their fellow players. Some game only to acquire sufficient in-game "value" to become entitled to become subcreators themselves, able to build new levels and start raking in the so-called "one percent of infinity" which is the leveler's share of the profits. But there are also people who don't game at all, preferring to use the massive platform simply to explore its worlds, or to interact with other participants. Some people do nothing but design on-line weapons and other items for Omnitopia gamers, and sell them-or act as brokers, buying and selling game artifacts to order. Some subcreators do the same kind of design and creation, but for tailored Microcosms or slices of them: these are the "unreal estate" dealers. Some players speculate in game "gold" on the success or popularity of Microcosms, rather than actually playing in them. And of course there are thieves and swindlers, cheaters who live to find the loophole in the game that will outside it in the real world. Now Dev and his people are preparing to rollout a major new expansion to the Omnitopia system. And even as players, staff, the media, and the heavy hitters on the world financial scene wait eagerly for this fast-approaching and momentous event, there are others preparing to play a very different game-one that is meant to strike at the heart of Omnitopia and bring the entire system crashing down....
Marino Marini, Miracolo
Author: Cristina Inês Steingräber
Publisher:
ISBN:
Category :
Languages : en
Pages : 166
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 166
Book Description
Sculpture in Rotterdam
Author: Jan van Adrichem
Publisher: 010 Publishers
ISBN: 9064504822
Category : Outdoor sculpture
Languages : en
Pages : 216
Book Description
Publisher: 010 Publishers
ISBN: 9064504822
Category : Outdoor sculpture
Languages : en
Pages : 216
Book Description
Iran Modern
Author: Fereshteh Daftari
Publisher: Asia Society Museum
ISBN:
Category : Art
Languages : en
Pages : 266
Book Description
'Iran Modern' offers a timely exploration of the cultural diversity and production of avant-garde art in Iran after World War II and up to the revolution, from 1950 through to 1979.
Publisher: Asia Society Museum
ISBN:
Category : Art
Languages : en
Pages : 266
Book Description
'Iran Modern' offers a timely exploration of the cultural diversity and production of avant-garde art in Iran after World War II and up to the revolution, from 1950 through to 1979.
Art of the 20th Century
Author: Karl Ruhrberg
Publisher: Taschen
ISBN: 9783822859070
Category : Performing Arts
Languages : en
Pages : 850
Book Description
The original edition of this ambitious reference was published in hardcover in 1998, in two oversize volumes (10x13"). This edition combines the two volumes into one; it's paperbound ("flexi-cover"--the paper has a plastic coating), smaller (8x10", and affordable for art book buyers with shallower pockets--none of whom should pass it by. The scope is encyclopedic: half the work (originally the first volume) is devoted to painting; the other half to sculpture, new media, and photography. Chapters are arranged thematically, and each page displays several examples (in color) of work under discussion. The final section, a lexicon of artists, includes a small bandw photo of each artist, as well as biographical information and details of work, writings, and exhibitions. Ruhrberg and the three other authors are veteran art historians, curators, and writers, as is editor Walther. c. Book News Inc.
Publisher: Taschen
ISBN: 9783822859070
Category : Performing Arts
Languages : en
Pages : 850
Book Description
The original edition of this ambitious reference was published in hardcover in 1998, in two oversize volumes (10x13"). This edition combines the two volumes into one; it's paperbound ("flexi-cover"--the paper has a plastic coating), smaller (8x10", and affordable for art book buyers with shallower pockets--none of whom should pass it by. The scope is encyclopedic: half the work (originally the first volume) is devoted to painting; the other half to sculpture, new media, and photography. Chapters are arranged thematically, and each page displays several examples (in color) of work under discussion. The final section, a lexicon of artists, includes a small bandw photo of each artist, as well as biographical information and details of work, writings, and exhibitions. Ruhrberg and the three other authors are veteran art historians, curators, and writers, as is editor Walther. c. Book News Inc.
The Best Weapon for Peace
Author: Erica Moretti
Publisher: University of Wisconsin Pres
ISBN: 0299333108
Category : Biography & Autobiography
Languages : en
Pages : 347
Book Description
The Italian educator and physician Maria Montessori is best known for the teaching method that bears her name, but historian Erica Moretti reframes Montessori's work, showing that pacifism was the foundation of her pioneering efforts in psychiatry and pedagogy.
Publisher: University of Wisconsin Pres
ISBN: 0299333108
Category : Biography & Autobiography
Languages : en
Pages : 347
Book Description
The Italian educator and physician Maria Montessori is best known for the teaching method that bears her name, but historian Erica Moretti reframes Montessori's work, showing that pacifism was the foundation of her pioneering efforts in psychiatry and pedagogy.
Twentieth-century Italian Art
Author: James Thrall Soby
Publisher: Arno Press
ISBN:
Category : Art
Languages : en
Pages : 170
Book Description
Publisher: Arno Press
ISBN:
Category : Art
Languages : en
Pages : 170
Book Description
Blago Jeziga Slovinskoga ... Thesaurus linguæ Illyricæ; sive, Dictionarium, Illyricum in quo verba Illyrica Italice et Latine redduntur, labore P. J. Micalia ... collectum, etc
Author: Jacov MIKAGLJA
Publisher:
ISBN:
Category :
Languages : la
Pages : 884
Book Description
Publisher:
ISBN:
Category :
Languages : la
Pages : 884
Book Description
Metamorphosis
Author: Gertraud Goodwin
Publisher: Temple Lodge Publishing
ISBN: 1906999937
Category : Religion
Languages : en
Pages : 169
Book Description
‘Approaching the different and manifold sequences in this book... one will gradually come to realise that metamorphosis can become an ideal for knowledge, a guiding path for self-knowledge and knowledge of the world – as intuitive contemplation and as artistic creation.’ – Dr Peter Wolf What is metamorphosis? Through the medium of art, sculptor Gertraud Goodwin invites us to enter the realm of time and continuously changing movement in this highly original book. With chapters by various artists and writers, interwoven with her key insights, Goodwin offers numerous points of entry to understanding the mystery of metamorphosis. Profusely-illustrated in colour, we are shown many sequences of images – of sculptures, reliefs and graphic works – which, with the aid of informed commentary, we are invited to ‘read’. These images belong together, developing from one to the next – just as single experiences and events in life belong to our biographies. One motif, one movement, passes through all stages, from simple beginnings and more differentiated formations, to a culmination – and, from there, back to a more mature simplicity and concentration, which makes a new beginning possible. ‘In relation to the transcendent, where ordinary words fail, the language of form, texture and relations in space, like those of music in time, offer alternatives to words, perhaps less encumbered by preconceptions. These pages offer many examples of the beauties and mysteries of metamorphosis, which is itself an essential component of Nature’s creative language.’ – Dr Philip Kilner
Publisher: Temple Lodge Publishing
ISBN: 1906999937
Category : Religion
Languages : en
Pages : 169
Book Description
‘Approaching the different and manifold sequences in this book... one will gradually come to realise that metamorphosis can become an ideal for knowledge, a guiding path for self-knowledge and knowledge of the world – as intuitive contemplation and as artistic creation.’ – Dr Peter Wolf What is metamorphosis? Through the medium of art, sculptor Gertraud Goodwin invites us to enter the realm of time and continuously changing movement in this highly original book. With chapters by various artists and writers, interwoven with her key insights, Goodwin offers numerous points of entry to understanding the mystery of metamorphosis. Profusely-illustrated in colour, we are shown many sequences of images – of sculptures, reliefs and graphic works – which, with the aid of informed commentary, we are invited to ‘read’. These images belong together, developing from one to the next – just as single experiences and events in life belong to our biographies. One motif, one movement, passes through all stages, from simple beginnings and more differentiated formations, to a culmination – and, from there, back to a more mature simplicity and concentration, which makes a new beginning possible. ‘In relation to the transcendent, where ordinary words fail, the language of form, texture and relations in space, like those of music in time, offer alternatives to words, perhaps less encumbered by preconceptions. These pages offer many examples of the beauties and mysteries of metamorphosis, which is itself an essential component of Nature’s creative language.’ – Dr Philip Kilner
Travels Into Dalmatia
Author: Alberto Fortis
Publisher:
ISBN:
Category : Dalmatia
Languages : en
Pages : 644
Book Description
Publisher:
ISBN:
Category : Dalmatia
Languages : en
Pages : 644
Book Description