Author: Vladimir Koziakin
Publisher: Scholastic
ISBN: 9780590332910
Category : Games & Activities
Languages : en
Pages : 68
Book Description
Magic Maze Fun
Author: Vladimir Koziakin
Publisher: Scholastic
ISBN: 9780590332910
Category : Games & Activities
Languages : en
Pages : 68
Book Description
Publisher: Scholastic
ISBN: 9780590332910
Category : Games & Activities
Languages : en
Pages : 68
Book Description
What We Found in the Corn Maze and How It Saved a Dragon
Author: Henry Clark
Publisher:
ISBN: 9780316492331
Category :
Languages : en
Pages : 352
Book Description
When three kids discover a book of magic spells that can only be cast during a few short minutes a day, they'll need all the time they can get to save a dying magical world, its last dragon, and themselves. An ordinary day turns extraordinary when twelve-year-old Cal witnesses his neighbor Modesty summon a slew of lost coins without lifting a finger. Turns out she has a secret manual of magic spells . . . but they only work sometimes. And they're the most boring spells ever: To Change the Color of a Room, To Repair a Chimney, To Walk With Stilts, To Untangle Yarn. Useless! But when Cal, his friend Drew, and Modesty are suddenly transported to the world the spells come from -- a world that's about to lose its last dragon -- they'll have to find a way to use the oddly specific incantations to save the day, if only they can figure out when magic works. From the inventive mind of Henry Clark comes a hilariously wacky adventure about magic, friendship, a lookout tower come to life, a maze in the shape of a dragon, an actual dragon named Phlogiston, and lots and lots of popcorn.
Publisher:
ISBN: 9780316492331
Category :
Languages : en
Pages : 352
Book Description
When three kids discover a book of magic spells that can only be cast during a few short minutes a day, they'll need all the time they can get to save a dying magical world, its last dragon, and themselves. An ordinary day turns extraordinary when twelve-year-old Cal witnesses his neighbor Modesty summon a slew of lost coins without lifting a finger. Turns out she has a secret manual of magic spells . . . but they only work sometimes. And they're the most boring spells ever: To Change the Color of a Room, To Repair a Chimney, To Walk With Stilts, To Untangle Yarn. Useless! But when Cal, his friend Drew, and Modesty are suddenly transported to the world the spells come from -- a world that's about to lose its last dragon -- they'll have to find a way to use the oddly specific incantations to save the day, if only they can figure out when magic works. From the inventive mind of Henry Clark comes a hilariously wacky adventure about magic, friendship, a lookout tower come to life, a maze in the shape of a dragon, an actual dragon named Phlogiston, and lots and lots of popcorn.
Big Book of Adventure Mazes
Author: Dave Phillips
Publisher: Courier Corporation
ISBN: 0486429008
Category : Juvenile Nonfiction
Languages : en
Pages : 132
Book Description
Thrill-seekers will love this giant book of labyrinths. More than 90 mazes await in a compilation of 3 books by a maze master: Monster Mazes, Pirate Treasure Mazes, and Wizards and Dragons Mazes. Solutions.
Publisher: Courier Corporation
ISBN: 0486429008
Category : Juvenile Nonfiction
Languages : en
Pages : 132
Book Description
Thrill-seekers will love this giant book of labyrinths. More than 90 mazes await in a compilation of 3 books by a maze master: Monster Mazes, Pirate Treasure Mazes, and Wizards and Dragons Mazes. Solutions.
An Amazing Magic Mazes
Author: Clint Twist
Publisher: Sterling Publishing Company, Inc.
ISBN: 9781402715945
Category : Juvenile Nonfiction
Languages : en
Pages : 28
Book Description
Down in the jungle, the mighty jungle, finding your way around can be hard. It’s important to choose a route carefully, because lots of hazards await: tumbling waterfalls with slippery rocks; shaky rope bridges; and of course, anacondas, and other jungle wildlife. So pick up a pen, join the daring explorers.
Publisher: Sterling Publishing Company, Inc.
ISBN: 9781402715945
Category : Juvenile Nonfiction
Languages : en
Pages : 28
Book Description
Down in the jungle, the mighty jungle, finding your way around can be hard. It’s important to choose a route carefully, because lots of hazards await: tumbling waterfalls with slippery rocks; shaky rope bridges; and of course, anacondas, and other jungle wildlife. So pick up a pen, join the daring explorers.
The Maze of Games
Author: Mike Selinker
Publisher:
ISBN: 9780991315925
Category :
Languages : en
Pages :
Book Description
Colleen and Samuel Quaice are teenagers living in 1897 England. During a visit to Upper Wolverhampton Bibliotheque, they discover a musty book called THE MAZE OF GAMES. Opening the book summons the Gatekeeper, a mysterious skeletal guardian who plunges the Quaices into a series of dangerous labyrinths, populated with myriad monsters and perplexing puzzles.Only by solving their way through the Gatekeeper's mazes will the Quaice children find their way home.Read the novel. Solve the Puzzles. Get out alive
Publisher:
ISBN: 9780991315925
Category :
Languages : en
Pages :
Book Description
Colleen and Samuel Quaice are teenagers living in 1897 England. During a visit to Upper Wolverhampton Bibliotheque, they discover a musty book called THE MAZE OF GAMES. Opening the book summons the Gatekeeper, a mysterious skeletal guardian who plunges the Quaices into a series of dangerous labyrinths, populated with myriad monsters and perplexing puzzles.Only by solving their way through the Gatekeeper's mazes will the Quaice children find their way home.Read the novel. Solve the Puzzles. Get out alive
The Magical Maze
Author: Ian Stewart
Publisher: Trade Paper Press
ISBN:
Category : Games & Activities
Languages : en
Pages : 296
Book Description
Approaches mathematics using an assortment of puzzles and problems and the metaphorical structure of a maze.
Publisher: Trade Paper Press
ISBN:
Category : Games & Activities
Languages : en
Pages : 296
Book Description
Approaches mathematics using an assortment of puzzles and problems and the metaphorical structure of a maze.
Mental Magic
Author: Martin Gardner
Publisher: Courier Corporation
ISBN: 048647495X
Category : Juvenile Nonfiction
Languages : en
Pages : 98
Book Description
Offers a collection of math tricks using the magic of numbers in which the marvelous Professor Picanumba can seemingly predict random events in dozens of numerical exercises, along with answers at the end
Publisher: Courier Corporation
ISBN: 048647495X
Category : Juvenile Nonfiction
Languages : en
Pages : 98
Book Description
Offers a collection of math tricks using the magic of numbers in which the marvelous Professor Picanumba can seemingly predict random events in dozens of numerical exercises, along with answers at the end
Mazes for Programmers
Author: Jamis Buck
Publisher: Pragmatic Bookshelf
ISBN: 1680503960
Category : Computers
Languages : en
Pages : 385
Book Description
Unlock the secrets to creating random mazes! Whether you're a game developer, an algorithm connoisseur, or simply in search of a new puzzle, you're about to level up. Learn algorithms to randomly generate mazes in a variety of shapes, sizes, and dimensions. Bend them into Moebius strips, fold them into cubes, and wrap them around spheres. Stretch them into other dimensions, squeeze them into arbitrary outlines, and tile them in a dizzying variety of ways. From twelve little algorithms, you'll discover a vast reservoir of ideas and inspiration. From video games to movies, mazes are ubiquitous. Explore a dozen algorithms for generating these puzzles randomly, from Binary Tree to Eller's, each copiously illustrated and accompanied by working implementations in Ruby. You'll learn their pros and cons, and how to choose the right one for the job. You'll start by learning six maze algorithms and transition from making mazes on paper to writing programs that generate and draw them. You'll be introduced to Dijkstra's algorithm and see how it can help solve, analyze, and visualize mazes. Part 2 shows you how to constrain your mazes to different shapes and outlines, such as text, circles, hex and triangle grids, and more. You'll learn techniques for culling dead-ends, and for making your passages weave over and under each other. Part 3 looks at six more algorithms, taking it all to the next level. You'll learn how to build your mazes in multiple dimensions, and even on curved surfaces. Through it all, you'll discover yourself brimming with ideas, the best medicine for programmer's block, burn-out, and the grayest of days. By the time you're done, you'll be energized and full of maze-related possibilities! What You Need: The example code requires version 2 of the Ruby programming language. Some examples depend on the ChunkyPNG library to generate PNG images, and one chapter uses POV-Ray version 3.7 to render 3D graphics.
Publisher: Pragmatic Bookshelf
ISBN: 1680503960
Category : Computers
Languages : en
Pages : 385
Book Description
Unlock the secrets to creating random mazes! Whether you're a game developer, an algorithm connoisseur, or simply in search of a new puzzle, you're about to level up. Learn algorithms to randomly generate mazes in a variety of shapes, sizes, and dimensions. Bend them into Moebius strips, fold them into cubes, and wrap them around spheres. Stretch them into other dimensions, squeeze them into arbitrary outlines, and tile them in a dizzying variety of ways. From twelve little algorithms, you'll discover a vast reservoir of ideas and inspiration. From video games to movies, mazes are ubiquitous. Explore a dozen algorithms for generating these puzzles randomly, from Binary Tree to Eller's, each copiously illustrated and accompanied by working implementations in Ruby. You'll learn their pros and cons, and how to choose the right one for the job. You'll start by learning six maze algorithms and transition from making mazes on paper to writing programs that generate and draw them. You'll be introduced to Dijkstra's algorithm and see how it can help solve, analyze, and visualize mazes. Part 2 shows you how to constrain your mazes to different shapes and outlines, such as text, circles, hex and triangle grids, and more. You'll learn techniques for culling dead-ends, and for making your passages weave over and under each other. Part 3 looks at six more algorithms, taking it all to the next level. You'll learn how to build your mazes in multiple dimensions, and even on curved surfaces. Through it all, you'll discover yourself brimming with ideas, the best medicine for programmer's block, burn-out, and the grayest of days. By the time you're done, you'll be energized and full of maze-related possibilities! What You Need: The example code requires version 2 of the Ruby programming language. Some examples depend on the ChunkyPNG library to generate PNG images, and one chapter uses POV-Ray version 3.7 to render 3D graphics.
Barbarians of Lemuria (Legendary Edition)
Author: Simon Washbourne
Publisher:
ISBN: 9781907204319
Category :
Languages : en
Pages : 0
Book Description
"It is a savage age of sorcery and bloodshed, where strong men and beautiful women, warlords, priests, magicians and gladiators battle to carve a bloody path leading to the Throne of Lemuria. It is an age of heroic legends and valiant sagas too. And this is one of them..." Barbarians of Lemuria; swords & sorcery roleplaying, inspired by Thongor, Conan, Brak and Elric. Barbarians of Lemuria has been acclaimed by many as one of the best roleplaying games of this genre. This 'Legendary' version features updates and extra goodies to give you much more swords & sorcery role playing goodness.
Publisher:
ISBN: 9781907204319
Category :
Languages : en
Pages : 0
Book Description
"It is a savage age of sorcery and bloodshed, where strong men and beautiful women, warlords, priests, magicians and gladiators battle to carve a bloody path leading to the Throne of Lemuria. It is an age of heroic legends and valiant sagas too. And this is one of them..." Barbarians of Lemuria; swords & sorcery roleplaying, inspired by Thongor, Conan, Brak and Elric. Barbarians of Lemuria has been acclaimed by many as one of the best roleplaying games of this genre. This 'Legendary' version features updates and extra goodies to give you much more swords & sorcery role playing goodness.
The Magic Marble Maze: A Bedtime Adventure with Colouring Page and Puzzle
Author: Shu Chen Hou
Publisher: Kokoshungsan Ltd
ISBN:
Category : Games & Activities
Languages : en
Pages : 31
Book Description
Step into a world of wonder with "The Magic Marble Maze," a thrilling bedtime story picture book that invites young readers on an extraordinary labyrinth adventure. Join Alex and his friends as they navigate a magical marble maze where gravity behaves in whimsical ways, creating a maze full of twists, turns, and delightful surprises. With enchanting illustrations and an engaging storyline, this book brings the mystical maze to life, sparking excitement and curiosity. Each page turn reveals new challenges and wonders, making every adventure a memorable exploration. This interactive book includes: A Colouring Page: Colour in the magical maze and the adventurous moments as Alex and his friends journey through. An Interactive Puzzle: Solve a themed puzzle that adds an extra layer of fun and challenges young minds to think creatively. Perfect for ages 4-8, "The Magic Marble Maze" fosters imagination and problem-solving skills, making it a captivating addition to any bedtime story collection. Unlock the adventure today! Add "The Magic Marble Maze" to your bookshelf and let your child dive into a maze of magic and excitement.
Publisher: Kokoshungsan Ltd
ISBN:
Category : Games & Activities
Languages : en
Pages : 31
Book Description
Step into a world of wonder with "The Magic Marble Maze," a thrilling bedtime story picture book that invites young readers on an extraordinary labyrinth adventure. Join Alex and his friends as they navigate a magical marble maze where gravity behaves in whimsical ways, creating a maze full of twists, turns, and delightful surprises. With enchanting illustrations and an engaging storyline, this book brings the mystical maze to life, sparking excitement and curiosity. Each page turn reveals new challenges and wonders, making every adventure a memorable exploration. This interactive book includes: A Colouring Page: Colour in the magical maze and the adventurous moments as Alex and his friends journey through. An Interactive Puzzle: Solve a themed puzzle that adds an extra layer of fun and challenges young minds to think creatively. Perfect for ages 4-8, "The Magic Marble Maze" fosters imagination and problem-solving skills, making it a captivating addition to any bedtime story collection. Unlock the adventure today! Add "The Magic Marble Maze" to your bookshelf and let your child dive into a maze of magic and excitement.