Author: Daniel Herrera
Publisher: Prima Games
ISBN: 9780744017502
Category : Football
Languages : en
Pages : 0
Book Description
The Madden NFL '17 Standard Edition Guide includes... Game Winning Plays: We give you the top 17 plays in Madden NFL 17. Easily find which playbooks have them and the strategy behind what makes them the best. Pro Tips from the Game Changers: Get expert advice and in-depth strategy from highly skilled Game Changers, Zan and Litzout. Always know what to do and when. Customize Your Team: Learn what makes players great and how to utilize them. We recommend the ideal schemes for a variety of playbooks and how to get the most out of your players. Madden Ultimate Team: Understand the new features of this game mode and build a team with the best players in each position to dominate the competition. Fantasy Football Tips: Get everything you need to know about the world of fantasy football by using our mock draft and drafting strategy. Then stay informed with the most up to date information by unlocking a free digital eGuide! Free eGuide: Unlock the enhanced eGuide for bonus videos of the top 17 plays in Madden NFL 17.
Madden NFL 17
Author: Daniel Herrera
Publisher: Prima Games
ISBN: 9780744017502
Category : Football
Languages : en
Pages : 0
Book Description
The Madden NFL '17 Standard Edition Guide includes... Game Winning Plays: We give you the top 17 plays in Madden NFL 17. Easily find which playbooks have them and the strategy behind what makes them the best. Pro Tips from the Game Changers: Get expert advice and in-depth strategy from highly skilled Game Changers, Zan and Litzout. Always know what to do and when. Customize Your Team: Learn what makes players great and how to utilize them. We recommend the ideal schemes for a variety of playbooks and how to get the most out of your players. Madden Ultimate Team: Understand the new features of this game mode and build a team with the best players in each position to dominate the competition. Fantasy Football Tips: Get everything you need to know about the world of fantasy football by using our mock draft and drafting strategy. Then stay informed with the most up to date information by unlocking a free digital eGuide! Free eGuide: Unlock the enhanced eGuide for bonus videos of the top 17 plays in Madden NFL 17.
Publisher: Prima Games
ISBN: 9780744017502
Category : Football
Languages : en
Pages : 0
Book Description
The Madden NFL '17 Standard Edition Guide includes... Game Winning Plays: We give you the top 17 plays in Madden NFL 17. Easily find which playbooks have them and the strategy behind what makes them the best. Pro Tips from the Game Changers: Get expert advice and in-depth strategy from highly skilled Game Changers, Zan and Litzout. Always know what to do and when. Customize Your Team: Learn what makes players great and how to utilize them. We recommend the ideal schemes for a variety of playbooks and how to get the most out of your players. Madden Ultimate Team: Understand the new features of this game mode and build a team with the best players in each position to dominate the competition. Fantasy Football Tips: Get everything you need to know about the world of fantasy football by using our mock draft and drafting strategy. Then stay informed with the most up to date information by unlocking a free digital eGuide! Free eGuide: Unlock the enhanced eGuide for bonus videos of the top 17 plays in Madden NFL 17.
Time and Space in Video Games
Author: Federico Alvarez Igarzábal
Publisher: transcript Verlag
ISBN: 3839447135
Category : Social Science
Languages : en
Pages : 233
Book Description
Video games are temporal artifacts: They change with time as players interact with them in accordance with rules. In this study, Federico Alvarez Igarzábal investigates the formal aspects of video games that determine how these changes are produced and sequenced. Theories of time perception drawn from the cognitive sciences lay the groundwork for an in-depth analysis of these features, making for a comprehensive account of time in this novel medium. This book-length study dedicated to time perception and video games is an indispensable resource for game scholars and game developers alike. Its reader-friendly style makes it readily accessible to the interested layperson.
Publisher: transcript Verlag
ISBN: 3839447135
Category : Social Science
Languages : en
Pages : 233
Book Description
Video games are temporal artifacts: They change with time as players interact with them in accordance with rules. In this study, Federico Alvarez Igarzábal investigates the formal aspects of video games that determine how these changes are produced and sequenced. Theories of time perception drawn from the cognitive sciences lay the groundwork for an in-depth analysis of these features, making for a comprehensive account of time in this novel medium. This book-length study dedicated to time perception and video games is an indispensable resource for game scholars and game developers alike. Its reader-friendly style makes it readily accessible to the interested layperson.
Video Game Designer
Author: Alix Wood
Publisher: The Rosen Publishing Group, Inc
ISBN: 1477760156
Category : Juvenile Nonfiction
Languages : en
Pages : 34
Book Description
If playing video games is so much fun, how much fun would it be to make them? Designing video games is a very demanding career, but it is also incredibly exhilarating. From the necessary education to the daily routines, take a detailed look inside what it takes to win as a video game designer.
Publisher: The Rosen Publishing Group, Inc
ISBN: 1477760156
Category : Juvenile Nonfiction
Languages : en
Pages : 34
Book Description
If playing video games is so much fun, how much fun would it be to make them? Designing video games is a very demanding career, but it is also incredibly exhilarating. From the necessary education to the daily routines, take a detailed look inside what it takes to win as a video game designer.
Electronic Arts
Author: Elsie Olson
Publisher: Bellwether Media
ISBN: 1644879379
Category : Juvenile Nonfiction
Languages : en
Pages : 32
Book Description
Electronic Arts makes some of the most popular video games today! This title introduces readers to the history of the company, from its origins to the present day, through leveled text and crisp photos. Along the way, fun facts offer high-interest information, while special features map the companyÕs headquarters, profile an EA leader, highlight top-selling EA games, and more. Gamers will enjoy learning the history of this top gaming company!
Publisher: Bellwether Media
ISBN: 1644879379
Category : Juvenile Nonfiction
Languages : en
Pages : 32
Book Description
Electronic Arts makes some of the most popular video games today! This title introduces readers to the history of the company, from its origins to the present day, through leveled text and crisp photos. Along the way, fun facts offer high-interest information, while special features map the companyÕs headquarters, profile an EA leader, highlight top-selling EA games, and more. Gamers will enjoy learning the history of this top gaming company!
Guinness World Records 2018 Gamer's Edition
Author: Guinness World Records
Publisher: Guinness World Records
ISBN: 1912286211
Category : Games & Activities
Languages : en
Pages : 219
Book Description
From the global authority in record-breaking comes the 11th edition of the world’s best-selling videogames annual. Packed with the latest records, coolest stars and the biggest games, the Guinness World Records Gamer’s Edition is the go-to bible for every gaming fan. Just ask the five million readers who’ve made it an international sensation! Inside you’ll find amazing stats, thrilling facts, inspirational tales, lightning-quick speed-runs and dazzling photos. Read about the records behind your favorite games including Mario, Overwatch, FIFA, WWE and Rocket League, plus recap on a year of crazy Pokémon GO stories. Go behind the scenes of the world’s longest-running eSports organizer. Spook yourself silly with real-life videogame mysteries. Check out the fastest videogame completions. And gaze in envy at the world’s largest Zelda and Tomb Raider collections! You’ll also meet gaming heroes such as the world’s oldest games YouTuber at 81, a man with a real-life cyborg arm that was inspired by Deus Ex, and the kingpin of eSports fighting games. But the videogame stars don’t get much bigger than DanTDM, whose Minecraft channel has been watched nearly 10 billion times! So we’re thrilled he’s written a special intro just for the Guinness World Records Gamer’s Edition. Speaking of heroes...grab your cape and turn to this year’s special chapter featuring superhero games. It hard to believe it’s been nearly 40 years since Superman first exploded onto our consoles! So, we’re celebrating with your favorite costumed crime-battlers. From Spider-Man’s web-crawling to Batman’s gadgetry, they’re just as powerful in pixels as they are in the movies. So, whether you want to know who scored the fastest goal in FIFA or achieved the fastest speed-run of Final Fantasy XV, or just want to see the world’s biggest Game Boy, this is the book for you!
Publisher: Guinness World Records
ISBN: 1912286211
Category : Games & Activities
Languages : en
Pages : 219
Book Description
From the global authority in record-breaking comes the 11th edition of the world’s best-selling videogames annual. Packed with the latest records, coolest stars and the biggest games, the Guinness World Records Gamer’s Edition is the go-to bible for every gaming fan. Just ask the five million readers who’ve made it an international sensation! Inside you’ll find amazing stats, thrilling facts, inspirational tales, lightning-quick speed-runs and dazzling photos. Read about the records behind your favorite games including Mario, Overwatch, FIFA, WWE and Rocket League, plus recap on a year of crazy Pokémon GO stories. Go behind the scenes of the world’s longest-running eSports organizer. Spook yourself silly with real-life videogame mysteries. Check out the fastest videogame completions. And gaze in envy at the world’s largest Zelda and Tomb Raider collections! You’ll also meet gaming heroes such as the world’s oldest games YouTuber at 81, a man with a real-life cyborg arm that was inspired by Deus Ex, and the kingpin of eSports fighting games. But the videogame stars don’t get much bigger than DanTDM, whose Minecraft channel has been watched nearly 10 billion times! So we’re thrilled he’s written a special intro just for the Guinness World Records Gamer’s Edition. Speaking of heroes...grab your cape and turn to this year’s special chapter featuring superhero games. It hard to believe it’s been nearly 40 years since Superman first exploded onto our consoles! So, we’re celebrating with your favorite costumed crime-battlers. From Spider-Man’s web-crawling to Batman’s gadgetry, they’re just as powerful in pixels as they are in the movies. So, whether you want to know who scored the fastest goal in FIFA or achieved the fastest speed-run of Final Fantasy XV, or just want to see the world’s biggest Game Boy, this is the book for you!
Gender, Race, and Class in Media
Author: Bill Yousman
Publisher: SAGE Publications
ISBN: 1544393458
Category : Language Arts & Disciplines
Languages : en
Pages : 769
Book Description
"Incisive analyses of mass media - including such forms as talk shows, MTV, the internet, soap operas, television sitcoms, dramatic series, pornography, and advertising-enable this provocative new edition of Gender, Race and Class in Media to engage students in critical mass media scholarship. Issues of power related to gender, race, and class are integrated into a wide range of articles examining the economic and cultural implications of mass media as institutions, including the political economy of media production, textual analysis, and media consumption. Throughout, Gender, Race and Class in Media examines the mass media as economic and cultural institutions that shape our social identities, especially in regard to gender, race, and class"--
Publisher: SAGE Publications
ISBN: 1544393458
Category : Language Arts & Disciplines
Languages : en
Pages : 769
Book Description
"Incisive analyses of mass media - including such forms as talk shows, MTV, the internet, soap operas, television sitcoms, dramatic series, pornography, and advertising-enable this provocative new edition of Gender, Race and Class in Media to engage students in critical mass media scholarship. Issues of power related to gender, race, and class are integrated into a wide range of articles examining the economic and cultural implications of mass media as institutions, including the political economy of media production, textual analysis, and media consumption. Throughout, Gender, Race and Class in Media examines the mass media as economic and cultural institutions that shape our social identities, especially in regard to gender, race, and class"--
Playing the Field
Author: Sascha Pöhlmann
Publisher: Walter de Gruyter GmbH & Co KG
ISBN: 3110659409
Category : History
Languages : en
Pages : 296
Book Description
American Studies has only gradually turned its attention to video games in the twenty-first century, even though the medium has grown into a cultural industry that is arguably the most important force in American and global popular culture today. There is an urgent need for a substantial theoretical reflection on how the field and its object of study relate to each other. This anthology, the first of its kind, seeks to address this need by asking a dialectic question: first, how may American Studies apply its highly diverse theoretical and methodological tools to the analysis of video games, and second, how are these theories and methods in turn affected by the games? The eighteen essays offer exemplary approaches to video games from the perspective of American cultural and historical studies as they consider a broad variety of topics: the US-American games industry, Puritan rhetoric, cultural geography, mobility and race, urbanity and space, digital sports, ludic textuality, survival horror and the eighteenth-century novel, gamer culture and neoliberalism, terrorism and agency, algorithm culture, glitches, theme parks, historical guilt, visual art, sonic meaning-making, and nonverbal gameplay.
Publisher: Walter de Gruyter GmbH & Co KG
ISBN: 3110659409
Category : History
Languages : en
Pages : 296
Book Description
American Studies has only gradually turned its attention to video games in the twenty-first century, even though the medium has grown into a cultural industry that is arguably the most important force in American and global popular culture today. There is an urgent need for a substantial theoretical reflection on how the field and its object of study relate to each other. This anthology, the first of its kind, seeks to address this need by asking a dialectic question: first, how may American Studies apply its highly diverse theoretical and methodological tools to the analysis of video games, and second, how are these theories and methods in turn affected by the games? The eighteen essays offer exemplary approaches to video games from the perspective of American cultural and historical studies as they consider a broad variety of topics: the US-American games industry, Puritan rhetoric, cultural geography, mobility and race, urbanity and space, digital sports, ludic textuality, survival horror and the eighteenth-century novel, gamer culture and neoliberalism, terrorism and agency, algorithm culture, glitches, theme parks, historical guilt, visual art, sonic meaning-making, and nonverbal gameplay.
Keepers of the Flame
Author: Travis Vogan
Publisher: University of Illinois Press
ISBN: 0252096274
Category : Performing Arts
Languages : en
Pages : 257
Book Description
NFL Films changed the way Americans view football. Keepers of the Flame: NFL Films and the Rise of Sports Media traces the subsidiary's development from a small independent film production company to the marketing machine that Sports Illustrated named "perhaps the most effective propaganda organ in the history of corporate America." Drawing on research at the NFL Films Archive and the Pro Football Hall of Fame and interviews with media pioneer Steve Sabol and others, Travis Vogan shows how NFL Films has constructed a consistent, romanticized, and remarkably visible mythology for the National Football League. The company packages football as a visceral and dramatic sequence of violent, beautiful, graceful, and heroic gridiron battles. Historically proven formulas for presentation--such as the dramatic voiceovers once provided by John Facenda's baritone, the soaring scores of Sam Spence's rousing background music, and the epic poetry found in Steve Sabol's scripts--are still used today. From the Vincent Price-narrated Strange but True Football Stories to the currently running series Hard Knocks, NFL Films distinguishes the NFL from other sports organizations and from other media and entertainment. Vogan tells the larger story of the company's relationship with and vast influence on our culture's representations of sport, the expansion of sports television beyond live game broadcasts, and the emergence of cable television and Internet sports media. Keepers of the Flame: NFL Films and the Rise of Sports Media presents sports media as an integral facet of American popular culture and NFL Films as key to the transformation of professional football into the national obsession commonly known as America's Game.
Publisher: University of Illinois Press
ISBN: 0252096274
Category : Performing Arts
Languages : en
Pages : 257
Book Description
NFL Films changed the way Americans view football. Keepers of the Flame: NFL Films and the Rise of Sports Media traces the subsidiary's development from a small independent film production company to the marketing machine that Sports Illustrated named "perhaps the most effective propaganda organ in the history of corporate America." Drawing on research at the NFL Films Archive and the Pro Football Hall of Fame and interviews with media pioneer Steve Sabol and others, Travis Vogan shows how NFL Films has constructed a consistent, romanticized, and remarkably visible mythology for the National Football League. The company packages football as a visceral and dramatic sequence of violent, beautiful, graceful, and heroic gridiron battles. Historically proven formulas for presentation--such as the dramatic voiceovers once provided by John Facenda's baritone, the soaring scores of Sam Spence's rousing background music, and the epic poetry found in Steve Sabol's scripts--are still used today. From the Vincent Price-narrated Strange but True Football Stories to the currently running series Hard Knocks, NFL Films distinguishes the NFL from other sports organizations and from other media and entertainment. Vogan tells the larger story of the company's relationship with and vast influence on our culture's representations of sport, the expansion of sports television beyond live game broadcasts, and the emergence of cable television and Internet sports media. Keepers of the Flame: NFL Films and the Rise of Sports Media presents sports media as an integral facet of American popular culture and NFL Films as key to the transformation of professional football into the national obsession commonly known as America's Game.
Awesome Video Game Competitions
Author: Lori Polydoros
Publisher: Capstone
ISBN: 1515773574
Category : Games & Activities
Languages : en
Pages : 33
Book Description
"Describes popular video game competitions held around the world"--
Publisher: Capstone
ISBN: 1515773574
Category : Games & Activities
Languages : en
Pages : 33
Book Description
"Describes popular video game competitions held around the world"--
Football
Author: Edward J. Rielly
Publisher: U of Nebraska Press
ISBN: 9780803226302
Category : Sports & Recreation
Languages : en
Pages : 460
Book Description
"...provides a detailed look at America's pastime through the lens of pop culture, [an] A-to-Z inventory of how certain aspects of the game affect and reflect broader society."--from publisher description.
Publisher: U of Nebraska Press
ISBN: 9780803226302
Category : Sports & Recreation
Languages : en
Pages : 460
Book Description
"...provides a detailed look at America's pastime through the lens of pop culture, [an] A-to-Z inventory of how certain aspects of the game affect and reflect broader society."--from publisher description.