Author: Melissa Brinks
Publisher: Running Press Adult
ISBN: 0762496568
Category : Games & Activities
Languages : en
Pages : 193
Book Description
Revisit your favorites, find something new, or play your way through this light-hearted guide to the most celebrated and iconic arcade, console, and computer games from the 1950s to the 2000s. An accessible, informative look at the history and evolution some of the most popular and iconic video games from their early beginnings up to the 2000s. Author Melissa Brinks explores each influential game and its impact on they would have on the games that would follow, with brief, engaging profiles and surprising trivia that is perfect for fans of all levels. From the groundbreaking games of the 1950s to the genre-defining games of the 60s and 70s to the modern classics of the 1990s and early 2000s, The Little Book of Video Games includes games from a wide variety of genres and consoles including (but not limited to): Pong, Spacewar!, Adventure, Pac-Man, Rogue, Donkey Kong, Galaga, Dragon's Lair, Tetris, Super Mario Bros., The Oregon Trail, Castlevania, Legend of Zelda, Final Fantasy, Mega Man, SimCity, Mother, Mortal Kombat, Myst, Doom, Warcraft, Diablo, Tomb Raider, Pokémon, Tamagotchi, GoldenEye 007, Ultima Online, Metal Gear Solid, Dance Dance Revolution, Half-Life, Silent Hill, The Sims, and more. Now you can learn, share, and enjoy your favorite classic video games without having to press a power button!
Little Book of Video Games
Author: Melissa Brinks
Publisher: Hachette UK
ISBN: 0762496568
Category : Games & Activities
Languages : en
Pages : 193
Book Description
Revisit your favorites, find something new, or play your way through this light-hearted guide to the most celebrated and iconic arcade, console, and computer games from the 1950s to the 2000s. An accessible, informative look at the history and evolution some of the most popular and iconic video games from their early beginnings up to the 2000s. Author Melissa Brinks explores each influential game and its impact on they would have on the games that would follow, with brief, engaging profiles and surprising trivia that is perfect for fans of all levels. From the groundbreaking games of the 1950s to the genre-defining games of the 60s and 70s to the modern classics of the 1990s and early 2000s, The Little Book of Video Games includes games from a wide variety of genres and consoles including (but not limited to): Pong, Spacewar!, Adventure, Pac-Man, Rogue, Donkey Kong, Galaga, Dragon's Lair, Tetris, Super Mario Bros., The Oregon Trail, Castlevania, Legend of Zelda, Final Fantasy, Mega Man, SimCity, Mother, Mortal Kombat, Myst, Doom, Warcraft, Diablo, Tomb Raider, Pokémon, Tamagotchi, GoldenEye 007, Ultima Online, Metal Gear Solid, Dance Dance Revolution, Half-Life, Silent Hill, The Sims, and more. Now you can learn, share, and enjoy your favorite classic video games without having to press a power button!
Publisher: Hachette UK
ISBN: 0762496568
Category : Games & Activities
Languages : en
Pages : 193
Book Description
Revisit your favorites, find something new, or play your way through this light-hearted guide to the most celebrated and iconic arcade, console, and computer games from the 1950s to the 2000s. An accessible, informative look at the history and evolution some of the most popular and iconic video games from their early beginnings up to the 2000s. Author Melissa Brinks explores each influential game and its impact on they would have on the games that would follow, with brief, engaging profiles and surprising trivia that is perfect for fans of all levels. From the groundbreaking games of the 1950s to the genre-defining games of the 60s and 70s to the modern classics of the 1990s and early 2000s, The Little Book of Video Games includes games from a wide variety of genres and consoles including (but not limited to): Pong, Spacewar!, Adventure, Pac-Man, Rogue, Donkey Kong, Galaga, Dragon's Lair, Tetris, Super Mario Bros., The Oregon Trail, Castlevania, Legend of Zelda, Final Fantasy, Mega Man, SimCity, Mother, Mortal Kombat, Myst, Doom, Warcraft, Diablo, Tomb Raider, Pokémon, Tamagotchi, GoldenEye 007, Ultima Online, Metal Gear Solid, Dance Dance Revolution, Half-Life, Silent Hill, The Sims, and more. Now you can learn, share, and enjoy your favorite classic video games without having to press a power button!
The Little Book of Naughty Games
Author: Sadie Cayman
Publisher: Summersdale
ISBN: 9781849536417
Category : Psychology
Languages : en
Pages : 0
Book Description
Amp up the excitement between yourself and your partner with these bawdy bedroom games Time for you and your partner to get hot under the collar with this cheeky collection of naughty games. Get frisky with games like Eurovision Strip Contest and Hussy Roulette, get down and dirty as you go Snogging for Apples, and indulge in a little Sexpionage! There's something for every sexual occasion.
Publisher: Summersdale
ISBN: 9781849536417
Category : Psychology
Languages : en
Pages : 0
Book Description
Amp up the excitement between yourself and your partner with these bawdy bedroom games Time for you and your partner to get hot under the collar with this cheeky collection of naughty games. Get frisky with games like Eurovision Strip Contest and Hussy Roulette, get down and dirty as you go Snogging for Apples, and indulge in a little Sexpionage! There's something for every sexual occasion.
Little Book of Video Games
Author: Melissa Brinks
Publisher: Running Press Adult
ISBN: 0762496568
Category : Games & Activities
Languages : en
Pages : 193
Book Description
Revisit your favorites, find something new, or play your way through this light-hearted guide to the most celebrated and iconic arcade, console, and computer games from the 1950s to the 2000s. An accessible, informative look at the history and evolution some of the most popular and iconic video games from their early beginnings up to the 2000s. Author Melissa Brinks explores each influential game and its impact on they would have on the games that would follow, with brief, engaging profiles and surprising trivia that is perfect for fans of all levels. From the groundbreaking games of the 1950s to the genre-defining games of the 60s and 70s to the modern classics of the 1990s and early 2000s, The Little Book of Video Games includes games from a wide variety of genres and consoles including (but not limited to): Pong, Spacewar!, Adventure, Pac-Man, Rogue, Donkey Kong, Galaga, Dragon's Lair, Tetris, Super Mario Bros., The Oregon Trail, Castlevania, Legend of Zelda, Final Fantasy, Mega Man, SimCity, Mother, Mortal Kombat, Myst, Doom, Warcraft, Diablo, Tomb Raider, Pokémon, Tamagotchi, GoldenEye 007, Ultima Online, Metal Gear Solid, Dance Dance Revolution, Half-Life, Silent Hill, The Sims, and more. Now you can learn, share, and enjoy your favorite classic video games without having to press a power button!
Publisher: Running Press Adult
ISBN: 0762496568
Category : Games & Activities
Languages : en
Pages : 193
Book Description
Revisit your favorites, find something new, or play your way through this light-hearted guide to the most celebrated and iconic arcade, console, and computer games from the 1950s to the 2000s. An accessible, informative look at the history and evolution some of the most popular and iconic video games from their early beginnings up to the 2000s. Author Melissa Brinks explores each influential game and its impact on they would have on the games that would follow, with brief, engaging profiles and surprising trivia that is perfect for fans of all levels. From the groundbreaking games of the 1950s to the genre-defining games of the 60s and 70s to the modern classics of the 1990s and early 2000s, The Little Book of Video Games includes games from a wide variety of genres and consoles including (but not limited to): Pong, Spacewar!, Adventure, Pac-Man, Rogue, Donkey Kong, Galaga, Dragon's Lair, Tetris, Super Mario Bros., The Oregon Trail, Castlevania, Legend of Zelda, Final Fantasy, Mega Man, SimCity, Mother, Mortal Kombat, Myst, Doom, Warcraft, Diablo, Tomb Raider, Pokémon, Tamagotchi, GoldenEye 007, Ultima Online, Metal Gear Solid, Dance Dance Revolution, Half-Life, Silent Hill, The Sims, and more. Now you can learn, share, and enjoy your favorite classic video games without having to press a power button!
Little Book of Restorative Teaching Tools for Online Learning
Author: Kathleen McGoey
Publisher: Simon and Schuster
ISBN: 1680999389
Category : Education
Languages : en
Pages : 100
Book Description
Creating Restorative Learning Experiences Online Teaching, training, and gathering online has become a global norm since 2020. Restorative practitioners have risen to the challenge to shift restorative justice processes, trainings, and classes to virtual platforms, a change that many worried would dilute the restorative experience. How can people build relationships with genuine empathy and trust when they are not in a shared physical space? How can an online platform become an environment for people to take risks and practice new skills without the interpersonal support available when meeting face to face? This book provides instructions for experiential games and activities that are intentionally designed for online learning spaces. It builds upon the core concepts of restorative pedagogy introduced in The Little Book of Restorative Teaching Tools (2020) to guide trainers and facilitators to overcome perceived limitations of virtual training and lean into the tools and possibilities that are unique to online spaces to create meaningful, engaging restorative learning environments. This guide is a valuable resource for anyone seeking to build community and foster development of restorative justice knowledge and skills via online platforms. The games and activities included support building relationships, introducing the restorative justice philosophy, practicing key skills, and understanding and addressing structural and racial injustices. More resources are available at restorativeteachingtools.com.
Publisher: Simon and Schuster
ISBN: 1680999389
Category : Education
Languages : en
Pages : 100
Book Description
Creating Restorative Learning Experiences Online Teaching, training, and gathering online has become a global norm since 2020. Restorative practitioners have risen to the challenge to shift restorative justice processes, trainings, and classes to virtual platforms, a change that many worried would dilute the restorative experience. How can people build relationships with genuine empathy and trust when they are not in a shared physical space? How can an online platform become an environment for people to take risks and practice new skills without the interpersonal support available when meeting face to face? This book provides instructions for experiential games and activities that are intentionally designed for online learning spaces. It builds upon the core concepts of restorative pedagogy introduced in The Little Book of Restorative Teaching Tools (2020) to guide trainers and facilitators to overcome perceived limitations of virtual training and lean into the tools and possibilities that are unique to online spaces to create meaningful, engaging restorative learning environments. This guide is a valuable resource for anyone seeking to build community and foster development of restorative justice knowledge and skills via online platforms. The games and activities included support building relationships, introducing the restorative justice philosophy, practicing key skills, and understanding and addressing structural and racial injustices. More resources are available at restorativeteachingtools.com.
Digital Encounters
Author: Aylish Wood
Publisher: Routledge
ISBN: 0415410657
Category : Art
Languages : en
Pages : 202
Book Description
Digital Encounters reconceptualizes the way we think about technology and the moving image, exploring a network of images and technological objects such as animations, digital effects films, computer games and mixed media gallery installations.
Publisher: Routledge
ISBN: 0415410657
Category : Art
Languages : en
Pages : 202
Book Description
Digital Encounters reconceptualizes the way we think about technology and the moving image, exploring a network of images and technological objects such as animations, digital effects films, computer games and mixed media gallery installations.
Plugged In
Author: Patti M. Valkenburg
Publisher: Yale University Press
ISBN: 0300228090
Category : Psychology
Languages : en
Pages : 341
Book Description
An illuminating study of the complex relationship between children and media in the digital age Now, as never before, young people are surrounded by media—thanks to the sophistication and portability of the technology that puts it literally in the palms of their hands. Drawing on data and empirical research that cross many fields and continents, authors Valkenburg and Piotrowski examine the role of media in the lives of children from birth through adolescence, addressing the complex issues of how media affect the young and what adults can do to encourage responsible use in an age of selfies, Twitter, Facebook, and Instagram. This important study looks at both the sunny and the dark side of media use by today’s youth, including why and how their preferences change throughout childhood, whether digital gaming is harmful or helpful, the effects of placing tablets and smartphones in the hands of toddlers, the susceptibility of young people to online advertising, the legitimacy of parental concerns about media multitasking, and more.
Publisher: Yale University Press
ISBN: 0300228090
Category : Psychology
Languages : en
Pages : 341
Book Description
An illuminating study of the complex relationship between children and media in the digital age Now, as never before, young people are surrounded by media—thanks to the sophistication and portability of the technology that puts it literally in the palms of their hands. Drawing on data and empirical research that cross many fields and continents, authors Valkenburg and Piotrowski examine the role of media in the lives of children from birth through adolescence, addressing the complex issues of how media affect the young and what adults can do to encourage responsible use in an age of selfies, Twitter, Facebook, and Instagram. This important study looks at both the sunny and the dark side of media use by today’s youth, including why and how their preferences change throughout childhood, whether digital gaming is harmful or helpful, the effects of placing tablets and smartphones in the hands of toddlers, the susceptibility of young people to online advertising, the legitimacy of parental concerns about media multitasking, and more.
Popular Mechanics The Big Little Book of Awesome Stuff
Author: Dan Bova
Publisher: Hearst Home & Hearst Home Kids
ISBN: 1950785777
Category : Juvenile Nonfiction
Languages : en
Pages : 146
Book Description
Develop new skills (card tricks!), make fun things (a water balloon launcher!) and learn crazy-cool facts with this hands-on activity book for ages 8 to 12 Do you want to find out weird-but-true facts like how to safely enter a black hole or what to do if you meet a mythological monster? Interested in hitting a dizzying ping-pong trick shot or performing mind-blowing magic that’ll amaze your friends? Think it’d be fun to make the ultimate paper airplane or an insane water balloon launcher? If you answered yes to any of these questions, you’ve come to the right book! The editors of Popular Mechanics put together this incredible, super-cool collection of did-you-know facts, super-fun projects and astounding skills for curious kids who like to discover stuff, build things, goof around a lot — and sometimes make a big mess in the process. (Don’t tell your parents that last part!) On these totally non-boring pages you’ll discover: Weird facts about pets…like the wild thing that happens when a dog shakes itself dry! The most incredible things ever built…like a 50-foot tall robot! Hilarious tricks and pranks to pull on your friends…if you dare! How to have a million-dollar idea and how to get on Jeopardy! Pro secrets for throwing a curveball and shooting a 3-pointer! How to contact aliens! Plus, even more awesome stuff! (More awesome than talking to aliens? Really? Yes, really!) Are you ready? Pick up this book and let the adventures begin!
Publisher: Hearst Home & Hearst Home Kids
ISBN: 1950785777
Category : Juvenile Nonfiction
Languages : en
Pages : 146
Book Description
Develop new skills (card tricks!), make fun things (a water balloon launcher!) and learn crazy-cool facts with this hands-on activity book for ages 8 to 12 Do you want to find out weird-but-true facts like how to safely enter a black hole or what to do if you meet a mythological monster? Interested in hitting a dizzying ping-pong trick shot or performing mind-blowing magic that’ll amaze your friends? Think it’d be fun to make the ultimate paper airplane or an insane water balloon launcher? If you answered yes to any of these questions, you’ve come to the right book! The editors of Popular Mechanics put together this incredible, super-cool collection of did-you-know facts, super-fun projects and astounding skills for curious kids who like to discover stuff, build things, goof around a lot — and sometimes make a big mess in the process. (Don’t tell your parents that last part!) On these totally non-boring pages you’ll discover: Weird facts about pets…like the wild thing that happens when a dog shakes itself dry! The most incredible things ever built…like a 50-foot tall robot! Hilarious tricks and pranks to pull on your friends…if you dare! How to have a million-dollar idea and how to get on Jeopardy! Pro secrets for throwing a curveball and shooting a 3-pointer! How to contact aliens! Plus, even more awesome stuff! (More awesome than talking to aliens? Really? Yes, really!) Are you ready? Pick up this book and let the adventures begin!
The Little Book of Dinosaurs
Author: Rhys Charles
Publisher: Princeton University Press
ISBN: 0691260133
Category : Nature
Languages : en
Pages : 160
Book Description
A charming, richly illustrated, pocket-size exploration of dinosaurs Packed with surprising facts, this delightful and gorgeously designed book will beguile any dinosaur lover. Expertly written and beautifully illustrated throughout with color photographs and original color artwork, The Little Book of Dinosaurs is an accessible and enjoyable mini-reference. It fits an astonishing amount of information in a small package, covering a wide range of topics—from dinosaur diversity and social behaviors to their extinction and rediscovery. It also includes curious facts and a section on dinosaurs in myths, folklore, and popular culture from around the globe. The result is an irresistible guide to the amazing world of dinosaurs. A beautifully designed pocket-size book with a foil-stamped cloth cover Features some 140 color illustrations and photos Makes a perfect gift
Publisher: Princeton University Press
ISBN: 0691260133
Category : Nature
Languages : en
Pages : 160
Book Description
A charming, richly illustrated, pocket-size exploration of dinosaurs Packed with surprising facts, this delightful and gorgeously designed book will beguile any dinosaur lover. Expertly written and beautifully illustrated throughout with color photographs and original color artwork, The Little Book of Dinosaurs is an accessible and enjoyable mini-reference. It fits an astonishing amount of information in a small package, covering a wide range of topics—from dinosaur diversity and social behaviors to their extinction and rediscovery. It also includes curious facts and a section on dinosaurs in myths, folklore, and popular culture from around the globe. The result is an irresistible guide to the amazing world of dinosaurs. A beautifully designed pocket-size book with a foil-stamped cloth cover Features some 140 color illustrations and photos Makes a perfect gift
Fuck Yeah, Video Games
Author: Daniel Hardcastle
Publisher: Unbound Publishing
ISBN: 1783527897
Category : Games & Activities
Languages : en
Pages : 334
Book Description
'A labour of undiluted love and enthusiasm' Daily Telegraph As Daniel Hardcastle careers towards thirty, he looks back on what has really made him happy in life: the friends, the romances... the video games. Told through encounters with the most remarkable – and the most mind-boggling – games of the last thirty-odd years, Fuck Yeah, Video Games is also a love letter to the greatest hobby in the world. From God of War to Tomb Raider, Pokémon to The Sims, Daniel relives each game with countless in-jokes, obscure references and his signature wit, as well as intricate, original illustrations by Rebecca Maughan. Alongside this march of merriment are chapters dedicated to the hardware behind the games: a veritable history of Sony, Nintendo, Sega and Atari consoles. Joyous, absurd, personal and at times sweary, Daniel's memoir is a celebration of the sheer brilliance of video games.
Publisher: Unbound Publishing
ISBN: 1783527897
Category : Games & Activities
Languages : en
Pages : 334
Book Description
'A labour of undiluted love and enthusiasm' Daily Telegraph As Daniel Hardcastle careers towards thirty, he looks back on what has really made him happy in life: the friends, the romances... the video games. Told through encounters with the most remarkable – and the most mind-boggling – games of the last thirty-odd years, Fuck Yeah, Video Games is also a love letter to the greatest hobby in the world. From God of War to Tomb Raider, Pokémon to The Sims, Daniel relives each game with countless in-jokes, obscure references and his signature wit, as well as intricate, original illustrations by Rebecca Maughan. Alongside this march of merriment are chapters dedicated to the hardware behind the games: a veritable history of Sony, Nintendo, Sega and Atari consoles. Joyous, absurd, personal and at times sweary, Daniel's memoir is a celebration of the sheer brilliance of video games.
Online Gaming
Author: Garry Crawford
Publisher: Routledge
ISBN: 1135178879
Category : Games & Activities
Languages : en
Pages : 201
Book Description
This title provides an accessible introduction to the study of digital gaming, and is the first book to explicitly and comprehensively address how digital games are experienced and engaged with in the everyday lives, social networks and consumer patterns of gamers.
Publisher: Routledge
ISBN: 1135178879
Category : Games & Activities
Languages : en
Pages : 201
Book Description
This title provides an accessible introduction to the study of digital gaming, and is the first book to explicitly and comprehensively address how digital games are experienced and engaged with in the everyday lives, social networks and consumer patterns of gamers.