Author: Daisuke Miyao
Publisher: Duke University Press
ISBN: 0822354225
Category : Performing Arts
Languages : en
Pages : 395
Book Description
In this revealing study, Daisuke Miyao explores "the aesthetics of shadow" in Japanese cinema in the first half of the twentieth century. This term, coined by the production designer Yoshino Nobutaka, refers to the perception that shadows add depth and mystery. Miyao analyzes how this notion became naturalized as the representation of beauty in Japanese films, situating Japanese cinema within transnational film history. He examines the significant roles lighting played in distinguishing the styles of Japanese film from American and European film and the ways that lighting facilitated the formulation of a coherent new Japanese cultural tradition. Miyao discusses the influences of Hollywood and German cinema alongside Japanese Kabuki theater lighting traditions and the emergence of neon commercial lighting during this period. He argues that lighting technology in cinema had been structured by the conflicts of modernity in Japan, including capitalist transitions in the film industry, the articulation of Japanese cultural and national identity, and increased subjectivity for individuals. By focusing on the understudied element of film lighting and treating cinematographers and lighting designers as essential collaborators in moviemaking, Miyao offers a rereading of Japanese film history.
The Aesthetics of Shadow
Author: Daisuke Miyao
Publisher: Duke University Press
ISBN: 0822354225
Category : Performing Arts
Languages : en
Pages : 395
Book Description
In this revealing study, Daisuke Miyao explores "the aesthetics of shadow" in Japanese cinema in the first half of the twentieth century. This term, coined by the production designer Yoshino Nobutaka, refers to the perception that shadows add depth and mystery. Miyao analyzes how this notion became naturalized as the representation of beauty in Japanese films, situating Japanese cinema within transnational film history. He examines the significant roles lighting played in distinguishing the styles of Japanese film from American and European film and the ways that lighting facilitated the formulation of a coherent new Japanese cultural tradition. Miyao discusses the influences of Hollywood and German cinema alongside Japanese Kabuki theater lighting traditions and the emergence of neon commercial lighting during this period. He argues that lighting technology in cinema had been structured by the conflicts of modernity in Japan, including capitalist transitions in the film industry, the articulation of Japanese cultural and national identity, and increased subjectivity for individuals. By focusing on the understudied element of film lighting and treating cinematographers and lighting designers as essential collaborators in moviemaking, Miyao offers a rereading of Japanese film history.
Publisher: Duke University Press
ISBN: 0822354225
Category : Performing Arts
Languages : en
Pages : 395
Book Description
In this revealing study, Daisuke Miyao explores "the aesthetics of shadow" in Japanese cinema in the first half of the twentieth century. This term, coined by the production designer Yoshino Nobutaka, refers to the perception that shadows add depth and mystery. Miyao analyzes how this notion became naturalized as the representation of beauty in Japanese films, situating Japanese cinema within transnational film history. He examines the significant roles lighting played in distinguishing the styles of Japanese film from American and European film and the ways that lighting facilitated the formulation of a coherent new Japanese cultural tradition. Miyao discusses the influences of Hollywood and German cinema alongside Japanese Kabuki theater lighting traditions and the emergence of neon commercial lighting during this period. He argues that lighting technology in cinema had been structured by the conflicts of modernity in Japan, including capitalist transitions in the film industry, the articulation of Japanese cultural and national identity, and increased subjectivity for individuals. By focusing on the understudied element of film lighting and treating cinematographers and lighting designers as essential collaborators in moviemaking, Miyao offers a rereading of Japanese film history.
Lighting Design
Author: Ulrike Brandi
Publisher: Walter de Gruyter
ISBN: 3034615698
Category : Architecture
Languages : en
Pages : 114
Book Description
Kompakte, systematische Einführung in die Grundlagen der Tages- und Kunstlichtplanung Mehr als jedes verwendete Material bestimmt das Licht Raumwirkungen, erzeugt Stimmungen, inszeniert Architektur. In gut belichteten Räumen fühlen wir uns wohl und sind leistungsfähig, Licht fördert die Gesundheit. Darüber hinaus trägt eine sinnvolle Tages- und darauf abgestimmte Kunstlichtplanung - gerade in Bürogebäuden - wesentlich zur Energieeinsparung bei. Zusammengestellt von erfahrenen Fachautoren aus Praxis und Lehre, bietet der neue Band der Reihe Detail Praxis wichtige Grundlagen zur Tages- und Kunstlichtplanung. Neben einfachen Planungsregeln wie Grundrissgestaltung, Gebäudeorientierung und Fassadengliederung werden aktuelle Tages- und Kunstlichtsysteme vorgestellt und an Beispielprojekten erläutert.
Publisher: Walter de Gruyter
ISBN: 3034615698
Category : Architecture
Languages : en
Pages : 114
Book Description
Kompakte, systematische Einführung in die Grundlagen der Tages- und Kunstlichtplanung Mehr als jedes verwendete Material bestimmt das Licht Raumwirkungen, erzeugt Stimmungen, inszeniert Architektur. In gut belichteten Räumen fühlen wir uns wohl und sind leistungsfähig, Licht fördert die Gesundheit. Darüber hinaus trägt eine sinnvolle Tages- und darauf abgestimmte Kunstlichtplanung - gerade in Bürogebäuden - wesentlich zur Energieeinsparung bei. Zusammengestellt von erfahrenen Fachautoren aus Praxis und Lehre, bietet der neue Band der Reihe Detail Praxis wichtige Grundlagen zur Tages- und Kunstlichtplanung. Neben einfachen Planungsregeln wie Grundrissgestaltung, Gebäudeorientierung und Fassadengliederung werden aktuelle Tages- und Kunstlichtsysteme vorgestellt und an Beispielprojekten erläutert.
A Shadow All of Light
Author: Fred Chappell
Publisher: Macmillan
ISBN: 0765379120
Category : Fiction
Languages : en
Pages : 384
Book Description
Upon arriving in the port city of Tradocco, Falco becomes apprentice to master shadow thief Maestro Astolfo, and as his education progresses, he is plunged into the company of con men, monsters, pirates, and the King of the Cats.
Publisher: Macmillan
ISBN: 0765379120
Category : Fiction
Languages : en
Pages : 384
Book Description
Upon arriving in the port city of Tradocco, Falco becomes apprentice to master shadow thief Maestro Astolfo, and as his education progresses, he is plunged into the company of con men, monsters, pirates, and the King of the Cats.
The Drama
Author:
Publisher:
ISBN:
Category : Drama
Languages : en
Pages : 554
Book Description
Publisher:
ISBN:
Category : Drama
Languages : en
Pages : 554
Book Description
Lighting for TV and Film
Author: Gerald Millerson
Publisher: CRC Press
ISBN: 1136055223
Category : Performing Arts
Languages : en
Pages : 448
Book Description
Skilful lighting involves a subtle blend of systematic mechanics and a sensitive visual imagination. It requires anticipation, perceptiveness, patience and know-how. But learning through practice alone can take a great deal of time. This book is a distillation of many years' experience, with advice and guidance that will bring successful results right from the start. Whether you are a student studying lighting techniques in the television, video and film media, or a professional lighting for the camera, this book will be an invaluable aid. Other members of the production team, including camera crews, designers and directors, will also find the information here interesting and useful. The book concentrates primarily on the fundamental principles of lighting in studios, on location and display, as well as single-camera, small unit production, improvised and economy lighting, and working with limited facilities. Emphasis is also placed on the safety aspects of working with lighting equipment. Lighting for Television and Film reflects the author's considerable experience of lighting techniques in BBC studios, his teaching and consultancy work. Gerald Millerson's analytical writings spring from a lifetime's personal experience in the medium, and from his teaching and engineering background. During his career with the BBC, he was primarily associated with studio operations in the Television Service. His lecturing background included courses in TV production at a number of American universities. His other books for Focal Press are Television Production, TV Scenic Design, Video Production Handbook and, in the Media Manuals series, Effective TV Production, Lighting for Video and Video Camera Techniques.
Publisher: CRC Press
ISBN: 1136055223
Category : Performing Arts
Languages : en
Pages : 448
Book Description
Skilful lighting involves a subtle blend of systematic mechanics and a sensitive visual imagination. It requires anticipation, perceptiveness, patience and know-how. But learning through practice alone can take a great deal of time. This book is a distillation of many years' experience, with advice and guidance that will bring successful results right from the start. Whether you are a student studying lighting techniques in the television, video and film media, or a professional lighting for the camera, this book will be an invaluable aid. Other members of the production team, including camera crews, designers and directors, will also find the information here interesting and useful. The book concentrates primarily on the fundamental principles of lighting in studios, on location and display, as well as single-camera, small unit production, improvised and economy lighting, and working with limited facilities. Emphasis is also placed on the safety aspects of working with lighting equipment. Lighting for Television and Film reflects the author's considerable experience of lighting techniques in BBC studios, his teaching and consultancy work. Gerald Millerson's analytical writings spring from a lifetime's personal experience in the medium, and from his teaching and engineering background. During his career with the BBC, he was primarily associated with studio operations in the Television Service. His lecturing background included courses in TV production at a number of American universities. His other books for Focal Press are Television Production, TV Scenic Design, Video Production Handbook and, in the Media Manuals series, Effective TV Production, Lighting for Video and Video Camera Techniques.
Light and Shadows
Author: Rosemary Feasey
Publisher: Ginn
ISBN: 0602299101
Category : Light
Languages : en
Pages : 28
Book Description
Providing a solution for teaching junior science, "New Star Science 3" books are aimed at the third primary school year. This "Pupil's Book" provides practical tasks and activities, with work throughout the topic and support for group activities. The topic covered is "light and shadows".
Publisher: Ginn
ISBN: 0602299101
Category : Light
Languages : en
Pages : 28
Book Description
Providing a solution for teaching junior science, "New Star Science 3" books are aimed at the third primary school year. This "Pupil's Book" provides practical tasks and activities, with work throughout the topic and support for group activities. The topic covered is "light and shadows".
Computer Vision – ECCV 2024
Author: Aleš Leonardis
Publisher: Springer Nature
ISBN: 3031730305
Category :
Languages : en
Pages : 591
Book Description
Publisher: Springer Nature
ISBN: 3031730305
Category :
Languages : en
Pages : 591
Book Description
Culture and Computing. Interactive Cultural Heritage and Arts
Author: Matthias Rauterberg
Publisher: Springer Nature
ISBN: 3030774112
Category : Computers
Languages : en
Pages : 501
Book Description
The two-volume set LNCS 12794-12795 constitutes the refereed proceedings of the 9th International Conference on Culture and Computing, C&C 2021, which was held as part of HCI International 2021 and took place virtually during July 24-29, 2021. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers included in the HCII-C&C volume set were organized in topical sections as follows: Part I: ICT for cultural heritage; technology and art; visitors’ experiences in digital culture; Part II: Design thinking in cultural contexts; digital humanities, new media and culture; perspectives on cultural computing.
Publisher: Springer Nature
ISBN: 3030774112
Category : Computers
Languages : en
Pages : 501
Book Description
The two-volume set LNCS 12794-12795 constitutes the refereed proceedings of the 9th International Conference on Culture and Computing, C&C 2021, which was held as part of HCI International 2021 and took place virtually during July 24-29, 2021. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers included in the HCII-C&C volume set were organized in topical sections as follows: Part I: ICT for cultural heritage; technology and art; visitors’ experiences in digital culture; Part II: Design thinking in cultural contexts; digital humanities, new media and culture; perspectives on cultural computing.
Mastering Unreal Technology, Volume I
Author: Jason Busby
Publisher: Pearson Education
ISBN: 0768688973
Category : Computers
Languages : en
Pages : 909
Book Description
Mastering Unreal Technology, Volume I: Introduction to Level Design with Unreal Engine 3 is your start-to-finish guide to modding and level design with the world’s hottest new gaming engine: Unreal Engine 3. Here’s everything you need to know to jumpstart your skills and create stunning new content and games for consoles and PCs alike! Your authors aren’t just the world’s #1 Unreal game development trainers: They’ve even built the training modules that shipped with Unreal Tournament 3: Limited Collector’s Edition. Now, working with the full cooperation of Unreal Engine 3’s creators, Epic Games, they introduce every facet of game development—from simple level creation to materials, lighting, and terrain...even advanced level optimization and streaming! Packed with tips, hands-on tutorials, and expert techniques, Mastering Unreal Technology, Volume I is all you need to create levels that look spectacular and work brilliantly...levels that gamers just can’t stop playing! You’ll find expert tips on Understanding the game development process from start to finish Planning projects for greater efficiency, faster delivery, and better quality Crafting worlds with stunning beauty and clarity Bringing amazing realism to characters, objects, and props Making the most of Unreal Engine 3’s massively upgraded lighting system Scripting complex gameplay quickly and easily with Unreal Kismet Building animated game assets with Unreal Matinee Testing game performance during live gameplay Optimizing levels by improving the interaction between lights and surfaces Using advanced level streaming to create vast, rich, highly playable levels Winner of the Front Line Award for best game development book of 2009!
Publisher: Pearson Education
ISBN: 0768688973
Category : Computers
Languages : en
Pages : 909
Book Description
Mastering Unreal Technology, Volume I: Introduction to Level Design with Unreal Engine 3 is your start-to-finish guide to modding and level design with the world’s hottest new gaming engine: Unreal Engine 3. Here’s everything you need to know to jumpstart your skills and create stunning new content and games for consoles and PCs alike! Your authors aren’t just the world’s #1 Unreal game development trainers: They’ve even built the training modules that shipped with Unreal Tournament 3: Limited Collector’s Edition. Now, working with the full cooperation of Unreal Engine 3’s creators, Epic Games, they introduce every facet of game development—from simple level creation to materials, lighting, and terrain...even advanced level optimization and streaming! Packed with tips, hands-on tutorials, and expert techniques, Mastering Unreal Technology, Volume I is all you need to create levels that look spectacular and work brilliantly...levels that gamers just can’t stop playing! You’ll find expert tips on Understanding the game development process from start to finish Planning projects for greater efficiency, faster delivery, and better quality Crafting worlds with stunning beauty and clarity Bringing amazing realism to characters, objects, and props Making the most of Unreal Engine 3’s massively upgraded lighting system Scripting complex gameplay quickly and easily with Unreal Kismet Building animated game assets with Unreal Matinee Testing game performance during live gameplay Optimizing levels by improving the interaction between lights and surfaces Using advanced level streaming to create vast, rich, highly playable levels Winner of the Front Line Award for best game development book of 2009!
Multi-Agent Systems and Applications
Author: Michael Luck
Publisher: Springer Science & Business Media
ISBN: 9783540423126
Category : Business & Economics
Languages : en
Pages : 1366
Book Description
This book presents selected tutorial lectures given at the summer school on Multi-Agent Systems and Their Applications held in Prague, Czech Republic, in July 2001 under the sponsorship of ECCAI and Agent Link. The 20 lectures by leading researchers in the field presented in the book give a competent state-of-the-art account of research and development in the field of multi-agent systems and advanced applications. The book offers parts on foundations of MAS; social behaviour, meta-reasoning, and learning; and applications.
Publisher: Springer Science & Business Media
ISBN: 9783540423126
Category : Business & Economics
Languages : en
Pages : 1366
Book Description
This book presents selected tutorial lectures given at the summer school on Multi-Agent Systems and Their Applications held in Prague, Czech Republic, in July 2001 under the sponsorship of ECCAI and Agent Link. The 20 lectures by leading researchers in the field presented in the book give a competent state-of-the-art account of research and development in the field of multi-agent systems and advanced applications. The book offers parts on foundations of MAS; social behaviour, meta-reasoning, and learning; and applications.