Author: Jane Whelen-Banks
Publisher: Jessica Kingsley Publishers
ISBN: 1846428769
Category : Psychology
Languages : en
Pages : 34
Book Description
Liam loves playing games. His favourite game is 'Woof Woof' which he loves to play with Daddy. When Liam collects all the bones and Daddy loses, he says 'Good game Liam'. When Daddy wins, he gets to shout 'Woof Woof – I win!'. Liam does not like it when he doesn't win. In Liam Wins the Game, Sometimes, lovable Liam learns that it is ok to feel disappointed if you don't win, but that it's not ok to moan or cry or throw things: sometimes you win and sometimes you don't. He learns how to become a good sport, and that makes him a real champ! Vibrant, colourful and lively, this book's positive messages and advice are ideal for young children wanting to understand social situations or how friendships work.
Liam Wins the Game, Sometimes
Author: Jane Whelen-Banks
Publisher: Jessica Kingsley Publishers
ISBN: 1846428769
Category : Psychology
Languages : en
Pages : 34
Book Description
Liam loves playing games. His favourite game is 'Woof Woof' which he loves to play with Daddy. When Liam collects all the bones and Daddy loses, he says 'Good game Liam'. When Daddy wins, he gets to shout 'Woof Woof – I win!'. Liam does not like it when he doesn't win. In Liam Wins the Game, Sometimes, lovable Liam learns that it is ok to feel disappointed if you don't win, but that it's not ok to moan or cry or throw things: sometimes you win and sometimes you don't. He learns how to become a good sport, and that makes him a real champ! Vibrant, colourful and lively, this book's positive messages and advice are ideal for young children wanting to understand social situations or how friendships work.
Publisher: Jessica Kingsley Publishers
ISBN: 1846428769
Category : Psychology
Languages : en
Pages : 34
Book Description
Liam loves playing games. His favourite game is 'Woof Woof' which he loves to play with Daddy. When Liam collects all the bones and Daddy loses, he says 'Good game Liam'. When Daddy wins, he gets to shout 'Woof Woof – I win!'. Liam does not like it when he doesn't win. In Liam Wins the Game, Sometimes, lovable Liam learns that it is ok to feel disappointed if you don't win, but that it's not ok to moan or cry or throw things: sometimes you win and sometimes you don't. He learns how to become a good sport, and that makes him a real champ! Vibrant, colourful and lively, this book's positive messages and advice are ideal for young children wanting to understand social situations or how friendships work.
The Art of Failure
Author: Jesper Juul
Publisher: MIT Press
ISBN: 0262529955
Category : Games & Activities
Languages : en
Pages : 173
Book Description
A gaming academic offers a “fascinating” exploration of why we play video games—despite the unhappiness we feel when we fail at them (Boston Globe) We may think of video games as being “fun,” but in The Art of Failure, Jesper Juul claims that this is almost entirely mistaken. When we play video games, our facial expressions are rarely those of happiness or bliss. Instead, we frown, grimace, and shout in frustration as we lose, or die, or fail to advance to the next level. Humans may have a fundamental desire to succeed and feel competent, but game players choose to engage in an activity in which they are nearly certain to fail and feel incompetent. So why do we play video games even though they make us unhappy? Juul examines this paradox. In video games, as in tragic works of art, literature, theater, and cinema, it seems that we want to experience unpleasantness even if we also dislike it. Reader or audience reaction to tragedy is often explained as catharsis, as a purging of negative emotions. But, Juul points out, this doesn't seem to be the case for video game players. Games do not purge us of unpleasant emotions; they produce them in the first place. What, then, does failure in video game playing do? Juul argues that failure in a game is unique in that when you fail in a game, you (not a character) are in some way inadequate. Yet games also motivate us to play more, in order to escape that inadequacy, and the feeling of escaping failure (often by improving skills) is a central enjoyment of games. Games, writes Juul, are the art of failure: the singular art form that sets us up for failure and allows us to experience it and experiment with it. The Art of Failure is essential reading for anyone interested in video games, whether as entertainment, art, or education.
Publisher: MIT Press
ISBN: 0262529955
Category : Games & Activities
Languages : en
Pages : 173
Book Description
A gaming academic offers a “fascinating” exploration of why we play video games—despite the unhappiness we feel when we fail at them (Boston Globe) We may think of video games as being “fun,” but in The Art of Failure, Jesper Juul claims that this is almost entirely mistaken. When we play video games, our facial expressions are rarely those of happiness or bliss. Instead, we frown, grimace, and shout in frustration as we lose, or die, or fail to advance to the next level. Humans may have a fundamental desire to succeed and feel competent, but game players choose to engage in an activity in which they are nearly certain to fail and feel incompetent. So why do we play video games even though they make us unhappy? Juul examines this paradox. In video games, as in tragic works of art, literature, theater, and cinema, it seems that we want to experience unpleasantness even if we also dislike it. Reader or audience reaction to tragedy is often explained as catharsis, as a purging of negative emotions. But, Juul points out, this doesn't seem to be the case for video game players. Games do not purge us of unpleasant emotions; they produce them in the first place. What, then, does failure in video game playing do? Juul argues that failure in a game is unique in that when you fail in a game, you (not a character) are in some way inadequate. Yet games also motivate us to play more, in order to escape that inadequacy, and the feeling of escaping failure (often by improving skills) is a central enjoyment of games. Games, writes Juul, are the art of failure: the singular art form that sets us up for failure and allows us to experience it and experiment with it. The Art of Failure is essential reading for anyone interested in video games, whether as entertainment, art, or education.
Ludopolitics
Author: Liam Mitchell
Publisher: John Hunt Publishing
ISBN: 1785354892
Category : Computers
Languages : en
Pages : 265
Book Description
What can videogames tell us about the politics of contemporary technoculture, and how are designers and players responding to its impositions? To what extent do the technical features of videogames index our assumptions about what exists and what is denied that status? And how can we use games to identify and shift those assumptions without ever putting down the controller? Ludopolitics responds to these questions with a critique of one of the defining features of modern technology: the fantasy of control. Videogames promise players the opportunity to map and master worlds, offering closed systems that are perfect in principle if not in practice. In their numerical, rule-bound, and goal-oriented form, they express assumptions about both the technological world and the world as such. More importantly, they can help us identify these assumptions and challenge them. Games like Spec Ops: The Line, Braid, Undertale, and Bastion, as well as play practices like speedrunning, theorycrafting, and myth-making provide an aesthetic means of mounting a political critique of the pursuit and valorization of technological control.
Publisher: John Hunt Publishing
ISBN: 1785354892
Category : Computers
Languages : en
Pages : 265
Book Description
What can videogames tell us about the politics of contemporary technoculture, and how are designers and players responding to its impositions? To what extent do the technical features of videogames index our assumptions about what exists and what is denied that status? And how can we use games to identify and shift those assumptions without ever putting down the controller? Ludopolitics responds to these questions with a critique of one of the defining features of modern technology: the fantasy of control. Videogames promise players the opportunity to map and master worlds, offering closed systems that are perfect in principle if not in practice. In their numerical, rule-bound, and goal-oriented form, they express assumptions about both the technological world and the world as such. More importantly, they can help us identify these assumptions and challenge them. Games like Spec Ops: The Line, Braid, Undertale, and Bastion, as well as play practices like speedrunning, theorycrafting, and myth-making provide an aesthetic means of mounting a political critique of the pursuit and valorization of technological control.
Liam Says "Sorry"
Author: Jane Whelen Banks
Publisher: Jessica Kingsley Publishers
ISBN: 1843109034
Category : Juvenile Fiction
Languages : en
Pages : 34
Book Description
Liam learns the importance of accepting responsibility for his actions and apologizing when he makes a mistake that hurts or annoys someone.
Publisher: Jessica Kingsley Publishers
ISBN: 1843109034
Category : Juvenile Fiction
Languages : en
Pages : 34
Book Description
Liam learns the importance of accepting responsibility for his actions and apologizing when he makes a mistake that hurts or annoys someone.
Cosmic
Author: Frank Cottrell Boyce
Publisher: Pan Macmillan
ISBN: 9780330440868
Category : Juvenile Fiction
Languages : en
Pages : 340
Book Description
A tall story from Carnegie Medal-winning Frank Cottrell Boyce.Liam is too big for his boots. And his football strip. And his school blazer. But being super-sized height-wise has its advantages: he's the only eleven-year-old to ever ride the G-force defying Cosmic rollercoaster - or be offered the chance to drive a Porsche. Long-legged Liam makes a giant leap for boy-kind by competing with a group of adults for the chance to go into space. Is Liam the best boy for the job? Sometimes being big isn't all about being a grown-up.
Publisher: Pan Macmillan
ISBN: 9780330440868
Category : Juvenile Fiction
Languages : en
Pages : 340
Book Description
A tall story from Carnegie Medal-winning Frank Cottrell Boyce.Liam is too big for his boots. And his football strip. And his school blazer. But being super-sized height-wise has its advantages: he's the only eleven-year-old to ever ride the G-force defying Cosmic rollercoaster - or be offered the chance to drive a Porsche. Long-legged Liam makes a giant leap for boy-kind by competing with a group of adults for the chance to go into space. Is Liam the best boy for the job? Sometimes being big isn't all about being a grown-up.
A Game of Malice
Author: Gledé Browne Kabongo
Publisher: Gledé Browne Kabongo
ISBN: 1733325344
Category : Young Adult Fiction
Languages : en
Pages : 314
Book Description
One of Us Is Lying meets Cruel Intentions in this pulse-pounding YA thriller about the disappearance of a brilliant but troubled tech prodigy from an elite New England boarding school. Power. Privilege. Secrets. Lies. Welcome to Branson Academy, where the deadliest lessons aren't part of the curriculum. When his friend, tech prodigy Mackenzie Fleming, vanishes without a trace, honors student and star athlete Lucas Rambally is determined to find her. Though the Branson rumor mill goes into a frenzy, claiming it's just another one of Mackenzie's disappearing acts, Lucas can't shake the feeling his friend is in serious trouble. As he digs deeper, Lucas uncovers a trail of dark secrets that could shatter Branson's stellar reputation. But when queen bee Ivy Ishihara starts dropping sinister chess references, Lucas realizes he's stumbled into a game where he's a pawn and one wrong move could prove fatal. The clock is ticking, and to find out what really happened to Mackenzie, Lucas needs to answer one simple question: Is his friend in mortal danger or is her disappearance a mind-blowing con that conceals something far more shocking than anyone could have imagined? In this twisted game of deception, the truth might be the deadliest player of all.
Publisher: Gledé Browne Kabongo
ISBN: 1733325344
Category : Young Adult Fiction
Languages : en
Pages : 314
Book Description
One of Us Is Lying meets Cruel Intentions in this pulse-pounding YA thriller about the disappearance of a brilliant but troubled tech prodigy from an elite New England boarding school. Power. Privilege. Secrets. Lies. Welcome to Branson Academy, where the deadliest lessons aren't part of the curriculum. When his friend, tech prodigy Mackenzie Fleming, vanishes without a trace, honors student and star athlete Lucas Rambally is determined to find her. Though the Branson rumor mill goes into a frenzy, claiming it's just another one of Mackenzie's disappearing acts, Lucas can't shake the feeling his friend is in serious trouble. As he digs deeper, Lucas uncovers a trail of dark secrets that could shatter Branson's stellar reputation. But when queen bee Ivy Ishihara starts dropping sinister chess references, Lucas realizes he's stumbled into a game where he's a pawn and one wrong move could prove fatal. The clock is ticking, and to find out what really happened to Mackenzie, Lucas needs to answer one simple question: Is his friend in mortal danger or is her disappearance a mind-blowing con that conceals something far more shocking than anyone could have imagined? In this twisted game of deception, the truth might be the deadliest player of all.
You're a Good Sport, Miss Malarkey
Author: Judy Finchler
Publisher: Bloomsbury Publishing USA
ISBN: 0802777007
Category : Juvenile Fiction
Languages : en
Pages : 34
Book Description
The children on a newly formed soccer team love their coach, Miss Malarky, who doesn't know much about the game except how to make it fun, but the school principal and parents have other ideas.
Publisher: Bloomsbury Publishing USA
ISBN: 0802777007
Category : Juvenile Fiction
Languages : en
Pages : 34
Book Description
The children on a newly formed soccer team love their coach, Miss Malarky, who doesn't know much about the game except how to make it fun, but the school principal and parents have other ideas.
Lovable Liam
Author: Jane Whelen-Banks
Publisher: Jessica Kingsley Publishers
ISBN: 1846428750
Category : Psychology
Languages : en
Pages : 34
Book Description
Liam is lovable even when he whines and won't eat his dinner. When people are cross with Liam, they still love him. Being cross will only last a minute. Love will last forever! All children require discipline and boundaries. They need to be taught manners, traditions, morality and social conduct. With all these constant lessons and corrections, children can sometimes be left feeling overly criticised or unloved. Lovable Liam takes a moment to honour a child for who he is. It reminds parents to let their child know they are wonderful and precious – deeply valued by friends and family, even when people are cross with them. Vibrant, colourful and lively, this book's positive messages and advice are ideal for young children wanting to understand how relationships work.
Publisher: Jessica Kingsley Publishers
ISBN: 1846428750
Category : Psychology
Languages : en
Pages : 34
Book Description
Liam is lovable even when he whines and won't eat his dinner. When people are cross with Liam, they still love him. Being cross will only last a minute. Love will last forever! All children require discipline and boundaries. They need to be taught manners, traditions, morality and social conduct. With all these constant lessons and corrections, children can sometimes be left feeling overly criticised or unloved. Lovable Liam takes a moment to honour a child for who he is. It reminds parents to let their child know they are wonderful and precious – deeply valued by friends and family, even when people are cross with them. Vibrant, colourful and lively, this book's positive messages and advice are ideal for young children wanting to understand how relationships work.
Sometimes You Win—Sometimes You Learn for Kids
Author: John C. Maxwell
Publisher: Hachette+ORM
ISBN: 0316388173
Category : Juvenile Nonfiction
Languages : en
Pages : 33
Book Description
#1 New York Times bestselling author, coach, and motivational teacher John C. Maxwell adapts his inspiring life lessons for the youngest readers! Wendy and Wade love to play their favorite sport—Woggleball—and, like most kids, they like to win. But after a disappointing loss leaves Wendy and Wade ready to quit, they turn to their grandpa for advice. He tells them: "Woggles are winners, yes, that much is true. But whether you win depends upon YOU. Winning takes effort, this much you will see. What you learn from your loss can bring victory!" Packed with valuable advice from a beloved and trusted figure and accompanied by lighthearted cartoon-style illustrations, Sometimes You Win--Sometimes you Learn for Kids shows kids that having the right attitude will help turn any loss into a win.
Publisher: Hachette+ORM
ISBN: 0316388173
Category : Juvenile Nonfiction
Languages : en
Pages : 33
Book Description
#1 New York Times bestselling author, coach, and motivational teacher John C. Maxwell adapts his inspiring life lessons for the youngest readers! Wendy and Wade love to play their favorite sport—Woggleball—and, like most kids, they like to win. But after a disappointing loss leaves Wendy and Wade ready to quit, they turn to their grandpa for advice. He tells them: "Woggles are winners, yes, that much is true. But whether you win depends upon YOU. Winning takes effort, this much you will see. What you learn from your loss can bring victory!" Packed with valuable advice from a beloved and trusted figure and accompanied by lighthearted cartoon-style illustrations, Sometimes You Win--Sometimes you Learn for Kids shows kids that having the right attitude will help turn any loss into a win.
100 Ideas for Primary Teachers: Supporting Pupils with Autism
Author: Francine Brower
Publisher: Bloomsbury Publishing
ISBN: 1472961552
Category : Education
Languages : en
Pages : 137
Book Description
No matter what you teach, there is a 100 Ideas title for you! The 100 Ideas series offers teachers practical, easy-to-implement strategies and activities for the classroom. Each author is an expert in their field and is passionate about sharing best practice with their peers. Each title includes at least ten additional extra-creative Bonus Ideas that won't fail to inspire and engage all learners. 100 Ideas for Primary Teachers: Supporting Pupils with Autism is an essential resource filled with tried-and-tested ideas to best support the learning and development of pupils on the autism spectrum, in both mainstream and special schools. The reported incidence of autism has risen dramatically in recent decades and the agenda for 'inclusion' has necessitated a greater understanding of autism in primary schools. However, already stretched school budgets mean that staff are often unable to access courses for further training in this area. Francine Brower uses her extensive experience and expertise to present 100 practical ideas to enhance learning and development by focusing on the needs of the individual pupil. This dip-in-and-out book offers ways to enable teachers to better understand autism and how they can create a more supportive learning environment. There are also strategies to help children develop their communication and social skills, and become more confident and independent as individuals.
Publisher: Bloomsbury Publishing
ISBN: 1472961552
Category : Education
Languages : en
Pages : 137
Book Description
No matter what you teach, there is a 100 Ideas title for you! The 100 Ideas series offers teachers practical, easy-to-implement strategies and activities for the classroom. Each author is an expert in their field and is passionate about sharing best practice with their peers. Each title includes at least ten additional extra-creative Bonus Ideas that won't fail to inspire and engage all learners. 100 Ideas for Primary Teachers: Supporting Pupils with Autism is an essential resource filled with tried-and-tested ideas to best support the learning and development of pupils on the autism spectrum, in both mainstream and special schools. The reported incidence of autism has risen dramatically in recent decades and the agenda for 'inclusion' has necessitated a greater understanding of autism in primary schools. However, already stretched school budgets mean that staff are often unable to access courses for further training in this area. Francine Brower uses her extensive experience and expertise to present 100 practical ideas to enhance learning and development by focusing on the needs of the individual pupil. This dip-in-and-out book offers ways to enable teachers to better understand autism and how they can create a more supportive learning environment. There are also strategies to help children develop their communication and social skills, and become more confident and independent as individuals.