Learning IoT with Particle Photon and Electron

Learning IoT with Particle Photon and Electron PDF Author: Rashid Khan
Publisher: Packt Publishing Ltd
ISBN: 1785887343
Category : Computers
Languages : en
Pages : 132

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Book Description
Develop applications on one of the most popular platforms for IoT using Particle Photon and Electron with this fast-paced guide About This Book Get an introduction to IoT architecture, command-line build tools and applications of IoT devices and sensors Design and develop connected IoT applications using Particle Photon and Electron in a step-by-step manner, gaining an entry point into the field of IoT Get tips on troubleshooting IoT applications Who This Book Is For This book is for developers, IoT enthusiasts and hobbyists who want to enhance their knowledge of IoT machine-to-machine architecture using Particle Photon and Electron, and implement cloud-based IoT projects. What You Will Learn Setup the Particle Photon and Electron on the cloud using the command-line tools Build and deploy applications on the Photon and Electron using the Web-based IDE Setup a local cloud server to interact with Particle Photon and Electron Connect various components and sensors to Particle Photon and Electron Tinker with the existing firmware and deploy a custom firmware on the Photon and Electron Setup communication between two or more Particle Photon and Electron Debug and troubleshoot Particle Photon and Electron projects Use webhooks to communicate with various third-party server applications In Detail IoT is basically the network of physical devices, vehicles, buildings and other items—embedded with electronics, software, sensors, actuators, and network connectivity that enable these objects to collect and exchange data.. The number of connected devices is growing rapidly and will continue to do so over years to come. By 2020, there will be more than 20 billion connected devices and the ability to program such devices will be in high demand. Particle provides prototyping boards for IoT that are easy to program and deploy. Most importantly, the boards provided by Particle can be connected to the Internet very easily as they include Wi-Fi or a GSM module. Starting with the basics of programming Particle Photon and Electron, this book will take you through setting up your local servers and running custom firmware, to using the Photon and Electron to program autonomous cars. This book also covers in brief a basic architecture and design of IoT applications. It gives you an overview of the IoT stack. You will also get information on how to debug and troubleshoot Particle Photon and Electron and set up your own debugging framework for any IoT board. Finally, you'll tinker with the firmware of the Photon and Electron by modifying the existing firmware and deploying them to your boards. By the end of this book, you should have a fairly good understanding of the IoT ecosystem and you should be able to build standalone projects using your own local server or the Particle Cloud Server. Style and approach This project-based guide contains easy-to-follow steps to program Particle Photon and Electron. You will learn to build connected applications with the help of projects of increasing complexity, and with each project, a new concept in IoT is taught.

Learning IoT with Particle Photon and Electron

Learning IoT with Particle Photon and Electron PDF Author: Rashid Khan
Publisher: Packt Publishing Ltd
ISBN: 1785887343
Category : Computers
Languages : en
Pages : 132

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Book Description
Develop applications on one of the most popular platforms for IoT using Particle Photon and Electron with this fast-paced guide About This Book Get an introduction to IoT architecture, command-line build tools and applications of IoT devices and sensors Design and develop connected IoT applications using Particle Photon and Electron in a step-by-step manner, gaining an entry point into the field of IoT Get tips on troubleshooting IoT applications Who This Book Is For This book is for developers, IoT enthusiasts and hobbyists who want to enhance their knowledge of IoT machine-to-machine architecture using Particle Photon and Electron, and implement cloud-based IoT projects. What You Will Learn Setup the Particle Photon and Electron on the cloud using the command-line tools Build and deploy applications on the Photon and Electron using the Web-based IDE Setup a local cloud server to interact with Particle Photon and Electron Connect various components and sensors to Particle Photon and Electron Tinker with the existing firmware and deploy a custom firmware on the Photon and Electron Setup communication between two or more Particle Photon and Electron Debug and troubleshoot Particle Photon and Electron projects Use webhooks to communicate with various third-party server applications In Detail IoT is basically the network of physical devices, vehicles, buildings and other items—embedded with electronics, software, sensors, actuators, and network connectivity that enable these objects to collect and exchange data.. The number of connected devices is growing rapidly and will continue to do so over years to come. By 2020, there will be more than 20 billion connected devices and the ability to program such devices will be in high demand. Particle provides prototyping boards for IoT that are easy to program and deploy. Most importantly, the boards provided by Particle can be connected to the Internet very easily as they include Wi-Fi or a GSM module. Starting with the basics of programming Particle Photon and Electron, this book will take you through setting up your local servers and running custom firmware, to using the Photon and Electron to program autonomous cars. This book also covers in brief a basic architecture and design of IoT applications. It gives you an overview of the IoT stack. You will also get information on how to debug and troubleshoot Particle Photon and Electron and set up your own debugging framework for any IoT board. Finally, you'll tinker with the firmware of the Photon and Electron by modifying the existing firmware and deploying them to your boards. By the end of this book, you should have a fairly good understanding of the IoT ecosystem and you should be able to build standalone projects using your own local server or the Particle Cloud Server. Style and approach This project-based guide contains easy-to-follow steps to program Particle Photon and Electron. You will learn to build connected applications with the help of projects of increasing complexity, and with each project, a new concept in IoT is taught.

Learning Iot with Particle Core and Photon

Learning Iot with Particle Core and Photon PDF Author:
Publisher:
ISBN: 9781785885297
Category :
Languages : en
Pages :

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Book Description


Getting Started with the Photon

Getting Started with the Photon PDF Author: Simon Monk
Publisher: Maker Media, Inc.
ISBN: 1457186977
Category : Computers
Languages : en
Pages : 201

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Book Description
The Photon is an open source, inexpensive, programmable, WiFi-enabled module for building connected projects and prototypes. Powered by an ARM Cortex-M3 microcontroller and a Broadcom WiFi chip, the Photon is just as happy plugged into a hobbyist's breadboard as it is into a product rolling off of an assembly line. While the Photon--and its accompanying cloud platform--is designed as a ready-to-go foundation for product developers and manufacturers, it's great for Maker projects, as you'll see in this book. You'll learn how to get started with the free development tools, deploy your sketches over WiFi, and build electronic projects that take advantage of the Photon's processing power, cloud platform, and input/output pins. What's more, the Photon is backward-compatible with its predecessor, the Spark Core.

Programming the Photon: Getting Started with the Internet of Things

Programming the Photon: Getting Started with the Internet of Things PDF Author: Christopher Rush
Publisher: McGraw Hill Professional
ISBN: 0071847073
Category : Technology & Engineering
Languages : en
Pages : 192

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Book Description
Publisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product. Explore the Internet of Things and build useful, functioning Photon projects Quickly learn to construct your own electronics devices and control them over the Internet with help from this DIY guide. Programming the Photon: Getting Started with the Internet of Things features clear explanations and step-by-step examples that use inexpensive, easy-to-find components. Discover how to connect to Wi-Fi networks, attach hardware to I/O ports, write custom programs, and work from the cloud. You will learn how to troubleshoot and tweak your Photon creations—even interface with social media sites! · Set up your Photon board and connect to the Particle cloud · Start constructing and programming custom IoT projects · Learn the syntax of both the C and Arduino languages · Incorporate switches, sensors, and other input devices · Control hardware through the Photon’s outputs · Control your creations through the Internet · Add functions with Particle shields and add-on boards · Link real-time data to your board via the IFTTT Web Service · Integrate with websites—Facebook, Twitter, Gmail, and more!

BASIC IoT BLUEPRINT:FROM DEVICES TO DATA

BASIC IoT BLUEPRINT:FROM DEVICES TO DATA PDF Author: Ms. DEBOSREE GHOSH
Publisher: kitab writing publication
ISBN: 9358682167
Category : Antiques & Collectibles
Languages : en
Pages : 299

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Book Description
This comprehensive guide dig into the fundamentals of IoT technology, providing students with a thorough understanding of its concepts, applications, and business implications. It equips them with the knowledge and skills necessary to navigate the rapidly evolving IoT landscape. Through engaging learning experiences, students gain knowledge about the strategic implementation and management of IoT solutions, preparing them for success in today's technology-driven world.

JavaScript Robotics

JavaScript Robotics PDF Author: Backstop Media
Publisher: Maker Media, Inc.
ISBN: 1457186918
Category : Technology & Engineering
Languages : en
Pages : 442

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Book Description
JavaScript Robotics is on the rise. Rick Waldron, the lead author of this book and creator of the Johnny-Five platform, is at the forefront of this movement. Johnny-Five is an open source JavaScript Arduino programming framework for robotics. This book brings together fifteen innovative programmers, each creating a unique Johnny-Five robot step-by-step, and offering tips and tricks along the way. Experience with JavaScript is a prerequisite.

Learning JavaScript Robotics

Learning JavaScript Robotics PDF Author: Kassandra Perch
Publisher: Packt Publishing Ltd
ISBN: 178588087X
Category : Computers
Languages : en
Pages : 160

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Book Description
Design, build, and program your own remarkable robots with JavaScript and open source hardware About This Book Learn how to leverage Johnny-Five's Read, Eval, Print Loop, and Event API to write robot code with JavaScript Unlock a world of exciting possibilities by hooking your JavaScript-programmed robots up to the internet and using external data and APIs Move your project code from the Arduino Uno to a multitude of other robotics platforms Who This Book Is For If you've worked with Arduino before or are new to electronics and would like to try writing sketches in JavaScript, then this book is for you! Basic knowledge of JavaScript and Node.js will help you get the most out of this book. What You Will Learn Familiarise yourself with Johnny-Five Read, Eval, and Print Loop (REPL) to modify and debug robotics code in real time Build robots with basic output devices to create projects that light up, make noise, and more Create projects with complex output devices, and employ the Johnny-Five API to simplify the use of components that require complex interfaces, such as I2C Make use of sensors and input devices to allow your robotics projects to survey the world around them and accept input from users Use the Sensor and Motor objects to make it much easier to move your robotics projects Learn about the Animation API that will allow you to program complex movements using timing and key frames Bring in other devices to your Johnny-Five projects, such as USB devices and remotes Connect your Johnny-Five projects to external APIs and create your own Internet of Things! In Detail There has been a rapid rise in the use of JavaScript in recent times in a variety of applications, and JavaScript robotics has seen a rise in popularity too. Johnny-Five is a framework that gives NodeBots a consistent API and platform across several hardware systems. This book walks you through basic robotics projects including the physical hardware builds and the JavaScript code for them. You'll delve into the concepts of Johnny-Five and JS robotics. You'll learn about various components such as Digital GPIO pins, PWM output pins, Sensors, servos, and motors to be used with Johnny-Five along with some advanced components such as I2C, and SPI. You will learn to connect your Johnny-Five robots to internet services and other NodeBots to form networks. By the end of this book, you will have explored the benefits of the Johnny-Five framework and the many devices it unlocks. Style and approach This step-by-step guide to the Johnny-Five ecosystem is explained in a conversational style, packed with examples and tips. Each chapter also explores the Johnny-Five documentation to enable you to start exploring the API on your own.

Programming Arduino: Getting Started with Sketches

Programming Arduino: Getting Started with Sketches PDF Author: Simon Monk
Publisher: McGraw Hill Professional
ISBN: 1259641643
Category : Technology & Engineering
Languages : en
Pages : 193

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Book Description
A fully updated guide to quickly and easily programming Arduino Thoroughly revised for the new Arduino Uno R3, this bestselling guide explains how to write well-crafted sketches using Arduino’s modified C language. You will learn how to configure hardware and software, develop your own sketches, work with built-in and custom Arduino libraries, and explore the Internet of Things—all with no prior programming experience required! Electronics guru Simon Monk gets you up to speed quickly, teaching all concepts and syntax through simple language and clear instruction designed for absolute beginners. Programming Arduino: Getting Started with Sketches, Second Edition, features dozens of easy-to-follow examples and high-quality illustrations. All of the sample sketches featured in the book can be used as-is or modified to suit your needs. An all-new chapter teaches programming Arduino for Internet of Things projects Screenshots, diagrams, and source code illustrate each technique All sample programs in the book are available for download

Raspberry Pi 3 Home Automation Projects

Raspberry Pi 3 Home Automation Projects PDF Author: Shantanu Bhadoria
Publisher: Packt Publishing Ltd
ISBN: 1783283882
Category : Computers
Languages : en
Pages : 222

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Book Description
“With futuristic homes on the rise, learn to control and automate the living space with intriguing IoT projects.” About This Book Build exciting (six) end-to-end home automation projects with Raspberry Pi 3, Seamlessly communicate and control your existing devices and build your own home automation system, Automate tasks in your home through projects that are reliable and fun Who This Book Is For This book is for all those who are excited about building home automation systems with Raspberry Pi 3. It's also for electronic hobbyists and developers with some knowledge of electronics and programming. What You Will Learn Integrate different embedded microcontrollers and development boards like Arduino, ESP8266, Particle Photon and Raspberry Pi 3, creating real life solutions for day to day tasks and home automation Create your own magic mirror that lights up with useful information as you walk up to it Create a system that intelligently decides when to water your garden and then goes ahead and waters it for you Use the Wi-fi enabled Adafruit ESP8266 Huzzah to create your own networked festive display lights Create a simple machine learning application and build a parking automation system using Raspberry Pi Learn how to work with AWS cloud services and connect your home automation to the cloud Learn how to work with Windows IoT in Raspberry Pi 3 and build your own Windows IoT Face Recognition door locking system In Detail Raspberry Pi 3 Home Automation Projects addresses the challenge of applying real-world projects to automate your house using Raspberry Pi 3 and Arduino. You will learn how to customize and program the Raspberry Pi 3 and Arduino-based boards in several home automation projects around your house, in order to develop home devices that will really rejuvenate your home. This book aims to help you integrate different microcontrollers like Arduino, ESP8266 Wi-Fi module, Particle Photon and Raspberry Pi 3 into the real world, taking the best of these boards to develop some exciting home automation projects. You will be able to use these projects in everyday tasks, thus making life easier and comfortable. We will start with an interesting project creating a Raspberry Pi-Powered smart mirror and move on to Automated Gardening System, which will help you build a simple smart gardening system with plant-sensor devices and Arduino to keep your garden healthy with minimal effort. You will also learn to build projects such as CheerLights into a holiday display, a project to erase parking headaches with OpenCV and Raspberry Pi 3, create Netflix's "The Switch" for the living room and lock down your house like Fort Knox with a Windows IoT face recognition-based door lock system. By the end of the book, you will be able to build and automate the living space with intriguing IoT projects and bring a new degree of interconnectivity to your world. Style and approach End to end home automation projects with Raspberry Pi 3.

JavaScript on Things

JavaScript on Things PDF Author: Lyza Gardner
Publisher: Simon and Schuster
ISBN: 1638355878
Category : Computers
Languages : en
Pages : 757

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Book Description
Summary JavaScript on Things is your first step into the exciting and downright entertaining world of programming for small electronics. If you know enough JavaScript to hack a website together, you'll be making things go bleep, blink, and spin faster than you can say "nodebot." Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Are you ready to make things move? If you can build a web app, you can create robots, weather stations, and other funky gadgets! In this incredibly fun, project-based guide, JavaScript hardware hacker Lyza Danger Gardner takes you on an incredible journey from your first flashing LED through atmospheric sensors, motorized rovers, Bluetooth doorbells, and more. With JavaScript, some easy-to-get hardware, and a bit of creativity, you'll be beeping, spinning, and glowing in no time. About the Book JavaScript on Things introduces the exciting world of programming small electronics! You'll start building things immediately, beginning with basic blinking on Arduino. This fully illustrated, hands-on book surveys JavaScript toolkits like Johnny-Five along with platforms including Raspberry Pi, Tessel, and BeagleBone. As you build project after interesting project, you'll learn to wire in sensors, hook up motors, transmit data, and handle user input. So be warned: once you start, you won't want to stop. What's Inside Controlling hardware with JavaScripti Designing and assembling robots and gadgets A crash course in electronics Over a dozen hands-on projects! About the Reader Written for readers with intermediate JavaScript and Node.js skills. No experience with electronics required. About the Author Lyza Danger Gardner has been a web developer for over 20 years. She's part of the NodeBots community and a contributor to the Johnny-Five Node.js library. Table of Contents PART 1 - A JAVASCRIPTER'S INTRODUCTION TO HARDWARE Bringing JavaScript and hardware together Embarking on hardware with Arduino How to build circuits PART 2 - PROJECT BASICS: INPUT AND OUTPUT WITH JOHNNY-FIVE Sensors and input Output: making things happen Output: making things move PART 3 - MORE SOPHISTICATED PROJECTS Serial communication Projects without wires Building your own thing PART 4 - USING JAVASCRIPT WITH HARDWARE IN OTHER ENVIRONMENTS JavaScript and constrained hardware Building with Node.js and tiny computers In the cloud, in the browser, and beyond