Author: Len Unsworth
Publisher: Springer Nature
ISBN: 3030560473
Category : Science
Languages : en
Pages : 325
Book Description
This book examines educational semiotics and the representation of knowledge in school science. It discusses the strategic integration of animation in science education. It explores how learning through the creation of science animations takes place, as well as how animation can be used in assessing student’s science learning. Science education animations are ubiquitous in a variety of different online sites, including perhaps the most popularly accessed YouTube site, and are also routinely included as digital augmentations to science textbooks. They are popular with students and teachers and are a prominent feature of contemporary science teaching. The proliferation of various kinds of science animations and the ready accessibility of sophisticated resources for creating them have emphasized the importance of research into various areas: the nature of the semiotic construction of knowledge in the animation design, the development of critical interpretation of available animations, the strategic selection and use of animations to optimize student learning, student creation of science animations, and using animation in assessing student science learning. This book brings together new developments in these research agendas to further multidisciplinary perspectives on research to enhance the design and pedagogic use of animation in school science education. Chapter 1 is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.
Learning from Animations in Science Education
Author: Len Unsworth
Publisher: Springer Nature
ISBN: 3030560473
Category : Science
Languages : en
Pages : 325
Book Description
This book examines educational semiotics and the representation of knowledge in school science. It discusses the strategic integration of animation in science education. It explores how learning through the creation of science animations takes place, as well as how animation can be used in assessing student’s science learning. Science education animations are ubiquitous in a variety of different online sites, including perhaps the most popularly accessed YouTube site, and are also routinely included as digital augmentations to science textbooks. They are popular with students and teachers and are a prominent feature of contemporary science teaching. The proliferation of various kinds of science animations and the ready accessibility of sophisticated resources for creating them have emphasized the importance of research into various areas: the nature of the semiotic construction of knowledge in the animation design, the development of critical interpretation of available animations, the strategic selection and use of animations to optimize student learning, student creation of science animations, and using animation in assessing student science learning. This book brings together new developments in these research agendas to further multidisciplinary perspectives on research to enhance the design and pedagogic use of animation in school science education. Chapter 1 is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.
Publisher: Springer Nature
ISBN: 3030560473
Category : Science
Languages : en
Pages : 325
Book Description
This book examines educational semiotics and the representation of knowledge in school science. It discusses the strategic integration of animation in science education. It explores how learning through the creation of science animations takes place, as well as how animation can be used in assessing student’s science learning. Science education animations are ubiquitous in a variety of different online sites, including perhaps the most popularly accessed YouTube site, and are also routinely included as digital augmentations to science textbooks. They are popular with students and teachers and are a prominent feature of contemporary science teaching. The proliferation of various kinds of science animations and the ready accessibility of sophisticated resources for creating them have emphasized the importance of research into various areas: the nature of the semiotic construction of knowledge in the animation design, the development of critical interpretation of available animations, the strategic selection and use of animations to optimize student learning, student creation of science animations, and using animation in assessing student science learning. This book brings together new developments in these research agendas to further multidisciplinary perspectives on research to enhance the design and pedagogic use of animation in school science education. Chapter 1 is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.
Student-generated Digital Media in Science Education
Author: Garry Hoban
Publisher: Routledge
ISBN: 1317563247
Category : Education
Languages : en
Pages : 275
Book Description
"This timely and innovative book encourages us to ‘flip the classroom’ and empower our students to become content creators. Through creating digital media, they will not only improve their communication skills, but also gain a deeper understanding of core scientific concepts. This book will inspire science academics and science teacher educators to design learning experiences that allow students to take control of their own learning, to generate media that will stimulate them to engage with, learn about, and become effective communicators of science." Professors Susan Jones and Brian F. Yates, Australian Learning and Teaching Council Discipline Scholars for Science "Represents a giant leap forward in our understanding of how digital media can enrich not only the learning of science but also the professional learning of science teachers." Professor Tom Russell, Queen’s University, Ontario, Canada "This excellent edited collection brings together authors at the forefront of promoting media creation in science by children and young people. New media of all kinds are the most culturally significant forms in the lives of learners and the work in this book shows how they can move between home and school and provide new contexts for learning as well as an understanding of key concepts." Dr John Potter, London Knowledge Lab, Dept. of Culture, Communication and Media, University College London, UK Student-generated Digital Media in Science Education supports secondary school teachers, lecturers in universities and teacher educators in improving engagement and understanding in science by helping students unleash their enthusiasm for creating media within the science classroom. Written by pioneers who have been developing their ideas in students’ media making over the last 10 years, it provides a theoretical background, case studies, and a wide range of assignments and assessment tasks designed to address the vital issue of disengagement amongst science learners. It showcases opportunities for learners to use the tools that they already own to design, make and explain science content with five digital media forms that build upon each other— podcasts, digital stories, slowmation, video and blended media. Each chapter provides advice for implementation and evidence of engagement as learners use digital tools to learn science content, develop communication skills, and create science explanations. A student team’s music video animation of the Krebs cycle, a podcast on chemical reactions presented as commentary on a boxing match, a wiki page on an entry in the periodic table of elements, and an animation on vitamin D deficiency among hijab-wearing Muslim women are just some of the imaginative assignments demonstrated. Student-generated Digital Media in Science Education illuminates innovative ways to engage science learners with science content using contemporary digital technologies. It is a must-read text for all educators keen to effectively convey the excitement and wonder of science in the 21st century.
Publisher: Routledge
ISBN: 1317563247
Category : Education
Languages : en
Pages : 275
Book Description
"This timely and innovative book encourages us to ‘flip the classroom’ and empower our students to become content creators. Through creating digital media, they will not only improve their communication skills, but also gain a deeper understanding of core scientific concepts. This book will inspire science academics and science teacher educators to design learning experiences that allow students to take control of their own learning, to generate media that will stimulate them to engage with, learn about, and become effective communicators of science." Professors Susan Jones and Brian F. Yates, Australian Learning and Teaching Council Discipline Scholars for Science "Represents a giant leap forward in our understanding of how digital media can enrich not only the learning of science but also the professional learning of science teachers." Professor Tom Russell, Queen’s University, Ontario, Canada "This excellent edited collection brings together authors at the forefront of promoting media creation in science by children and young people. New media of all kinds are the most culturally significant forms in the lives of learners and the work in this book shows how they can move between home and school and provide new contexts for learning as well as an understanding of key concepts." Dr John Potter, London Knowledge Lab, Dept. of Culture, Communication and Media, University College London, UK Student-generated Digital Media in Science Education supports secondary school teachers, lecturers in universities and teacher educators in improving engagement and understanding in science by helping students unleash their enthusiasm for creating media within the science classroom. Written by pioneers who have been developing their ideas in students’ media making over the last 10 years, it provides a theoretical background, case studies, and a wide range of assignments and assessment tasks designed to address the vital issue of disengagement amongst science learners. It showcases opportunities for learners to use the tools that they already own to design, make and explain science content with five digital media forms that build upon each other— podcasts, digital stories, slowmation, video and blended media. Each chapter provides advice for implementation and evidence of engagement as learners use digital tools to learn science content, develop communication skills, and create science explanations. A student team’s music video animation of the Krebs cycle, a podcast on chemical reactions presented as commentary on a boxing match, a wiki page on an entry in the periodic table of elements, and an animation on vitamin D deficiency among hijab-wearing Muslim women are just some of the imaginative assignments demonstrated. Student-generated Digital Media in Science Education illuminates innovative ways to engage science learners with science content using contemporary digital technologies. It is a must-read text for all educators keen to effectively convey the excitement and wonder of science in the 21st century.
Visualization: Theory and Practice in Science Education
Author: John K. Gilbert
Publisher: Springer Science & Business Media
ISBN: 1402052677
Category : Education
Languages : en
Pages : 326
Book Description
External representations (pictures, diagrams, graphs, concrete models) have always been valuable tools for the science teacher. This book brings together the insights of practicing scientists, science education researchers, computer specialists, and cognitive scientists, to produce a coherent overview. It links presentations about cognitive theory, its implications for science curriculum design, and for learning and teaching in classrooms and laboratories.
Publisher: Springer Science & Business Media
ISBN: 1402052677
Category : Education
Languages : en
Pages : 326
Book Description
External representations (pictures, diagrams, graphs, concrete models) have always been valuable tools for the science teacher. This book brings together the insights of practicing scientists, science education researchers, computer specialists, and cognitive scientists, to produce a coherent overview. It links presentations about cognitive theory, its implications for science curriculum design, and for learning and teaching in classrooms and laboratories.
Visualization in Science Education
Author: John K. Gilbert
Publisher: Springer Science & Business Media
ISBN: 1402036132
Category : Science
Languages : en
Pages : 375
Book Description
This book addresses key issues concerning visualization in the teaching and learning of science at any level in educational systems. It is the first book specifically on visualization in science education. The book draws on the insights from cognitive psychology, science, and education, by experts from five countries. It unites these with the practice of science education, particularly the ever-increasing use of computer-managed modelling packages.
Publisher: Springer Science & Business Media
ISBN: 1402036132
Category : Science
Languages : en
Pages : 375
Book Description
This book addresses key issues concerning visualization in the teaching and learning of science at any level in educational systems. It is the first book specifically on visualization in science education. The book draws on the insights from cognitive psychology, science, and education, by experts from five countries. It unites these with the practice of science education, particularly the ever-increasing use of computer-managed modelling packages.
Learning from Dynamic Visualization
Author: Richard Lowe
Publisher: Springer
ISBN: 3319562045
Category : Education
Languages : en
Pages : 392
Book Description
This volume tackles issues arising from today’s high reliance on learning from visualizations in general and dynamic visualizations in particular at all levels of education. It reflects recent changes in educational practice through which text no longer occupies its traditionally dominant role as the prime means of presenting to-be-learned information to learners. Specifically, the book targets the dynamic visual components of multimedia educational resources and singles out how they can influence learning in their own right. It aims to help bridge the increasing gap between pervasive adoption of dynamic visualizations in educational practice and our limited understanding of the role that these representations can play in learning. The volume has recruited international leaders in the field to provide diverse perspectives on the dynamic visualizations and learning. It is the first comprehensive book on the topic that brings together contributions from both renowned researchers and expert practitioners. Rather than aiming to present a broad general overview of the field, it focuses on innovative work that is at the cutting edge. As well as further developing and complementing existing approaches, the contributions emphasize fresh ideas that may challenge existing orthodoxies and point towards future directions for the field. They seek to stimulate further new developments in the design and use of dynamic visualizations for learning as well as the rigorous, systematic investigation of their educational effectiveness.the volume="" sheds="" light="" on="" the="" complex="" and="" highly="" demanding="" processes="" of="" conceptualizing,="" developing="" implementing="" dynamic="" visualizations="" in="" practice="" as="" well="" challenges="" relating="" research="" application="" perspectives.
Publisher: Springer
ISBN: 3319562045
Category : Education
Languages : en
Pages : 392
Book Description
This volume tackles issues arising from today’s high reliance on learning from visualizations in general and dynamic visualizations in particular at all levels of education. It reflects recent changes in educational practice through which text no longer occupies its traditionally dominant role as the prime means of presenting to-be-learned information to learners. Specifically, the book targets the dynamic visual components of multimedia educational resources and singles out how they can influence learning in their own right. It aims to help bridge the increasing gap between pervasive adoption of dynamic visualizations in educational practice and our limited understanding of the role that these representations can play in learning. The volume has recruited international leaders in the field to provide diverse perspectives on the dynamic visualizations and learning. It is the first comprehensive book on the topic that brings together contributions from both renowned researchers and expert practitioners. Rather than aiming to present a broad general overview of the field, it focuses on innovative work that is at the cutting edge. As well as further developing and complementing existing approaches, the contributions emphasize fresh ideas that may challenge existing orthodoxies and point towards future directions for the field. They seek to stimulate further new developments in the design and use of dynamic visualizations for learning as well as the rigorous, systematic investigation of their educational effectiveness.the volume="" sheds="" light="" on="" the="" complex="" and="" highly="" demanding="" processes="" of="" conceptualizing,="" developing="" implementing="" dynamic="" visualizations="" in="" practice="" as="" well="" challenges="" relating="" research="" application="" perspectives.
Learning with Animation
Author: Richard Lowe
Publisher: Cambridge University Press
ISBN: 0521851890
Category : Business & Economics
Languages : en
Pages : 403
Book Description
This book explores the effectiveness of electronic-based learning materials by a team of international experts.
Publisher: Cambridge University Press
ISBN: 0521851890
Category : Business & Economics
Languages : en
Pages : 403
Book Description
This book explores the effectiveness of electronic-based learning materials by a team of international experts.
Pedagogic Roles of Animations and Simulations in Chemistry Courses
Author: Jerry P. Suits
Publisher: ACS Symposium
ISBN: 9780841228269
Category : Science
Languages : en
Pages : 0
Book Description
Chemistry can be a very difficult topic for students to understand, in part because it requires students to think abstractly about the behaviors and interactions of atoms, molecules, and ions. Visualizations in chemistry can help to make chemistry at the particulate level less abstract because students can actually "see" these particles, and dynamic visualizations can help students understand how these particles interact and change over time as a reaction occurs. The chapters in this book are divided into four categories: Theoretical aspects of visualization design, design and evaluation of visualizations, visualizations studied by chemical education researchers, and visualizations designed for the chemistry classroom. Chapters 2-4 of this book focus on theoretical issues and concerns in developing and using animations and simulations to teach chemistry concepts. The theoretical frameworks described in these chapters not only include learning theories [such as Behaviorism, Cognitive Load Theory, and Vygotsky's Zone of Proximal Development], but also describe design principles that are informed by educational research on learning with multimedia. Both of these frameworks can be used to improve the way dynamic visualizations are designed, created, and utilized in the chemistry classroom. Chapters 5-8 of this book provide two examples of paired articles, in which the first chapter introduces and describes how the dynamic visuals were designed and created for use in chemistry instruction and the second chapter describes a chemical education research study performed to evaluate the effectiveness of using these dynamic visuals for chemistry instruction. Chapters 5 and 6 focus on interactive simulations created as part of the PhET Interactive Simulations Project. Chapters 7 and 8 focus on the virtual-world program Second Life and how it is being used to teach chemistry lessons. Chapters 9-14 of this book describe the results of chemical education research studies on the use of animations and simulations. Chapters 15-17 describe how specific dynamic visualization programs and modules were designed and how they should be utilized in the chemistry classroom to improve student learning.
Publisher: ACS Symposium
ISBN: 9780841228269
Category : Science
Languages : en
Pages : 0
Book Description
Chemistry can be a very difficult topic for students to understand, in part because it requires students to think abstractly about the behaviors and interactions of atoms, molecules, and ions. Visualizations in chemistry can help to make chemistry at the particulate level less abstract because students can actually "see" these particles, and dynamic visualizations can help students understand how these particles interact and change over time as a reaction occurs. The chapters in this book are divided into four categories: Theoretical aspects of visualization design, design and evaluation of visualizations, visualizations studied by chemical education researchers, and visualizations designed for the chemistry classroom. Chapters 2-4 of this book focus on theoretical issues and concerns in developing and using animations and simulations to teach chemistry concepts. The theoretical frameworks described in these chapters not only include learning theories [such as Behaviorism, Cognitive Load Theory, and Vygotsky's Zone of Proximal Development], but also describe design principles that are informed by educational research on learning with multimedia. Both of these frameworks can be used to improve the way dynamic visualizations are designed, created, and utilized in the chemistry classroom. Chapters 5-8 of this book provide two examples of paired articles, in which the first chapter introduces and describes how the dynamic visuals were designed and created for use in chemistry instruction and the second chapter describes a chemical education research study performed to evaluate the effectiveness of using these dynamic visuals for chemistry instruction. Chapters 5 and 6 focus on interactive simulations created as part of the PhET Interactive Simulations Project. Chapters 7 and 8 focus on the virtual-world program Second Life and how it is being used to teach chemistry lessons. Chapters 9-14 of this book describe the results of chemical education research studies on the use of animations and simulations. Chapters 15-17 describe how specific dynamic visualization programs and modules were designed and how they should be utilized in the chemistry classroom to improve student learning.
Improving Scientific Communication for Lifelong Learners
Author: Gulsun Kurubacak-Meric
Publisher:
ISBN: 9781799858478
Category : Education
Languages : en
Pages : 320
Book Description
"Within the scientific community, much attention has focused on improving communications between scientists, policymakers, and the public. This book focuses on the efforts that are centered on improving the content, substantiality, accessibility, and delivery of scientific communications, and to convey clear information to an audience, so its members can understand, use and build on it"--
Publisher:
ISBN: 9781799858478
Category : Education
Languages : en
Pages : 320
Book Description
"Within the scientific community, much attention has focused on improving communications between scientists, policymakers, and the public. This book focuses on the efforts that are centered on improving the content, substantiality, accessibility, and delivery of scientific communications, and to convey clear information to an audience, so its members can understand, use and build on it"--
Learning First, Technology Second
Author: Liz Kolb
Publisher: International Society for Technology in Education
ISBN: 1564846326
Category : Education
Languages : en
Pages : 221
Book Description
Learning First, Technology Second offers teachers a classroom-tested, easy-to-use framework to help them move from arbitrary uses of technology to thoughtful ways of adding value to student learning. Learning with technology doesn’t happen because a specific tool “revolutionizes” education. It happens when proven teaching strategies intersect with technology tools, and yet it’s not uncommon for teachers to use a tool because it’s “fun” or because the developer promises it will help students learn. This book includes: • An introduction to the Triple E Framework that helps teachers engage students in time-on-task learning, enhance learning experiences beyond traditional means and extend learning opportunities to bridge classroom learning with students’ everyday lives. • Effective strategies for using technology to create authentic learning experiences for their students. • Case studies to guide appropriate tech integration. • A lesson planning template to show teachers how to effectively frame technology choices and apply them in instruction. The companion jump start guide based on this book is Engage, Enhance, Extend: Start Creating Authentic Lessons With the Triple E Framework.
Publisher: International Society for Technology in Education
ISBN: 1564846326
Category : Education
Languages : en
Pages : 221
Book Description
Learning First, Technology Second offers teachers a classroom-tested, easy-to-use framework to help them move from arbitrary uses of technology to thoughtful ways of adding value to student learning. Learning with technology doesn’t happen because a specific tool “revolutionizes” education. It happens when proven teaching strategies intersect with technology tools, and yet it’s not uncommon for teachers to use a tool because it’s “fun” or because the developer promises it will help students learn. This book includes: • An introduction to the Triple E Framework that helps teachers engage students in time-on-task learning, enhance learning experiences beyond traditional means and extend learning opportunities to bridge classroom learning with students’ everyday lives. • Effective strategies for using technology to create authentic learning experiences for their students. • Case studies to guide appropriate tech integration. • A lesson planning template to show teachers how to effectively frame technology choices and apply them in instruction. The companion jump start guide based on this book is Engage, Enhance, Extend: Start Creating Authentic Lessons With the Triple E Framework.
Model Based Learning and Instruction in Science
Author: John Clement
Publisher: Springer Science & Business Media
ISBN: 1402064942
Category : Education
Languages : en
Pages : 284
Book Description
Anyone involved in science education will find that this text can enhance their pedagogical practice. It describes new, model-based teaching methods that integrate social and cognitive perspectives for science instruction. It presents research that describes how these new methods are applied in a diverse group of settings, including middle school biology, high school physics, and college chemistry classrooms. They offer practical tips for teaching the toughest of key concepts.
Publisher: Springer Science & Business Media
ISBN: 1402064942
Category : Education
Languages : en
Pages : 284
Book Description
Anyone involved in science education will find that this text can enhance their pedagogical practice. It describes new, model-based teaching methods that integrate social and cognitive perspectives for science instruction. It presents research that describes how these new methods are applied in a diverse group of settings, including middle school biology, high school physics, and college chemistry classrooms. They offer practical tips for teaching the toughest of key concepts.