Learning to Play

Learning to Play PDF Author: Aske Plaat
Publisher: Springer Nature
ISBN: 3030592383
Category : Computers
Languages : en
Pages : 335

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Book Description
In this textbook the author takes as inspiration recent breakthroughs in game playing to explain how and why deep reinforcement learning works. In particular he shows why two-person games of tactics and strategy fascinate scientists, programmers, and game enthusiasts and unite them in a common goal: to create artificial intelligence (AI). After an introduction to the core concepts, environment, and communities of intelligence and games, the book is organized into chapters on reinforcement learning, heuristic planning, adaptive sampling, function approximation, and self-play. The author takes a hands-on approach throughout, with Python code examples and exercises that help the reader understand how AI learns to play. He also supports the main text with detailed pointers to online machine learning frameworks, technical details for AlphaGo, notes on how to play and program Go and chess, and a comprehensive bibliography. The content is class-tested and suitable for advanced undergraduate and graduate courses on artificial intelligence and games. It's also appropriate for self-study by professionals engaged with applications of machine learning and with games development. Finally it's valuable for any reader engaged with the philosophical implications of artificial and general intelligence, games represent a modern Turing test of the power and limitations of AI.

Learn to Play Go

Learn to Play Go PDF Author: Janice Kim
Publisher:
ISBN: 9780964479654
Category : Games
Languages : en
Pages : 236

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Book Description
The Palace of Memory is the fifth volume of the award-winning Learn to Play Go series. Covers some principles of the opening and the endgame and of something called "shape." Good shape is an intersection between tactics and strategy. Shows some of the templates of basic shape and thier use in fighting. Contains guides to the opening. Shows how to calculate the size of endgame moves. Includes self-test section.

Learning to Play

Learning to Play PDF Author: Aske Plaat
Publisher: Springer Nature
ISBN: 3030592383
Category : Computers
Languages : en
Pages : 335

Get Book Here

Book Description
In this textbook the author takes as inspiration recent breakthroughs in game playing to explain how and why deep reinforcement learning works. In particular he shows why two-person games of tactics and strategy fascinate scientists, programmers, and game enthusiasts and unite them in a common goal: to create artificial intelligence (AI). After an introduction to the core concepts, environment, and communities of intelligence and games, the book is organized into chapters on reinforcement learning, heuristic planning, adaptive sampling, function approximation, and self-play. The author takes a hands-on approach throughout, with Python code examples and exercises that help the reader understand how AI learns to play. He also supports the main text with detailed pointers to online machine learning frameworks, technical details for AlphaGo, notes on how to play and program Go and chess, and a comprehensive bibliography. The content is class-tested and suitable for advanced undergraduate and graduate courses on artificial intelligence and games. It's also appropriate for self-study by professionals engaged with applications of machine learning and with games development. Finally it's valuable for any reader engaged with the philosophical implications of artificial and general intelligence, games represent a modern Turing test of the power and limitations of AI.

Learn to Play a Stringed Instrument, Book 1

Learn to Play a Stringed Instrument, Book 1 PDF Author: Ralph Matesky
Publisher: Alfred Music
ISBN: 9781457445170
Category : Music
Languages : en
Pages : 52

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Book Description
Thousands of young string students have developed a life-long love of music through this imaginative series. Three volumes cover proper bowing technique, note values and rhythms, and technique-building exercises. Includes ensembles parts for many of the lessons.

Python Reinforcement Learning

Python Reinforcement Learning PDF Author: Sudharsan Ravichandiran
Publisher: Packt Publishing Ltd
ISBN: 1838640142
Category : Computers
Languages : en
Pages : 484

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Book Description
Apply modern reinforcement learning and deep reinforcement learning methods using Python and its powerful libraries Key FeaturesYour entry point into the world of artificial intelligence using the power of PythonAn example-rich guide to master various RL and DRL algorithmsExplore the power of modern Python libraries to gain confidence in building self-trained applicationsBook Description Reinforcement Learning (RL) is the trending and most promising branch of artificial intelligence. This Learning Path will help you master not only the basic reinforcement learning algorithms but also the advanced deep reinforcement learning algorithms. The Learning Path starts with an introduction to RL followed by OpenAI Gym, and TensorFlow. You will then explore various RL algorithms, such as Markov Decision Process, Monte Carlo methods, and dynamic programming, including value and policy iteration. You'll also work on various datasets including image, text, and video. This example-rich guide will introduce you to deep RL algorithms, such as Dueling DQN, DRQN, A3C, PPO, and TRPO. You will gain experience in several domains, including gaming, image processing, and physical simulations. You'll explore TensorFlow and OpenAI Gym to implement algorithms that also predict stock prices, generate natural language, and even build other neural networks. You will also learn about imagination-augmented agents, learning from human preference, DQfD, HER, and many of the recent advancements in RL. By the end of the Learning Path, you will have all the knowledge and experience needed to implement RL and deep RL in your projects, and you enter the world of artificial intelligence to solve various real-life problems. This Learning Path includes content from the following Packt products: Hands-On Reinforcement Learning with Python by Sudharsan RavichandiranPython Reinforcement Learning Projects by Sean Saito, Yang Wenzhuo, and Rajalingappaa ShanmugamaniWhat you will learnTrain an agent to walk using OpenAI Gym and TensorFlowSolve multi-armed-bandit problems using various algorithmsBuild intelligent agents using the DRQN algorithm to play the Doom gameTeach your agent to play Connect4 using AlphaGo ZeroDefeat Atari arcade games using the value iteration methodDiscover how to deal with discrete and continuous action spaces in various environmentsWho this book is for If you’re an ML/DL enthusiast interested in AI and want to explore RL and deep RL from scratch, this Learning Path is for you. Prior knowledge of linear algebra is expected.

Artificial Intelligence

Artificial Intelligence PDF Author: Melanie Mitchell
Publisher: Farrar, Straus and Giroux
ISBN: 0374715238
Category : Computers
Languages : en
Pages : 216

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Book Description
“After reading Mitchell’s guide, you’ll know what you don’t know and what other people don’t know, even though they claim to know it. And that’s invaluable." –The New York Times A leading computer scientist brings human sense to the AI bubble No recent scientific enterprise has proved as alluring, terrifying, and filled with extravagant promise and frustrating setbacks as artificial intelligence. The award-winning author Melanie Mitchell, a leading computer scientist, now reveals AI’s turbulent history and the recent spate of apparent successes, grand hopes, and emerging fears surrounding it. In Artificial Intelligence, Mitchell turns to the most urgent questions concerning AI today: How intelligent—really—are the best AI programs? How do they work? What can they actually do, and when do they fail? How humanlike do we expect them to become, and how soon do we need to worry about them surpassing us? Along the way, she introduces the dominant models of modern AI and machine learning, describing cutting-edge AI programs, their human inventors, and the historical lines of thought underpinning recent achievements. She meets with fellow experts such as Douglas Hofstadter, the cognitive scientist and Pulitzer Prize–winning author of the modern classic Gödel, Escher, Bach, who explains why he is “terrified” about the future of AI. She explores the profound disconnect between the hype and the actual achievements in AI, providing a clear sense of what the field has accomplished and how much further it has to go. Interweaving stories about the science of AI and the people behind it, Artificial Intelligence brims with clear-sighted, captivating, and accessible accounts of the most interesting and provocative modern work in the field, flavored with Mitchell’s humor and personal observations. This frank, lively book is an indispensable guide to understanding today’s AI, its quest for “human-level” intelligence, and its impact on the future for us all.

Machines that Learn to Play Games

Machines that Learn to Play Games PDF Author: Johannes Fürnkranz
Publisher: Nova Publishers
ISBN: 9781590330210
Category : Computers
Languages : en
Pages : 318

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Book Description
The mind-set that has dominated the history of computer game playing relies on straightforward exploitation of the available computing power. The fact that a machine can explore millions of variations sooner than the sluggish human can wink an eye has inspired hopes that the mystery of intelligence can be cracked, or at least side-stepped, by sheer force. Decades of the steadily growing strength of computer programs have attested to the soundness of this approach. It is clear that deeper understanding can cut the amount of necessary calculations by orders of magnitude. The papers collected in this volume describe how to instill learning skills in game playing machines. The reader is asked to keep in mind that this is not just about games -- the possibility that the discussed techniques will be used in control systems and in decision support always looms in the background.

Deep Learning Illustrated

Deep Learning Illustrated PDF Author: Jon Krohn
Publisher: Addison-Wesley Professional
ISBN: 0135121728
Category : Computers
Languages : en
Pages : 725

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Book Description
"The authors’ clear visual style provides a comprehensive look at what’s currently possible with artificial neural networks as well as a glimpse of the magic that’s to come." – Tim Urban, author of Wait But Why Fully Practical, Insightful Guide to Modern Deep Learning Deep learning is transforming software, facilitating powerful new artificial intelligence capabilities, and driving unprecedented algorithm performance. Deep Learning Illustrated is uniquely intuitive and offers a complete introduction to the discipline’s techniques. Packed with full-color figures and easy-to-follow code, it sweeps away the complexity of building deep learning models, making the subject approachable and fun to learn. World-class instructor and practitioner Jon Krohn–with visionary content from Grant Beyleveld and beautiful illustrations by Aglaé Bassens–presents straightforward analogies to explain what deep learning is, why it has become so popular, and how it relates to other machine learning approaches. Krohn has created a practical reference and tutorial for developers, data scientists, researchers, analysts, and students who want to start applying it. He illuminates theory with hands-on Python code in accompanying Jupyter notebooks. To help you progress quickly, he focuses on the versatile deep learning library Keras to nimbly construct efficient TensorFlow models; PyTorch, the leading alternative library, is also covered. You’ll gain a pragmatic understanding of all major deep learning approaches and their uses in applications ranging from machine vision and natural language processing to image generation and game-playing algorithms. Discover what makes deep learning systems unique, and the implications for practitioners Explore new tools that make deep learning models easier to build, use, and improve Master essential theory: artificial neurons, training, optimization, convolutional nets, recurrent nets, generative adversarial networks (GANs), deep reinforcement learning, and more Walk through building interactive deep learning applications, and move forward with your own artificial intelligence projects Register your book for convenient access to downloads, updates, and/or corrections as they become available. See inside book for details.

The Aesthetic of Play

The Aesthetic of Play PDF Author: Brian Upton
Publisher: MIT Press
ISBN: 0262542633
Category : Games & Activities
Languages : en
Pages : 335

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Book Description
A game designer considers the experience of play, why games have rules, and the relationship of play and narrative. The impulse toward play is very ancient, not only pre-cultural but pre-human; zoologists have identified play behaviors in turtles and in chimpanzees. Games have existed since antiquity; 5,000-year-old board games have been recovered from Egyptian tombs. And yet we still lack a critical language for thinking about play. Game designers are better at answering small questions ("Why is this battle boring?") than big ones ("What does this game mean?"). In this book, the game designer Brian Upton analyzes the experience of play--how playful activities unfold from moment to moment and how the rules we adopt constrain that unfolding. Drawing on games that range from Monopoly to Dungeons & Dragons to Guitar Hero, Upton develops a framework for understanding play, introducing a set of critical tools that can help us analyze games and game designs and identify ways in which they succeed or fail.

Algorithms Are Not Enough

Algorithms Are Not Enough PDF Author: Herbert L. Roitblat
Publisher: MIT Press
ISBN: 0262044129
Category : Computers
Languages : en
Pages : 340

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Book Description
Why a new approach is needed in the quest for general artificial intelligence. Since the inception of artificial intelligence, we have been warned about the imminent arrival of computational systems that can replicate human thought processes. Before we know it, computers will become so intelligent that humans will be lucky to kept as pets. And yet, although artificial intelligence has become increasingly sophisticated—with such achievements as driverless cars and humanless chess-playing—computer science has not yet created general artificial intelligence. In Algorithms Are Not Enough, Herbert Roitblat explains how artificial general intelligence may be possible and why a robopocalypse is neither imminent, nor likely. Existing artificial intelligence, Roitblat shows, has been limited to solving path problems, in which the entire problem consists of navigating a path of choices—finding specific solutions to well-structured problems. Human problem-solving, on the other hand, includes problems that consist of ill-structured situations, including the design of problem-solving paths themselves. These are insight problems, and insight is an essential part of intelligence that has not been addressed by computer science. Roitblat draws on cognitive science, including psychology, philosophy, and history, to identify the essential features of intelligence needed to achieve general artificial intelligence. Roitblat describes current computational approaches to intelligence, including the Turing Test, machine learning, and neural networks. He identifies building blocks of natural intelligence, including perception, analogy, ambiguity, common sense, and creativity. General intelligence can create new representations to solve new problems, but current computational intelligence cannot. The human brain, like the computer, uses algorithms; but general intelligence, he argues, is more than algorithmic processes.

Reinforcement Learning - Principles, Concepts and Applications

Reinforcement Learning - Principles, Concepts and Applications PDF Author: Bhavatarini N
Publisher: MileStone Research Publications
ISBN: 9360130087
Category : Computers
Languages : en
Pages : 144

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Book Description
Reinforcement learning (RL) is a subfield of machine learning that deals with how an agent should learn to take actions in an environment to maximize some notion of cumulative reward. In other words, reinforcement learning is a learning paradigm where an agent learns to interact with an environment by taking actions and observing the feedback it receives in the form of rewards or penalties. It is a feedback-based Machine learning technique in which an agent learns to behave in an environment by performing the actions and seeing the results of actions. For each good action, the agent gets positive feedback, and for each bad action, the agent gets negative feedback or penalty.