Le Réseau international de néologie et de terminologie : [résumé d'activités]

Le Réseau international de néologie et de terminologie : [résumé d'activités] PDF Author: Québec (Province)
Publisher: [Québec] : Gouvernement du Québec
ISBN: 9782550276838
Category :
Languages : fr
Pages : 20

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Le Réseau international de néologie et de terminologie : [résumé d'activités]

Le Réseau international de néologie et de terminologie : [résumé d'activités] PDF Author: Québec (Province)
Publisher: [Québec] : Gouvernement du Québec
ISBN: 9782550276838
Category :
Languages : fr
Pages : 20

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Book Description


Artificial Intelligence in Society

Artificial Intelligence in Society PDF Author: OECD
Publisher: OECD Publishing
ISBN: 9264545190
Category :
Languages : en
Pages : 152

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Book Description
The artificial intelligence (AI) landscape has evolved significantly from 1950 when Alan Turing first posed the question of whether machines can think. Today, AI is transforming societies and economies. It promises to generate productivity gains, improve well-being and help address global challenges, such as climate change, resource scarcity and health crises.

Thinking Translation

Thinking Translation PDF Author: Sandor Hervey
Publisher: Routledge
ISBN: 1134899327
Category : Language Arts & Disciplines
Languages : en
Pages : 273

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Book Description
Thinking Translation is a comprehensive and revolutionary 20-week course in translation method. It has been fully and successfully piloted at the University of St. Andrews. The course offers a challenging and entertaining approach to the acquisition of translation skills. Translation is presented as a problem-solving discipline. Discussion, examples and a full range of exercise work allows students to acquire the skills necessary for a broad range of translation problems. Thinking Translation draws on a wide range of material from technical texts to poetry and song.

Computers and Games for Mental Health and Well-Being

Computers and Games for Mental Health and Well-Being PDF Author: Yasser Khazaal
Publisher: Frontiers Media SA
ISBN: 2889454967
Category : Video games in education
Languages : en
Pages : 311

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Book Description
Recent years have seen important developments in the computer and game industry, including the emergence of the concept of serious games. It is hypothesized that tools such as games, virtual reality, or applications for smartphones may foster learning, enhance motivation, promote behavioral change, support psychotherapy, favor empowerment, and improve some cognitive functions. Computers and games may create supports for training or help people with cognitive, emotional, or behavioral change. Games take various formats, from board games to informatics to games with interactive rules of play. Similarly, computer tools may vary widely in format, from self-help or assisted computerized training to virtual reality or applications for smartphones. Some tools that may be helpful for mental health were specifically designed for that goal, whereas others were not. Gamification of computer-related products and games with a numeric format tend to reduce the gap between games and computers tools and increase the conceptual synergy in such fields. Games and computer design share an opportunity for creativity and innovation to help create, specifically design, and assess preventive or therapeutic tools. Computers and games share a design conception that allows innovative approaches to overcome barriers of the real world by creating their own rules. Yet, despite the potential interest in such tools to improve treatment of mental disorders and to help prevent them, the field remains understudied and information is under-disseminated in clinical practice. Some studies have shown, however, that there is potential interest and acceptability of tools that support various vehicles, rationales, objectives, and formats. These tools include traditional games (e.g., chess games), popular electronic games, board games, computer-based interventions specifically designed for psychotherapy or cognitive training, virtual reality, apps for smartphones, and so forth. Computers and games may offer a true opportunity to develop, assess, and disseminate new prevention and treatment tools for mental health and well-being. Currently, there is a strong need for state-of-the-art information to answer questions such as the following: Why develop such tools for mental health and well-being? What are the potential additions to traditional treatments? What are the best strategies or formats to improve the possible impact of these tools? Are such tools useful as a first treatment step? What is the potential of a hybrid model of care that combines traditional approaches with games and/or computers as tools? What games and applications have already been designed and studied? What is the evidence from previous studies? How can such tools be successfully designed for mental health and well-being? What is rewarding or attractive for patients in using such treatments? What are the worldwide developments in the field? Are some protocols under development? What are the barriers and challenges related to such developments? How can these tools be assessed, and how can the way that they work, and for whom, be measured? Are the potential benefits of such products specific, or can these additions be attributed to nonspecific factors? What are the users’ views on such tools? What are the possible links between such tools and social networks? Is there a gap between evidence-based results and market development? Are there any quality challenges? What future developments and studies are needed in the field?

Linguistic Concepts

Linguistic Concepts PDF Author: Kenneth Lee Pike
Publisher:
ISBN:
Category : Language Arts & Disciplines
Languages : en
Pages : 172

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Book Description
"This book will introduce linguistics and tagmemics to undergraduates, graduate students, and scholars in linguistics, anthropology, and other social sciences. It explains the concerns of linguistics, locates linguistics in that much larger field of human behavior that other disciplines share, and presents language from a vantage that acknowledges their particular concerns."--Back cover.

Experience and Learning

Experience and Learning PDF Author: Arthur W. Chickering
Publisher: Transaction Publishers
ISBN: 9780915390106
Category : Education
Languages : en
Pages : 89

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Perspectives on "hysteria"

Perspectives on Author: Phillip Richard Slavney
Publisher:
ISBN:
Category : Psychology
Languages : en
Pages : 240

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Curriculum

Curriculum PDF Author: Robert S. Zais
Publisher: Addison-Wesley Longman
ISBN:
Category : Education
Languages : en
Pages : 538

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Book Description


Government at a Glance Southeast Asia 2019

Government at a Glance Southeast Asia 2019 PDF Author: OECD
Publisher: OECD Publishing
ISBN: 9264305912
Category :
Languages : en
Pages : 132

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Book Description
Government at a Glance Southeast Asia 2019 is the first edition in the Government at a Glance series for the region. It provides the latest available data on public administrations in the 10 ASEAN member countries: Brunei Darussalam, Cambodia, Indonesia, Lao People’s Democratic Republic, Malaysia, Myanmar, the Philippines, Singapore, Thailand and Viet Nam.

Input and Interaction in Language Acquisition

Input and Interaction in Language Acquisition PDF Author: Clare Gallaway
Publisher: Cambridge University Press
ISBN: 9780521437257
Category : Language Arts & Disciplines
Languages : en
Pages : 340

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Book Description
Language addressed to children, or 'Baby Talk', became the subject of research interest thirty years ago. Since then, the linguistic environment of infants and toddlers has been widely studied. Input and Interaction in Language Acquisition is an up-to-date statement of the facts and controversies surrounding 'Baby Talk', its nature and likely effects. With contributions from leading linguists and psychologists, it explores language acquisition in different cultures and family contexts, in typical and atypical learners, and in second and foreign language learners. It is designed as a sequel to the now famous Talking to Children, edited by Catherine Snow and Charles Ferguson, and Professor Snow here provides an introduction, comparing issues of importance in the field today with the previous concerns of researchers.