Author: Al Seeger
Publisher: Lulu.com
ISBN: 1312707518
Category : Crafts & Hobbies
Languages : en
Pages : 147
Book Description
Modern Monks is a retro-clone inspired role playing game with a focus on martial arts in the preset day. The rules of this game are designed to emulate the second edition of one of the world's most well known fantasy games. It can be used for campaigns focusing on gritty realism or the over the top super moves found in video games and anime. The Modern Monks Player's Guide contains rules for characters level 1-20. Inside you'll find: -Six character classes: the versatile martial artist who can focus on power, defense, or quick strikes, the tough soldier, the sneaky rogue, and the skillful civilian. -Skills and Techniques to customize your character -Armor, weapons, and equipment -Guidelines for economics -11 character specialties like the rugged survivalist, the wise sensei, the daring wheelman, and the battle tested commander
Modern Monks Player's Guide
Author: Al Seeger
Publisher: Lulu.com
ISBN: 1312707518
Category : Crafts & Hobbies
Languages : en
Pages : 147
Book Description
Modern Monks is a retro-clone inspired role playing game with a focus on martial arts in the preset day. The rules of this game are designed to emulate the second edition of one of the world's most well known fantasy games. It can be used for campaigns focusing on gritty realism or the over the top super moves found in video games and anime. The Modern Monks Player's Guide contains rules for characters level 1-20. Inside you'll find: -Six character classes: the versatile martial artist who can focus on power, defense, or quick strikes, the tough soldier, the sneaky rogue, and the skillful civilian. -Skills and Techniques to customize your character -Armor, weapons, and equipment -Guidelines for economics -11 character specialties like the rugged survivalist, the wise sensei, the daring wheelman, and the battle tested commander
Publisher: Lulu.com
ISBN: 1312707518
Category : Crafts & Hobbies
Languages : en
Pages : 147
Book Description
Modern Monks is a retro-clone inspired role playing game with a focus on martial arts in the preset day. The rules of this game are designed to emulate the second edition of one of the world's most well known fantasy games. It can be used for campaigns focusing on gritty realism or the over the top super moves found in video games and anime. The Modern Monks Player's Guide contains rules for characters level 1-20. Inside you'll find: -Six character classes: the versatile martial artist who can focus on power, defense, or quick strikes, the tough soldier, the sneaky rogue, and the skillful civilian. -Skills and Techniques to customize your character -Armor, weapons, and equipment -Guidelines for economics -11 character specialties like the rugged survivalist, the wise sensei, the daring wheelman, and the battle tested commander
The Map of the Psyche
Author: Timothy R. Nuske
Publisher: Balboa Press
ISBN: 1452511292
Category : Self-Help
Languages : en
Pages : 173
Book Description
"A question that sometimes drives me hazy: am I-or are the others crazy?" -Albert Einstein For more than half his life, author Tim Nuske thought he was crazy. During a certain ten-year period and beyond, he could have fulfilled the diagnostic criteria for at least half of the close to 400 mental disorders described in psychiatry's billing bible, the DSM. Building on these experiences, Nuske presents a thought-provoking theory of the mind and how it relates to mental illness, a widespread social concern affecting countless millions. But are such experiences a real biological illness or brain disease? Are they caused by a chemical imbalance or genetic defect? And what does the mind have to do with a mental illness/disorder/disease? Following a life changing experience and spiritual awakening Tim entered university to study psychology, intent on gaining a better understanding of his own madness and the mind, and to help others with what he had learned. The Map of the Psyche: The Truth of Mental Illness is the result of four years of research and over a decade of personal experience with mental illness. He had to be mental to map the mind. Psychologists and philosophers have been trying to understand the mind for hundreds of years: Tim mapped it in under three (plus a lifetime of prior experience). Offering an alternative to psychiatric labelling and drugging, he shares what he considers to be a more accurate and effective approach to mental health care. The truth is in the psyche. The truth is found within.
Publisher: Balboa Press
ISBN: 1452511292
Category : Self-Help
Languages : en
Pages : 173
Book Description
"A question that sometimes drives me hazy: am I-or are the others crazy?" -Albert Einstein For more than half his life, author Tim Nuske thought he was crazy. During a certain ten-year period and beyond, he could have fulfilled the diagnostic criteria for at least half of the close to 400 mental disorders described in psychiatry's billing bible, the DSM. Building on these experiences, Nuske presents a thought-provoking theory of the mind and how it relates to mental illness, a widespread social concern affecting countless millions. But are such experiences a real biological illness or brain disease? Are they caused by a chemical imbalance or genetic defect? And what does the mind have to do with a mental illness/disorder/disease? Following a life changing experience and spiritual awakening Tim entered university to study psychology, intent on gaining a better understanding of his own madness and the mind, and to help others with what he had learned. The Map of the Psyche: The Truth of Mental Illness is the result of four years of research and over a decade of personal experience with mental illness. He had to be mental to map the mind. Psychologists and philosophers have been trying to understand the mind for hundreds of years: Tim mapped it in under three (plus a lifetime of prior experience). Offering an alternative to psychiatric labelling and drugging, he shares what he considers to be a more accurate and effective approach to mental health care. The truth is in the psyche. The truth is found within.
Arcanum
Author: Joseph Barresi
Publisher: midnightrise
ISBN: 1461022428
Category : Games & Activities
Languages : en
Pages : 236
Book Description
At long last the core rule book for the World of Arator is here! Included within these pages are the full current rules and all information needed in order to play games within the Arcanum: World of Arator universe. Also detailed within this book are: A complete, comphensive listing of all 20+ character classes a player can be. Classes in the Arcanum universe become even more powerful after level 50, by being "promoted" to an even more powerful version of the original class. All character classes have access to 10 powerful special talents at the start of level 1 and these abilities only get stronger as a player levels. After level 50 all player classes will receive 5 new talents that are even deadlier. Character classes can learn many different special abiltiies such as wrestling, duel wielding, acrobatics, blacksmithing, leatherworking, enchanting, and many more. All classes come stock with their own special abilties but it doesn't stop there, any player class can learn any special ability they want in addition to the ones they have as a class. Choose between dozens of different races including sun elves, dark elves, dwarves, halflings, orcs, hobgoblins, goblins, trolls, kobolds and many more. Learn all about the game and how armor ratings work, health points, energy points, magic, and combat. The only limitations within the Arcanum universe is what your imagination can summon into being.
Publisher: midnightrise
ISBN: 1461022428
Category : Games & Activities
Languages : en
Pages : 236
Book Description
At long last the core rule book for the World of Arator is here! Included within these pages are the full current rules and all information needed in order to play games within the Arcanum: World of Arator universe. Also detailed within this book are: A complete, comphensive listing of all 20+ character classes a player can be. Classes in the Arcanum universe become even more powerful after level 50, by being "promoted" to an even more powerful version of the original class. All character classes have access to 10 powerful special talents at the start of level 1 and these abilities only get stronger as a player levels. After level 50 all player classes will receive 5 new talents that are even deadlier. Character classes can learn many different special abiltiies such as wrestling, duel wielding, acrobatics, blacksmithing, leatherworking, enchanting, and many more. All classes come stock with their own special abilties but it doesn't stop there, any player class can learn any special ability they want in addition to the ones they have as a class. Choose between dozens of different races including sun elves, dark elves, dwarves, halflings, orcs, hobgoblins, goblins, trolls, kobolds and many more. Learn all about the game and how armor ratings work, health points, energy points, magic, and combat. The only limitations within the Arcanum universe is what your imagination can summon into being.
Modern the RPG
Author: Ray Machuga
Publisher: Higher Grounds Publishing
ISBN:
Category : Games & Activities
Languages : en
Pages :
Book Description
What would our world be like if magic and monsters truly existed? What is the gods once roamed the world and shaped it to their vision? Will you go quietly into that dark night, or will you fight the oncoming storm? What will you do when adventure comes calling? Modern is the foremost in Urban Fantasy gaming. Learn forbidden secrets. Build unique characters. Cast world-shaking spells. Confront the evils of our world. The Modern RPG system is designed to allow you to play in a realistic world where magic and monsters have always existed. It allows you to explore you own world through the lens of magic and mystery. With this book, you can explore any adventure you can imagine. Explore your world through the eyes of the City Elves, the industrious Dwarves or clever Gnomes. Become a Fighter who battles for a cause. Take up the spiritual mantle of the Shaman and strike deals with spirits older than mankind. Become the hero this world needs. Modern RPG includes.. Unique Character Creation that gives you the power. A Familiar Pathfinder system with some unique twists. Skills, Feats and Spells to power your adventures. A sample story to get you started in the Modern World. Everything you need to play!
Publisher: Higher Grounds Publishing
ISBN:
Category : Games & Activities
Languages : en
Pages :
Book Description
What would our world be like if magic and monsters truly existed? What is the gods once roamed the world and shaped it to their vision? Will you go quietly into that dark night, or will you fight the oncoming storm? What will you do when adventure comes calling? Modern is the foremost in Urban Fantasy gaming. Learn forbidden secrets. Build unique characters. Cast world-shaking spells. Confront the evils of our world. The Modern RPG system is designed to allow you to play in a realistic world where magic and monsters have always existed. It allows you to explore you own world through the lens of magic and mystery. With this book, you can explore any adventure you can imagine. Explore your world through the eyes of the City Elves, the industrious Dwarves or clever Gnomes. Become a Fighter who battles for a cause. Take up the spiritual mantle of the Shaman and strike deals with spirits older than mankind. Become the hero this world needs. Modern RPG includes.. Unique Character Creation that gives you the power. A Familiar Pathfinder system with some unique twists. Skills, Feats and Spells to power your adventures. A sample story to get you started in the Modern World. Everything you need to play!
Three Hearts and Three Lions
Author: Poul Anderson
Publisher: Open Road Media
ISBN: 1504024338
Category : Fiction
Languages : en
Pages : 268
Book Description
Transported to a medieval realm of magic and myth, a World War II resistance fighter undertakes a perilous quest in this classic fantasy adventure. Holger Carlsen is a rational man of science. A Danish engineer working with the Resistance to defeat the Nazis, he is wounded during an engagement with the enemy and awakens in an unfamiliar parallel universe where the forces of Law are locked in eternal combat with the forces of Chaos. Against a medieval backdrop, brave knights must take up arms against magical creatures of myth and faerie, battling dragons, trolls, werewolves, and giants. Though Holger has no recollection of this world, he discovers he is already well-known throughout the lands, a hero revered as a Champion of Law. He finds weaponry and armor awaiting him—precisely fitted to his form—and a shield with three hearts and three lions emblazoned upon it. As he journeys through a realm filled with wonders in search of the key to his past, Holger will call upon the scientific knowledge of his home dimension, the destinies of both worlds hanging in the balance. Before Thomas Covenant, Roger Zelazny’s Amber, and J. R. R. Tolkien’s The Lord of the Rings, the great Poul Anderson introduced readers to the Middle World and the legendary hero Ogier the Dane. Inventive and exciting, Three Hearts and Three Lions is a foray into fantasy that employs touches of science fiction from an award-winning master of the speculative.
Publisher: Open Road Media
ISBN: 1504024338
Category : Fiction
Languages : en
Pages : 268
Book Description
Transported to a medieval realm of magic and myth, a World War II resistance fighter undertakes a perilous quest in this classic fantasy adventure. Holger Carlsen is a rational man of science. A Danish engineer working with the Resistance to defeat the Nazis, he is wounded during an engagement with the enemy and awakens in an unfamiliar parallel universe where the forces of Law are locked in eternal combat with the forces of Chaos. Against a medieval backdrop, brave knights must take up arms against magical creatures of myth and faerie, battling dragons, trolls, werewolves, and giants. Though Holger has no recollection of this world, he discovers he is already well-known throughout the lands, a hero revered as a Champion of Law. He finds weaponry and armor awaiting him—precisely fitted to his form—and a shield with three hearts and three lions emblazoned upon it. As he journeys through a realm filled with wonders in search of the key to his past, Holger will call upon the scientific knowledge of his home dimension, the destinies of both worlds hanging in the balance. Before Thomas Covenant, Roger Zelazny’s Amber, and J. R. R. Tolkien’s The Lord of the Rings, the great Poul Anderson introduced readers to the Middle World and the legendary hero Ogier the Dane. Inventive and exciting, Three Hearts and Three Lions is a foray into fantasy that employs touches of science fiction from an award-winning master of the speculative.
The Areas of My Expertise
Author: John Hodgman
Publisher: Penguin
ISBN: 1101653612
Category : Humor
Languages : en
Pages : 256
Book Description
In the great tradition of the American almanac, The Areas of My Expertise is a brilliant and hilarious compendium of handy reference tables, fascinating trivia, and sage wisdom on all topics large and small. Although bestsellers such as Poor Richard’s Almanack and The Book of Lists were certainly valuable, they also were largely true. Here is a different kind of handy desk reference, one in which all of the historical oddities and amazing true facts are sifted through the singular, illuminating imagination of John Hodgman—which is the nice way of saying: He made it all up. John Hodgman brings his considerable expertise to bear in answering all of the questions book buyers have been asking: -What are the mottoes of the 51 United States? THE ANSWER IS PROVIDED -Who were the U.S. presidents who had hooks for hands? THE ANSWER IS PROVIDED -What role does the Yale secret society “Skull and Bones” play in the secret world government? THERE IS NO SECRET WORLD GOVERNMENT -What was the menu at the first Thanksgiving, and did it include eels? Technically, that is two questions, but do not apologize, for John Hodgman shall answer them both . . . LATER. -Aside from a compendium of fake trivia, what is the best kind of book to write? A SIMPLE TABLE OF THE 55 MOST DRAMATIC LITERARY SITUATIONS PROVIDES THE ANSWER, and John Hodgman is the author of that table. Imagine if The Book of Lists had been rewritten by Peter Cook and Jorge Luis Borges under the pseudonym of “John Hodgman” and then renamed The Areas of My Expertise, and you will only begin to have a sense of the dizzying, uproarious, sublimely weird, and strangely wise journey that is contained within this book (along with all the pages and words). Perfect for anyone who thirsts for knowledge, and especially for collectors of books of fake trivia, The Areas of My Expertise offers through absurdity a better understanding of the world we share—and recognizes that while the truth may be stranger than fiction, it is never as strange as lies . . . or as true. Look out for John Hodgman's latest book, Vacationland, available from Viking in Fall 2017.
Publisher: Penguin
ISBN: 1101653612
Category : Humor
Languages : en
Pages : 256
Book Description
In the great tradition of the American almanac, The Areas of My Expertise is a brilliant and hilarious compendium of handy reference tables, fascinating trivia, and sage wisdom on all topics large and small. Although bestsellers such as Poor Richard’s Almanack and The Book of Lists were certainly valuable, they also were largely true. Here is a different kind of handy desk reference, one in which all of the historical oddities and amazing true facts are sifted through the singular, illuminating imagination of John Hodgman—which is the nice way of saying: He made it all up. John Hodgman brings his considerable expertise to bear in answering all of the questions book buyers have been asking: -What are the mottoes of the 51 United States? THE ANSWER IS PROVIDED -Who were the U.S. presidents who had hooks for hands? THE ANSWER IS PROVIDED -What role does the Yale secret society “Skull and Bones” play in the secret world government? THERE IS NO SECRET WORLD GOVERNMENT -What was the menu at the first Thanksgiving, and did it include eels? Technically, that is two questions, but do not apologize, for John Hodgman shall answer them both . . . LATER. -Aside from a compendium of fake trivia, what is the best kind of book to write? A SIMPLE TABLE OF THE 55 MOST DRAMATIC LITERARY SITUATIONS PROVIDES THE ANSWER, and John Hodgman is the author of that table. Imagine if The Book of Lists had been rewritten by Peter Cook and Jorge Luis Borges under the pseudonym of “John Hodgman” and then renamed The Areas of My Expertise, and you will only begin to have a sense of the dizzying, uproarious, sublimely weird, and strangely wise journey that is contained within this book (along with all the pages and words). Perfect for anyone who thirsts for knowledge, and especially for collectors of books of fake trivia, The Areas of My Expertise offers through absurdity a better understanding of the world we share—and recognizes that while the truth may be stranger than fiction, it is never as strange as lies . . . or as true. Look out for John Hodgman's latest book, Vacationland, available from Viking in Fall 2017.
The Quiet Is Loud
Author: Samantha Garner
Publisher:
ISBN: 9781988784717
Category :
Languages : en
Pages : 336
Book Description
The perfect marriage of literary and speculative fiction for readers of Kazuo Ishiguro and NK Jemisin. When Freya Tanangco was ten, she dreamed of her mother's death right before it happened. That's when she realized she was a veker, someone with enhanced mental abilities and who is scorned as a result. Freya's adult life has been spent in hiding: from the troubled literary legacy created by her author father, and from the scrutiny of a society in which vekers often meet with violence. When her prophetic dreams take a dangerous turn, Freya finds herself increasingly forced to sacrifice her own anonymity--and the fragile safety that comes with it--in order to protect those around her. Interwoven with themes of Filipino Canadian and mixed-race identity, fantastical elements from Norse and Filipino mythology, and tarot card symbolism, The Quiet Is Loud is an intergenerational tale of familial love and betrayal, and what happens when we refuse to let others tell our stories for us.
Publisher:
ISBN: 9781988784717
Category :
Languages : en
Pages : 336
Book Description
The perfect marriage of literary and speculative fiction for readers of Kazuo Ishiguro and NK Jemisin. When Freya Tanangco was ten, she dreamed of her mother's death right before it happened. That's when she realized she was a veker, someone with enhanced mental abilities and who is scorned as a result. Freya's adult life has been spent in hiding: from the troubled literary legacy created by her author father, and from the scrutiny of a society in which vekers often meet with violence. When her prophetic dreams take a dangerous turn, Freya finds herself increasingly forced to sacrifice her own anonymity--and the fragile safety that comes with it--in order to protect those around her. Interwoven with themes of Filipino Canadian and mixed-race identity, fantastical elements from Norse and Filipino mythology, and tarot card symbolism, The Quiet Is Loud is an intergenerational tale of familial love and betrayal, and what happens when we refuse to let others tell our stories for us.
The Monster Magnus Vol.I
Author: Robert Neri
Publisher: Lulu.com
ISBN: 0997267445
Category : Games & Activities
Languages : en
Pages : 252
Book Description
The Monster Magnus I contain descriptions for over 100 monsters not including sub-types plus templates to modify those. The manual also contains information for Player Races which include the traditional RPG stand-bys as well as several new races! This is the first in a short series of Monster Manuals for the Dice & Glory Roleplaying Game focusing on the basic creatures, Player Races, Animals, Vermin, Undead, Therians etc.
Publisher: Lulu.com
ISBN: 0997267445
Category : Games & Activities
Languages : en
Pages : 252
Book Description
The Monster Magnus I contain descriptions for over 100 monsters not including sub-types plus templates to modify those. The manual also contains information for Player Races which include the traditional RPG stand-bys as well as several new races! This is the first in a short series of Monster Manuals for the Dice & Glory Roleplaying Game focusing on the basic creatures, Player Races, Animals, Vermin, Undead, Therians etc.
The Laws of Neutrality as Existing on August 1, 1914
Author: United States
Publisher:
ISBN:
Category : Law
Languages : en
Pages : 600
Book Description
Publisher:
ISBN:
Category : Law
Languages : en
Pages : 600
Book Description
The Legend of the Sunken Temple; 2nd Edition
Author: Kristyn Start
Publisher: Lulu.com
ISBN: 0359959393
Category : Games & Activities
Languages : en
Pages : 132
Book Description
A 5e compatible high seas adventure filled with mystery, magic and mayhem. Featuring stats for vessels, crew, weapons, creatures and races. Revealing new locations to explore as you travel far and wide through the realm of fantasy. To ultimately unearth the secrets of the deep, known as The Legend of the Sunken Temple. 2nd Edition Paperback Expanded Version; includes excerps from the upcoming campaign setting The Realm of Inyoka Yamanzi.
Publisher: Lulu.com
ISBN: 0359959393
Category : Games & Activities
Languages : en
Pages : 132
Book Description
A 5e compatible high seas adventure filled with mystery, magic and mayhem. Featuring stats for vessels, crew, weapons, creatures and races. Revealing new locations to explore as you travel far and wide through the realm of fantasy. To ultimately unearth the secrets of the deep, known as The Legend of the Sunken Temple. 2nd Edition Paperback Expanded Version; includes excerps from the upcoming campaign setting The Realm of Inyoka Yamanzi.