Kobold Guide to Worldbuilding

Kobold Guide to Worldbuilding PDF Author: Wolfgang Baur
Publisher:
ISBN: 9781936781119
Category : Fantasy games
Languages : en
Pages : 124

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Book Description
The Essential Elements for Building a World Roleplaying games and fantasy fiction are filled with rich and fascinating worlds: the Forgotten Realms, Glorantha, Narnia, R'lyeh, Middle-Earth, Barsoom, and so many more. It took startling leaps of imagination as well as careful thought and planning to create places like these: places that readers and players want to come back to again and again. Now, eleven of adventure gaming's top designers come together to share their insights into building worlds that gamers will never forget. Learn the secrets of designing a pantheon, creating a setting that provokes conflict, determining which historical details are necessary, and so much more. Take that creative leap, and create dazzling worlds of your own! Essays by Wolfgang Baur, Keith Baker, Monte Cook, Jeff Grubb, Scott Hungerford, David "Zeb" Cook, Chris Pramas, Jonathan Roberts, Michael A. Stackpole, Steve Winter, with an introduction by Ken Scholes. NOMINATED FOR TWO ENNIE AWARDS: Best Writing and Best RPG-Related Book Praise for Prior Kobold Design Guides "Highly recommended for gaming nerds everywhere." --CityBookReview.com "If you're an aspiring pro this book is a must. If you're a rules hacker like me, this stuff is solid gold." --Berin Kinsman, UncleBear Media "A fantastic collection ... A solid 5 star rating." --Joshua Guillion, AdventureAWeek.com "An amazing collection ... from some of the best designers and writers creating role-playing game material today." --Brian Fitzpatrick, BlogCritics.org

Kobold Guide to Worldbuilding

Kobold Guide to Worldbuilding PDF Author: Wolfgang Baur
Publisher:
ISBN: 9781936781119
Category : Fantasy games
Languages : en
Pages : 124

Get Book Here

Book Description
The Essential Elements for Building a World Roleplaying games and fantasy fiction are filled with rich and fascinating worlds: the Forgotten Realms, Glorantha, Narnia, R'lyeh, Middle-Earth, Barsoom, and so many more. It took startling leaps of imagination as well as careful thought and planning to create places like these: places that readers and players want to come back to again and again. Now, eleven of adventure gaming's top designers come together to share their insights into building worlds that gamers will never forget. Learn the secrets of designing a pantheon, creating a setting that provokes conflict, determining which historical details are necessary, and so much more. Take that creative leap, and create dazzling worlds of your own! Essays by Wolfgang Baur, Keith Baker, Monte Cook, Jeff Grubb, Scott Hungerford, David "Zeb" Cook, Chris Pramas, Jonathan Roberts, Michael A. Stackpole, Steve Winter, with an introduction by Ken Scholes. NOMINATED FOR TWO ENNIE AWARDS: Best Writing and Best RPG-Related Book Praise for Prior Kobold Design Guides "Highly recommended for gaming nerds everywhere." --CityBookReview.com "If you're an aspiring pro this book is a must. If you're a rules hacker like me, this stuff is solid gold." --Berin Kinsman, UncleBear Media "A fantastic collection ... A solid 5 star rating." --Joshua Guillion, AdventureAWeek.com "An amazing collection ... from some of the best designers and writers creating role-playing game material today." --Brian Fitzpatrick, BlogCritics.org

Kobold Guide to Board Game Design

Kobold Guide to Board Game Design PDF Author: Mike Selinker
Publisher: Open Design LLC
ISBN: 9781936781041
Category : Games
Languages : en
Pages : 146

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Book Description
Winner of the 2012 Origins Award Pull up a chair and see how the world's top game designers roll. You want your games to be many things: Creative. Innovative. Playable. Fun. If you're a designer, add "published" to that list. The "Kobold Guide to Board Game Design" gives you an insider's view on how to make a game that people will want to play again and again. Author Mike Selinker (Betrayal at House on the Hill) has invited some of the world's most talented and experienced game designers to share their secrets on game conception, design, development, and presentation. In these pages, you'll learn about storyboarding, balancing, prototyping, and playtesting from the best in the business.

KOBOLD GT GAMEMASTERING

KOBOLD GT GAMEMASTERING PDF Author: Frank Mentzer
Publisher: Paizo Publishng Incorporated
ISBN: 9781936781744
Category : Games & Activities
Languages : en
Pages :

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Book Description
The latest in the award-winning and fan-favorite series of Kobold Guides tackles gameplay head-on, with advice from everyone from veterans to talented newcomers on how to make a tabletop RPG session snap, crackle, and shine! Writers on include Frank Mentzer, Keith Baker, Zeb Cook, James Jacobs, Monica Valentinelli, Shanna Germain, and many other well-known industry vets and long-time GMs.

Kobold Guide to Plots & Campaigns

Kobold Guide to Plots & Campaigns PDF Author: Margaret Weis
Publisher: Kobold Press
ISBN: 9781936781621
Category :
Languages : en
Pages : 124

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Book Description
The Best Role in Roleplaying Whether you're a new gamemaster or a seasoned vet looking for a new angle to shake up your game, these 19 essays by 13 expert gamemasters demonstrate ways to construct your campaign from the ground up and keep your players engaged until the dramatic conclusion. Within this volume, masters of the art show you how to begin a new campaign, use published adventures or loot them for the best ideas, build toward cliffhangers, and design a game that can enthrall your players for month or even years. Want to run an evil campaign, or hurl the characters into unusual otherworldly settings? Want to ensure that you're creating memorable and effective NPCs and villains? We've got you covered. Complete with discussions on plotting, tone, branching storytelling, pacing, and crafting action scenes, you'll find all the tips and advice you need to take on the best role in roleplaying--and become an expert gamemaster, too! Featuring essays by Wolfgang Baur, Jeff Grubb, David "Zeb" Cook, Margaret Weis, Robert J. Schwalb, Steve Winter, and other game professionals.

Collaborative Worldbuilding for Writers and Gamers

Collaborative Worldbuilding for Writers and Gamers PDF Author: Trent Hergenrader
Publisher: Bloomsbury Publishing
ISBN: 1350016691
Category : Language Arts & Disciplines
Languages : en
Pages : 281

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Book Description
The digital technologies of the 21st century are reshaping how we experience storytelling. More than ever before, storylines from the world's most popular narratives cross from the pages of books to the movie theatre, to our television screens and in comic books series. Plots intersect and intertwine, allowing audiences many different entry points to the narratives. In this sometimes bewildering array of stories across media, one thing binds them together: their large-scale fictional world. Collaborative Worldbuilding for Writers and Gamers describes how writers can co-create vast worlds for use as common settings for their own stories. Using the worlds of Star Wars, Lord of the Rings, A Game of Thrones, and Dungeons & Dragons as models, this book guides readers through a step-by-step process of building sprawling fictional worlds complete with competing social forces that have complex histories and yet are always evolving. It also shows readers how to populate a catalog with hundreds of unique people, places, and things that grow organically from their world, which become a rich repository of story making potential. The companion website collaborativeworldbuilding.com features links to online resources, past worldbuilding projects, and an innovative card system designed to work with this book.

On Writing and Worldbuilding

On Writing and Worldbuilding PDF Author: Timothy Hickson
Publisher:
ISBN: 9780473694043
Category : Fiction
Languages : en
Pages : 0

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Book Description


Heroes Wanted

Heroes Wanted PDF Author: Ben Galley
Publisher: Terrible Ten
ISBN:
Category : Fiction
Languages : en
Pages : 612

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Book Description
“What do you think a hero is? It’s just the right person in the right place making the right choice at the right time. Heroes aren’t born. They’re made.” A demonic assassin. A half-orc boxer. A ratman necromancer. Though they take many different shapes and forms, there are heroes all around us. Bravery can be found in the most unexpected places: a subterranean dwarven city; the sands of a temple courtyard in Ancient Egypt; a besieged castle, a Victorian brothel, a goblin warren, the post-apocalyptic ruins of a demon-infested village. Heroes dwell in the shadows as well as the light; you just have to look a little harder to find them. Who do they fight? Some heroes challenge injustice in all its numerous guises, while others hunt monsters both human and bestial. Others battle inner demons, the ghosts of their past, their deepest nightmares – or even the gods themselves. Why do they fight? For glory? Sometimes. For honor? Perhaps. There are those who instinctively strive to protect those weaker than themselves, and there are others emboldened only by a sense of obligation, or the promise of wealth. Whether by the blade or other means, they endeavor to take down all who threaten what is good and right in their world. By hook or by crook, through cunning or combat, with tooth and claw or iron and steel, they are all united in one goal, willingly or not: to live – and die, if necessary – a hero. Choose your weapon. Fight for what you believe in. Never give up. Nineteen fantasy writers gather to bring nineteen tales to life, each one a unique glimpse into a wholly original world.

Kobold Guide to Combat

Kobold Guide to Combat PDF Author: Wolfgang Baur
Publisher: Kobold Press
ISBN: 9781936781324
Category :
Languages : en
Pages : 162

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Book Description
At the heart of every adventure lies conflict. A Full-Throated Battle Cry, the Clash of Swords, the Smell of Smoke & Blood... COMBAT! Whether it's between a cursed knight and an elf prince at swordspoint, adventurers facing down an ogre, or two great armies clashing for ultimate power, combat changes everything. Between these covers, more than 15 master game designers and storytellers get into the thick of it. These essays cover strategy and tactics, and the history of military systems at war. They demonstrate how to increase the tension in a conflict, and use monsters, magic, and war machines on the field. And these creators show you how to create great combat on the tabletop and in your storytelling. Open these pages and enter the fray!

Worldbuilding For Fantasy Fans And Authors

Worldbuilding For Fantasy Fans And Authors PDF Author: M D Presley
Publisher:
ISBN:
Category :
Languages : en
Pages : 310

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Book Description
Worlds can exist without stories, but fantasy stories cannot exist without a vibrant and enthralling world. But what makes a good fantasy world? Be you a top-down planner, a bottom-up pantser, or a fantasy fan experiencing the worldbuilding from the inside-out, this comprehensive guide has you covered. Adopting a "tools not rules" approach, you will discover dozens of worldbuilding strategies, including: Ineffective, effective, and inspired worldbuilding. Designing comprehensive magic systems. The four Cs of worldbuilding and how to use them. The ins and outs of immersion. Enhancing the audience experience with fantasy conceits. Also featuring: Case studies from famous worldbuilders. Map design 101. Survey results showing what audiences want. Answers to these questions and more were once scattered throughout the realms, but have finally been compiled and synthesized for fantasy fans and authors alike.

Kobold Guide to Monsters

Kobold Guide to Monsters PDF Author: Kobold Staff
Publisher:
ISBN: 9781950789047
Category :
Languages : en
Pages : 110

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Book Description
The ENNIE Award-winning Kobold Guide series returns with The Kobold Guide to Monsters! This definitive tome about tabletop RPG creature creation and their use at the gaming table contains invaluable insight and advice from some of the top minds in roleplaying game design today. A wide range of philosophy and perspectives are on display in these pages, including how to design monsters based on mythology, literature, or pop culture; how to balance a monster's flavor with functionality; how to reskin monsters for any genre of campaign; how to make friends with even the most snarling beasts; how to tell a story with an encounter; how to best pace an encounter, and much more. With essays grouped by subject matter, from monster design to encounter design, and presented in thoughtful progression, this tome is the perfect companion for Game Masters and players alike who want to learn from the very best. It's a great gift for budding game designers, and it's the perfect impulse buy for games of all stripes!