Knights of the Old Republic Campaign Guide

Knights of the Old Republic Campaign Guide PDF Author: Rodney Thompson
Publisher:
ISBN: 9780786949236
Category : Card games
Languages : en
Pages : 0

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Book Description
This campaign guide offers both players and Gamemasters a wide array of new options that can be used to craft a unique roleplaying game experience. Featuring new game material, this book presents an entire campaign during the violent days of the Old Republic.

Knights of the Old Republic Campaign Guide

Knights of the Old Republic Campaign Guide PDF Author: Rodney Thompson
Publisher:
ISBN: 9780786949236
Category : Card games
Languages : en
Pages : 0

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Book Description
This campaign guide offers both players and Gamemasters a wide array of new options that can be used to craft a unique roleplaying game experience. Featuring new game material, this book presents an entire campaign during the violent days of the Old Republic.

The Clone Wars Campaign Guide

The Clone Wars Campaign Guide PDF Author: Rodney Thompson
Publisher:
ISBN: 9780786949991
Category : Fantasy games
Languages : en
Pages : 0

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Book Description
Bring yourStar WarsRoleplaying Game campaign into the epic battles of the Clone Wars. This book includes new information for heroes on both sides of the war, including new talents, feats, prestige classes, and equipment designed to tailor characters to the unique feel of the Clone Wars conflict. More than just information for players,TheClone Wars Campaign Guideprovides Gamemasters with descriptions and statistics for starships, vehicles, allies, opponents, and planets and features in-depth information on material drawn from Lucasfilm's new CG animated series,The Clone Wars.

Legacy Era Campaign Guide

Legacy Era Campaign Guide PDF Author: Rodney Thompson
Publisher:
ISBN: 9780786950515
Category : Fantasy games
Languages : en
Pages : 0

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Book Description
In this "Star Wars" roleplaying game supplement, players can find everything they need to create heroes that fit perfectly into the Legacy Era, while Gamemasters can learn to create exciting adventures against the backdrop of a galaxy ruled by the Sith.

The Force Unleashed Campaign Guide

The Force Unleashed Campaign Guide PDF Author: Sterling Hershey
Publisher:
ISBN: 9780786947430
Category : Fantasy games
Languages : en
Pages : 0

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Book Description
Unleash the Force and fight the Empire. The Emperor has swept away the last vestiges of the Old Republic. Darth Vader and his dark apprentice hunt down the surviving Jedi one by one, but a few escape capture and find refuge on backwater worlds. Fewer still reach deep into the Force, unleashing powers beyond their wildest imaginings. Meanwhile, other brave heroes rise to oppose the tyranny of the Empire, heralding the birth of the Rebellion. This campaign guide draws its inspiration from "The Force Unleashed," a revolutionary new video game from Lucasfilm, Ltd. It presents a complete campaign setting during the period between Episode III: "Revenge of the Sith "and Episode IV: "A New Hope." The guide offers exciting new character options and Force powers for players as well as adventure content, campaign seeds, and ready-to-play adversaries for Gamemasters. This supplement is designed for use with the "Star Wars"" Roleplaying Game Saga Edition" core rulebook.

Expressive Processing

Expressive Processing PDF Author: Noah Wardrip-Fruin
Publisher: MIT Press
ISBN: 0262517531
Category : Computers
Languages : en
Pages : 500

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Book Description
From the complex city-planning game SimCity to the virtual therapist Eliza: how computational processes open possibilities for understanding and creating digital media. What matters in understanding digital media? Is looking at the external appearance and audience experience of software enough—or should we look further? In Expressive Processing, Noah Wardrip-Fruin argues that understanding what goes on beneath the surface, the computational processes that make digital media function, is essential. Wardrip-Fruin looks at “expressive processing” by examining specific works of digital media ranging from the simulated therapist Eliza to the complex city-planning game SimCity. Digital media, he contends, offer particularly intelligible examples of things we need to understand about software in general; if we understand, for instance, the capabilities and histories of artificial intelligence techniques in the context of a computer game, we can use that understanding to judge the use of similar techniques in such higher-stakes social contexts as surveillance.

Star Wars Knights of the Old Republic

Star Wars Knights of the Old Republic PDF Author: David S. J. Hodgson
Publisher: Random House Digital, Inc.
ISBN: 0761542299
Category : Games & Activities
Languages : en
Pages : 192

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Book Description
Engage in a Golden Age Saga - Strategies for fighting and equipment usage - Exclusive maps for every level, from Endar Spire to the climatic final battle - Strategies for each character class - Details on every NPC and party member - Complete strategies for the card game Pazaak - Comprehensive item, power-up, and weapon lists - Complete walkthrough from Padawan to Jedi Master - Tips for resisting (or receiving) the dark side! - All puzzle solutions, minigames, and side quests revealed

The Palgrave Handbook of Popular Culture as Philosophy

The Palgrave Handbook of Popular Culture as Philosophy PDF Author: Dean A. Kowalski
Publisher: Springer Nature
ISBN: 3031246853
Category : Philosophy
Languages : en
Pages : 2127

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Book Description
Much philosophical work on pop culture apologises for its use; using popular culture is a necessary evil, something merely useful for reaching the masses with important philosophical arguments. But works of pop culture are important in their own right--they shape worldviews, inspire ideas, change minds. We wouldn't baulk at a book dedicated to examining the philosophy of The Great Gatsby or 1984--why aren't Star Trek and Superman fair game as well? After all, when produced, the former were considered pop culture just as much as the latter. This will be the first major reference work to right that wrong, gathering together entries on film, television, games, graphic novels and comedy, and officially recognizing the importance of the field. It will be the go-to resource for students and researchers in philosophy, culture, media and communications, English and history and will act as a springboard to introduce the reader to the other key literature in the field.

The Best of Star Wars Insider Volume 2

The Best of Star Wars Insider Volume 2 PDF Author: Jonathan Wilkins
Publisher: Titan
ISBN: 1785855964
Category : Performing Arts
Languages : en
Pages : 179

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Book Description
Inside the greatest movie saga of them all. From interviews with the cast and crew to expert analysis of the characters from leading Star Wars writers, this book showcases the Star Wars phenomenon in exhaustive detail. This essential collection features the exclusive true story of George Lucas¡¯ struggle to bring Star Wars to the big screen, and how his love of fast-moving vehicles shaped the saga. A must have for Star Wars fans, this retrospective also includes the cast and crew of Star Wars: The Clone Wars on Attack of the Clones, Mark Hamill on life at a Star Wars convention, and what it was really like to work with Jabba the Hutt.

The Best of Star Wars Insider Volume 3

The Best of Star Wars Insider Volume 3 PDF Author: Jonathan Wilkins
Publisher: Titan Comics
ISBN: 1785855972
Category : Performing Arts
Languages : en
Pages : 178

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Book Description
Go inside the ultimate space saga. From exclusive behind-the-scenes interviews to indepth articles by leading Star Wars writers, this collection covers the entire Star Wars saga from blockbuster movies to award-winning animated TV shows via comic books, novels, video games, and even radio shows! This indispensible guide unearths the meaning of the Force, unveils the 50 greatest reasons to love the Star Wars prequels, and celebrates Star Wars: The Empire Strikes Back with the cast and crew as they take a look back at the making of the iconic movie. “A must-have for avid Star Wars fans.” – ICv2

The Video Games Guide

The Video Games Guide PDF Author: Matt Fox
Publisher: McFarland
ISBN: 078647257X
Category : Games & Activities
Languages : en
Pages : 385

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Book Description
The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.