Author:
Publisher: Robinson
ISBN: 9781472145055
Category :
Languages : en
Pages : 480
Book Description
The Mammoth Book of Codeword Puzzles is a truly bumper collection of these hugely popular puzzles - also known as codewords, cipher crosswords and cipher word puzzles. There are also some fun variations in the form of dropouts, keywords, coded quotes and long diversions. In a codeword puzzle, each grid is made up of numbered squares, with each number corresponding to a letter of the alphabet. A few letters are given, but the rest must be discovered by using logic and word power to crack the code. HOURS OF STIMULATING PUZZLE FUN!
Mammoth Book of Codeword Puzzles
The Times Ultimate Killer Su Doku Book 12: 200 of the Deadliest Su Doku Puzzles (the Times Su Doku)
Author: The Times Mind Games
Publisher: Times Books
ISBN: 9780008342937
Category :
Languages : en
Pages : 0
Book Description
Specially compiled to provide the most deadly Su Doku challenge, this is the only volume for Su Doku enthusiasts who need a puzzle that really tests their mettle.Prepare yourself for the toughest Su Doku challenge there is. These diabolically difficult Ultimate Killer Su Doku puzzles will really put your brainpower to the test as you 'warm up' with the 100 Deadly Killer puzzles before steeling yourself to take on the 100 Extra Deadly Su Dokus. Are you ready for the challenge?Not for the faint-hearted. The puzzles use the same 9x9 grid as a regular Su Doku, but have an extra mathematical element that multiplies the challenge. The aim is not only to complete every row, column and cube so that it contains the digits 1 to 9, but also to make sure that the outlined sections, called cages, add up to the number given in each cage.Warning: Not suitable for amateur puzzlers!
Publisher: Times Books
ISBN: 9780008342937
Category :
Languages : en
Pages : 0
Book Description
Specially compiled to provide the most deadly Su Doku challenge, this is the only volume for Su Doku enthusiasts who need a puzzle that really tests their mettle.Prepare yourself for the toughest Su Doku challenge there is. These diabolically difficult Ultimate Killer Su Doku puzzles will really put your brainpower to the test as you 'warm up' with the 100 Deadly Killer puzzles before steeling yourself to take on the 100 Extra Deadly Su Dokus. Are you ready for the challenge?Not for the faint-hearted. The puzzles use the same 9x9 grid as a regular Su Doku, but have an extra mathematical element that multiplies the challenge. The aim is not only to complete every row, column and cube so that it contains the digits 1 to 9, but also to make sure that the outlined sections, called cages, add up to the number given in each cage.Warning: Not suitable for amateur puzzlers!
The Big Book of Small Python Projects
Author: Al Sweigart
Publisher: No Starch Press
ISBN: 1718501242
Category : Computers
Languages : en
Pages : 433
Book Description
Best-selling author Al Sweigart shows you how to easily build over 80 fun programs with minimal code and maximum creativity. If you’ve mastered basic Python syntax and you’re ready to start writing programs, you’ll find The Big Book of Small Python Projects both enlightening and fun. This collection of 81 Python projects will have you making digital art, games, animations, counting pro- grams, and more right away. Once you see how the code works, you’ll practice re-creating the programs and experiment by adding your own custom touches. These simple, text-based programs are 256 lines of code or less. And whether it’s a vintage screensaver, a snail-racing game, a clickbait headline generator, or animated strands of DNA, each project is designed to be self-contained so you can easily share it online. You’ll create: • Hangman, Blackjack, and other games to play against your friends or the computer • Simulations of a forest fire, a million dice rolls, and a Japanese abacus • Animations like a virtual fish tank, a rotating cube, and a bouncing DVD logo screensaver • A first-person 3D maze game • Encryption programs that use ciphers like ROT13 and Vigenère to conceal text If you’re tired of standard step-by-step tutorials, you’ll love the learn-by-doing approach of The Big Book of Small Python Projects. It’s proof that good things come in small programs!
Publisher: No Starch Press
ISBN: 1718501242
Category : Computers
Languages : en
Pages : 433
Book Description
Best-selling author Al Sweigart shows you how to easily build over 80 fun programs with minimal code and maximum creativity. If you’ve mastered basic Python syntax and you’re ready to start writing programs, you’ll find The Big Book of Small Python Projects both enlightening and fun. This collection of 81 Python projects will have you making digital art, games, animations, counting pro- grams, and more right away. Once you see how the code works, you’ll practice re-creating the programs and experiment by adding your own custom touches. These simple, text-based programs are 256 lines of code or less. And whether it’s a vintage screensaver, a snail-racing game, a clickbait headline generator, or animated strands of DNA, each project is designed to be self-contained so you can easily share it online. You’ll create: • Hangman, Blackjack, and other games to play against your friends or the computer • Simulations of a forest fire, a million dice rolls, and a Japanese abacus • Animations like a virtual fish tank, a rotating cube, and a bouncing DVD logo screensaver • A first-person 3D maze game • Encryption programs that use ciphers like ROT13 and Vigenère to conceal text If you’re tired of standard step-by-step tutorials, you’ll love the learn-by-doing approach of The Big Book of Small Python Projects. It’s proof that good things come in small programs!
The Virgin Book of Killer Sudoku
Author: Virgin Books
Publisher: Random House
ISBN: 0753511584
Category :
Languages : en
Pages : 146
Book Description
If you thought Sudoku was difficult, wait until you try Killer Sudoku! The next step up from normal Sudoku, the Killer puzzles use the same grid as Sudoku and require the reader to fill in the numbers 1 to 9 as before. But this time the numbers in the outlined boxes must also all add up to a specific number. Already hugely popular in the national press, the puzzles are a must for Sudoku fans. With five difficulty ratings, from 'very easy' to 'deadly', the 100 brand new Killer Sudoku puzzles in this book will provide a challenge to the most ardent Sudoku addict.
Publisher: Random House
ISBN: 0753511584
Category :
Languages : en
Pages : 146
Book Description
If you thought Sudoku was difficult, wait until you try Killer Sudoku! The next step up from normal Sudoku, the Killer puzzles use the same grid as Sudoku and require the reader to fill in the numbers 1 to 9 as before. But this time the numbers in the outlined boxes must also all add up to a specific number. Already hugely popular in the national press, the puzzles are a must for Sudoku fans. With five difficulty ratings, from 'very easy' to 'deadly', the 100 brand new Killer Sudoku puzzles in this book will provide a challenge to the most ardent Sudoku addict.
10 X 10 Sudoku
Author: Frank Longo
Publisher: Sterling Publishing Company, Inc.
ISBN: 9781402740190
Category : Games & Activities
Languages : en
Pages : 278
Book Description
The sudoku craze keeps growing, with no end in sight--and as its popularity builds, fans keep an eagle eye out for fresh formats featuring their favorite puzzles. Here’s one sure to draw them in: sudokus that add a little spice to the mix by changing the standard 9 x 9 puzzles to 10 x 10. That means solvers get 100 squares to fill in instead of just 81! And the numbers go from zero to nine, rather than one to nine. Plus, the smaller sections within each grid are no longer 3 x 3: half the puzzles feature rectangular 5 x 2 boxes and the rest come in various random shapes, with heavy lines marking out the separate areas. It may seem daunting at first--but it’s fun!
Publisher: Sterling Publishing Company, Inc.
ISBN: 9781402740190
Category : Games & Activities
Languages : en
Pages : 278
Book Description
The sudoku craze keeps growing, with no end in sight--and as its popularity builds, fans keep an eagle eye out for fresh formats featuring their favorite puzzles. Here’s one sure to draw them in: sudokus that add a little spice to the mix by changing the standard 9 x 9 puzzles to 10 x 10. That means solvers get 100 squares to fill in instead of just 81! And the numbers go from zero to nine, rather than one to nine. Plus, the smaller sections within each grid are no longer 3 x 3: half the puzzles feature rectangular 5 x 2 boxes and the rest come in various random shapes, with heavy lines marking out the separate areas. It may seem daunting at first--but it’s fun!
ABC Puzzle + Book
Author: Tiger Tales
Publisher: My First
ISBN: 9781589256323
Category : Juvenile Nonfiction
Languages : en
Pages : 24
Book Description
From apple to zebra, this colorful photographic book and puzzle set is an excellent introduction to the alphabet for toddlers. Each spread highlights different letters and includes bright photographs and labels to reinforce them. Related questions help to further engage children in the learning process. The double-sided, 30-piece puzzle supports the development of problem-solving skills and hand-eye coordination.
Publisher: My First
ISBN: 9781589256323
Category : Juvenile Nonfiction
Languages : en
Pages : 24
Book Description
From apple to zebra, this colorful photographic book and puzzle set is an excellent introduction to the alphabet for toddlers. Each spread highlights different letters and includes bright photographs and labels to reinforce them. Related questions help to further engage children in the learning process. The double-sided, 30-piece puzzle supports the development of problem-solving skills and hand-eye coordination.
Windows 10 For Dummies
Author: Andy Rathbone
Publisher: John Wiley & Sons
ISBN: 1119049369
Category : Computers
Languages : en
Pages : 432
Book Description
Illustrates the new features of Windows 10.
Publisher: John Wiley & Sons
ISBN: 1119049369
Category : Computers
Languages : en
Pages : 432
Book Description
Illustrates the new features of Windows 10.
Learning to Play
Author: Aske Plaat
Publisher: Springer Nature
ISBN: 3030592383
Category : Computers
Languages : en
Pages : 330
Book Description
In this textbook the author takes as inspiration recent breakthroughs in game playing to explain how and why deep reinforcement learning works. In particular he shows why two-person games of tactics and strategy fascinate scientists, programmers, and game enthusiasts and unite them in a common goal: to create artificial intelligence (AI). After an introduction to the core concepts, environment, and communities of intelligence and games, the book is organized into chapters on reinforcement learning, heuristic planning, adaptive sampling, function approximation, and self-play. The author takes a hands-on approach throughout, with Python code examples and exercises that help the reader understand how AI learns to play. He also supports the main text with detailed pointers to online machine learning frameworks, technical details for AlphaGo, notes on how to play and program Go and chess, and a comprehensive bibliography. The content is class-tested and suitable for advanced undergraduate and graduate courses on artificial intelligence and games. It's also appropriate for self-study by professionals engaged with applications of machine learning and with games development. Finally it's valuable for any reader engaged with the philosophical implications of artificial and general intelligence, games represent a modern Turing test of the power and limitations of AI.
Publisher: Springer Nature
ISBN: 3030592383
Category : Computers
Languages : en
Pages : 330
Book Description
In this textbook the author takes as inspiration recent breakthroughs in game playing to explain how and why deep reinforcement learning works. In particular he shows why two-person games of tactics and strategy fascinate scientists, programmers, and game enthusiasts and unite them in a common goal: to create artificial intelligence (AI). After an introduction to the core concepts, environment, and communities of intelligence and games, the book is organized into chapters on reinforcement learning, heuristic planning, adaptive sampling, function approximation, and self-play. The author takes a hands-on approach throughout, with Python code examples and exercises that help the reader understand how AI learns to play. He also supports the main text with detailed pointers to online machine learning frameworks, technical details for AlphaGo, notes on how to play and program Go and chess, and a comprehensive bibliography. The content is class-tested and suitable for advanced undergraduate and graduate courses on artificial intelligence and games. It's also appropriate for self-study by professionals engaged with applications of machine learning and with games development. Finally it's valuable for any reader engaged with the philosophical implications of artificial and general intelligence, games represent a modern Turing test of the power and limitations of AI.
Loco Sudoku
Author: Djape
Publisher: Puzzlewright
ISBN: 9781454916499
Category :
Languages : en
Pages : 0
Book Description
These sudoku are LOCO! Solvers who enjoy shaking things up a little will go crazy over these 83 challenging puzzles. Each one actually includes five overlapping sudoku, all with different variants. In order to finish the entire thing, you'll have to keep on jumping back and forth between the five. It's out-of-control fun!
Publisher: Puzzlewright
ISBN: 9781454916499
Category :
Languages : en
Pages : 0
Book Description
These sudoku are LOCO! Solvers who enjoy shaking things up a little will go crazy over these 83 challenging puzzles. Each one actually includes five overlapping sudoku, all with different variants. In order to finish the entire thing, you'll have to keep on jumping back and forth between the five. It's out-of-control fun!
Killer Sudoku - 200 Hard to Master Puzzles 9x9
Author: Oliver Quincy
Publisher: Createspace Independent Publishing Platform
ISBN: 9781985126657
Category :
Languages : en
Pages : 138
Book Description
About Book This book introduces you to the amazing world of Killer Sudoku puzzles. It will help you understand the rules of this puzzle. This book is perfect for players of all skill levels and ages. You will find 200 exciting puzzles, both for beginners and for professionals. HOW TO PLAY Killer Sudoku is a mix of Sudoku and Kakuro. Your goal is the same as in regular sudoku: fill every row, column and 3x3 region with the numbers 1-9 once. * Fill all rows, columns and 3x3 region with numbers exactly like in regular sudoku. * Every cell is a part of a cage, indicated by dotted line. * Make sure the cells can be added up to the sum of its cage. * Numbers cannot repeat within cage. * Numbers cannot repeat within a single row, column or 3x3 region. As Killer Sudoku belongs to the same class of puzzles as Sudoku the puzzle can demonstrate a wide spectrum of relative difficulty. The grade is determined by a combination of opportunities to solve at each stage and the difficulty of the strategy that grants each solution. Puzzles almost like Calcudoku, but unlike number cannot appear more than once in a block.
Publisher: Createspace Independent Publishing Platform
ISBN: 9781985126657
Category :
Languages : en
Pages : 138
Book Description
About Book This book introduces you to the amazing world of Killer Sudoku puzzles. It will help you understand the rules of this puzzle. This book is perfect for players of all skill levels and ages. You will find 200 exciting puzzles, both for beginners and for professionals. HOW TO PLAY Killer Sudoku is a mix of Sudoku and Kakuro. Your goal is the same as in regular sudoku: fill every row, column and 3x3 region with the numbers 1-9 once. * Fill all rows, columns and 3x3 region with numbers exactly like in regular sudoku. * Every cell is a part of a cage, indicated by dotted line. * Make sure the cells can be added up to the sum of its cage. * Numbers cannot repeat within cage. * Numbers cannot repeat within a single row, column or 3x3 region. As Killer Sudoku belongs to the same class of puzzles as Sudoku the puzzle can demonstrate a wide spectrum of relative difficulty. The grade is determined by a combination of opportunities to solve at each stage and the difficulty of the strategy that grants each solution. Puzzles almost like Calcudoku, but unlike number cannot appear more than once in a block.