Author: george bell
Publisher:
ISBN:
Category :
Languages : en
Pages : 896
Book Description
journal of the society of arts
Author: george bell
Publisher:
ISBN:
Category :
Languages : en
Pages : 896
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 896
Book Description
Journal of the Society of Arts
Author:
Publisher:
ISBN:
Category : Art
Languages : en
Pages : 956
Book Description
Publisher:
ISBN:
Category : Art
Languages : en
Pages : 956
Book Description
Journal of the Society of Arts
Author: Royal Society of Arts (Great Britain)
Publisher:
ISBN:
Category : Industrial arts
Languages : en
Pages : 1208
Book Description
Publisher:
ISBN:
Category : Industrial arts
Languages : en
Pages : 1208
Book Description
Journal of the Royal Society of Arts
Author: Royal Society of Arts (Great Britain)
Publisher:
ISBN:
Category : Arts
Languages : en
Pages : 832
Book Description
Publisher:
ISBN:
Category : Arts
Languages : en
Pages : 832
Book Description
The Arts in Society
Author: Robert Neal Wilson
Publisher:
ISBN:
Category : Art
Languages : en
Pages : 396
Book Description
Essays.
Publisher:
ISBN:
Category : Art
Languages : en
Pages : 396
Book Description
Essays.
Journal of the Royal Society of Arts
Author: Royal Society for the Encouragement of Arts, Manufactures and Commerce
Publisher:
ISBN:
Category :
Languages : en
Pages : 1052
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 1052
Book Description
Journal of the Royal Society of Arts
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 1112
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 1112
Book Description
Arts, Research, Innovation and Society
Author: Gerald Bast
Publisher: Springer
ISBN: 9783319357270
Category : Business & Economics
Languages : en
Pages : 0
Book Description
This book explores – at the macro, meso and micro levels and in terms of qualitative as well as quantitative studies – theories, policies and practices about the contributions of artistic research and innovations towards defining new forms of knowledge, knowledge production, as well as knowledge diffusion, absorption and use. Artistic research, artistic innovations and arts-based innovations have been major transformers, as well as disruptors, of the ways in which societies, economies, and political systems perform. Ramifications here refer to the epistemic socio-economic, socio-political and socio-technical base and aesthetic considerations on the one hand, as well as to strategies, policies, and practices on the other, including sustainable enterprise excellence, considerations in the context of knowledge economies, societies and democracies. Creativity in general, and the arts in particular, are increasingly recognized as drivers of cultural, economic, political, social, and scientific innovation and development. This book examines how one could derive and develop insights in these areas from the four vantage points of Arts, Research, Innovation and Society. Among the principal questions that are examined include: - Could and should artists be researchers? - How are the systems of the Arts and Sciences connected and/or disconnected? - What is the impact of the arts in societal development? - How are the Arts interrelated with the mechanisms of generating social, scientific and economic innovation? As the inaugural book in the Arts, Research, Innovation and Society series, this book uses a thematically wide spectrum that serves as a general frame of reference for the entire series of books to come.
Publisher: Springer
ISBN: 9783319357270
Category : Business & Economics
Languages : en
Pages : 0
Book Description
This book explores – at the macro, meso and micro levels and in terms of qualitative as well as quantitative studies – theories, policies and practices about the contributions of artistic research and innovations towards defining new forms of knowledge, knowledge production, as well as knowledge diffusion, absorption and use. Artistic research, artistic innovations and arts-based innovations have been major transformers, as well as disruptors, of the ways in which societies, economies, and political systems perform. Ramifications here refer to the epistemic socio-economic, socio-political and socio-technical base and aesthetic considerations on the one hand, as well as to strategies, policies, and practices on the other, including sustainable enterprise excellence, considerations in the context of knowledge economies, societies and democracies. Creativity in general, and the arts in particular, are increasingly recognized as drivers of cultural, economic, political, social, and scientific innovation and development. This book examines how one could derive and develop insights in these areas from the four vantage points of Arts, Research, Innovation and Society. Among the principal questions that are examined include: - Could and should artists be researchers? - How are the systems of the Arts and Sciences connected and/or disconnected? - What is the impact of the arts in societal development? - How are the Arts interrelated with the mechanisms of generating social, scientific and economic innovation? As the inaugural book in the Arts, Research, Innovation and Society series, this book uses a thematically wide spectrum that serves as a general frame of reference for the entire series of books to come.
Transactions of the Society, Instituted at London, for the Encouragement of Arts, Manufactures, and Commerce
Author: Society of Arts (Great Britain)
Publisher:
ISBN:
Category : Industrial arts
Languages : en
Pages : 364
Book Description
Publisher:
ISBN:
Category : Industrial arts
Languages : en
Pages : 364
Book Description
Games
Author: C. Thi Nguyen
Publisher:
ISBN: 0190052082
Category : Games & Activities
Languages : en
Pages : 253
Book Description
Games are a unique art form. They do not just tell stories, nor are they simply conceptual art. They are the art form that works in the medium of agency. Game designers tell us who to be in games and what to care about; they designate the player's in-game abilities and motivations. In other words, designers create alternate agencies, and players submerge themselves in those agencies. Games let us explore alternate forms of agency. The fact that we play games demonstrates something remarkable about the nature of our own agency: we are capable of incredible fluidity with our own motivations and rationality. This volume presents a new theory of games which insists on games' unique value in human life. C. Thi Nguyen argues that games are an integral part of how we become mature, free people. Bridging aesthetics and practical reasoning, he gives an account of the special motivational structure involved in playing games. We can pursue goals, not for their own value, but for the sake of the struggle. Playing games involves a motivational inversion from normal life, and the fact that we can engage in this motivational inversion lets us use games to experience forms of agency we might never have developed on our own. Games, then, are a special medium for communication. They are the technology that allows us to write down and transmit forms of agency. Thus, the body of games forms a "library of agency" which we can use to help develop our freedom and autonomy. Nguyen also presents a new theory of the aesthetics of games. Games sculpt our practical activities, allowing us to experience the beauty of our own actions and reasoning. They are unlike traditional artworks in that they are designed to sculpt activities - and to promote their players' aesthetic appreciation of their own activity.
Publisher:
ISBN: 0190052082
Category : Games & Activities
Languages : en
Pages : 253
Book Description
Games are a unique art form. They do not just tell stories, nor are they simply conceptual art. They are the art form that works in the medium of agency. Game designers tell us who to be in games and what to care about; they designate the player's in-game abilities and motivations. In other words, designers create alternate agencies, and players submerge themselves in those agencies. Games let us explore alternate forms of agency. The fact that we play games demonstrates something remarkable about the nature of our own agency: we are capable of incredible fluidity with our own motivations and rationality. This volume presents a new theory of games which insists on games' unique value in human life. C. Thi Nguyen argues that games are an integral part of how we become mature, free people. Bridging aesthetics and practical reasoning, he gives an account of the special motivational structure involved in playing games. We can pursue goals, not for their own value, but for the sake of the struggle. Playing games involves a motivational inversion from normal life, and the fact that we can engage in this motivational inversion lets us use games to experience forms of agency we might never have developed on our own. Games, then, are a special medium for communication. They are the technology that allows us to write down and transmit forms of agency. Thus, the body of games forms a "library of agency" which we can use to help develop our freedom and autonomy. Nguyen also presents a new theory of the aesthetics of games. Games sculpt our practical activities, allowing us to experience the beauty of our own actions and reasoning. They are unlike traditional artworks in that they are designed to sculpt activities - and to promote their players' aesthetic appreciation of their own activity.