Josiah The Sudoku Ninja

Josiah The Sudoku Ninja PDF Author: Master Puzzles
Publisher:
ISBN: 9781712924716
Category :
Languages : en
Pages : 122

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Book Description
BOYS PERSONALIZED SUDOKU PUZZLE NOTEBOOK Turn heads at rocking this beautifully designed the Sudoku activity notbook. It's the perfect travel size to fit in a laptop bag or backpack. Great to take on airplanes, cruises, and road trips. Excellent way to avoid boredom. Buy your the Sudoku puzzle book today and share one with a friend. They will love it! FEATURES: *Over 100 Fun and Challenging Sudoku puzzles for Kids * Entertain, stimulate, and challenge your kids *Beautiful Colorful Cover Art *Personalized with your child's name or shall we say ninja! *DIMENSIONS: 8.5x11 inches PERFECT FOR: Car rides Improve hand and eye coordination Enhance fine motor skills Promote problem-solving, visual acuity and perceptual skills Perfect travel size and includes alphabet and number sudoku in a variety of difficulty levels from simple to more advanced. This sudoku book is sure to get kids thinking! Click on our brand name Master Puzzles to view and purchase other puzzle and activity Book.

Josiah The Sudoku Ninja

Josiah The Sudoku Ninja PDF Author: Master Puzzles
Publisher:
ISBN: 9781712924716
Category :
Languages : en
Pages : 122

Get Book Here

Book Description
BOYS PERSONALIZED SUDOKU PUZZLE NOTEBOOK Turn heads at rocking this beautifully designed the Sudoku activity notbook. It's the perfect travel size to fit in a laptop bag or backpack. Great to take on airplanes, cruises, and road trips. Excellent way to avoid boredom. Buy your the Sudoku puzzle book today and share one with a friend. They will love it! FEATURES: *Over 100 Fun and Challenging Sudoku puzzles for Kids * Entertain, stimulate, and challenge your kids *Beautiful Colorful Cover Art *Personalized with your child's name or shall we say ninja! *DIMENSIONS: 8.5x11 inches PERFECT FOR: Car rides Improve hand and eye coordination Enhance fine motor skills Promote problem-solving, visual acuity and perceptual skills Perfect travel size and includes alphabet and number sudoku in a variety of difficulty levels from simple to more advanced. This sudoku book is sure to get kids thinking! Click on our brand name Master Puzzles to view and purchase other puzzle and activity Book.

Nicholas The Sudoku Ninja

Nicholas The Sudoku Ninja PDF Author: Master Puzzles
Publisher:
ISBN: 9781712934425
Category :
Languages : en
Pages : 122

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Book Description
BOYS PERSONALIZED SUDOKU PUZZLE NOTEBOOK Turn heads at rocking this beautifully designed the Sudoku activity notbook. It's the perfect travel size to fit in a laptop bag or backpack. Great to take on airplanes, cruises, and road trips. Excellent way to avoid boredom. Buy your the Sudoku puzzle book today and share one with a friend. They will love it! FEATURES: *Over 100 Fun and Challenging Sudoku puzzles for Kids * Entertain, stimulate, and challenge your kids *Beautiful Colorful Cover Art *Personalized with your child's name or shall we say ninja! *DIMENSIONS: 8.5x11 inches PERFECT FOR: Car rides Improve hand and eye coordination Enhance fine motor skills Promote problem-solving, visual acuity and perceptual skills Perfect travel size and includes alphabet and number sudoku in a variety of difficulty levels from simple to more advanced. This sudoku book is sure to get kids thinking! Click on our brand name Master Puzzles to view and purchase other puzzle and activity Book.

The Origins and Development of the English Language

The Origins and Development of the English Language PDF Author: Thomas Pyles
Publisher:
ISBN:
Category :
Languages : en
Pages :

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Book Description


How to Do Things with Videogames

How to Do Things with Videogames PDF Author: Ian Bogost
Publisher: U of Minnesota Press
ISBN: 145293312X
Category : Games & Activities
Languages : en
Pages : 194

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Book Description
In recent years, computer games have moved from the margins of popular culture to its center. Reviews of new games and profiles of game designers now regularly appear in the New York Times and the New Yorker, and sales figures for games are reported alongside those of books, music, and movies. They are increasingly used for purposes other than entertainment, yet debates about videogames still fork along one of two paths: accusations of debasement through violence and isolation or defensive paeans to their potential as serious cultural works. In How to Do Things with Videogames, Ian Bogost contends that such generalizations obscure the limitless possibilities offered by the medium’s ability to create complex simulated realities. Bogost, a leading scholar of videogames and an award-winning game designer, explores the many ways computer games are used today: documenting important historical and cultural events; educating both children and adults; promoting commercial products; and serving as platforms for art, pornography, exercise, relaxation, pranks, and politics. Examining these applications in a series of short, inviting, and provocative essays, he argues that together they make the medium broader, richer, and more relevant to a wider audience. Bogost concludes that as videogames become ever more enmeshed with contemporary life, the idea of gamers as social identities will become obsolete, giving rise to gaming by the masses. But until games are understood to have valid applications across the cultural spectrum, their true potential will remain unrealized. How to Do Things with Videogames offers a fresh starting point to more fully consider games’ progress today and promise for the future.

Beyond Choices

Beyond Choices PDF Author: Miguel Sicart
Publisher: MIT Press
ISBN: 0262019787
Category : Games & Activities
Languages : en
Pages : 189

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Book Description
How computer games can be designed to create ethically relevant experiences for players. Today's blockbuster video games—and their never-ending sequels, sagas, and reboots—provide plenty of excitement in high-resolution but for the most part fail to engage a player's moral imagination. In Beyond Choices, Miguel Sicart calls for a new generation of video and computer games that are ethically relevant by design. In the 1970s, mainstream films—including The Godfather, Apocalypse Now, Raging Bull, and Taxi Driver—filled theaters but also treated their audiences as thinking beings. Why can't mainstream video games have the same moral and aesthetic impact? Sicart argues that it is time for games to claim their place in the cultural landscape as vehicles for ethical reflection. Sicart looks at games in many manifestations: toys, analog games, computer and video games, interactive fictions, commercial entertainments, and independent releases. Drawing on philosophy, design theory, literary studies, aesthetics, and interviews with game developers, Sicart provides a systematic account of how games can be designed to challenge and enrich our moral lives. After discussing such topics as definition of ethical gameplay and the structure of the game as a designed object, Sicart offers a theory of the design of ethical game play. He also analyzes the ethical aspects of game play in a number of current games, including Spec Ops: The Line, Beautiful Escape: Dungeoneer, Fallout New Vegas, and Anna Anthropy's Dys4Ia. Games are designed to evoke specific emotions; games that engage players ethically, Sicart argues, enable us to explore and express our values through play.

Newsgames

Newsgames PDF Author: Ian Bogost
Publisher: MIT Press
ISBN: 0262289083
Category : Language Arts & Disciplines
Languages : en
Pages : 244

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Book Description
How videogames offer a new way to do journalism. Journalism has embraced digital media in its struggle to survive. But most online journalism just translates existing practices to the Web: stories are written and edited as they are for print; video and audio features are produced as they would be for television and radio. The authors of Newsgames propose a new way of doing good journalism: videogames. Videogames are native to computers rather than a digitized form of prior media. Games simulate how things work by constructing interactive models; journalism as game involves more than just revisiting old forms of news production. Wired magazine's game Cutthroat Capitalism, for example, explains the economics of Somali piracy by putting the player in command of a pirate ship, offering choices for hostage negotiation strategies. Videogames do not offer a panacea for the ills of contemporary news organizations. But if the industry embraces them as a viable method of doing journalism—not just an occasional treat for online readers—newsgames can make a valuable contribution.

Immigrants of the Independence Valley

Immigrants of the Independence Valley PDF Author: Richard Erickson
Publisher:
ISBN: 9780997063202
Category :
Languages : en
Pages :

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Book Description
Between 1890 and 1930, approximately 1100 Nordic immigrants settled into or moved through the Independence Valley and the areas around Rochester, Washington. About 40% were Swedish speaking Finns, about 27 % were Finnish speaking Finns, 23% were Swedish, 8% were Norwegian and 2% were Danish. This book describes the settlement of the area and the assimilation of the immigrants into a new culture. Each immigrant, as identified through numerous sources, is listed. Included is a description of the various cultures, customs and daily life activities. The review of the community history focuses on schools, churches, cemeteries, local farms, logging and sawmills and social and volunteer organizations. A few stories from local immigrant families describe their personal experiences growing up in the area. The objective of the book is to provide an historical perspective of families settling into a new land far from their Nordic roots.

Quests

Quests PDF Author: Jeff Howard
Publisher: CRC Press
ISBN: 1439880816
Category : Computers
Languages : en
Pages : 248

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Book Description
This unique take on quests, incorporating literary and digital theory, provides an excellent resource for game developers. Focused on both the theory and practice of the four main aspects of quests (spaces, objects, actors, and challenges) each theoretical section is followed by a practical section that contains exercises using the Neverwinter Nigh

Extra Lives

Extra Lives PDF Author: Tom Bissell
Publisher: Vintage
ISBN: 0307474313
Category : Social Science
Languages : en
Pages : 258

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Book Description
In Extra Lives, acclaimed writer and life-long video game enthusiast Tom Bissell takes the reader on an insightful and entertaining tour of the art and meaning of video games. In just a few decades, video games have grown increasingly complex and sophisticated, and the companies that produce them are now among the most profitable in the entertainment industry. Yet few outside this world have thought deeply about how these games work, why they are so appealing, and what they are capable of artistically. Blending memoir, criticism, and first-rate reportage, Extra Lives is a milestone work about what might be the dominant popular art form of our time.

Laser Moose and Rabbit Boy (Laser Moose and Rabbit Boy series, Book 1)

Laser Moose and Rabbit Boy (Laser Moose and Rabbit Boy series, Book 1) PDF Author: Doug Savage
Publisher: Andrews McMeel Publishing
ISBN: 1449484093
Category : Juvenile Fiction
Languages : en
Pages : 144

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Book Description
The forest is full of danger . . . but help is here. Meet Laser Moose and Rabbit Boy, improbable pals who use their powers—laser vision and an unrelenting sense of optimism—to fight the forces of evil. Join the dynamic duo as they battle aliens, a mutant fish-bear, a cyborg porcupine, and a mechanical squirrel, learning along the way that looking on the bright side might be just as powerful as shooting a laser. Get ready for hilarious, action-packed, laser-powered adventures written and drawn by Doug Savage, creator of the popular comic Savage Chickens. This is Savage’s first graphic novel.