Author: Judith Dinham
Publisher: Oxford University Press, USA
ISBN: 9780190304515
Category : Psychology
Languages : en
Pages : 304
Book Description
It's Arts Play: Belonging, Being and Becoming through the Arts introduces undergraduate students to Arts education for Early Childhood (birth to 8 years) via the Early Years Learning Framework (EYLF), which offers a holistic concept of children's learning, framed around the themes of Belonging, Being and Becoming. The text covers all five subjects identified as part of The Arts in the Australian Curriculum (dance, drama, media arts, music and visual arts). While the integral importance of the arts in early childhood is generally accepted, the nature of authentic arts education practice in this sphere is not well understood. This text offers well-focused, comprehensive and sound practical guidance for students. It promotes a play-based approach, and emphasises learning through the Arts and engagement in the Arts as congruent with the developmental model of children's learning, as characterised by the EYLF. A distinctive feature of this text is the incorporation of authentic Indigenous Perspectives embedded throughout.
It's Arts Play
Author: Judith Dinham
Publisher: Oxford University Press, USA
ISBN: 9780190304515
Category : Psychology
Languages : en
Pages : 304
Book Description
It's Arts Play: Belonging, Being and Becoming through the Arts introduces undergraduate students to Arts education for Early Childhood (birth to 8 years) via the Early Years Learning Framework (EYLF), which offers a holistic concept of children's learning, framed around the themes of Belonging, Being and Becoming. The text covers all five subjects identified as part of The Arts in the Australian Curriculum (dance, drama, media arts, music and visual arts). While the integral importance of the arts in early childhood is generally accepted, the nature of authentic arts education practice in this sphere is not well understood. This text offers well-focused, comprehensive and sound practical guidance for students. It promotes a play-based approach, and emphasises learning through the Arts and engagement in the Arts as congruent with the developmental model of children's learning, as characterised by the EYLF. A distinctive feature of this text is the incorporation of authentic Indigenous Perspectives embedded throughout.
Publisher: Oxford University Press, USA
ISBN: 9780190304515
Category : Psychology
Languages : en
Pages : 304
Book Description
It's Arts Play: Belonging, Being and Becoming through the Arts introduces undergraduate students to Arts education for Early Childhood (birth to 8 years) via the Early Years Learning Framework (EYLF), which offers a holistic concept of children's learning, framed around the themes of Belonging, Being and Becoming. The text covers all five subjects identified as part of The Arts in the Australian Curriculum (dance, drama, media arts, music and visual arts). While the integral importance of the arts in early childhood is generally accepted, the nature of authentic arts education practice in this sphere is not well understood. This text offers well-focused, comprehensive and sound practical guidance for students. It promotes a play-based approach, and emphasises learning through the Arts and engagement in the Arts as congruent with the developmental model of children's learning, as characterised by the EYLF. A distinctive feature of this text is the incorporation of authentic Indigenous Perspectives embedded throughout.
Free Play
Author: Stephen Nachmanovitch
Publisher: Penguin
ISBN: 144067308X
Category : Self-Help
Languages : en
Pages : 257
Book Description
Free Play is about the inner sources of spontaneous creation. It is about why we create and what we learn when we do. It is about the flow of unhindered creative energy: the joy of making art in all its varied forms. An international bestseller and beloved classic, Free Play is an inspiring and provocative book, directed toward people in any field who want to contact, honor, and strengthen their own creative powers. It reveals how inspiration arises within us, how that inspiration may be blocked, derailed or obscured, and how finally it can be liberated—how we can be liberated—to speak or sing, write or paint, dance or play, with our own authentic voice. Stephen Nachmanovitch, a pioneer in free improvisation, integrates material from a wide variety of sources among the arts, sciences, and spiritual traditions of humanity, drawing on unusual quotes, amusing and illuminating anecdotes, and original metaphors. The whole enterprise of improvisation in life and art, of recovering free play and awakening creativity, is about being true to ourselves and our visions. Free Play brings us into direct, active contact with boundless creative energies that we may not even know we had.
Publisher: Penguin
ISBN: 144067308X
Category : Self-Help
Languages : en
Pages : 257
Book Description
Free Play is about the inner sources of spontaneous creation. It is about why we create and what we learn when we do. It is about the flow of unhindered creative energy: the joy of making art in all its varied forms. An international bestseller and beloved classic, Free Play is an inspiring and provocative book, directed toward people in any field who want to contact, honor, and strengthen their own creative powers. It reveals how inspiration arises within us, how that inspiration may be blocked, derailed or obscured, and how finally it can be liberated—how we can be liberated—to speak or sing, write or paint, dance or play, with our own authentic voice. Stephen Nachmanovitch, a pioneer in free improvisation, integrates material from a wide variety of sources among the arts, sciences, and spiritual traditions of humanity, drawing on unusual quotes, amusing and illuminating anecdotes, and original metaphors. The whole enterprise of improvisation in life and art, of recovering free play and awakening creativity, is about being true to ourselves and our visions. Free Play brings us into direct, active contact with boundless creative energies that we may not even know we had.
How the Arts Can Save Education
Author: Erica Rosenfeld Halverson
Publisher: Teachers College Press
ISBN: 0807765724
Category : Art
Languages : en
Pages : 169
Book Description
"A comprehensive look at how the arts (broadly conceived) can improve teaching, learning, and curriculum for all students, written in accessible language for non-academics and non-experts. It contains many evocative examples to illustrate the power of the arts to change education"--
Publisher: Teachers College Press
ISBN: 0807765724
Category : Art
Languages : en
Pages : 169
Book Description
"A comprehensive look at how the arts (broadly conceived) can improve teaching, learning, and curriculum for all students, written in accessible language for non-academics and non-experts. It contains many evocative examples to illustrate the power of the arts to change education"--
Integrating Expressive Arts and Play Therapy with Children and Adolescents
Author: Eric J. Green
Publisher: John Wiley & Sons
ISBN: 1118775619
Category : Psychology
Languages : en
Pages : 352
Book Description
Interventions and approaches from the expressive arts and play therapy disciplines Integrating Expressive Arts and Play Therapy With Children and Adolescents presents techniques and approaches from the expressive and play therapy disciplines that enable child and adolescent clinicians to augment their therapeutic toolkit within a competent, research-based practice. With contributions representing a "who's who" in the play therapy and expressive arts therapy worlds, Integrating Expressive Arts and Play Therapy With Children and Adolescents is the definitive bridge between expressive arts and play therapy complementarily utilized with children and adolescents in their healing and creative capacities.
Publisher: John Wiley & Sons
ISBN: 1118775619
Category : Psychology
Languages : en
Pages : 352
Book Description
Interventions and approaches from the expressive arts and play therapy disciplines Integrating Expressive Arts and Play Therapy With Children and Adolescents presents techniques and approaches from the expressive and play therapy disciplines that enable child and adolescent clinicians to augment their therapeutic toolkit within a competent, research-based practice. With contributions representing a "who's who" in the play therapy and expressive arts therapy worlds, Integrating Expressive Arts and Play Therapy With Children and Adolescents is the definitive bridge between expressive arts and play therapy complementarily utilized with children and adolescents in their healing and creative capacities.
The Art of Failure
Author: Jesper Juul
Publisher: MIT Press
ISBN: 0262529955
Category : Games & Activities
Languages : en
Pages : 173
Book Description
A gaming academic offers a “fascinating” exploration of why we play video games—despite the unhappiness we feel when we fail at them (Boston Globe) We may think of video games as being “fun,” but in The Art of Failure, Jesper Juul claims that this is almost entirely mistaken. When we play video games, our facial expressions are rarely those of happiness or bliss. Instead, we frown, grimace, and shout in frustration as we lose, or die, or fail to advance to the next level. Humans may have a fundamental desire to succeed and feel competent, but game players choose to engage in an activity in which they are nearly certain to fail and feel incompetent. So why do we play video games even though they make us unhappy? Juul examines this paradox. In video games, as in tragic works of art, literature, theater, and cinema, it seems that we want to experience unpleasantness even if we also dislike it. Reader or audience reaction to tragedy is often explained as catharsis, as a purging of negative emotions. But, Juul points out, this doesn't seem to be the case for video game players. Games do not purge us of unpleasant emotions; they produce them in the first place. What, then, does failure in video game playing do? Juul argues that failure in a game is unique in that when you fail in a game, you (not a character) are in some way inadequate. Yet games also motivate us to play more, in order to escape that inadequacy, and the feeling of escaping failure (often by improving skills) is a central enjoyment of games. Games, writes Juul, are the art of failure: the singular art form that sets us up for failure and allows us to experience it and experiment with it. The Art of Failure is essential reading for anyone interested in video games, whether as entertainment, art, or education.
Publisher: MIT Press
ISBN: 0262529955
Category : Games & Activities
Languages : en
Pages : 173
Book Description
A gaming academic offers a “fascinating” exploration of why we play video games—despite the unhappiness we feel when we fail at them (Boston Globe) We may think of video games as being “fun,” but in The Art of Failure, Jesper Juul claims that this is almost entirely mistaken. When we play video games, our facial expressions are rarely those of happiness or bliss. Instead, we frown, grimace, and shout in frustration as we lose, or die, or fail to advance to the next level. Humans may have a fundamental desire to succeed and feel competent, but game players choose to engage in an activity in which they are nearly certain to fail and feel incompetent. So why do we play video games even though they make us unhappy? Juul examines this paradox. In video games, as in tragic works of art, literature, theater, and cinema, it seems that we want to experience unpleasantness even if we also dislike it. Reader or audience reaction to tragedy is often explained as catharsis, as a purging of negative emotions. But, Juul points out, this doesn't seem to be the case for video game players. Games do not purge us of unpleasant emotions; they produce them in the first place. What, then, does failure in video game playing do? Juul argues that failure in a game is unique in that when you fail in a game, you (not a character) are in some way inadequate. Yet games also motivate us to play more, in order to escape that inadequacy, and the feeling of escaping failure (often by improving skills) is a central enjoyment of games. Games, writes Juul, are the art of failure: the singular art form that sets us up for failure and allows us to experience it and experiment with it. The Art of Failure is essential reading for anyone interested in video games, whether as entertainment, art, or education.
You Can’t Say You Can’t Play
Author: Vivian Gussin Paley
Publisher: Harvard University Press
ISBN: 0674417615
Category : Education
Languages : en
Pages : 98
Book Description
Who of us cannot remember the pain and humiliation of being rejected by our classmates? However thick-skinned or immune to such assaults we may become as adults, the memory of those early exclusions is as palpable to each of us today as it is common to human experience. We remember the uncertainty of separating from our home and entering school as strangers and, more than the relief of making friends, we recall the cruel moments of our own isolation as well as those children we knew were destined to remain strangers. In this book Vivian Paley employs a unique strategy to probe the moral dimensions of the classroom. She departs from her previous work by extending her analysis to children through the fifth grade, all the while weaving remarkable fairy tale into her narrative description. Paley introduces a new rule—“You can’t say you can’t play”—to her kindergarten classroom and solicits the opinions of older children regarding the fairness of such a rule. We hear from those who are rejected as well as those who do the rejecting. One child, objecting to the rule, says, “It will be fairer, but how are we going to have any fun?” Another child defends the principle of classroom bosses as a more benign way of excluding the unwanted. In a brilliant twist, Paley mixes fantasy and reality, and introduces a new voice into the debate: Magpie, a magical bird, who brings lonely people to a place where a full share of the sun is rightfully theirs. Myth and morality begin to proclaim the same message and the schoolhouse will be the crucible in which the new order is tried. A struggle ensues and even the Magpie stories cannot avoid the scrutiny of this merciless pack of social philosophers who will not be easily caught in a morality tale. You Can’t Say You Can’t Play speaks to some of our most deeply held beliefs. Is exclusivity part of human nature? Can we legislate fairness and still nurture creativity and individuality? Can children be freed from the habit of rejection? These are some of the questions. The answers are to be found in the words of Paley’s schoolchildren and in the wisdom of their teacher who respectfully listens to them.
Publisher: Harvard University Press
ISBN: 0674417615
Category : Education
Languages : en
Pages : 98
Book Description
Who of us cannot remember the pain and humiliation of being rejected by our classmates? However thick-skinned or immune to such assaults we may become as adults, the memory of those early exclusions is as palpable to each of us today as it is common to human experience. We remember the uncertainty of separating from our home and entering school as strangers and, more than the relief of making friends, we recall the cruel moments of our own isolation as well as those children we knew were destined to remain strangers. In this book Vivian Paley employs a unique strategy to probe the moral dimensions of the classroom. She departs from her previous work by extending her analysis to children through the fifth grade, all the while weaving remarkable fairy tale into her narrative description. Paley introduces a new rule—“You can’t say you can’t play”—to her kindergarten classroom and solicits the opinions of older children regarding the fairness of such a rule. We hear from those who are rejected as well as those who do the rejecting. One child, objecting to the rule, says, “It will be fairer, but how are we going to have any fun?” Another child defends the principle of classroom bosses as a more benign way of excluding the unwanted. In a brilliant twist, Paley mixes fantasy and reality, and introduces a new voice into the debate: Magpie, a magical bird, who brings lonely people to a place where a full share of the sun is rightfully theirs. Myth and morality begin to proclaim the same message and the schoolhouse will be the crucible in which the new order is tried. A struggle ensues and even the Magpie stories cannot avoid the scrutiny of this merciless pack of social philosophers who will not be easily caught in a morality tale. You Can’t Say You Can’t Play speaks to some of our most deeply held beliefs. Is exclusivity part of human nature? Can we legislate fairness and still nurture creativity and individuality? Can children be freed from the habit of rejection? These are some of the questions. The answers are to be found in the words of Paley’s schoolchildren and in the wisdom of their teacher who respectfully listens to them.
A History of Art Education
Author: Arthur D. Efland
Publisher: Teachers College Press
ISBN: 0807776378
Category : Art
Languages : en
Pages : 454
Book Description
Arthur Efland puts current debate and concerns in a well-researched historical perspective. He examines the institutional settings of art education throughout Western history, the social forces that have shaped it, and the evolution and impact of alternate streams of influence on present practice.A History of Art Education is the first book to treat the visual arts in relation to developments in general education. Particular emphasis is placed on the 19th and 20th centuries and on the social context that has affected our concept of art today. This book will be useful as a main text in history of art education courses, as a supplemental text in courses in art education methods and history of education, and as a valuable resource for students, professors, and researchers. “The book should become a standard reference tool for art educators at all levels of the field.” —The Journal of Aesthetics and Art Criticism “Efland has filled a gap in historical research on art education and made an important contribution to scholarship in the field.” —Studies in Art Education
Publisher: Teachers College Press
ISBN: 0807776378
Category : Art
Languages : en
Pages : 454
Book Description
Arthur Efland puts current debate and concerns in a well-researched historical perspective. He examines the institutional settings of art education throughout Western history, the social forces that have shaped it, and the evolution and impact of alternate streams of influence on present practice.A History of Art Education is the first book to treat the visual arts in relation to developments in general education. Particular emphasis is placed on the 19th and 20th centuries and on the social context that has affected our concept of art today. This book will be useful as a main text in history of art education courses, as a supplemental text in courses in art education methods and history of education, and as a valuable resource for students, professors, and researchers. “The book should become a standard reference tool for art educators at all levels of the field.” —The Journal of Aesthetics and Art Criticism “Efland has filled a gap in historical research on art education and made an important contribution to scholarship in the field.” —Studies in Art Education
Play from Birth to Twelve and Beyond
Author: Doris Pronin Fromberg
Publisher: Psychology Press
ISBN: 9780815317456
Category : Education
Languages : en
Pages : 608
Book Description
This Encyclopedia presents 62 essays by 78 distinguished experts who draw on their expertise in pedagogy, anthropology, ethology, history, philosophy, and psychology to examine play and its variety, complexity, and usefulness. Here you'll find out why play is vital in developing mathematical thinking and promoting social skills, how properly constructed play enhances classroom instruction, which games foster which skills, how playing stimulates creativity, and much more.
Publisher: Psychology Press
ISBN: 9780815317456
Category : Education
Languages : en
Pages : 608
Book Description
This Encyclopedia presents 62 essays by 78 distinguished experts who draw on their expertise in pedagogy, anthropology, ethology, history, philosophy, and psychology to examine play and its variety, complexity, and usefulness. Here you'll find out why play is vital in developing mathematical thinking and promoting social skills, how properly constructed play enhances classroom instruction, which games foster which skills, how playing stimulates creativity, and much more.
Rules of Play
Author: Katie Salen Tekinbas
Publisher: MIT Press
ISBN: 9780262240451
Category : Computers
Languages : en
Pages : 680
Book Description
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.
Publisher: MIT Press
ISBN: 9780262240451
Category : Computers
Languages : en
Pages : 680
Book Description
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.
The Play in the System
Author: Anna Watkins Fisher
Publisher: Duke University Press
ISBN: 1478012323
Category : Art
Languages : en
Pages : 208
Book Description
What does artistic resistance look like in the twenty-first century, when disruption and dissent have been co-opted and commodified in ways that reinforce dominant systems? In The Play in the System Anna Watkins Fisher locates the possibility for resistance in artists who embrace parasitism—tactics of complicity that effect subversion from within hegemonic structures. Fisher tracks the ways in which artists on the margins—from hacker collectives like Ubermorgen to feminist writers and performers like Chris Kraus—have willfully abandoned the radical scripts of opposition and refusal long identified with anticapitalism and feminism. Space for resistance is found instead in the mutually, if unevenly, exploitative relations between dominant hosts giving only as much as required to appear generous and parasitical actors taking only as much as they can get away with. The irreverent and often troubling works that result raise necessary and difficult questions about the conditions for resistance and critique under neoliberalism today.
Publisher: Duke University Press
ISBN: 1478012323
Category : Art
Languages : en
Pages : 208
Book Description
What does artistic resistance look like in the twenty-first century, when disruption and dissent have been co-opted and commodified in ways that reinforce dominant systems? In The Play in the System Anna Watkins Fisher locates the possibility for resistance in artists who embrace parasitism—tactics of complicity that effect subversion from within hegemonic structures. Fisher tracks the ways in which artists on the margins—from hacker collectives like Ubermorgen to feminist writers and performers like Chris Kraus—have willfully abandoned the radical scripts of opposition and refusal long identified with anticapitalism and feminism. Space for resistance is found instead in the mutually, if unevenly, exploitative relations between dominant hosts giving only as much as required to appear generous and parasitical actors taking only as much as they can get away with. The irreverent and often troubling works that result raise necessary and difficult questions about the conditions for resistance and critique under neoliberalism today.