Author: Stuart K. Tewksbury
Publisher: Institute of Electrical & Electronics Engineers(IEEE)
ISBN:
Category : Technology & Engineering
Languages : en
Pages : 536
Book Description
Microelectronic system interconnections provides a uniques approach to the subject.
Microelectronic System Interconnections
Author: Stuart K. Tewksbury
Publisher: Institute of Electrical & Electronics Engineers(IEEE)
ISBN:
Category : Technology & Engineering
Languages : en
Pages : 536
Book Description
Microelectronic system interconnections provides a uniques approach to the subject.
Publisher: Institute of Electrical & Electronics Engineers(IEEE)
ISBN:
Category : Technology & Engineering
Languages : en
Pages : 536
Book Description
Microelectronic system interconnections provides a uniques approach to the subject.
Isles of the Shackles
Author: Mike Shel
Publisher: Paizo Incorporated
ISBN: 9781601254085
Category : Fantasy games
Languages : en
Pages : 0
Book Description
This 64-page book explores one of the Inner Sea region's most notorious realms -- the pirate isles known as the Shackles. Here, pirates from throughout the region congregate, yet not all of the Shackles isles are civilized, even by buccaneers and freebooters. Some hold ancient cyclopean ruins and lost treasures, while others are infested with horrific monsters and savage beasts. Isles of the Shackles explores these islands, providing dozens of interesting and exciting sites for adventures and makes a perfect companion volume for GMs seeking to expand their experience running the Skull & Shackles Pathfinder Adventure Path. A monstrous bestiary containing numerous beasts and filthy pirate villains completes this invaluable addition to any piracy-themed campaign.
Publisher: Paizo Incorporated
ISBN: 9781601254085
Category : Fantasy games
Languages : en
Pages : 0
Book Description
This 64-page book explores one of the Inner Sea region's most notorious realms -- the pirate isles known as the Shackles. Here, pirates from throughout the region congregate, yet not all of the Shackles isles are civilized, even by buccaneers and freebooters. Some hold ancient cyclopean ruins and lost treasures, while others are infested with horrific monsters and savage beasts. Isles of the Shackles explores these islands, providing dozens of interesting and exciting sites for adventures and makes a perfect companion volume for GMs seeking to expand their experience running the Skull & Shackles Pathfinder Adventure Path. A monstrous bestiary containing numerous beasts and filthy pirate villains completes this invaluable addition to any piracy-themed campaign.
The Wormwood Mutiny
Author: Richard Pett
Publisher:
ISBN: 9781601254047
Category : Pathfinder (Game)
Languages : en
Pages : 0
Book Description
The adventurers wake up in the hold of a ship at sea, only to discover they've been press-ganged into a crew of scoundrels, thieves, and buccaneers from the pirate isles of the Shackles. When they're assigned to a captured ship as part of a skeleton crew, the adventurers finally have a chance to stage a mutiny, but a sudden storm strands them on an isolated island inhabited by strange monsters? Can the adventurers survive the dangers of the island to overthrow their cruel captors and take control of their own destinies? Will they become feared pirates with their own ship, or will they meet their ends in a watery grave? A Pathfinder Roleplaying Game adventure for 1st-level characters, this volume launches the Skull & Shackles Adventure Path. This volume of Pathfinder Adventure Path also features details on the faith of Besmara, goddess of piracy, as well as details on the life of pirates adding new rules and insights useable throughout this high-seas campaign. New monsters from the depths of the sea and exotic islands also fill the Pathfinder Bestiary, while Robin D. Laws (author of the Pathfinder Tales novel The Worldwound Gambit) pens a tale of pirates and lost treasures in the Pathfinder's Journal.
Publisher:
ISBN: 9781601254047
Category : Pathfinder (Game)
Languages : en
Pages : 0
Book Description
The adventurers wake up in the hold of a ship at sea, only to discover they've been press-ganged into a crew of scoundrels, thieves, and buccaneers from the pirate isles of the Shackles. When they're assigned to a captured ship as part of a skeleton crew, the adventurers finally have a chance to stage a mutiny, but a sudden storm strands them on an isolated island inhabited by strange monsters? Can the adventurers survive the dangers of the island to overthrow their cruel captors and take control of their own destinies? Will they become feared pirates with their own ship, or will they meet their ends in a watery grave? A Pathfinder Roleplaying Game adventure for 1st-level characters, this volume launches the Skull & Shackles Adventure Path. This volume of Pathfinder Adventure Path also features details on the faith of Besmara, goddess of piracy, as well as details on the life of pirates adding new rules and insights useable throughout this high-seas campaign. New monsters from the depths of the sea and exotic islands also fill the Pathfinder Bestiary, while Robin D. Laws (author of the Pathfinder Tales novel The Worldwound Gambit) pens a tale of pirates and lost treasures in the Pathfinder's Journal.
Island of Empty Eyes
Author: Neil Spicer
Publisher:
ISBN: 9781601254160
Category : Pathfinder (Game)
Languages : en
Pages : 0
Book Description
Having won the Free Captain's Regatta, the adventurers must now claim their prize -- the uninhabited and dangerous Island of Empty Eyes. After exploring strange ruins and fighting the island's monstrous denizens, the adventurers must host a feast for their new peers on the Pirate Council. But a mysterious saboteur threatens to disrupt the party. Can the adventurers tame their island wilderness and protect their influential guests? Or will they lose the respect of the pirate lords and fade into obscurity? Continuing the Skull & Shackles Adventure Path, Island of Empty Eyes is a Pathfinder Roleplaying Game adventure for 9th-level characters. This volume reveals the mysteries behind some of Golarion's most infamous pirate legends, as well as new details on the enigmatic cyclopes. New monsters from the depths of the sea and exotic islands fill the Pathfinder Bestiary, while Robin D. Laws (author of the Pathfinder Tales novel The Worldwound Gambit) continues his tale of pirates and lost treasures in the Pathfinder's Journal.
Publisher:
ISBN: 9781601254160
Category : Pathfinder (Game)
Languages : en
Pages : 0
Book Description
Having won the Free Captain's Regatta, the adventurers must now claim their prize -- the uninhabited and dangerous Island of Empty Eyes. After exploring strange ruins and fighting the island's monstrous denizens, the adventurers must host a feast for their new peers on the Pirate Council. But a mysterious saboteur threatens to disrupt the party. Can the adventurers tame their island wilderness and protect their influential guests? Or will they lose the respect of the pirate lords and fade into obscurity? Continuing the Skull & Shackles Adventure Path, Island of Empty Eyes is a Pathfinder Roleplaying Game adventure for 9th-level characters. This volume reveals the mysteries behind some of Golarion's most infamous pirate legends, as well as new details on the enigmatic cyclopes. New monsters from the depths of the sea and exotic islands fill the Pathfinder Bestiary, while Robin D. Laws (author of the Pathfinder Tales novel The Worldwound Gambit) continues his tale of pirates and lost treasures in the Pathfinder's Journal.
From Hell's Heart
Author: Jason Nelson
Publisher:
ISBN: 9781601254221
Category : Pathfinder (Game)
Languages : en
Pages : 0
Book Description
With an enemy fleet intent on conquering the Shackles looming on the horizon, the adventurers must build their own fleet of pirates and buccaneers to defend against the invaders, culminating in an epic naval battle in the middle of the Eye of Abendego. Will the adventurers defeat the invading navy and save the Shackles? Or will the independence of the Free Captains be eradicated forever? A Pathfinder Roleplaying Game adventure for 13th-level characters, this volume concludes the Skull & Shackles Adventure Path. From Hell's Heart also presents a host of options for GMs looking to continue their Skull & Shackles campaign, along with details on the deadliest sea monsters said to lurk beneath the waves. New monsters from the depths of the sea and exotic islands also fill the Pathfinder Bestiary, while Robin D. Laws (author of the Pathfinder Tales novel The Worldwound Gambit) concludes his tale of pirates and lost treasures in the Pathfinder's Journal.
Publisher:
ISBN: 9781601254221
Category : Pathfinder (Game)
Languages : en
Pages : 0
Book Description
With an enemy fleet intent on conquering the Shackles looming on the horizon, the adventurers must build their own fleet of pirates and buccaneers to defend against the invaders, culminating in an epic naval battle in the middle of the Eye of Abendego. Will the adventurers defeat the invading navy and save the Shackles? Or will the independence of the Free Captains be eradicated forever? A Pathfinder Roleplaying Game adventure for 13th-level characters, this volume concludes the Skull & Shackles Adventure Path. From Hell's Heart also presents a host of options for GMs looking to continue their Skull & Shackles campaign, along with details on the deadliest sea monsters said to lurk beneath the waves. New monsters from the depths of the sea and exotic islands also fill the Pathfinder Bestiary, while Robin D. Laws (author of the Pathfinder Tales novel The Worldwound Gambit) concludes his tale of pirates and lost treasures in the Pathfinder's Journal.
The Inner Sea World Guide
Author: James Jacobs
Publisher: Pathfinder Campaign Setting
ISBN: 9781601252692
Category : Games & Activities
Languages : en
Pages : 0
Book Description
The exciting world of the Pathfinder Roleplaying Game comes alive in this giant 320-page, full-color hardcover campaign setting! Fully revised to match the new Pathfinder RPG rules, this definitive volume contains expanded coverage of the 40+ nations in the world of Golarion's Inner Sea region, from ruin-strewn Varisia in the north to the sweltering jungles of the Mwangi Expanse in the south to crashed sky cities, savage frontier kingdoms, powerful city-states, and everything in-between. A broad overview of Golarion's gods and religions, new character abilities, magic items, and monsters flesh out the world for both players and Game Masters. Plus, a beautiful poster map reveals the lands of the Inner Sea in all their treacherous glory.
Publisher: Pathfinder Campaign Setting
ISBN: 9781601252692
Category : Games & Activities
Languages : en
Pages : 0
Book Description
The exciting world of the Pathfinder Roleplaying Game comes alive in this giant 320-page, full-color hardcover campaign setting! Fully revised to match the new Pathfinder RPG rules, this definitive volume contains expanded coverage of the 40+ nations in the world of Golarion's Inner Sea region, from ruin-strewn Varisia in the north to the sweltering jungles of the Mwangi Expanse in the south to crashed sky cities, savage frontier kingdoms, powerful city-states, and everything in-between. A broad overview of Golarion's gods and religions, new character abilities, magic items, and monsters flesh out the world for both players and Game Masters. Plus, a beautiful poster map reveals the lands of the Inner Sea in all their treacherous glory.
The Perfume Companion
Author: Sarah McCartney
Publisher: Frances Lincoln
ISBN: 0711242194
Category : Reference
Languages : en
Pages : 290
Book Description
'An authoritative guide from two experts who really know their way around scent' – FUNMI FETTO The Perfume Companion is a beautifully illustrated compendium of almost 500 recommended scents, designed to help you pick out your next favourite fragrance. Perfumes have the power to evoke treasured memories, make us feel fabulous and help us express our best self. But with so many out there, how do you choose something new? When the scents in the perfume shop are merging into one aromatic haze, how do you remain focused? And if your favourite scent goes out of stock, how do you replace it? The Perfume Companion is here to help. Sarah McCartney and Samantha Scriven deliver a host of scents for you to try – including bargain finds and luxury treasures, iconic stalwarts and indie newcomers, the lightest florals and the deepest leathers. With insider information about how perfumes are really made, discover hundreds of new fragrances and find the scents to share your own memories with. This is the perfect companion for your scented adventures.
Publisher: Frances Lincoln
ISBN: 0711242194
Category : Reference
Languages : en
Pages : 290
Book Description
'An authoritative guide from two experts who really know their way around scent' – FUNMI FETTO The Perfume Companion is a beautifully illustrated compendium of almost 500 recommended scents, designed to help you pick out your next favourite fragrance. Perfumes have the power to evoke treasured memories, make us feel fabulous and help us express our best self. But with so many out there, how do you choose something new? When the scents in the perfume shop are merging into one aromatic haze, how do you remain focused? And if your favourite scent goes out of stock, how do you replace it? The Perfume Companion is here to help. Sarah McCartney and Samantha Scriven deliver a host of scents for you to try – including bargain finds and luxury treasures, iconic stalwarts and indie newcomers, the lightest florals and the deepest leathers. With insider information about how perfumes are really made, discover hundreds of new fragrances and find the scents to share your own memories with. This is the perfect companion for your scented adventures.
Raiders of the Fever Sea
Author: Greg A. Vaughan
Publisher:
ISBN: 9781601254092
Category : Pathfinder (Game)
Languages : en
Pages : 0
Book Description
Now masters of their own ship, the adventurers can become pirates in their own right, but they must first rename and refit their stolen ship. But to be considered equals by the pirates of the Shackles, they have to prove themselves worthy of the name. When they discover a treasure map tattooed on a defeated pirate rival, the adventurers go in search of buried treasure. If found, they'll have enough plunder to return to the Shackles as true Free Captains! A Pathfinder Roleplaying Game adventure for 4th-level characters, Raiders of the Fever Sea continues the Skull & Shackles Adventure Path, revealing details on Torag, god of the forge, as well as a gazetteer of locations and menaces that lurk beneath the waves of Golarion's vast and varied oceans. New monsters from the depths of the sea and exotic islands also fill the Pathfinder Bestiary, while Robin D. Laws (author of the Pathfinder Tales novel The Worldwound Gambit) continues his tale of pirates and lost treasures in the Pathfinder's Journal.
Publisher:
ISBN: 9781601254092
Category : Pathfinder (Game)
Languages : en
Pages : 0
Book Description
Now masters of their own ship, the adventurers can become pirates in their own right, but they must first rename and refit their stolen ship. But to be considered equals by the pirates of the Shackles, they have to prove themselves worthy of the name. When they discover a treasure map tattooed on a defeated pirate rival, the adventurers go in search of buried treasure. If found, they'll have enough plunder to return to the Shackles as true Free Captains! A Pathfinder Roleplaying Game adventure for 4th-level characters, Raiders of the Fever Sea continues the Skull & Shackles Adventure Path, revealing details on Torag, god of the forge, as well as a gazetteer of locations and menaces that lurk beneath the waves of Golarion's vast and varied oceans. New monsters from the depths of the sea and exotic islands also fill the Pathfinder Bestiary, while Robin D. Laws (author of the Pathfinder Tales novel The Worldwound Gambit) continues his tale of pirates and lost treasures in the Pathfinder's Journal.
Tempest Rising
Author: Matthew Goodall
Publisher:
ISBN: 9781601254139
Category : Pathfinder (Game)
Languages : en
Pages : 0
Book Description
The adventurers have come a long way since the violent and desperate launch of their pirate career. Now, their ship's hold full of loot and plunder, they make their triumphant return to Port Peril to present themselves to the Hurricane King to officially gain recognition as Free Captains of the Shackles. But with this recognition comes new opportunities, as other pirates take action to aid or hinder the heroes, during which hints of a hidden plot begin to surface. Maintaining and improving their infamy eventually sends the heroes into the notorious Free Captains' Regatta, an annual race along the fringes of the Eye of Abendego -- yet this year, more than a supernatural hurricane lies in wait for those brave or foolish enough to sail these deadly waters Continuing the Skull & Shackles Adventure Path, Tempest Rising is a Pathfinder Roleplaying Game adventure for 7th-level characters.
Publisher:
ISBN: 9781601254139
Category : Pathfinder (Game)
Languages : en
Pages : 0
Book Description
The adventurers have come a long way since the violent and desperate launch of their pirate career. Now, their ship's hold full of loot and plunder, they make their triumphant return to Port Peril to present themselves to the Hurricane King to officially gain recognition as Free Captains of the Shackles. But with this recognition comes new opportunities, as other pirates take action to aid or hinder the heroes, during which hints of a hidden plot begin to surface. Maintaining and improving their infamy eventually sends the heroes into the notorious Free Captains' Regatta, an annual race along the fringes of the Eye of Abendego -- yet this year, more than a supernatural hurricane lies in wait for those brave or foolish enough to sail these deadly waters Continuing the Skull & Shackles Adventure Path, Tempest Rising is a Pathfinder Roleplaying Game adventure for 7th-level characters.
The Archaeology of Slavery in Early Medieval Northern Europe
Author: Felix Biermann
Publisher: Springer Nature
ISBN: 3030732916
Category : Social Science
Languages : en
Pages : 190
Book Description
This volume is the first comprehensive study of the material imprint of slavery in early medieval Europe. While written sources attest to the ubiquity of slavery and slave trade in early medieval British Isles, Scandinavia and Slavic lands, it is still difficult to find material traces of this reality, other than the hundreds of thousands of Islamic coins paid in exchange for the northern European slaves. This volume offers the first structured reflection on how to bridge this gap. It reviews the types of material evidence that can be associated with the institution of slavery and the slave trade in early medieval northern Europe, from individual objects (such as e.g. shackles) to more comprehensive landscape approaches. The book is divided into four sections. The first presents the analytical tools developed in Africa and prehistoric Europe to identify and describe social phenomena associated with slavery and the slave trade. The following three section review the three main cultural zones of early medieval northern Europe: the British Isles, Scandinavia, and Slavic central Europe. The contributions offer methodological reflections on the concept of the archaeology of slavery. They emphasize that the material record, by its nature, admits multiple interpretations. More broadly, this book comes at a time when the history of slavery is being integrated into academic syllabi in most western countries. The collection of studies contributes to a more nuanced perspective on this important and controversial topic. This volume appeals to multiple audiences interested in comparative and global studies of slavery, and will constitute the point of reference for future debates.
Publisher: Springer Nature
ISBN: 3030732916
Category : Social Science
Languages : en
Pages : 190
Book Description
This volume is the first comprehensive study of the material imprint of slavery in early medieval Europe. While written sources attest to the ubiquity of slavery and slave trade in early medieval British Isles, Scandinavia and Slavic lands, it is still difficult to find material traces of this reality, other than the hundreds of thousands of Islamic coins paid in exchange for the northern European slaves. This volume offers the first structured reflection on how to bridge this gap. It reviews the types of material evidence that can be associated with the institution of slavery and the slave trade in early medieval northern Europe, from individual objects (such as e.g. shackles) to more comprehensive landscape approaches. The book is divided into four sections. The first presents the analytical tools developed in Africa and prehistoric Europe to identify and describe social phenomena associated with slavery and the slave trade. The following three section review the three main cultural zones of early medieval northern Europe: the British Isles, Scandinavia, and Slavic central Europe. The contributions offer methodological reflections on the concept of the archaeology of slavery. They emphasize that the material record, by its nature, admits multiple interpretations. More broadly, this book comes at a time when the history of slavery is being integrated into academic syllabi in most western countries. The collection of studies contributes to a more nuanced perspective on this important and controversial topic. This volume appeals to multiple audiences interested in comparative and global studies of slavery, and will constitute the point of reference for future debates.