Introduction to Graphics Programming for Windows 95 : Vector Graphics Using C++.

Introduction to Graphics Programming for Windows 95 : Vector Graphics Using C++. PDF Author: Michael J. Young
Publisher:
ISBN:
Category : C.
Languages : en
Pages : 0

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Book Description

Introduction to Graphics Programming for Windows 95 : Vector Graphics Using C++.

Introduction to Graphics Programming for Windows 95 : Vector Graphics Using C++. PDF Author: Michael J. Young
Publisher:
ISBN:
Category : C.
Languages : en
Pages : 0

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Book Description


3D Graphics Programming for Windows 95

3D Graphics Programming for Windows 95 PDF Author: Nigel Thompson
Publisher:
ISBN: 9781572313453
Category : Computers
Languages : en
Pages : 364

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Book Description
This book introduces the basic concepts of Direct3D with engaging hands-on projects. Solid solutions are given to basic, real world 3D programming problems. The book teaches Windows programmers how to apply the Direct 3D API to accomplish typical 3D graphics objectives.

OpenGL Programming for Windows 95 and Windows NT

OpenGL Programming for Windows 95 and Windows NT PDF Author: Ron Fosner
Publisher: Addison-Wesley
ISBN: 9780201873757
Category : Computer graphics
Languages : en
Pages : 0

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Book Description
The licensing of OpenGL to many leading computer companies, including Microsoft, has made it possible for graphics programmers to learn to write stunning 3D graphics programs using the industry graphics standard on the world's most popular operating system. And OpenGL Programming of Windows 95 and Windows NT is the key to the door of opportunity for those who see the tremendous potential for programmers who can produce high-quality 3D applications on these platforms. Using numerous examples, Microsoft's Visual C++ programming platform, the C++ programming language, and the Microsoft Foundation Classes, Fosner starts with a generic C application that can be compiled from any 32-bit C compiler and, step by step, covers the basics of creating an OpenGL program selecting the appropriate pixel format; arranging the device context and rendering contexts; enhancing OpenGL programs to achieve maximum speed; using display lists and texture maps; finding OpenGL enhancements hidden in your video driver; programming OpenGL's Modelview matrix to get the effects you want; and providing rapid animation under Windows - without bogging down the user interface. Most important, you'll absorb this knowledge within the context of developing a Windows application that you can experiment with and actually use in your Windows programs. You will gain hands-on experience in designing, creating, programming, measuring, and optimizing a real OpenGL 3D animation program.

Windows Graphics Programming

Windows Graphics Programming PDF Author: Feng Yuan
Publisher: Prentice Hall Professional
ISBN: 0130869856
Category : Computers
Languages : en
Pages : 1283

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Book Description
Currently, there aren't any good books on Windows graphics programming. Programmers looking for help are left to muddle their way through online documentation and API books that don't focus on this topic. This book paves new ground, covering actual graphics implementation, hidden restrictions, and performance issues programmers need to know about.

OpenGL Programming for Windows 95 and Windows NT

OpenGL Programming for Windows 95 and Windows NT PDF Author: Ron Fosner
Publisher: Addison-Wesley Professional
ISBN: 9780201407099
Category : Computers
Languages : en
Pages : 300

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Book Description
Ron Fosner provides tips and teaches techniques enabling Windows programmers to optimize OpenGL performance on the Windows platform. Topics include model and view matrices, bitmaps and texturing, and manipulating OpenGL objects. Numerous programming examples in C are provided.

Graphics Programming in C++

Graphics Programming in C++ PDF Author: Mark Walmsley
Publisher: Springer Science & Business Media
ISBN: 1447109058
Category : Computers
Languages : en
Pages : 253

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Book Description
A quick and clear introduction to graphics programming under Windows 98 without encumbering the reader in a mass of extraneous details. The application of object oriented techniques to graphics programming is a principal theme throughout the text and many illustrative coding examples in C++ are provided. The main topics include: message-based programming; window management; working with C++ objects; Windows 98 GDI; pens, brushes, bitmaps and palettes; sprite animation; wire-frame and polygon-fill images; assembly language programming; 3D vector geometry; perspective projections; hidden pixel removal; colour shading and texture mapping; virtual world simulation.

Computer Graphics from Scratch

Computer Graphics from Scratch PDF Author: Gabriel Gambetta
Publisher: No Starch Press
ISBN: 1718500769
Category : Computers
Languages : en
Pages : 250

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Book Description
Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering. You’ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you’ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view. Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own. Learn how to: Use perspective projection to draw 3D objects on a 2D plane Simulate the way rays of light interact with surfaces Add mirror-like reflections and cast shadows to objects Render a scene from any camera position using clipping planes Use flat, Gouraud, and Phong shading to mimic real surface lighting Paint texture details onto basic shapes to create realistic-looking objects Whether you’re an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta’s simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest.

Introduction to C++ Programming and Graphics

Introduction to C++ Programming and Graphics PDF Author: Constantine Pozrikidis
Publisher: Springer Science & Business Media
ISBN: 0387689923
Category : Computers
Languages : en
Pages : 383

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Book Description
This book offers a venue for rapidly learning the language of C++ by concisely revealing its grammar, syntax and main features, and by explaining the key ideas behind object oriented programming (OOP) with emphasis on scientific computing. The book reviews elemental concepts of computers and computing, describes the primary features of C++, illustrates the use of pointers and user-defined functions, analyzes the construction of classes, and discusses graphics programming based on VOGLE and OpenGL. In short, the book is a basic, concise introduction to C++ programming for everyone from students to scientists and engineers seeking a quick grasp of key topics.

High Performance Windows Graphics Programming

High Performance Windows Graphics Programming PDF Author: Stan Trujillo
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 436

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Book Description
High Performance Windows Graphics Programming provides detailed coverage of DirectDraw, allowing you to write virtually any type of Windows application. This book isn't for beginners - it's for developers that want more than they're getting out of DirectDraw. DirectDraw offers the fastest possible access to display hardware under Windows, making it the obvious choice for high-performance graphics. And now that DirectX is supported by Windows NT as well as Windows 95, there is an even greater demand for graphical Windows applications.

Michael Abrash's Graphics Programming Black Book

Michael Abrash's Graphics Programming Black Book PDF Author: Michael Abrash
Publisher: Coriolis Group Books
ISBN: 9781576101742
Category : Computer graphics
Languages : en
Pages : 0

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Book Description
No one has done more to conquer the performance limitations of the PC than Michael Abrash, a software engineer for Microsoft. His complete works are contained in this massive volume, including everything he has written about performance coding and real-time graphics. The CD-ROM contains the entire text in Adobe Acrobat 3.0 format, allowing fast searches for specific facts.