Author: Alan Chamberlain
Publisher: Springer
ISBN: 3030180204
Category : Technology & Engineering
Languages : en
Pages : 236
Book Description
This edited collection opens up new intellectual territories and articulates the ways in which academics are theorising and practicing new forms of research in ‘wild’ contexts. Many researchers are choosing to leave the familiarity of their laboratory-based settings in order to pursue in-situ studies ‘in the wild’ that can help them to better understand the implications of their work in real-world settings. This has naturally led to ethical, philosophical and practical reappraisals with regard to the taken for granted lab-based modus operandi of scientific, cultural and design-based ways of working. This evolving movement has led to a series of critical debates opening up around the nature of research in the wild, but up until now these debates have not been drawn together in a coherent way that could be useful in an academic context. The book brings together applied, methodological and theoretical perspectives relating to this subject area, and provides a platform and a source of reference material for researchers, students and academics to base their work on. Cutting across multiple disciplines relating to philosophy, sociology, ethnography, design, human–computer interaction, science, history and critical theory, this timely collection appeals to a broad range of academics in varying fields of research.
Into the Wild: Beyond the Design Research Lab
Author: Alan Chamberlain
Publisher: Springer
ISBN: 3030180204
Category : Technology & Engineering
Languages : en
Pages : 236
Book Description
This edited collection opens up new intellectual territories and articulates the ways in which academics are theorising and practicing new forms of research in ‘wild’ contexts. Many researchers are choosing to leave the familiarity of their laboratory-based settings in order to pursue in-situ studies ‘in the wild’ that can help them to better understand the implications of their work in real-world settings. This has naturally led to ethical, philosophical and practical reappraisals with regard to the taken for granted lab-based modus operandi of scientific, cultural and design-based ways of working. This evolving movement has led to a series of critical debates opening up around the nature of research in the wild, but up until now these debates have not been drawn together in a coherent way that could be useful in an academic context. The book brings together applied, methodological and theoretical perspectives relating to this subject area, and provides a platform and a source of reference material for researchers, students and academics to base their work on. Cutting across multiple disciplines relating to philosophy, sociology, ethnography, design, human–computer interaction, science, history and critical theory, this timely collection appeals to a broad range of academics in varying fields of research.
Publisher: Springer
ISBN: 3030180204
Category : Technology & Engineering
Languages : en
Pages : 236
Book Description
This edited collection opens up new intellectual territories and articulates the ways in which academics are theorising and practicing new forms of research in ‘wild’ contexts. Many researchers are choosing to leave the familiarity of their laboratory-based settings in order to pursue in-situ studies ‘in the wild’ that can help them to better understand the implications of their work in real-world settings. This has naturally led to ethical, philosophical and practical reappraisals with regard to the taken for granted lab-based modus operandi of scientific, cultural and design-based ways of working. This evolving movement has led to a series of critical debates opening up around the nature of research in the wild, but up until now these debates have not been drawn together in a coherent way that could be useful in an academic context. The book brings together applied, methodological and theoretical perspectives relating to this subject area, and provides a platform and a source of reference material for researchers, students and academics to base their work on. Cutting across multiple disciplines relating to philosophy, sociology, ethnography, design, human–computer interaction, science, history and critical theory, this timely collection appeals to a broad range of academics in varying fields of research.
Future-proofing
Author: Carla Simone
Publisher: Oxford University Press
ISBN: 019260743X
Category : Computers
Languages : en
Pages : 323
Book Description
Innovative research solutions increasingly require deep engagement with practitioners to manage the complex problems they are attempting to solve. This often project-based research is equipped with finite resources over a limited period without much thought into future-proofing the practice. These projects must face questions of what happens when a product comes to an end and whether there are any lasting positive effects once the IT systems are no longer being actively developed. From a computing perspective, the challenge is to design IT artifacts that contribute to improving the user's work and everyday life in a sustainable way, thereby also contributing to social and ecological sustainability. Future-Proofing: Making Practice-Based IT Design Sustainable documents the experiences made by several leading research groups in Europe, North America, and South Africa. It describes their efforts to achieve sustainable design results, the difficulties that barred the way but also the strategies they adopted to achieve the goal of sustainability. The analysis of these cases has inspired thinking about how to more systematically address and possibly overcome the impediments to sustainability. This book develops a strong future-oriented perspective that conceptualizes sustainability as a complex and highly variegated issue and formulates insights and recommendations with a view to help researchers to better design for sustainability.
Publisher: Oxford University Press
ISBN: 019260743X
Category : Computers
Languages : en
Pages : 323
Book Description
Innovative research solutions increasingly require deep engagement with practitioners to manage the complex problems they are attempting to solve. This often project-based research is equipped with finite resources over a limited period without much thought into future-proofing the practice. These projects must face questions of what happens when a product comes to an end and whether there are any lasting positive effects once the IT systems are no longer being actively developed. From a computing perspective, the challenge is to design IT artifacts that contribute to improving the user's work and everyday life in a sustainable way, thereby also contributing to social and ecological sustainability. Future-Proofing: Making Practice-Based IT Design Sustainable documents the experiences made by several leading research groups in Europe, North America, and South Africa. It describes their efforts to achieve sustainable design results, the difficulties that barred the way but also the strategies they adopted to achieve the goal of sustainability. The analysis of these cases has inspired thinking about how to more systematically address and possibly overcome the impediments to sustainability. This book develops a strong future-oriented perspective that conceptualizes sustainability as a complex and highly variegated issue and formulates insights and recommendations with a view to help researchers to better design for sustainability.
More-Than-Human Design in Practice
Author: Anton Poikolainen Rosén
Publisher: Taylor & Francis
ISBN: 1040260608
Category : Design
Languages : en
Pages : 375
Book Description
This book provides an overview of the diverse multidisciplinary field of more-than-human design, offering a philosophical grounding of more-than-human design in posthumanism while putting practical design examples and methods to the forefront. There is an urgent need to radically re-imagine design, as its current processes are contributing to global warming, pollution, deforestation, ocean acidification, ozone layer depletion, loss of biodiversity and species extinction. Given this need, ‘more-than-human design’ has emerged as a perspective that widens our thinking beyond solely human-oriented considerations and needs, such as animals, plants and microbes. The book explores the relationship between sustainability and design, touching on topics such as AI, systems thinking, futures studies and pedagogy, and discusses a range of case study projects that are grounded in more-than-human thinking, demonstrating how this can be incorporated into practice. This easily accessible and theoretically grounded book will provide design researchers and educators an excellent introduction to more-than-human thinking. It will also be of interest to students and scholars studying design more broadly, sustainability, environmental studies and service design, as well as to practicing designers interested in sustainability. Chapters Introduction, 7, 10 and 15 of this book are freely available as a downloadable Open Access PDF at http://www.taylorfrancis.com under a Creative Commons Attribution-Non Commercial-No Derivatives (CC-BY-NC-ND) 4.0 license.
Publisher: Taylor & Francis
ISBN: 1040260608
Category : Design
Languages : en
Pages : 375
Book Description
This book provides an overview of the diverse multidisciplinary field of more-than-human design, offering a philosophical grounding of more-than-human design in posthumanism while putting practical design examples and methods to the forefront. There is an urgent need to radically re-imagine design, as its current processes are contributing to global warming, pollution, deforestation, ocean acidification, ozone layer depletion, loss of biodiversity and species extinction. Given this need, ‘more-than-human design’ has emerged as a perspective that widens our thinking beyond solely human-oriented considerations and needs, such as animals, plants and microbes. The book explores the relationship between sustainability and design, touching on topics such as AI, systems thinking, futures studies and pedagogy, and discusses a range of case study projects that are grounded in more-than-human thinking, demonstrating how this can be incorporated into practice. This easily accessible and theoretically grounded book will provide design researchers and educators an excellent introduction to more-than-human thinking. It will also be of interest to students and scholars studying design more broadly, sustainability, environmental studies and service design, as well as to practicing designers interested in sustainability. Chapters Introduction, 7, 10 and 15 of this book are freely available as a downloadable Open Access PDF at http://www.taylorfrancis.com under a Creative Commons Attribution-Non Commercial-No Derivatives (CC-BY-NC-ND) 4.0 license.
HCI Outdoors: Theory, Design, Methods and Applications
Author: D. Scott McCrickard
Publisher: Springer Nature
ISBN: 3030452891
Category : Computers
Languages : en
Pages : 329
Book Description
Advances in network connectivity, power consumption, and physical size create new possibilities for using interactive computing outdoors. However, moving computing outdoors can drastically change the human outdoor experience. This impact is felt in many kinds of outdoor activities such as citizen science, personal recreation, search and rescue, informal education, and others. It is also felt across outdoor settings that range from remote wilderness to crowded cities. Understanding these effects can lead to ideas, designs and systems that improve, rather than diminish, outdoor experiences. This book represents the current results emerging from recent workshops focused on HCI outdoors and held in conjunction with CHI, GROUP, UbiComp, and MobileHCI conferences. Based on feedback at those workshops, and outreach to other leaders in the field, the chapters collected were crafted to highlight methods and approaches for understanding how technologies such as handhelds, wearables, and installed standalone devices impact individuals, groups, and even communities. These findings frame new ways of thinking about HCI outdoors, explore logistical issues associated with moving computing outdoors, and probe new experiences created by involving computing in outdoor pursuits. Also important are the ways that social media has influenced preparation, experience, and reflection related to outdoor experiences. HCI Outdoors: Theory, Design, Methods and Applications is of interest to HCI researchers, HCI practitioners, and outdoor enthusiasts who want to shape future understanding and current practice related to technology in every kind of outdoor experience.
Publisher: Springer Nature
ISBN: 3030452891
Category : Computers
Languages : en
Pages : 329
Book Description
Advances in network connectivity, power consumption, and physical size create new possibilities for using interactive computing outdoors. However, moving computing outdoors can drastically change the human outdoor experience. This impact is felt in many kinds of outdoor activities such as citizen science, personal recreation, search and rescue, informal education, and others. It is also felt across outdoor settings that range from remote wilderness to crowded cities. Understanding these effects can lead to ideas, designs and systems that improve, rather than diminish, outdoor experiences. This book represents the current results emerging from recent workshops focused on HCI outdoors and held in conjunction with CHI, GROUP, UbiComp, and MobileHCI conferences. Based on feedback at those workshops, and outreach to other leaders in the field, the chapters collected were crafted to highlight methods and approaches for understanding how technologies such as handhelds, wearables, and installed standalone devices impact individuals, groups, and even communities. These findings frame new ways of thinking about HCI outdoors, explore logistical issues associated with moving computing outdoors, and probe new experiences created by involving computing in outdoor pursuits. Also important are the ways that social media has influenced preparation, experience, and reflection related to outdoor experiences. HCI Outdoors: Theory, Design, Methods and Applications is of interest to HCI researchers, HCI practitioners, and outdoor enthusiasts who want to shape future understanding and current practice related to technology in every kind of outdoor experience.
Research in the Wild
Author: YVONNE ROGERS
Publisher: Springer Nature
ISBN: 3031022203
Category : Computers
Languages : en
Pages : 97
Book Description
The phrase "in-the-wild" is becoming popular again in the field of human-computer interaction (HCI), describing approaches to HCI research and accounts of user experience phenomena that differ from those derived from other lab-based methods. The phrase first came to the forefront 20-25 years ago when anthropologists Jean Lave (1988), Lucy Suchman (1987), and Ed Hutchins (1995) began writing about cognition being in-the-wild. Today, it is used more broadly to refer to research that seeks to understand new technology interventions in everyday living. A reason for its resurgence in contemporary HCI is an acknowledgment that so much technology is now embedded and used in our everyday lives. Researchers have begun following suit—decamping from their usability and living labs and moving into the wild; carrying out in-situ development and engagement, sampling experiences, and probing people in their homes and on the streets. The aim of this book is to examine what this new direction entails and what it means for HCI theory, practice, and design. The focus is on the insights, demands and concerns. But how does research in the wild differ from the other applied approaches in interaction design, such as contextual design, action research, or ethnography? What is added by labeling user research as being in-the-wild? One main difference is where the research starts and ends: unlike user-centered, and more specifically, ethnographic approaches which typically begin by observing existing practices and then suggesting general design implications or system requirements, in-the-wild approaches create and evaluate new technologies and experiences in situ(Rogers, 2012). Moreover, novel technologies are often developed to augment people, places, and settings, without necessarily designing them for specific user needs. There has also been a shift in design thinking. Instead of developing solutions that fit in with existing practices, researchers are experimenting with new technological possibilities that can change and even disrupt behavior. Opportunities are created, interventions installed, and different ways of behaving are encouraged. A key concern is how people react, change and integrate these in their everyday lives. This book outlines the emergence and development of research in the wild. It is structured around a framework for conceptualizing and bringing together the different strands. It covers approaches, methods, case studies, and outcomes. Finally, it notes that there is more in the wild research in HCI than usability and other kinds of user studies in HCI and what the implications of this are for the field.
Publisher: Springer Nature
ISBN: 3031022203
Category : Computers
Languages : en
Pages : 97
Book Description
The phrase "in-the-wild" is becoming popular again in the field of human-computer interaction (HCI), describing approaches to HCI research and accounts of user experience phenomena that differ from those derived from other lab-based methods. The phrase first came to the forefront 20-25 years ago when anthropologists Jean Lave (1988), Lucy Suchman (1987), and Ed Hutchins (1995) began writing about cognition being in-the-wild. Today, it is used more broadly to refer to research that seeks to understand new technology interventions in everyday living. A reason for its resurgence in contemporary HCI is an acknowledgment that so much technology is now embedded and used in our everyday lives. Researchers have begun following suit—decamping from their usability and living labs and moving into the wild; carrying out in-situ development and engagement, sampling experiences, and probing people in their homes and on the streets. The aim of this book is to examine what this new direction entails and what it means for HCI theory, practice, and design. The focus is on the insights, demands and concerns. But how does research in the wild differ from the other applied approaches in interaction design, such as contextual design, action research, or ethnography? What is added by labeling user research as being in-the-wild? One main difference is where the research starts and ends: unlike user-centered, and more specifically, ethnographic approaches which typically begin by observing existing practices and then suggesting general design implications or system requirements, in-the-wild approaches create and evaluate new technologies and experiences in situ(Rogers, 2012). Moreover, novel technologies are often developed to augment people, places, and settings, without necessarily designing them for specific user needs. There has also been a shift in design thinking. Instead of developing solutions that fit in with existing practices, researchers are experimenting with new technological possibilities that can change and even disrupt behavior. Opportunities are created, interventions installed, and different ways of behaving are encouraged. A key concern is how people react, change and integrate these in their everyday lives. This book outlines the emergence and development of research in the wild. It is structured around a framework for conceptualizing and bringing together the different strands. It covers approaches, methods, case studies, and outcomes. Finally, it notes that there is more in the wild research in HCI than usability and other kinds of user studies in HCI and what the implications of this are for the field.
Designing Interactions with Robots
Author: Maria Luce Lupetti
Publisher: CRC Press
ISBN: 1040183697
Category : Computers
Languages : en
Pages : 238
Book Description
Developing robots to interact with humans is a complex interdisciplinary effort. While engineering and social science perspectives on designing human–robot interactions (HRI) are readily available, the body of knowledge and practices related to design, specifically interaction design, often remain tacit. Designing Interactions with Robots fills an important resource gap in the HRI community, and acts as a guide to navigating design-specific methods, tools, and techniques. With contributions from the field's leading experts and rising pioneers, this collection presents state of the art knowledge and a range of design methods, tools, and techniques, which cover the various phases of an HRI project. This book is accessible to an interdisciplinary audience, and does not assume any design knowledge. It provides actionable resources whose efficacy have been tested and proven in existing research. This manual is essential for HRI design students, researchers, and practitioners alike. It offers crucial guidance for the processes involved in robot and HRI design, marking a significant stride toward advancing the HRI landscape.
Publisher: CRC Press
ISBN: 1040183697
Category : Computers
Languages : en
Pages : 238
Book Description
Developing robots to interact with humans is a complex interdisciplinary effort. While engineering and social science perspectives on designing human–robot interactions (HRI) are readily available, the body of knowledge and practices related to design, specifically interaction design, often remain tacit. Designing Interactions with Robots fills an important resource gap in the HRI community, and acts as a guide to navigating design-specific methods, tools, and techniques. With contributions from the field's leading experts and rising pioneers, this collection presents state of the art knowledge and a range of design methods, tools, and techniques, which cover the various phases of an HRI project. This book is accessible to an interdisciplinary audience, and does not assume any design knowledge. It provides actionable resources whose efficacy have been tested and proven in existing research. This manual is essential for HRI design students, researchers, and practitioners alike. It offers crucial guidance for the processes involved in robot and HRI design, marking a significant stride toward advancing the HRI landscape.
Statistics for HCI
Author: Alan Dix
Publisher: Springer Nature
ISBN: 3031022289
Category : Computers
Languages : en
Pages : 161
Book Description
Many people find statistics confusing, and perhaps even more confusing given recent publicity about problems with traditional p-values and alternative statistical techniques including confidence intervals and Bayesian statistics. This book aims to help readers navigate this morass: to understand the debates, to be able to read and assess other people's statistical reports, and make appropriate choices when designing and analysing their own experiments, empirical studies, and other forms of quantitative data gathering.
Publisher: Springer Nature
ISBN: 3031022289
Category : Computers
Languages : en
Pages : 161
Book Description
Many people find statistics confusing, and perhaps even more confusing given recent publicity about problems with traditional p-values and alternative statistical techniques including confidence intervals and Bayesian statistics. This book aims to help readers navigate this morass: to understand the debates, to be able to read and assess other people's statistical reports, and make appropriate choices when designing and analysing their own experiments, empirical studies, and other forms of quantitative data gathering.
100 Activities for Teaching Research Ethics and Integrity
Author: Catherine Dawson
Publisher: SAGE
ISBN: 1529785707
Category : Business & Economics
Languages : en
Pages : 509
Book Description
This practical, user-friendly guide consists of 100 original activities that have been designed to inspire and support educators of research ethics and integrity at undergraduate and postgraduate level. Focussing on eight key areas, activities include: • Respecting human dignity, privacy and rights • Obtaining informed consent in the digital world • Capturing data on sexual orientation and gender identity • Recognizing and addressing bias when collecting data • Creating social change through research practice • Assessing the ethical implications of data sharing. Complete with detailed teaching notes and downloadable student handouts, as well as guidance on the type and level of each activity, 100 Activities for Teaching Research Ethics and Integrity is an essential resource for both online and face-to-face teaching.
Publisher: SAGE
ISBN: 1529785707
Category : Business & Economics
Languages : en
Pages : 509
Book Description
This practical, user-friendly guide consists of 100 original activities that have been designed to inspire and support educators of research ethics and integrity at undergraduate and postgraduate level. Focussing on eight key areas, activities include: • Respecting human dignity, privacy and rights • Obtaining informed consent in the digital world • Capturing data on sexual orientation and gender identity • Recognizing and addressing bias when collecting data • Creating social change through research practice • Assessing the ethical implications of data sharing. Complete with detailed teaching notes and downloadable student handouts, as well as guidance on the type and level of each activity, 100 Activities for Teaching Research Ethics and Integrity is an essential resource for both online and face-to-face teaching.
YSEC Yearbook of Socio-Economic Constitutions 2023
Author: Eduardo Gill-Pedro
Publisher: Springer Nature
ISBN: 3031558324
Category :
Languages : en
Pages : 356
Book Description
Publisher: Springer Nature
ISBN: 3031558324
Category :
Languages : en
Pages : 356
Book Description
Interaction Design
Author: Helen Sharp
Publisher: John Wiley & Sons
ISBN: 1119547350
Category : Computers
Languages : en
Pages : 660
Book Description
A new edition of the #1 text in the human computer Interaction field! Hugely popular with students and professionals alike, the Fifth Edition of Interaction Design is an ideal resource for learning the interdisciplinary skills needed for interaction design, human-computer interaction, information design, web design, and ubiquitous computing. New to the fifth edition: a chapter on data at scale, which covers developments in the emerging fields of 'human data interaction' and data analytics. The chapter demonstrates the many ways organizations manipulate, analyze, and act upon the masses of data being collected with regards to human digital and physical behaviors, the environment, and society at large. Revised and updated throughout, this edition offers a cross-disciplinary, practical, and process-oriented, state-of-the-art introduction to the field, showing not just what principles ought to apply to interaction design, but crucially how they can be applied. Explains how to use design and evaluation techniques for developing successful interactive technologies Demonstrates, through many examples, the cognitive, social and affective issues that underpin the design of these technologies Provides thought-provoking design dilemmas and interviews with expert designers and researchers Uses a strong pedagogical format to foster understanding and enjoyment An accompanying website contains extensive additional teaching and learning material including slides for each chapter, comments on chapter activities, and a number of in-depth case studies written by researchers and designers.
Publisher: John Wiley & Sons
ISBN: 1119547350
Category : Computers
Languages : en
Pages : 660
Book Description
A new edition of the #1 text in the human computer Interaction field! Hugely popular with students and professionals alike, the Fifth Edition of Interaction Design is an ideal resource for learning the interdisciplinary skills needed for interaction design, human-computer interaction, information design, web design, and ubiquitous computing. New to the fifth edition: a chapter on data at scale, which covers developments in the emerging fields of 'human data interaction' and data analytics. The chapter demonstrates the many ways organizations manipulate, analyze, and act upon the masses of data being collected with regards to human digital and physical behaviors, the environment, and society at large. Revised and updated throughout, this edition offers a cross-disciplinary, practical, and process-oriented, state-of-the-art introduction to the field, showing not just what principles ought to apply to interaction design, but crucially how they can be applied. Explains how to use design and evaluation techniques for developing successful interactive technologies Demonstrates, through many examples, the cognitive, social and affective issues that underpin the design of these technologies Provides thought-provoking design dilemmas and interviews with expert designers and researchers Uses a strong pedagogical format to foster understanding and enjoyment An accompanying website contains extensive additional teaching and learning material including slides for each chapter, comments on chapter activities, and a number of in-depth case studies written by researchers and designers.