The International Simulation & Gaming Research Yearbook

The International Simulation & Gaming Research Yearbook PDF Author: Danny Saunders
Publisher: Routledge
ISBN: 1136361715
Category : Education
Languages : en
Pages : 269

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Book Description
The eighth volume in the "Simulation and Gaming Research Yearbook" series brings together topical and authoritative contributions from international professionals involved in the use of games and simulations. There are examples drawn from a wide range of countries.

The International Simulation & Gaming Research Yearbook

The International Simulation & Gaming Research Yearbook PDF Author: Danny Saunders
Publisher: Routledge
ISBN: 1136361715
Category : Education
Languages : en
Pages : 269

Get Book Here

Book Description
The eighth volume in the "Simulation and Gaming Research Yearbook" series brings together topical and authoritative contributions from international professionals involved in the use of games and simulations. There are examples drawn from a wide range of countries.

International Simulation and Gaming Research Yearbook

International Simulation and Gaming Research Yearbook PDF Author: Tony Powell
Publisher: Routledge
ISBN: 1135369461
Category : Education
Languages : en
Pages : 245

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Book Description
The theme of this volume is emergency and crisis management and how games and simulations are effective tools in dealing with these issues. The work brings together topical contributions from international figures in the field of games and simulations.

Simulation and Games for Strategy and Policy Planning

Simulation and Games for Strategy and Policy Planning PDF Author: Danny Saunders
Publisher: Psychology Press
ISBN: 9780749429560
Category : Business & Economics
Languages : en
Pages : 316

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Book Description
First Published in 1999. Routledge is an imprint of Taylor & Francis, an informa company.

The International Simulation & Gaming Research Yearbook

The International Simulation & Gaming Research Yearbook PDF Author: Danny Saunders
Publisher: Routledge
ISBN: 1136361642
Category : Education
Languages : en
Pages : 268

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Book Description
The eighth volume in the "Simulation and Gaming Research Yearbook" series brings together topical and authoritative contributions from international professionals involved in the use of games and simulations. There are examples drawn from a wide range of countries.

Handbook of University-wide Entrepreneurship Education

Handbook of University-wide Entrepreneurship Education PDF Author: G. Page West
Publisher: Edward Elgar Publishing
ISBN: 1848449488
Category : Business & Economics
Languages : en
Pages : 253

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Book Description
. . . this Handbook is inspiring. It is designed to assist educators in developing new programmes and pedagogical approaches based upon the previous experiences of others who have forged this exciting new path. I recommend it highly for the inspired as well as for the disillusioned entrepreneurship educator. Howard H. Frederick, Journal of Educational Administration and History This Handbook explores the current state of university-wide entrepreneurship education programs and provides a comprehensive reference guide for the planning and implementation of an entrepreneurship curriculum beyond the business school environment. A variety of authors spanning five countries and multiple disciplines discuss the opportunities and universal challenges in extending entrepreneurship education to the sciences, performing arts, social sciences, humanities, and liberal arts environments. The Handbook is designed to assist educators in developing new programs and pedagogical approaches based upon the previous experiences of others who have forged this exciting new path. Sections of the Handbook are devoted to philosophies and theory that provide a legitimate intellectual foundation for the fusion of entrepreneurship education with other traditional disciplines of the university, the politics and process of implementing entrepreneurship initiatives outside business schools, and examples of approaches to implementing entrepreneurship education outside business schools. The book identifies expected problems and solutions for new entrepreneurship curriculum development. It offers theory on education pedagogy that is critical to addressing concerns of non-business educators, and provides examples of successful efforts in a variety of non-business departments. Entrepreneurship faculty across disciplines and graduate students seeking ways to broaden involvement in entrepreneurship curriculum will find this volume invaluable, as will school administrators both in business and in the arts and sciences.

Simulations and Games for Transition and Change

Simulations and Games for Transition and Change PDF Author: Danny Saunders
Publisher: Psychology Press
ISBN: 0749433973
Category : Education
Languages : en
Pages : 269

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Book Description
First Published in 2000. Routledge is an imprint of Taylor & Francis, an informa company.

Gaming as a Cultural Commons

Gaming as a Cultural Commons PDF Author: Toshiko Kikkawa
Publisher: Springer Nature
ISBN: 9811903484
Category : Mathematics
Languages : en
Pages : 199

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Book Description
This book focuses on relatively neglected areas of simulation and gaming (S&G), i.e., cultural aspects and ethical issues, in addition to giving readers a basic knowledge of S&G. Although the educational effects of S&G, and related methods such as gamification, as well as serious games have been studied and are gaining recognition, their downsides are often overlooked. For example, there is always a risk of manipulation by games if maliciously designed and facilitated. Ethical codes of game designers, facilitators, and educators must be established on the basis of academic research. Considerations of the ethics of games are essential not only for S&G researchers and educators but also for the general public, because games have sometimes been used for propaganda purposes in the past and could be again, in the present and future. Looking at the cultural aspect, as the S&G community has accumulated research over 50 years, the book includes the knowledge of the pioneers, i.e., archival interview data. This is the first book that includes extensive interviews of researchers and commercial game designers and critics. It also contains diverse topics from the perspective of gender and Japanese culture. Japan has been attracting attention in the field of board games as there are many independent game designers and an expanding market. Although women in S&G have gained some recognition, the topic has been rather ignored and was first officially discussed in 2019 at the international conference of the International Simulation and Gaming Association held in Warsaw. In summary, by focusing on comparatively overlooked or neglected aspects of S&G, this book expands future opportunities in the field for researchers and educators, with increased awareness by the general public.

Research Anthology on Game Design, Development, Usage, and Social Impact

Research Anthology on Game Design, Development, Usage, and Social Impact PDF Author: Management Association, Information Resources
Publisher: IGI Global
ISBN: 1668475901
Category : Computers
Languages : en
Pages : 2034

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Book Description
Videogames have risen in popularity in recent decades and continue to entertain many all over the world. As game design and development becomes more accessible to those outside of the industry, their uses and impacts are further expanded. Games have been developed for medical, educational, business, and many more applications. While games have many beneficial applications, many challenges exist in current development processes as well as some of their impacts on society. It is essential to investigate the current trends in the design and development of games as well as the opportunities and challenges presented in their usage and social impact. The Research Anthology on Game Design, Development, Usage, and Social Impact discusses the emerging developments, opportunities, and challenges that are found within the design, development, usage, and impact of gaming. It presents a comprehensive collection of the recent research, theories, case studies, and more within the area. Covering topics such as academic game creation, gaming experience, and violence in gaming, this major reference work is a dynamic resource for game developers, instructional designers, educators and administrators of both K-12 and higher education, students of higher education, librarians, government officials, business leaders and executives, researchers, and academicians.

Simulation and Game-Based Learning in Emergency and Disaster Management

Simulation and Game-Based Learning in Emergency and Disaster Management PDF Author: Drumhiller, Nicole K.
Publisher: IGI Global
ISBN: 1799840883
Category : Technology & Engineering
Languages : en
Pages : 290

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Book Description
Simulation and game-based learning are essential applications in a learning environment as they provide learners an opportunity to apply the course material in real-life scenarios. Introducing real-life learning allows the learner to make critical decisions at different points within the simulation providing constructive education that leads to a cognitive understanding of the material. The use of simulations provides the learner with the ability to cognitively store and recall learning in real-life experiences. Therefore, it is crucial to not only provide course material but to have students apply what they have learned in simulations that replicate real-life scenarios. These learned skills are essential for students to be marketable and thrive in a career field where decision making, problem solving, and critical thinking are job requirements. Simulation and Game-Based Learning in Emergency and Disaster Management is a cutting-edge research book that examines the best practices and holistic development when it comes to simulation learning within emergency and disaster management as well as global security. Drawing upon the neuroscience of learning, classroom instruction can be enhanced to incorporate active-experiential learning activities that positively impact a learner with long-term information retention. Each simulation project is carried out in different environments, with different goals in mind, and developed under various constraints. For these reasons, this book will provide insight into the simulation planning and development process, provide examples of online simulations and game-based learning activities, and provide insight on simulation development and implementation that can be used across disciplines in educational and training settings. As such, it is ideal for academicians, instructional designers, curriculum designers, education professionals, researchers, and students.

Teaching at Its Best

Teaching at Its Best PDF Author: Linda B. Nilson
Publisher: John Wiley & Sons
ISBN: 1119096324
Category : Education
Languages : en
Pages : 408

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Book Description
The classic teaching toolbox, updated with new research and ideas Teaching at Its Best is the bestselling, research-based toolbox for college instructors at any level, in any higher education setting. Packed with practical guidance, proven techniques, and expert perspectives, this book helps instructors improve student learning both face-to-face and online. This new fourth edition features five new chapters on building critical thinking into course design, creating a welcoming classroom environment, helping students learn how to learn, giving and receiving feedback, and teaching in multiple modes, along with the latest research and new questions to facilitate faculty discussion. Topics include new coverage of the flipped classroom, cutting-edge technologies, self-regulated learning, the mental processes involved in learning and memory, and more, in the accessible format and easy-to-understand style that has made this book a much-valued resource among college faculty. Good instructors are always looking for ways to improve student learning. With college classrooms becoming increasingly varied by age, ability, and experience, the need for fresh ideas and techniques has never been greater. This book provides a wealth of research-backed practices that apply across the board. Teach students practical, real-world problem solving Interpret student ratings accurately Boost motivation and help students understand how they learn Explore alternative techniques, formats, activities, and exercises Given the ever-growing body of research on student learning, faculty now have many more choices of effective teaching strategies than they used to have, along with many more ways to achieve excellence in the classroom. Teaching at Its Best is an invaluable toolbox for refreshing your approach, and providing the exceptional education your students deserve.