Particulate Flows

Particulate Flows PDF Author: Donald A. Drew
Publisher: Springer Science & Business Media
ISBN: 1468471090
Category : Mathematics
Languages : en
Pages : 155

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Book Description
This IMA Volume in Mathematics and its Applications PARTICULATE FLOWS: PROCESSING AND RHEOLOGY is based on the proceedings of a very successful one-week workshop with the same title, which was an integral part of the 1995-1996 IMA program on "Mathematical Methods in Materials Science." We would like to thank Donald A. Drew, Daniel D. Joseph, and Stephen L. Passman for their excellent work as organizers of the meeting. We also take this opportunity to thank the National Science Foun dation (NSF), the Army Research Office (ARO) and the Office of Naval Research (ONR), whose financial support made the workshop possible. A vner Friedman Robert Gulliver v PREFACE The workshop on Particulate Flows: Processing and Rheology was held January 8-12, 1996 at the Institute for Mathematics and its Applications on the University of Minnesota Twin Cities campus as part of the 1995- 96 Program on Mathematical Methods in Materials Science. There were about forty participants, and some lively discussions, in spite of the fact that bad weather on the east coast kept some participants from attending, and caused scheduling changes throughout the workshop. Heterogeneous materials can behave strangely, even in simple flow sit uations. For example, a mixture of solid particles in a liquid can exhibit behavior that seems solid-like or fluid-like, and attempting to measure the "viscosity" of such a mixture leads to contradictions and "unrepeatable" experiments. Even so, such materials are commonly used in manufacturing and processing.

Particulate Flows

Particulate Flows PDF Author: Donald A. Drew
Publisher: Springer Science & Business Media
ISBN: 1468471090
Category : Mathematics
Languages : en
Pages : 155

Get Book Here

Book Description
This IMA Volume in Mathematics and its Applications PARTICULATE FLOWS: PROCESSING AND RHEOLOGY is based on the proceedings of a very successful one-week workshop with the same title, which was an integral part of the 1995-1996 IMA program on "Mathematical Methods in Materials Science." We would like to thank Donald A. Drew, Daniel D. Joseph, and Stephen L. Passman for their excellent work as organizers of the meeting. We also take this opportunity to thank the National Science Foun dation (NSF), the Army Research Office (ARO) and the Office of Naval Research (ONR), whose financial support made the workshop possible. A vner Friedman Robert Gulliver v PREFACE The workshop on Particulate Flows: Processing and Rheology was held January 8-12, 1996 at the Institute for Mathematics and its Applications on the University of Minnesota Twin Cities campus as part of the 1995- 96 Program on Mathematical Methods in Materials Science. There were about forty participants, and some lively discussions, in spite of the fact that bad weather on the east coast kept some participants from attending, and caused scheduling changes throughout the workshop. Heterogeneous materials can behave strangely, even in simple flow sit uations. For example, a mixture of solid particles in a liquid can exhibit behavior that seems solid-like or fluid-like, and attempting to measure the "viscosity" of such a mixture leads to contradictions and "unrepeatable" experiments. Even so, such materials are commonly used in manufacturing and processing.

Fluid Simulation for Computer Graphics

Fluid Simulation for Computer Graphics PDF Author: Robert Bridson
Publisher: CRC Press
ISBN: 1482232847
Category : Computers
Languages : en
Pages : 269

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Book Description
A practical introduction, the second edition of Fluid Simulation for Computer Graphics shows you how to animate fully three-dimensional incompressible flow. It covers all the aspects of fluid simulation, from the mathematics and algorithms to implementation, while making revisions and updates to reflect changes in the field since the first edition. Highlights of the Second Edition New chapters on level sets and vortex methods Emphasizes hybrid particle–voxel methods, now the industry standard approach Covers the latest algorithms and techniques, including: fluid surface reconstruction from particles; accurate, viscous free surfaces for buckling, coiling, and rotating liquids; and enhanced turbulence for smoke animation Adds new discussions on meshing, particles, and vortex methods The book changes the order of topics as they appeared in the first edition to make more sense when reading the first time through. It also contains several updates by distilling author Robert Bridson’s experience in the visual effects industry to highlight the most important points in fluid simulation. It gives you an understanding of how the components of fluid simulation work as well as the tools for creating your own animations.

Scientific and Technical Aerospace Reports

Scientific and Technical Aerospace Reports PDF Author:
Publisher:
ISBN:
Category : Aeronautics
Languages : en
Pages : 948

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Book Description


Scientific and Technical Aerospace Reports

Scientific and Technical Aerospace Reports PDF Author:
Publisher:
ISBN:
Category : Aeronautics
Languages : en
Pages : 936

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Book Description


Fluid Engine Development

Fluid Engine Development PDF Author: Doyub Kim
Publisher: CRC Press
ISBN: 1498719937
Category : Computers
Languages : en
Pages : 321

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Book Description
From the splash of breaking waves to turbulent swirling smoke, the mathematical dynamics of fluids are varied and continue to be one of the most challenging aspects in animation. Fluid Engine Development demonstrates how to create a working fluid engine through the use of particles and grids, and even a combination of the two. Core algorithms are explained from a developer’s perspective in a practical, approachable way that will not overwhelm readers. The Code Repository offers further opportunity for growth and discussion with continuously changing content and source codes. This book helps to serve as the ultimate guide to navigating complex fluid animation and development. Explains how to create a fluid simulation engine from scratch Offers an approach that is code-oriented rather than math-oriented, allowing readers to learn how fluid dynamics works with code, with downloadable code available Explores various kinds of simulation techniques for fluids using particles and grids Discusses practical issues such as data structure design and optimizations Covers core numerical tools including linear system and level set solvers

Numerical Simulation in Molecular Dynamics

Numerical Simulation in Molecular Dynamics PDF Author: Michael Griebel
Publisher: Springer Science & Business Media
ISBN: 3540680950
Category : Science
Languages : en
Pages : 472

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Book Description
This book details the necessary numerical methods, the theoretical background and foundations and the techniques involved in creating computer particle models, including linked-cell method, SPME-method, tree codes, amd multipol technique. It illustrates modeling, discretization, algorithms and their parallel implementation with MPI on computer systems with distributed memory. The text offers step-by-step explanations of numerical simulation, providing illustrative code examples. With the description of the algorithms and the presentation of the results of various simulations from fields such as material science, nanotechnology, biochemistry and astrophysics, the reader of this book will learn how to write programs capable of running successful experiments for molecular dynamics.

Radiative Processes in Astrophysics

Radiative Processes in Astrophysics PDF Author: George B. Rybicki
Publisher: John Wiley & Sons
ISBN: 352761818X
Category : Science
Languages : en
Pages : 402

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Book Description
Radiative Processes in Astrophysics: This clear, straightforward, and fundamental introduction is designed to present-from a physicist's point of view-radiation processes and their applications to astrophysical phenomena and space science. It covers such topics as radiative transfer theory, relativistic covariance and kinematics, bremsstrahlung radiation, synchrotron radiation, Compton scattering, some plasma effects, and radiative transitions in atoms. Discussion begins with first principles, physically motivating and deriving all results rather than merely presenting finished formulae. However, a reasonably good physics background (introductory quantum mechanics, intermediate electromagnetic theory, special relativity, and some statistical mechanics) is required. Much of this prerequisite material is provided by brief reviews, making the book a self-contained reference for workers in the field as well as the ideal text for senior or first-year graduate students of astronomy, astrophysics, and related physics courses. Radiative Processes in Astrophysics also contains about 75 problems, with solutions, illustrating applications of the material and methods for calculating results. This important and integral section emphasizes physical intuition by presenting important results that are used throughout the main text; it is here that most of the practical astrophysical applications become apparent.

Fox and McDonald's Introduction to Fluid Mechanics

Fox and McDonald's Introduction to Fluid Mechanics PDF Author: Robert W. Fox
Publisher: John Wiley & Sons
ISBN: 1119721024
Category : Science
Languages : en
Pages : 610

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Book Description
Through ten editions, Fox and McDonald's Introduction to Fluid Mechanics has helped students understand the physical concepts, basic principles, and analysis methods of fluid mechanics. This market-leading textbook provides a balanced, systematic approach to mastering critical concepts with the proven Fox-McDonald solution methodology. In-depth yet accessible chapters present governing equations, clearly state assumptions, and relate mathematical results to corresponding physical behavior. Emphasis is placed on the use of control volumes to support a practical, theoretically-inclusive problem-solving approach to the subject. Each comprehensive chapter includes numerous, easy-to-follow examples that illustrate good solution technique and explain challenging points. A broad range of carefully selected topics describe how to apply the governing equations to various problems, and explain physical concepts to enable students to model real-world fluid flow situations. Topics include flow measurement, dimensional analysis and similitude, flow in pipes, ducts, and open channels, fluid machinery, and more. To enhance student learning, the book incorporates numerous pedagogical features including chapter summaries and learning objectives, end-of-chapter problems, useful equations, and design and open-ended problems that encourage students to apply fluid mechanics principles to the design of devices and systems.

Physics-based Animation

Physics-based Animation PDF Author: Kenny Erleben
Publisher:
ISBN: 9781584503804
Category : Computers
Languages : en
Pages : 817

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Book Description
The booming computer games and animated movie industries continue to drive the graphics community's seemingly insatiable search for increased realism, believability, ad speed. To achieve the quality expected by audiences of today's games and movies, programmers need to understand and implement physics-based animation. To provide this understanding, this book is written to teach students and practitioners and theory behind the mathematical models and techniques required for physics-based animation. It does not teach the basic principles of animation, but rather how to transform theoretical techniques into practical skills. It details how the mathematical models are derived from physical and mathematical principles, and explains how these mathematical models are solved in an efficient, robust, and stable manner with a computer. This impressive and comprehensive volume covers all the issues involved in physics-based animation, including collision detection, geometry, mechanics, differential equations, matrices, quaternions, and more. There is excellent coverage of collision detection algorithms and a detailed overview of a physics system. In addition, numerous examples are provided along with detailed pseudo code for most of the algorithms. This book is ideal for students of animation, researchers in the field, and professionals working in the games and movie industries. Topics Covered: * The Kinematics: Articulated Figures, Forward and Inverse Kinematics, Motion Interpolation * Multibody Animation: Particle Systems, Continuum Models with Finite Differences, the Finite Element Method, Computational Fluid Dynamics * Collision Detection: Broad and Narrow Phase Collision Detection, Contact Determination, Bounding Volume Hierarchies, Feature-and Volume-Based Algorithms

The Material Point Method for Geotechnical Engineering

The Material Point Method for Geotechnical Engineering PDF Author: James Fern
Publisher: CRC Press
ISBN: 0429650663
Category : Technology & Engineering
Languages : en
Pages : 443

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Book Description
This practical guide provides the best introduction to large deformation material point method (MPM) simulations for geotechnical engineering. It provides the basic theory, discusses the different numerical features used in large deformation simulations, and presents a number of applications -- providing references, examples and guidance when using MPM for practical applications. MPM covers problems in static and dynamic situations within a common framework. It also opens new frontiers in geotechnical modelling and numerical analysis. It represents a powerful tool for exploring large deformation behaviours of soils, structures and fluids, and their interactions, such as internal and external erosion, and post-liquefaction analysis; for instance the post-failure liquid-like behaviours of landslides, penetration problems such as CPT and pile installation, and scouring problems related to underwater pipelines. In the recent years, MPM has developed enough for its practical use in industry, apart from the increasing interest in the academic world.