Ingress: The Niantic Project Files, Volume 2

Ingress: The Niantic Project Files, Volume 2 PDF Author: Verity Seke
Publisher: Niantic, Inc.
ISBN: 0990815420
Category : Fiction
Languages : en
Pages : 382

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Book Description
A year into the investigation, P.A. Chapeau must come to terms with his role in two tragedies: The death of Carrie Campbell, a brave, visionary woman who sacrificed herself to save human civilization from self-destruction, and the takeover of a human mind by an AI that he helped create. Chapeau walks away, leaving the duty of uncovering the truth about Exotic Matter to the mysterious Verity Seke, and there’s much to investigate: An ancient society that has been protecting the secrets of XM-induced immortality, the resurrection of an Enlightened leader, and a desperate movement to save humanity from embarking on a path to its own destruction. From the efforts to resurrect Roland Jarvis in 13MAGNUS to Hank Johnson’s Recursion, each document from Verity Seke’s daily investigation is presented here, in Volume 2 of The Niantic Project Files.

Ingress: The Niantic Project Files, Volume 2

Ingress: The Niantic Project Files, Volume 2 PDF Author: Verity Seke
Publisher: Niantic, Inc.
ISBN: 0990815420
Category : Fiction
Languages : en
Pages : 382

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Book Description
A year into the investigation, P.A. Chapeau must come to terms with his role in two tragedies: The death of Carrie Campbell, a brave, visionary woman who sacrificed herself to save human civilization from self-destruction, and the takeover of a human mind by an AI that he helped create. Chapeau walks away, leaving the duty of uncovering the truth about Exotic Matter to the mysterious Verity Seke, and there’s much to investigate: An ancient society that has been protecting the secrets of XM-induced immortality, the resurrection of an Enlightened leader, and a desperate movement to save humanity from embarking on a path to its own destruction. From the efforts to resurrect Roland Jarvis in 13MAGNUS to Hank Johnson’s Recursion, each document from Verity Seke’s daily investigation is presented here, in Volume 2 of The Niantic Project Files.

Ingress: The Niantic Project Files, Volume 4

Ingress: The Niantic Project Files, Volume 4 PDF Author: Niantic, Inc.
Publisher: Niantic, Inc.
ISBN: 0990815463
Category :
Languages : en
Pages : 268

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Book Description
At the start of his latest adventure, Hank Johnson finds himself on a journey back to the 13MAGNUS Nest in Afghanistan. Jahan, the new leader of Anti-Magnus, has taken Hank and Azmati captive with plans to use them to summon the N’Zeer, an ancient force attempting to guide the development of mankind. Meanwhile, Devra Bogdanovich and Hubert Farlowe follow closely behind, with Ezekiel Calvin covertly keeping watch over the course of events. What transpires in the 13MAGNUS Nest has far-reaching consequences for all 13 of the original Niantic Investigators. With their fate still unknown, Volume 4 of The Niantic Project Files presents the correspondences and investigation materials that will help to solve that mystery.

Ingress: The Niantic Project Files, Volume 1

Ingress: The Niantic Project Files, Volume 1 PDF Author: P.A. Chapeau
Publisher: Niantic Labs
ISBN: 0990815404
Category : Fiction
Languages : en
Pages : 419

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Book Description
What is the Niantic Project? In November 2012, a series of leaks began to emerge, revealing a conspiracy that would reshape the destiny of mankind. Exotic Matter Portals, Ordered Data, a mind-altering signal that some say can change the way we think, and Ingress, a government tool camouflaged as a mobile phone game. P.A. Chapeau’s Investigation began with revelations about ‘The Niantic Project,’ a secret government think tank run by a defunct intelligence agency, and continued on, ultimately revealing a hidden movement to co-opt the highest positions of leadership in governments and cultural power-centers worldwide. From the initial discovery of the Niantic Project in The Sphere of Weirdness to the unearthing of a global conspiracy in Operation Cassandra, each document from P.A. Chapeau’s daily investigation is presented here, in Volume 1 of The Niantic Project Files.

Ingress: The Niantic Project Files, Volume 3

Ingress: The Niantic Project Files, Volume 3 PDF Author: Niantic Inc
Publisher: Niantic, Inc.
ISBN: 0990815447
Category : Fiction
Languages : en
Pages : 342

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Book Description
Determined to shield humanity from the harmful effects of Exotic Matter (XM), Devra Bogdanovich unleashes a Portal Virus designed to shut down the XM flow in Portals worldwide. The interruption of XM flow drives Roland Jarvis, who is deeply dependent on it, to the brink of death. ADA is also negatively affected. Agents around the globe respond with efforts to eliminate the virus and protect the Portals. Unbeknownst to them, efforts to resuscitate the Portals using a set of ancient objects known as the ‘Helios Artifacts’ send out a surge of XM to the far corners of the Universe, awakening a long dormant force. Hank Johnson re-emerges from the ‘nest’ in Afghanistan where his body has been entombed to warn of an ancient entity that has acted as a rival to the Shapers throughout history. His search for answers leads him to India and an encounter that will forever alter his future.

Augmented Reality Game Development

Augmented Reality Game Development PDF Author: Micheal Lanham
Publisher: Packt Publishing Ltd
ISBN: 1787124525
Category : Computers
Languages : en
Pages : 326

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Book Description
Create your own augmented reality games from scratch with Unity 5 About This Book Create your own augmented reality game from scratch and join the virtual reality gaming revolution Use the latest Unity 5 VR SDK to create pro-level AR games like Pokemon Go Innovate and explore the latest and most promising trend of AR gaming in the mobile gaming industry Who This Book Is For This book is for those who have a basic knowledge of game development techniques, but no previous knowledge of Unity is required. Some basic programming knowledge would be desirable, but the book is an introduction to the topic. The book is also suitable for experienced developers new to GIS or GPS development. What You Will Learn Build a location-based augmented reality game called Foodie Go Animate a player's avatar on a map Use the mobile device's camera as a game background Implement database persistence with SQLLite4Unity3D to carry inventory items across game sessions Create basic UI elements for the game, inventory, menu, and settings Perform location and content searches against the Google Places API Enhance the game's mood by adding visual shader effects Extend the game by adding multiplayer networking and other enhancements In Detail The heyday of location-based augmented reality games is upon us. They have been around for a few years, but the release of Pokemon Go was a gamechanger that catalyzed the market and led to a massive surge in demand. Now is the time for novice and experienced developers alike to turn their good ideas into augmented reality (AR) mobile games and meet this demand! If you are keen to develop virtual reality games with the latest Unity 5 toolkit, then this is the book for you. The genre of location-based AR games introduces a new platform and technical challenges, but this book will help simplify those challenges and show how to maximize your game audience. This book will take you on a journey through building a location-based AR game that addresses the core technical concepts: GIS fundamentals, mobile device GPS, mapping, map textures in Unity, mobile device camera, camera textures in Unity, accessing location-based services, and other useful Unity tips. The technical material also discusses what is necessary for further development to create a multiplayer version of the game. At the end, you will be presented with troubleshooting techniques in case you get into trouble and need a little help. Style and approach This book shows you how to create every step of the game and gives practical examples.

The Site Reliability Workbook

The Site Reliability Workbook PDF Author: Betsy Beyer
Publisher: "O'Reilly Media, Inc."
ISBN: 1492029459
Category : Computers
Languages : en
Pages : 505

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Book Description
In 2016, Googleâ??s Site Reliability Engineering book ignited an industry discussion on what it means to run production services todayâ??and why reliability considerations are fundamental to service design. Now, Google engineers who worked on that bestseller introduce The Site Reliability Workbook, a hands-on companion that uses concrete examples to show you how to put SRE principles and practices to work in your environment. This new workbook not only combines practical examples from Googleâ??s experiences, but also provides case studies from Googleâ??s Cloud Platform customers who underwent this journey. Evernote, The Home Depot, The New York Times, and other companies outline hard-won experiences of what worked for them and what didnâ??t. Dive into this workbook and learn how to flesh out your own SRE practice, no matter what size your company is. Youâ??ll learn: How to run reliable services in environments you donâ??t completely controlâ??like cloud Practical applications of how to create, monitor, and run your services via Service Level Objectives How to convert existing ops teams to SREâ??including how to dig out of operational overload Methods for starting SRE from either greenfield or brownfield

After the Digital Tornado

After the Digital Tornado PDF Author: Kevin Werbach
Publisher: Cambridge University Press
ISBN: 1108645259
Category : Law
Languages : en
Pages : 251

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Book Description
Networks powered by algorithms are pervasive. Major contemporary technology trends - Internet of Things, Big Data, Digital Platform Power, Blockchain, and the Algorithmic Society - are manifestations of this phenomenon. The internet, which once seemed an unambiguous benefit to society, is now the basis for invasions of privacy, massive concentrations of power, and wide-scale manipulation. The algorithmic networked world poses deep questions about power, freedom, fairness, and human agency. The influential 1997 Federal Communications Commission whitepaper “Digital Tornado” hailed the “endless spiral of connectivity” that would transform society, and today, little remains untouched by digital connectivity. Yet fundamental questions remain unresolved, and even more serious challenges have emerged. This important collection, which offers a reckoning and a foretelling, features leading technology scholars who explain the legal, business, ethical, technical, and public policy challenges of building pervasive networks and algorithms for the benefit of humanity. This title is also available as Open Access on Cambridge Core.

Games and Play in the Creative, Smart and Ecological City

Games and Play in the Creative, Smart and Ecological City PDF Author: Dale Leorke
Publisher: Routledge
ISBN: 1000217787
Category : Architecture
Languages : en
Pages : 255

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Book Description
This book explores what games and play can tell us about contemporary processes of urbanization and examines how the dynamics of gaming can help us understand the interurban competition that underpins the entrepreneurialism of the smart and creative city. Games and Play in the Creative, Smart and Ecological City is a collection of chapters written by an interdisciplinary group of scholars from game studies, media studies, play studies, architecture, landscape architecture and urban planning. It situates the historical evolution of play and games in the urban landscape and outlines the scope of the various ways games and play contribute to the city’s economy, cultural life and environmental concerns. In connecting games and play more concretely to urban discourses and design strategies, this book urges scholars to consider their growing contribution to three overarching sets of discourses that dominate urban planning and policy today: the creative and cultural economies of cities; the smart and playable city; and ecological cities. This interdisciplinary work will be of great interest to students and scholars of game studies, play studies, landscape architecture (and allied design fields), urban geography, and art history. Chapter 3 of this book is freely available as a downloadable Open Access PDF under a Creative Commons Attribution-Non Commercial-No Derivatives 4.0 license available at http://www.taylorfrancis.com/books/e/9781003007760

Raising Atlantis

Raising Atlantis PDF Author: Thomas Greanias
Publisher: Pocket Books
ISBN: 1982134186
Category : Fiction
Languages : en
Pages : 336

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Book Description
Experience the first “outrageous adventure with a wild dose of the supernatural” (Clive Cussler, New York Times bestselling author) in the New York Times bestselling Atlantis trilogy, following archeologist Conrad Yeats, his father, and linguist Serena Serghetti as they search for the lost city of Atlantis. During a top secret dig in Antarctica, the United States government discovers a stunning and ancient secret: the legendary lost city of Atlantis. Dr. Conrad Yeats, the foremost authority on megalithic architecture, is brought in along with his estranged father, General Griffin Yeats, and his former lover, the linguist Serena Serghetti, to explore this astonishing civilization hidden beneath the ice. But their investigation uncovers something shocking that threatens the very existence of humanity and together, they are thrust into a deadly race against the apocalypse. “Raising Atlantis grabs hold of you from the first page and pulls you into an astonishing world of scientific fact and fiction, suspense, and good old-fashioned adventure” (Nelson DeMille, New York Times bestselling author). Visit the official Raising Atlantis website at RaisingAtlantis.com to unlock lost chapters and download free ebooks featuring Conrad Yeats and Serena Serghetti.

Future Gaming

Future Gaming PDF Author: Paolo Ruffino
Publisher: MIT Press
ISBN: 1906897557
Category : Games & Activities
Languages : en
Pages : 162

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Book Description
A sophisticated critical take on contemporary game culture that reconsiders the boundaries between gamers and games. This book is not about the future of video games. It is not an attempt to predict the moods of the market, the changing profile of gamers, the benevolence or malevolence of the medium. This book is about those predictions. It is about the ways in which the past, present, and future notions of games are narrated and negotiated by a small group of producers, journalists, and gamers, and about how invested these narrators are in telling the story of tomorrow. This new title from Goldsmiths Press by Paolo Ruffino suggests the story could be told another way. Considering game culture, from the gamification of self-improvement to GamerGate's sexism and violence, Ruffino lays out an alternative, creative mode of thinking about the medium: a sophisticated critical take that blurs the distinctions among studying, playing, making, and living with video games. Offering a series of stories that provide alternative narratives of digital gaming, Ruffino aims to encourage all of us who study and play (with) games to raise ethical questions, both about our own role in shaping the objects of research, and about our involvement in the discourses we produce as gamers and scholars. For researchers and students seeking a fresh approach to game studies, and for anyone with an interest in breaking open the current locked-box discourse, Future Gaming offers a radical lens with which to view the future.