Author:
Publisher:
ISBN:
Category : Trademarks
Languages : en
Pages : 1010
Book Description
Infinity, Inc. (1984-) #20
Author: Roy Thomas
Publisher: DC Comics
ISBN:
Category : Comics & Graphic Novels
Languages : en
Pages : 26
Book Description
“CRISIS ON INFINITOR’S EARTH.” The Infinitors attempt to deal with the devastating effects of the Crisis on Infinite Earths on Earth-Two as their world crumbles around them!
Publisher: DC Comics
ISBN:
Category : Comics & Graphic Novels
Languages : en
Pages : 26
Book Description
“CRISIS ON INFINITOR’S EARTH.” The Infinitors attempt to deal with the devastating effects of the Crisis on Infinite Earths on Earth-Two as their world crumbles around them!
Official Gazette of the United States Patent and Trademark Office
Author:
Publisher:
ISBN:
Category : Trademarks
Languages : en
Pages : 1010
Book Description
Publisher:
ISBN:
Category : Trademarks
Languages : en
Pages : 1010
Book Description
Mindstorms
Author: Seymour A Papert
Publisher: Basic Books
ISBN: 154167510X
Category : Education
Languages : en
Pages : 272
Book Description
In this revolutionary book, a renowned computer scientist explains the importance of teaching children the basics of computing and how it can prepare them to succeed in the ever-evolving tech world. Computers have completely changed the way we teach children. We have Mindstorms to thank for that. In this book, pioneering computer scientist Seymour Papert uses the invention of LOGO, the first child-friendly programming language, to make the case for the value of teaching children with computers. Papert argues that children are more than capable of mastering computers, and that teaching computational processes like de-bugging in the classroom can change the way we learn everything else. He also shows that schools saturated with technology can actually improve socialization and interaction among students and between students and teachers. Technology changes every day, but the basic ways that computers can help us learn remain. For thousands of teachers and parents who have sought creative ways to help children learn with computers, Mindstorms is their bible.
Publisher: Basic Books
ISBN: 154167510X
Category : Education
Languages : en
Pages : 272
Book Description
In this revolutionary book, a renowned computer scientist explains the importance of teaching children the basics of computing and how it can prepare them to succeed in the ever-evolving tech world. Computers have completely changed the way we teach children. We have Mindstorms to thank for that. In this book, pioneering computer scientist Seymour Papert uses the invention of LOGO, the first child-friendly programming language, to make the case for the value of teaching children with computers. Papert argues that children are more than capable of mastering computers, and that teaching computational processes like de-bugging in the classroom can change the way we learn everything else. He also shows that schools saturated with technology can actually improve socialization and interaction among students and between students and teachers. Technology changes every day, but the basic ways that computers can help us learn remain. For thousands of teachers and parents who have sought creative ways to help children learn with computers, Mindstorms is their bible.
Invincible Vol. 22: Reboot?
Author: Robert Kirkman
Publisher: Image Comics
ISBN: 1632158159
Category : Comics & Graphic Novels
Languages : en
Pages : 156
Book Description
While Mark, Eve, and Terra make the best of their life on Talescria, Thragg has eluded capture. In this volume, loose ends are tied up, conflicts are brought to a resolution, and a door is closed... so that a new one can open.
Publisher: Image Comics
ISBN: 1632158159
Category : Comics & Graphic Novels
Languages : en
Pages : 156
Book Description
While Mark, Eve, and Terra make the best of their life on Talescria, Thragg has eluded capture. In this volume, loose ends are tied up, conflicts are brought to a resolution, and a door is closed... so that a new one can open.
Black Enterprise
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 360
Book Description
BLACK ENTERPRISE is the ultimate source for wealth creation for African American professionals, entrepreneurs and corporate executives. Every month, BLACK ENTERPRISE delivers timely, useful information on careers, small business and personal finance.
Publisher:
ISBN:
Category :
Languages : en
Pages : 360
Book Description
BLACK ENTERPRISE is the ultimate source for wealth creation for African American professionals, entrepreneurs and corporate executives. Every month, BLACK ENTERPRISE delivers timely, useful information on careers, small business and personal finance.
Vintage Geek
Author: Marshall Julius
Publisher: September Publishing
ISBN: 1912836351
Category : Games & Activities
Languages : en
Pages : 226
Book Description
'Vintage Geek is Marshall Julius's super-fun trivia treasure-chest for nerds of all ages. Essential reading.' Mark Hamill The ultimate quiz book for old school nerds, Vintage Geek celebrates a splendid selection of 20th-century fandoms, from Fifties' sci fi cinema, Sixties' Star Trek and Seventies' Stephen King to Eighties' actioners, Nineties' Batman 'toons and more. What does the sign say on the gate of Kananga's crocodile farm? What's the first Thing Mary Jane Watson ever said to Peter Parker? Why does Robby the Robot rarely partake of Altair IV's high oxygen content? No matter what we're into, geeks of the world share a few common traits: intense and unconditional enthusiasm and the relentless urge to know, and then prove we know, every last thing about the objects of our affection. With a foreword from Simpsons writer Mike Reiss, Vintage Geek additionally features a fabulous fifty celebrity-penned questions from the likes of Mark Hamill, John Carpenter, George Takei, Sam Neill, Mark Millar, Tom Savini, Pat Mills, Yeardley Smith and Sam J. Jones. Vintage Geek is here to chew bubblegum and assess the limits of your trivia knowledge and it's all out of bubblegum!
Publisher: September Publishing
ISBN: 1912836351
Category : Games & Activities
Languages : en
Pages : 226
Book Description
'Vintage Geek is Marshall Julius's super-fun trivia treasure-chest for nerds of all ages. Essential reading.' Mark Hamill The ultimate quiz book for old school nerds, Vintage Geek celebrates a splendid selection of 20th-century fandoms, from Fifties' sci fi cinema, Sixties' Star Trek and Seventies' Stephen King to Eighties' actioners, Nineties' Batman 'toons and more. What does the sign say on the gate of Kananga's crocodile farm? What's the first Thing Mary Jane Watson ever said to Peter Parker? Why does Robby the Robot rarely partake of Altair IV's high oxygen content? No matter what we're into, geeks of the world share a few common traits: intense and unconditional enthusiasm and the relentless urge to know, and then prove we know, every last thing about the objects of our affection. With a foreword from Simpsons writer Mike Reiss, Vintage Geek additionally features a fabulous fifty celebrity-penned questions from the likes of Mark Hamill, John Carpenter, George Takei, Sam Neill, Mark Millar, Tom Savini, Pat Mills, Yeardley Smith and Sam J. Jones. Vintage Geek is here to chew bubblegum and assess the limits of your trivia knowledge and it's all out of bubblegum!
Comics through Time [4 volumes]
Author: M. Keith Booker
Publisher: Bloomsbury Publishing USA
ISBN:
Category : Social Science
Languages : en
Pages : 2803
Book Description
Focusing especially on American comic books and graphic novels from the 1930s to the present, this massive four-volume work provides a colorful yet authoritative source on the entire history of the comics medium. Comics and graphic novels have recently become big business, serving as the inspiration for blockbuster Hollywood movies such as the Iron Man series of films and the hit television drama The Walking Dead. But comics have been popular throughout the 20th century despite the significant effects of the restrictions of the Comics Code in place from the 1950s through 1970s, which prohibited the depiction of zombies and use of the word "horror," among many other rules. Comics through Time: A History of Icons, Idols, and Ideas provides students and general readers a one-stop resource for researching topics, genres, works, and artists of comic books, comic strips, and graphic novels. The comprehensive and broad coverage of this set is organized chronologically by volume. Volume 1 covers 1960 and earlier; Volume 2 covers 1960–1980; Volume 3 covers 1980–1995; and Volume 4 covers 1995 to the present. The chronological divisions give readers a sense of the evolution of comics within the larger contexts of American culture and history. The alphabetically arranged entries in each volume address topics such as comics publishing, characters, imprints, genres, themes, titles, artists, writers, and more. While special attention is paid to American comics, the entries also include coverage of British, Japanese, and European comics that have influenced illustrated storytelling of the United States or are of special interest to American readers.
Publisher: Bloomsbury Publishing USA
ISBN:
Category : Social Science
Languages : en
Pages : 2803
Book Description
Focusing especially on American comic books and graphic novels from the 1930s to the present, this massive four-volume work provides a colorful yet authoritative source on the entire history of the comics medium. Comics and graphic novels have recently become big business, serving as the inspiration for blockbuster Hollywood movies such as the Iron Man series of films and the hit television drama The Walking Dead. But comics have been popular throughout the 20th century despite the significant effects of the restrictions of the Comics Code in place from the 1950s through 1970s, which prohibited the depiction of zombies and use of the word "horror," among many other rules. Comics through Time: A History of Icons, Idols, and Ideas provides students and general readers a one-stop resource for researching topics, genres, works, and artists of comic books, comic strips, and graphic novels. The comprehensive and broad coverage of this set is organized chronologically by volume. Volume 1 covers 1960 and earlier; Volume 2 covers 1960–1980; Volume 3 covers 1980–1995; and Volume 4 covers 1995 to the present. The chronological divisions give readers a sense of the evolution of comics within the larger contexts of American culture and history. The alphabetically arranged entries in each volume address topics such as comics publishing, characters, imprints, genres, themes, titles, artists, writers, and more. While special attention is paid to American comics, the entries also include coverage of British, Japanese, and European comics that have influenced illustrated storytelling of the United States or are of special interest to American readers.
Business Model Generation
Author: Alexander Osterwalder
Publisher: John Wiley & Sons
ISBN: 1118656407
Category : Business & Economics
Languages : en
Pages : 295
Book Description
Business Model Generation is a handbook for visionaries, game changers, and challengers striving to defy outmoded business models and design tomorrow's enterprises. If your organization needs to adapt to harsh new realities, but you don't yet have a strategy that will get you out in front of your competitors, you need Business Model Generation. Co-created by 470 "Business Model Canvas" practitioners from 45 countries, the book features a beautiful, highly visual, 4-color design that takes powerful strategic ideas and tools, and makes them easy to implement in your organization. It explains the most common Business Model patterns, based on concepts from leading business thinkers, and helps you reinterpret them for your own context. You will learn how to systematically understand, design, and implement a game-changing business model--or analyze and renovate an old one. Along the way, you'll understand at a much deeper level your customers, distribution channels, partners, revenue streams, costs, and your core value proposition. Business Model Generation features practical innovation techniques used today by leading consultants and companies worldwide, including 3M, Ericsson, Capgemini, Deloitte, and others. Designed for doers, it is for those ready to abandon outmoded thinking and embrace new models of value creation: for executives, consultants, entrepreneurs, and leaders of all organizations. If you're ready to change the rules, you belong to "the business model generation!"
Publisher: John Wiley & Sons
ISBN: 1118656407
Category : Business & Economics
Languages : en
Pages : 295
Book Description
Business Model Generation is a handbook for visionaries, game changers, and challengers striving to defy outmoded business models and design tomorrow's enterprises. If your organization needs to adapt to harsh new realities, but you don't yet have a strategy that will get you out in front of your competitors, you need Business Model Generation. Co-created by 470 "Business Model Canvas" practitioners from 45 countries, the book features a beautiful, highly visual, 4-color design that takes powerful strategic ideas and tools, and makes them easy to implement in your organization. It explains the most common Business Model patterns, based on concepts from leading business thinkers, and helps you reinterpret them for your own context. You will learn how to systematically understand, design, and implement a game-changing business model--or analyze and renovate an old one. Along the way, you'll understand at a much deeper level your customers, distribution channels, partners, revenue streams, costs, and your core value proposition. Business Model Generation features practical innovation techniques used today by leading consultants and companies worldwide, including 3M, Ericsson, Capgemini, Deloitte, and others. Designed for doers, it is for those ready to abandon outmoded thinking and embrace new models of value creation: for executives, consultants, entrepreneurs, and leaders of all organizations. If you're ready to change the rules, you belong to "the business model generation!"
Infinite Frontier (2021-) #3
Author: Joshua Williamson
Publisher: DC Comics
ISBN:
Category : Comics & Graphic Novels
Languages : en
Pages : 38
Book Description
Barry Allen's history with the Psycho-Pirate isn't pleasant. The Flash encountered this mind-bending villain all the way back in the original Crisis on Infinite Earths, and it did not end well for the Scarlet Speedster. For the first time since his death and rebirth, Barry runs afoul of this foe-hopefully it will go better this time around! That is, if the even bigger villain behind the Pirate stays out of the fray, or if President Superman of Justice Incarnate sticks around to help win the day.Barry Allen's history with the Psycho-Pirate isn't pleasant. The Flash encountered this mind-bending villain all the way back in the original Crisis on Infinite Earths, and it did not end well for the Scarlet Speedster. For the first time since his death and rebirth, Barry runs afoul of this foe-hopefully it will go better this time around! That is, if the even bigger villain behind the Pirate stays out of the fray, or if President Superman of Justice Incarnate sticks around to help win the day.
Publisher: DC Comics
ISBN:
Category : Comics & Graphic Novels
Languages : en
Pages : 38
Book Description
Barry Allen's history with the Psycho-Pirate isn't pleasant. The Flash encountered this mind-bending villain all the way back in the original Crisis on Infinite Earths, and it did not end well for the Scarlet Speedster. For the first time since his death and rebirth, Barry runs afoul of this foe-hopefully it will go better this time around! That is, if the even bigger villain behind the Pirate stays out of the fray, or if President Superman of Justice Incarnate sticks around to help win the day.Barry Allen's history with the Psycho-Pirate isn't pleasant. The Flash encountered this mind-bending villain all the way back in the original Crisis on Infinite Earths, and it did not end well for the Scarlet Speedster. For the first time since his death and rebirth, Barry runs afoul of this foe-hopefully it will go better this time around! That is, if the even bigger villain behind the Pirate stays out of the fray, or if President Superman of Justice Incarnate sticks around to help win the day.
1996 Comic Book Index
Author: Johnny Lauck
Publisher:
ISBN:
Category : Comic books, strips, etc
Languages : en
Pages : 522
Book Description
Publisher:
ISBN:
Category : Comic books, strips, etc
Languages : en
Pages : 522
Book Description