Improving Hardware Multithreading in General Purpose Graphics Processing Units

Improving Hardware Multithreading in General Purpose Graphics Processing Units PDF Author: Hyun Jin Kim
Publisher:
ISBN:
Category :
Languages : en
Pages : 123

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Book Description
General-purpose graphics processing unit (GPGPU) is one of the most popular many-core accelerators that deliver a massive computing power in parallel applications. GPGPUs mainly rely on the hardware multithreading to hide a short pipeline stall and a long memory latency. Thus, the performance of GPGPU can be signicantly aected by how GPGPU's hardware multithreading is applied. However, nding the optimal hardware multithreading is a complex problem since there are many aspects to be considered. This work studies the mechanisms for improving the eectiveness of hardware multithreading. First, it studies the various scheduling policies and proposes an adaptive scheduling policy that chooses the best scheduling policy at runtime. In addition, it proposes simple but eective warp throttling mechanism that can increase the cache locality. Furthermore, it proposes a hardware prefetching mechanism to extend the memory latency hiding degree of hardware multithreading. Finally, it shows how a limited scalability of the conventional cache miss handling architecture constrains the degree of hardware multithreading and proposes the highly scalable cache miss handling architecture.

Improving Hardware Multithreading in General Purpose Graphics Processing Units

Improving Hardware Multithreading in General Purpose Graphics Processing Units PDF Author: Hyun Jin Kim
Publisher:
ISBN:
Category :
Languages : en
Pages : 123

Get Book Here

Book Description
General-purpose graphics processing unit (GPGPU) is one of the most popular many-core accelerators that deliver a massive computing power in parallel applications. GPGPUs mainly rely on the hardware multithreading to hide a short pipeline stall and a long memory latency. Thus, the performance of GPGPU can be signicantly aected by how GPGPU's hardware multithreading is applied. However, nding the optimal hardware multithreading is a complex problem since there are many aspects to be considered. This work studies the mechanisms for improving the eectiveness of hardware multithreading. First, it studies the various scheduling policies and proposes an adaptive scheduling policy that chooses the best scheduling policy at runtime. In addition, it proposes simple but eective warp throttling mechanism that can increase the cache locality. Furthermore, it proposes a hardware prefetching mechanism to extend the memory latency hiding degree of hardware multithreading. Finally, it shows how a limited scalability of the conventional cache miss handling architecture constrains the degree of hardware multithreading and proposes the highly scalable cache miss handling architecture.

Performance Analysis and Tuning for General Purpose Graphics Processing Units (GPGPU)

Performance Analysis and Tuning for General Purpose Graphics Processing Units (GPGPU) PDF Author: Hyesoon Kim
Publisher: Springer Nature
ISBN: 3031017374
Category : Technology & Engineering
Languages : en
Pages : 88

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Book Description
General-purpose graphics processing units (GPGPU) have emerged as an important class of shared memory parallel processing architectures, with widespread deployment in every computer class from high-end supercomputers to embedded mobile platforms. Relative to more traditional multicore systems of today, GPGPUs have distinctly higher degrees of hardware multithreading (hundreds of hardware thread contexts vs. tens), a return to wide vector units (several tens vs. 1-10), memory architectures that deliver higher peak memory bandwidth (hundreds of gigabytes per second vs. tens), and smaller caches/scratchpad memories (less than 1 megabyte vs. 1-10 megabytes). In this book, we provide a high-level overview of current GPGPU architectures and programming models. We review the principles that are used in previous shared memory parallel platforms, focusing on recent results in both the theory and practice of parallel algorithms, and suggest a connection to GPGPU platforms. We aim to provide hints to architects about understanding algorithm aspect to GPGPU. We also provide detailed performance analysis and guide optimizations from high-level algorithms to low-level instruction level optimizations. As a case study, we use n-body particle simulations known as the fast multipole method (FMM) as an example. We also briefly survey the state-of-the-art in GPU performance analysis tools and techniques. Table of Contents: GPU Design, Programming, and Trends / Performance Principles / From Principles to Practice: Analysis and Tuning / Using Detailed Performance Analysis to Guide Optimization

General-Purpose Graphics Processor Architectures

General-Purpose Graphics Processor Architectures PDF Author: Tor M. Aamodt
Publisher: Springer Nature
ISBN: 3031017595
Category : Technology & Engineering
Languages : en
Pages : 122

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Book Description
Originally developed to support video games, graphics processor units (GPUs) are now increasingly used for general-purpose (non-graphics) applications ranging from machine learning to mining of cryptographic currencies. GPUs can achieve improved performance and efficiency versus central processing units (CPUs) by dedicating a larger fraction of hardware resources to computation. In addition, their general-purpose programmability makes contemporary GPUs appealing to software developers in comparison to domain-specific accelerators. This book provides an introduction to those interested in studying the architecture of GPUs that support general-purpose computing. It collects together information currently only found among a wide range of disparate sources. The authors led development of the GPGPU-Sim simulator widely used in academic research on GPU architectures. The first chapter of this book describes the basic hardware structure of GPUs and provides a brief overview of their history. Chapter 2 provides a summary of GPU programming models relevant to the rest of the book. Chapter 3 explores the architecture of GPU compute cores. Chapter 4 explores the architecture of the GPU memory system. After describing the architecture of existing systems, Chapters 3 and 4 provide an overview of related research. Chapter 5 summarizes cross-cutting research impacting both the compute core and memory system. This book should provide a valuable resource for those wishing to understand the architecture of graphics processor units (GPUs) used for acceleration of general-purpose applications and to those who want to obtain an introduction to the rapidly growing body of research exploring how to improve the architecture of these GPUs.

Computer Organization and Design MIPS Edition

Computer Organization and Design MIPS Edition PDF Author: David A. Patterson
Publisher: Morgan Kaufmann
ISBN: 0128226749
Category : Computers
Languages : en
Pages : 829

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Book Description
Computer Organization and Design: The Hardware/Software Interface, Sixth Edition, the leading, award-winning textbook from Patterson and Hennessy used by more than 40,000 students per year, continues to present the most comprehensive and readable introduction to this core computer science topic. Improvements to this new release include new sections in each chapter on Domain Specific Architectures (DSA) and updates on all real-world examples that keep it fresh and relevant for a new generation of students. Covers parallelism in-depth, with examples and content highlighting parallel hardware and software topics Includes new sections in each chapter on Domain Specific Architectures (DSA) Discusses and highlights the "Eight Great Ideas" of computer architecture, including Performance via Parallelism, Performance via Pipelining, Performance via Prediction, Design for Moore's Law, Hierarchy of Memories, Abstraction to Simplify Design, Make the Common Case Fast and Dependability via Redundancy

Multithread Scheduling, Synchronization, and Power Analysis on General-Purpose Graphics Processing Unit

Multithread Scheduling, Synchronization, and Power Analysis on General-Purpose Graphics Processing Unit PDF Author: Jianmin Chen
Publisher:
ISBN:
Category :
Languages : en
Pages : 116

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Book Description
Due to excessive power consumptions, limited instruction-level parallelism, escalating processor-memory wall, and available thread-level parallelism in many workloads, computer industry has moved away from building expensive single processor chip with limited performance improvement to multi-core chip for higher chip-level IPCs (Instructions Per Cycle) within an acceptable power budget. Instead of replicating general-purpose Central processing unit (CPU), the recent introduction of Nvidia's and ATI's Graphics Processing Units (GPUs) took a different approach by building many-core GPU as co-processors to connect through a Peripheral Component Interconnect Express (PCI-Express) bus to the host CPU. With hundreds of processing cores and high bandwidth memory systems, the GPU achieves much higher performance than conventional multi-core CPUs. However, GPU also faces many challenges. First, the inability to perform global synchronization among parallel execution thread blocks on GPU forces the parallel applications to synchronize through the host and incur significant overheads. Second, the fair round-robin scheduling scheme in current GPUs often wastes thread-level parallelism due to disparate instruction and memory latencies and encounters heavy stall for long-latency global memory accesses.

Computer Organization and Design RISC-V Edition

Computer Organization and Design RISC-V Edition PDF Author: David A. Patterson
Publisher: Morgan Kaufmann
ISBN: 0128122765
Category : Computers
Languages : en
Pages : 700

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Book Description
The new RISC-V Edition of Computer Organization and Design features the RISC-V open source instruction set architecture, the first open source architecture designed to be used in modern computing environments such as cloud computing, mobile devices, and other embedded systems. With the post-PC era now upon us, Computer Organization and Design moves forward to explore this generational change with examples, exercises, and material highlighting the emergence of mobile computing and the Cloud. Updated content featuring tablet computers, Cloud infrastructure, and the x86 (cloud computing) and ARM (mobile computing devices) architectures is included. An online companion Web site provides advanced content for further study, appendices, glossary, references, and recommended reading. Features RISC-V, the first such architecture designed to be used in modern computing environments, such as cloud computing, mobile devices, and other embedded systems Includes relevant examples, exercises, and material highlighting the emergence of mobile computing and the cloud

General-Purpose Graphics Processor Architectures

General-Purpose Graphics Processor Architectures PDF Author: Tor M. Aamodt
Publisher: Morgan & Claypool Publishers
ISBN: 1627056181
Category : Computers
Languages : en
Pages : 142

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Book Description
Originally developed to support video games, graphics processor units (GPUs) are now increasingly used for general-purpose (non-graphics) applications ranging from machine learning to mining of cryptographic currencies. GPUs can achieve improved performance and efficiency versus central processing units (CPUs) by dedicating a larger fraction of hardware resources to computation. In addition, their general-purpose programmability makes contemporary GPUs appealing to software developers in comparison to domain-specific accelerators. This book provides an introduction to those interested in studying the architecture of GPUs that support general-purpose computing. It collects together information currently only found among a wide range of disparate sources. The authors led development of the GPGPU-Sim simulator widely used in academic research on GPU architectures. The first chapter of this book describes the basic hardware structure of GPUs and provides a brief overview of their history. Chapter 2 provides a summary of GPU programming models relevant to the rest of the book. Chapter 3 explores the architecture of GPU compute cores. Chapter 4 explores the architecture of the GPU memory system. After describing the architecture of existing systems, Chapters \ref{ch03} and \ref{ch04} provide an overview of related research. Chapter 5 summarizes cross-cutting research impacting both the compute core and memory system. This book should provide a valuable resource for those wishing to understand the architecture of graphics processor units (GPUs) used for acceleration of general-purpose applications and to those who want to obtain an introduction to the rapidly growing body of research exploring how to improve the architecture of these GPUs.

Hagenberg Research

Hagenberg Research PDF Author: Bruno Buchberger
Publisher: Springer Science & Business Media
ISBN: 3642021271
Category : Computers
Languages : en
Pages : 490

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Book Description
BrunoBuchberger This book is a synopsis of basic and applied research done at the various re search institutions of the Softwarepark Hagenberg in Austria. Starting with 15 coworkers in my Research Institute for Symbolic Computation (RISC), I initiated the Softwarepark Hagenberg in 1987 on request of the Upper Aus trian Government with the objective of creating a scienti?c, technological, and economic impulse for the region and the international community. In the meantime, in a joint e?ort, the Softwarepark Hagenberg has grown to the current (2009) size of over 1000 R&D employees and 1300 students in six research institutions, 40 companies and 20 academic study programs on the bachelor, master’s and PhD level. The goal of the Softwarepark Hagenberg is innovation of economy in one of the most important current technologies: software. It is the message of this book that this can only be achieved and guaranteed long term by “watering the root”, namely emphasis on research, both basic and applied. In this book, we summarize what has been achieved in terms of research in the various research institutions in the Softwarepark Hagenberg and what research vision we have for the imminent future. When I founded the Softwarepark Hagenberg, in addition to the “watering the root” principle, I had the vision that such a technology park can only prosper if we realize the “magic triangle”, i.e. the close interaction of research, academic education, and business applications at one site, see Figure 1.

Multithreading Architecture

Multithreading Architecture PDF Author: Mario Nemirovsky
Publisher: Morgan & Claypool Publishers
ISBN: 1608458555
Category : Computers
Languages : en
Pages : 112

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Book Description
Multithreaded architectures now appear across the entire range of computing devices, from the highest-performing general purpose devices to low-end embedded processors. Multithreading enables a processor core to more effectively utilize its computational resources, as a stall in one thread need not cause execution resources to be idle. This enables the computer architect to maximize performance within area constraints, power constraints, or energy constraints. However, the architectural options for the processor designer or architect looking to implement multithreading are quite extensive and varied, as evidenced not only by the research literature but also by the variety of commercial implementations. This book introduces the basic concepts of multithreading, describes a number of models of multithreading, and then develops the three classic models (coarse-grain, fine-grain, and simultaneous multithreading) in greater detail. It describes a wide variety of architectural and software design tradeoffs, as well as opportunities specific to multithreading architectures. Finally, it details a number of important commercial and academic hardware implementations of multithreading.

Direct3D Rendering Cookbook

Direct3D Rendering Cookbook PDF Author: Justin Stenning
Publisher: Packt Publishing Ltd
ISBN: 1849697116
Category : Computers
Languages : en
Pages : 681

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Book Description
This is a practical cookbook that dives into the various methods of programming graphics with a focus on games. It is a perfect package of all the innovative and up-to-date 3D rendering techniques supported by numerous illustrations, strong sample code, and concise explanations. Direct3D Rendering Cookbook is for C# .NET developers who want to learn the advanced rendering techniques made possible with DirectX 11.2. It is expected that the reader has at least a cursory knowledge of graphics programming, and although some knowledge of Direct3D 10+ is helpful, it is not necessary. An understanding of vector and matrix algebra is required.