Author:
Publisher:
ISBN: 9780818672958
Category : Computer Science
Languages : en
Pages : 0
Book Description
Proceedings of the IEEE 1996 Virtual Reality Annual International Symposium, March 30-April 3, 1996, Santa Clara, California
Author:
Publisher:
ISBN: 9780818672958
Category : Computer Science
Languages : en
Pages : 0
Book Description
Publisher:
ISBN: 9780818672958
Category : Computer Science
Languages : en
Pages : 0
Book Description
Understanding Virtual Reality
Author: William R. Sherman
Publisher: Morgan Kaufmann
ISBN: 1558603530
Category : Computers
Languages : en
Pages : 623
Book Description
Of interest to developers of virtual reality applications and others interested in potential uses for virtual reality, this book presents a selection of useful VR applications and gives readers guidance on how VR might be applied.
Publisher: Morgan Kaufmann
ISBN: 1558603530
Category : Computers
Languages : en
Pages : 623
Book Description
Of interest to developers of virtual reality applications and others interested in potential uses for virtual reality, this book presents a selection of useful VR applications and gives readers guidance on how VR might be applied.
Games and Learning Alliance
Author: Alessandro De Gloria
Publisher: Springer
ISBN: 331912157X
Category : Computers
Languages : en
Pages : 416
Book Description
This book constitutes the refereed proceedings of the Second International Conference on Games and Learning Alliance, GALA 2013, held in Paris, France, in October 2013. The 25 revised papers presented together with 9 poster papers were carefully reviewed and selected from numerous submissions. The papers advance the state of the art in the technologies and knowledge available to support development and deployment of serious games. They are organized in 3 research tracks on design, technology and application. Also included is the outcome of a GALA workshop on a widely applied instructional design model: 4C-ID.
Publisher: Springer
ISBN: 331912157X
Category : Computers
Languages : en
Pages : 416
Book Description
This book constitutes the refereed proceedings of the Second International Conference on Games and Learning Alliance, GALA 2013, held in Paris, France, in October 2013. The 25 revised papers presented together with 9 poster papers were carefully reviewed and selected from numerous submissions. The papers advance the state of the art in the technologies and knowledge available to support development and deployment of serious games. They are organized in 3 research tracks on design, technology and application. Also included is the outcome of a GALA workshop on a widely applied instructional design model: 4C-ID.
Handbook of Virtual Environments
Author: Kelly S. Hale
Publisher: CRC Press
ISBN: 080583270X
Category : Technology & Engineering
Languages : en
Pages : 1273
Book Description
This Handbook, with contributions from leading experts in the field, provides a comprehensive, state-of-the-art account of virtual environments (VE). It serves as an invaluable source of reference for practitioners, researchers, and students in this rapidly evolving discipline. It also provides practitioners with a reference source to guide their development efforts and addresses technology concerns, as well as the social and business implications with which those associated with the technology are likely to grapple. While each chapter has a strong theoretical foundation, practical implications are derived and illustrated via the many tables and figures presented throughout the book. The Handbook presents a systematic and extensive coverage of the primary areas of research and development within VE technology. It brings together a comprehensive set of contributed articles that address the principles required to define system requirements and design, build, evaluate, implement, and manage the effective use of VE applications. The contributors provide critical insights and principles associated with their given area of expertise to provide extensive scope and detail on VE technology. After providing an introduction to VE technology, the Handbook organizes the body of knowledge into five main parts: *System Requirements--specifies multimodal system requirements, including physiological characteristics that affect VE system design. *Design Approaches and Implementation Strategies--addresses cognitive design strategies; identifies perceptual illusions that can be leveraged in VE design; discusses navigational issues, such as becoming lost within a virtual world; and provides insights into structured approaches to content design. *Health and Safety Issues--covers direct physiological effects, signs, symptoms, neurophysiology and physiological correlates of motion sickness, perceptual and perceptual-motor adaptation, and social concerns. *Evaluation--addresses VE usability engineering and ergonomics, human performance measurement in VEs, usage protocols; and provides means of measuring and managing visual, proprioceptive, and vestibular aftereffects, as well as measuring and engendering sense of presence. *Selected Applications of Virtual Environments--provides a compendium of VE applications. The Handbook closes with a brief review of the history of VE technology. The final chapter provides information on the VE profession, providing those interested with a number of sources to further their quest for the keys to developing the ultimate virtual world.
Publisher: CRC Press
ISBN: 080583270X
Category : Technology & Engineering
Languages : en
Pages : 1273
Book Description
This Handbook, with contributions from leading experts in the field, provides a comprehensive, state-of-the-art account of virtual environments (VE). It serves as an invaluable source of reference for practitioners, researchers, and students in this rapidly evolving discipline. It also provides practitioners with a reference source to guide their development efforts and addresses technology concerns, as well as the social and business implications with which those associated with the technology are likely to grapple. While each chapter has a strong theoretical foundation, practical implications are derived and illustrated via the many tables and figures presented throughout the book. The Handbook presents a systematic and extensive coverage of the primary areas of research and development within VE technology. It brings together a comprehensive set of contributed articles that address the principles required to define system requirements and design, build, evaluate, implement, and manage the effective use of VE applications. The contributors provide critical insights and principles associated with their given area of expertise to provide extensive scope and detail on VE technology. After providing an introduction to VE technology, the Handbook organizes the body of knowledge into five main parts: *System Requirements--specifies multimodal system requirements, including physiological characteristics that affect VE system design. *Design Approaches and Implementation Strategies--addresses cognitive design strategies; identifies perceptual illusions that can be leveraged in VE design; discusses navigational issues, such as becoming lost within a virtual world; and provides insights into structured approaches to content design. *Health and Safety Issues--covers direct physiological effects, signs, symptoms, neurophysiology and physiological correlates of motion sickness, perceptual and perceptual-motor adaptation, and social concerns. *Evaluation--addresses VE usability engineering and ergonomics, human performance measurement in VEs, usage protocols; and provides means of measuring and managing visual, proprioceptive, and vestibular aftereffects, as well as measuring and engendering sense of presence. *Selected Applications of Virtual Environments--provides a compendium of VE applications. The Handbook closes with a brief review of the history of VE technology. The final chapter provides information on the VE profession, providing those interested with a number of sources to further their quest for the keys to developing the ultimate virtual world.
Journal of Rehabilitation Research & Development
Author:
Publisher:
ISBN:
Category : Disabled veterans
Languages : en
Pages : 1120
Book Description
Publisher:
ISBN:
Category : Disabled veterans
Languages : en
Pages : 1120
Book Description
Journal of Rehabilitation Research and Development
Author:
Publisher:
ISBN:
Category : Disabled veterans
Languages : en
Pages : 634
Book Description
Publisher:
ISBN:
Category : Disabled veterans
Languages : en
Pages : 634
Book Description
Journal of Rehabilitation R & D
Author:
Publisher:
ISBN:
Category : Prosthesis
Languages : en
Pages : 640
Book Description
Publisher:
ISBN:
Category : Prosthesis
Languages : en
Pages : 640
Book Description
Networked Group Communication
Author: Luigi Rizzo
Publisher: Springer
ISBN: 3540467033
Category : Computers
Languages : en
Pages : 352
Book Description
Enabling group communication is one of the major challenges for the future Internet. Various issues ranging from services and applications to protocols and infrastructure have to be addressed. Moreover, they need to be studied from various angles and therefore involve skills in multiple areas. COST264wascreatedtocontributetothisinternationale?orttowardsgroup communication and related technologies. The European COST framework is ideal for establishing a new community of interest, providing an open forum for ideas, and also supporting young researchers in the ?eld. The COST264 action, o?cially started in late 1998, aims at leveraging the European research in this areaandcreatingintensiveinteractionattheinternationallevel.Tothispurpose, COST264 decided to organize an annual technical workshop, the “International Workshop on Networked Group Communication”. NGC’99 in Pisa is the ?rst event of the series. Despitethisbeingthe?rstworkshopanddespitetheveryshorttimebetween the Call for Papers and the deadline for submissions, and the other con?icting andmoreestablishedevents,theCallforPapersofNGC’99washighlysuccessful: we received 49 papers, of which 18 were selected to compose the basis of the technical program. We hope you will enjoy our paper selection, which is the VI Preface core of these proceedings, and addresses important issues in the research and development of networked group communication. In addition to refereed contributions, we scheduled two keynote speakers (Christophe Diot and Steve Deering), and four invited talks by Ken Birman (Cornell), Bob Briscoe (BT), Radia Perlman (SUN), Tony Speakman (CISCO).
Publisher: Springer
ISBN: 3540467033
Category : Computers
Languages : en
Pages : 352
Book Description
Enabling group communication is one of the major challenges for the future Internet. Various issues ranging from services and applications to protocols and infrastructure have to be addressed. Moreover, they need to be studied from various angles and therefore involve skills in multiple areas. COST264wascreatedtocontributetothisinternationale?orttowardsgroup communication and related technologies. The European COST framework is ideal for establishing a new community of interest, providing an open forum for ideas, and also supporting young researchers in the ?eld. The COST264 action, o?cially started in late 1998, aims at leveraging the European research in this areaandcreatingintensiveinteractionattheinternationallevel.Tothispurpose, COST264 decided to organize an annual technical workshop, the “International Workshop on Networked Group Communication”. NGC’99 in Pisa is the ?rst event of the series. Despitethisbeingthe?rstworkshopanddespitetheveryshorttimebetween the Call for Papers and the deadline for submissions, and the other con?icting andmoreestablishedevents,theCallforPapersofNGC’99washighlysuccessful: we received 49 papers, of which 18 were selected to compose the basis of the technical program. We hope you will enjoy our paper selection, which is the VI Preface core of these proceedings, and addresses important issues in the research and development of networked group communication. In addition to refereed contributions, we scheduled two keynote speakers (Christophe Diot and Steve Deering), and four invited talks by Ken Birman (Cornell), Bob Briscoe (BT), Radia Perlman (SUN), Tony Speakman (CISCO).
The Visual Language of Technique
Author: Luigi Cocchiarella
Publisher: Springer
ISBN: 3319053418
Category : Mathematics
Languages : en
Pages : 178
Book Description
The book is inspired by the second seminar in a cycle connected to the celebrations of the 150th anniversary of the Politecnico di Milano. "Working with the Image Description Processing Prediction" was the motto of this meeting, aiming to point out the role of Visual Language not only in describing reality, but also in supporting the thinking processes in Science (prediction), in Art (invention), in Technical studies (prevision) and in identifying and working on both visible and invisible phenomena. As John Barrow states, "So often a picture is better than a thousand words" and "The visual language is the most natural, while the other language could reasonably be considered as 'postscripts' to the human story". The essays included in the volume (from lectures, the poster session, interviews and round table) will show the wide range of technical possibilities connected with the present use of the Image, especially thanks to Computer Graphics, from 3D Modeling to Augmented Reality, while also offering a glimpse of interesting theoretical perspectives. In the end, as noted by Martin Heidegger, the word "theory" not only comes from the Ancient Greek verb "theoreo", that is "to see, to observe", but it also echoes the words "theos" and "thea", namely "god" and "goddess", and above all, it shares the root with the term "aletheia", which is the "truth", which is not far from the ultimate goal of research.
Publisher: Springer
ISBN: 3319053418
Category : Mathematics
Languages : en
Pages : 178
Book Description
The book is inspired by the second seminar in a cycle connected to the celebrations of the 150th anniversary of the Politecnico di Milano. "Working with the Image Description Processing Prediction" was the motto of this meeting, aiming to point out the role of Visual Language not only in describing reality, but also in supporting the thinking processes in Science (prediction), in Art (invention), in Technical studies (prevision) and in identifying and working on both visible and invisible phenomena. As John Barrow states, "So often a picture is better than a thousand words" and "The visual language is the most natural, while the other language could reasonably be considered as 'postscripts' to the human story". The essays included in the volume (from lectures, the poster session, interviews and round table) will show the wide range of technical possibilities connected with the present use of the Image, especially thanks to Computer Graphics, from 3D Modeling to Augmented Reality, while also offering a glimpse of interesting theoretical perspectives. In the end, as noted by Martin Heidegger, the word "theory" not only comes from the Ancient Greek verb "theoreo", that is "to see, to observe", but it also echoes the words "theos" and "thea", namely "god" and "goddess", and above all, it shares the root with the term "aletheia", which is the "truth", which is not far from the ultimate goal of research.
Computer Engineering & Apps
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 250
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 250
Book Description