Ideas and Beliefs in Architecture and Industrial Design

Ideas and Beliefs in Architecture and Industrial Design PDF Author: Ivar Holm
Publisher: Ivar Holm
ISBN: 8254701741
Category : Architecture
Languages : en
Pages : 542

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Book Description

Ideas and Beliefs in Architecture and Industrial Design

Ideas and Beliefs in Architecture and Industrial Design PDF Author: Ivar Holm
Publisher: Ivar Holm
ISBN: 8254701741
Category : Architecture
Languages : en
Pages : 542

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Book Description


Challenging ICT Applications in Architecture, Engineering, and Industrial Design Education

Challenging ICT Applications in Architecture, Engineering, and Industrial Design Education PDF Author: Wang, James
Publisher: IGI Global
ISBN: 1466620005
Category : Technology & Engineering
Languages : en
Pages : 255

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Book Description
Are Information and Communications Technologies (ICTs) helpful or detrimental to the process of design? According to Aristotle, the imagination is a mental power that assists logical, sound judgments. Design, therefore, incorporates both reason and imagination. Challenging ICT Applications in Architecture, Engineering, and Industrial Design Education posits imagination as the central feature of design. It questions the common assumption that ICTs are not only useful but also valuable for the creation of the visual designs that reside at the core of architecture, engineering design, and industrial design. For readers who believe this assumption is right, this book offers an alternative perspective.

Architecture and Fire

Architecture and Fire PDF Author: Stamatis Zografos
Publisher: UCL Press
ISBN: 1787353729
Category : Architecture
Languages : en
Pages : 210

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Book Description
Architecture and Fire develops a conceptual reassessment of architectural conservation through the study of the intimate relationship between architecture and fire. Stamatis Zografos expands on the general agreement among many theorists that the primitive hut was erected around fire – locating fire as the first memory of architecture, at the very beginning of architectural evolution. Following the introduction, Zografos analyses the archive and the renewed interest in the study of archives through the psychoanalysis of Jacques Derrida. He moves on to explore the ambivalent nature of fire, employing the conflicting philosophies of Gaston Bachelard and Henri Bergson to do so, before discussing architectural conservation and the relationship between listed buildings, the function of archives, and the preservation of memories from the past. The following chapter investigates how architecture evolves by absorbing and accommodating fire, while the penultimate chapter examines the critical moment of architectural evolution: the destruction of buildings by fire, with a focus on the tragic disaster at London’s Grenfell Tower in 2017. Zografos concludes with thoughts on Freud’s drive theory. He argues the practice of architectural conservation is an expression of the life drive and a simultaneous repression of the death drive, which suggests controlled destruction should be an integral part of the conservation agenda. Architecture and Fire is founded in new interdisciplinary research navigating across the boundaries of architecture, conservation, archival theory, classical mythology, evolutionary theory, thermodynamics, philosophy and psychoanalysis. It will be of interest to readers working in and around these disciplines.

Changing Ideals in Modern Architecture, 1750-1950

Changing Ideals in Modern Architecture, 1750-1950 PDF Author: Peter Collins
Publisher: McGill-Queen's Press - MQUP
ISBN: 0773567054
Category : Architecture
Languages : en
Pages : 365

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Book Description
Collins explains what Revivalism, Rationalism, Eclecticism, and Functionalism meant to those who practised them, examining the impact that social forces and the other arts and sciences had on architectural styles while recognizing the tectonic continuities that underlie the seeming ruptures between pre-modern, modern, and post-modern approaches to design. His work is infused with a deep sympathy for the classical spirit of the eighteenth century and he argued rigorously and passionately that Enlightenment ideas could be of real value to the architects of his generation, particularly since technology had made it possible to use them effectively. Collins's plea for sensitivity to tradition and the urban fabric while encouraging technological innovation and unprecedented programs makes his thought just as vital today as it was ahead of its time when first published. Collins had long wished to see an affordable, fully illustrated edition of his book and McGill-Queen's University Press and the McGill School of Architecture are proud to at long last fulfil this wish. The new edition includes a biographical sketch of Collins, a brief publication history of the work, and an introductory essay by Kenneth Frampton that discusses the importance of the work at the time it was first published and highlights its relevance for the architectural problems of today. Like the classic works of Hitchcock, Giedion, Pevsner, and Benevolo, Changing Ideals in Modern Architecture is essential reading and forms a striking contrast with other works on modernism, such as Reyner Banham's. It will be pertinent to all those interested in architectural history and theory, modern history, history of ideas, and aesthetics.

101 Things I Learned in Architecture School

101 Things I Learned in Architecture School PDF Author: Matthew Frederick
Publisher: MIT Press
ISBN: 0262294338
Category : Architecture
Languages : en
Pages : 213

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Book Description
Concise lessons in design, drawing, the creative process, and presentation, from the basics of “How to Draw a Line” to the complexities of color theory. This is a book that students of architecture will want to keep in the studio and in their backpacks. It is also a book they may want to keep out of view of their professors, for it expresses in clear and simple language things that tend to be murky and abstruse in the classroom. These 101 concise lessons in design, drawing, the creative process, and presentation—from the basics of "How to Draw a Line" to the complexities of color theory—provide a much-needed primer in architectural literacy, making concrete what too often is left nebulous or open-ended in the architecture curriculum. Each lesson utilizes a two-page format, with a brief explanation and an illustration that can range from diagrammatic to whimsical. The lesson on "How to Draw a Line" is illustrated by examples of good and bad lines; a lesson on the dangers of awkward floor level changes shows the television actor Dick Van Dyke in the midst of a pratfall; a discussion of the proportional differences between traditional and modern buildings features a drawing of a building split neatly in half between the two. Written by an architect and instructor who remembers well the fog of his own student days, 101 Things I Learned in Architecture School provides valuable guideposts for navigating the design studio and other classes in the architecture curriculum. Architecture graduates—from young designers to experienced practitioners—will turn to the book as well, for inspiration and a guide back to basics when solving a complex design problem.

Games, Design and Play

Games, Design and Play PDF Author: Colleen Macklin
Publisher: Addison-Wesley Professional
ISBN: 0134392221
Category : Computers
Languages : en
Pages : 372

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Book Description
The play-focused, step-by-step guide to creating great game designs This book offers a play-focused, process-oriented approach for designing games people will love to play. Drawing on a combined 35 years of design and teaching experience, Colleen Macklin and John Sharp link the concepts and elements of play to the practical tasks of game design. Using full-color examples, they reveal how real game designers think and work, and illuminate the amazing expressive potential of great game design. Focusing on practical details, this book guides you from idea to prototype to playtest and fully realized design. You’ll walk through conceiving and creating a game’s inner workings, including its core actions, themes, and especially its play experience. Step by step, you’ll assemble every component of your “videogame,” creating practically every kind of play: from cooperative to competitive, from chance-based to role-playing, and everything in between. Macklin and Sharp believe that games are for everyone, and game design is an exciting art form with a nearly unlimited array of styles, forms, and messages. Cutting across traditional platform and genre boundaries, they help you find inspiration wherever it exists. Games, Design and Play is for all game design students, and for beginning-to-intermediate-level game professionals, especially independent game designers. Bridging the gaps between imagination and production, it will help you craft outstanding designs for incredible play experiences! Coverage includes: Understanding core elements of play design: actions, goals, rules, objects, playspace, and players Mastering “tools” such as constraint, interaction, goals, challenges, strategy, chance, decision, storytelling, and context Comparing types of play and player experiences Considering the demands videogames make on players Establishing a game’s design values Creating design documents, schematics, and tracking spreadsheets Collaborating in teams on a shared design vision Brainstorming and conceptualizing designs Using prototypes to realize and playtest designs Improving designs by making the most of playtesting feedback Knowing when a design is ready for production Learning the rules so you can break them!

The Modulor

The Modulor PDF Author: Le Corbusier
Publisher:
ISBN: 9780817661885
Category : Architecture
Languages : en
Pages : 248

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Book Description


Creative Design in Industry and Architecture

Creative Design in Industry and Architecture PDF Author: G. Berkin
Publisher: WIT Press
ISBN: 1784661155
Category : Architecture
Languages : en
Pages : 205

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Book Description
Covering the topics of architecture and industrial design Creative Design in Industry and Architecture argues that the discourse on design criteria for both professions share many similarities. It is not intended to be prescriptive, but is rather the outcome of a detailed design analysis of the works of a number of industrial and architectural designers. The authors sought to compare the cultural outcomes of vernacular design in an attempt to show that the design process does not need to be difficult or complicated. This book seeks to present a critical assessment of design processes which achieve innovation in the fields of both architectural and industrial disciplines. The book is therefore about creativity, design strategies and innovative understanding. With decades of academic experience, the authors are keen on the idea that creativity can be taught. They wrote this book from an ongoing pedagogical need to show students that the creative palette has a wide range. Case studies and their related theory which support this view are included within the chapters. The book also unveils the design dilemma; how design can become complicated when surrounded with intricate problems although it is the sum of simple solutions. Common theories and practices are exposed within the two disciplines through observation, analysis, experiment and reflection to discuss and gain insight. Both creative and practical approaches are analysed by making a historical study followed by the fundamentals reflecting the current situation and practical applications of the architectural and industrial design principles outlined in an extensive collection of examples. To educators this book is instructive, to the students deductive, to designers inspiring.

A Philosophy of Software Design

A Philosophy of Software Design PDF Author: John K. Ousterhout
Publisher:
ISBN: 9781732102217
Category : Computer programs
Languages : en
Pages : 0

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Book Description
"This book addresses the topic of software design: how to decompose complex software systems into modules (such as classes and methods) that can be implemented relatively independently. The book first introduces the fundamental problem in software design, which is managing complexity. It then discusses philosophical issues about how to approach the software design process and it presents a collection of design principles to apply during software design. The book also introduces a set of red flags that identify design problems. You can apply the ideas in this book to minimize the complexity of large software systems, so that you can write software more quickly and cheaply."--Amazon.

Design as Politics

Design as Politics PDF Author: Tony Fry
Publisher: Berg
ISBN: 1847887066
Category : Architecture
Languages : en
Pages : 268

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Book Description
Design as Politics confronts the inadequacy of contemporary politics to deal with unsustainability. Current 'solutions' to unsustainability are analysed as utterly insufficient for dealing with the problems but, further than this, the book questions the very ability of democracy to deliver a sustainable future. Design as Politics argues that finding solutions to this problem, of which climate change is only one part, demands original and radical thinking. Rather than reverting to failed political ideologies, the book proposes a post-democratic politics. In this, Design occupies a major role, not as it is but as it could be if transformed into a powerful agent of change, a force to create and extend freedom. The book does no less than position Design as a vital form of political action.