Make Your Own Pixel Art

Make Your Own Pixel Art PDF Author: Jennifer Dawe
Publisher: No Starch Press
ISBN: 159327887X
Category : Computers
Languages : en
Pages : 200

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Book Description
Make Your Own Pixel Art is a complete, illustrated introduction to the creation of pixel art aimed at beginners just starting out right through to the experienced pixel artist wanting to enhance their skills. Hand anyone a pencil and paper and they can start drawing, but it's just as easy to draw digitally using a keyboard and mouse. With Make Your Own Pixel Art, pixel artist Jennifer Dawe and game designer Matthew Humphries walk you step-by-step through the available tools, pixel art techniques, the importance of shapes, colors, shading, and how to turn your art into animation. By the end of the book, you'll be creating art far beyond what's possible on paper! Make Your Own Pixel Art will teach you about: - Creating pixel art using the most popular art software and the common tools they provide - Drawing with pixels, including sculpting, shading, texture, and color use - The basics of motion and how to animate your pixel art creations - Best practices for saving, sharing, sketching, and adding emotion to your art With a dash of creativity and the help of Make Your Own Pixel Art, your digital drawings can be brought to life, shared with the world, and form a basis for a career in art, design, or the video games industry.

Make Your Own Pixel Art

Make Your Own Pixel Art PDF Author: Jennifer Dawe
Publisher: No Starch Press
ISBN: 159327887X
Category : Computers
Languages : en
Pages : 200

Get Book Here

Book Description
Make Your Own Pixel Art is a complete, illustrated introduction to the creation of pixel art aimed at beginners just starting out right through to the experienced pixel artist wanting to enhance their skills. Hand anyone a pencil and paper and they can start drawing, but it's just as easy to draw digitally using a keyboard and mouse. With Make Your Own Pixel Art, pixel artist Jennifer Dawe and game designer Matthew Humphries walk you step-by-step through the available tools, pixel art techniques, the importance of shapes, colors, shading, and how to turn your art into animation. By the end of the book, you'll be creating art far beyond what's possible on paper! Make Your Own Pixel Art will teach you about: - Creating pixel art using the most popular art software and the common tools they provide - Drawing with pixels, including sculpting, shading, texture, and color use - The basics of motion and how to animate your pixel art creations - Best practices for saving, sharing, sketching, and adding emotion to your art With a dash of creativity and the help of Make Your Own Pixel Art, your digital drawings can be brought to life, shared with the world, and form a basis for a career in art, design, or the video games industry.

Pixel Art for Game Developers

Pixel Art for Game Developers PDF Author: Daniel Silber
Publisher: CRC Press
ISBN: 1482252317
Category : Computers
Languages : en
Pages : 256

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Book Description
Is the art for your video game taking too long to create? Learning to create Pixel Art may be the answer to your development troubles. Uncover the secrets to creating stunning graphics with Pixel Art for Game Developers. The premier how-to book on Pixel Art and Pixel Art software, it focuses on the universal principles of the craft.The book provide

The Animator's Survival Kit

The Animator's Survival Kit PDF Author: Richard Williams
Publisher: Macmillan
ISBN: 086547897X
Category : Art
Languages : en
Pages : 393

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Book Description
"A manual of methods, principles and formulas for classical, computer, games, stop motion and internet animators"--Cover.

Easy Start in Pixel Art

Easy Start in Pixel Art PDF Author: Pixel Art Easy Edition
Publisher:
ISBN:
Category :
Languages : en
Pages : 102

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Book Description
Whether you're a beginner or an experienced artist, this notebook will help you progress in Pixel Art with fun! It comes with a fun story and models to practice with! This drawing notebook also includes a dozen models ready to be colored! You can then reproduce them or let your imagination run wild on the grid pages! Each page is easy to color because each side is black so that the markers don't go through the sheet. Characteristics: For ages 6 years old and more 50 sheets / 100 pages . 10 models Medium size: 6x9 inches (15.24 x 22.86cm).

How to Draw Pixel Art

How to Draw Pixel Art PDF Author: Hina Tno
Publisher: Independently Published
ISBN:
Category :
Languages : en
Pages : 0

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Book Description
Imagine taking a magical journey into a world made of tiny squares called pixels! Welcome to the exciting world of Pixel Art, where you become an artist and create amazing pictures using these colorful squares. Your journey begins by learning the basics. Pixels are like building blocks, and you'll need lots of them to create your masterpiece. Pixel Art lets you use your imagination and creativity. You can experiment with different colors and combinations to bring your ideas to life. Want to make a green dinosaur with purple spots? Go for it! Pixel Art is all about having fun and expressing yourself. Once you've finished your artwork, you can share it with others. You can print it out, show it to your friends and family, or even display it online. People from all over the world can admire your talent and appreciate the hard work you put into your pixel masterpiece. So, are you ready to embark on your journey into the amazing world of Pixel Art? Grab your virtual paintbrush and let your creativity soar! Get ready to create incredible art, one pixel at a time!

How to Draw Pixel Art Sweets

How to Draw Pixel Art Sweets PDF Author: Easy Hop
Publisher:
ISBN:
Category :
Languages : en
Pages : 52

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Book Description
HOW TO DRAW PIXEL ART SWEETSIn this book you will learn how to draw step by step and create cute drawings for yourdiary, paintings,drawings,bullet journals or even for your future video games.You can always post your creations using our hashtag #easyhopdrawMaterials for Handmade Pixel Art:-a pencil-colored pencils/markers-an eraser.Thank you so much for choosing EasyHop. EASY-HOP to fun learning!LEARNING AND TEACHING RESOURCESMuch love,Lilu from EasyHop

Learning Processing

Learning Processing PDF Author: Daniel Shiffman
Publisher: Newnes
ISBN: 0123947928
Category : Computers
Languages : en
Pages : 566

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Book Description
Learning Processing, Second Edition, is a friendly start-up guide to Processing, a free, open-source alternative to expensive software and daunting programming languages. Requiring no previous experience, this book is for the true programming beginner. It teaches the basic building blocks of programming needed to create cutting-edge graphics applications including interactive art, live video processing, and data visualization. Step-by-step examples, thorough explanations, hands-on exercises, and sample code, supports your learning curve. A unique lab-style manual, the book gives graphic and web designers, artists, and illustrators of all stripes a jumpstart on working with the Processing programming environment by providing instruction on the basic principles of the language, followed by careful explanations of select advanced techniques. The book has been developed with a supportive learning experience at its core. From algorithms and data mining to rendering and debugging, it teaches object-oriented programming from the ground up within the fascinating context of interactive visual media. This book is ideal for graphic designers and visual artists without programming background who want to learn programming. It will also appeal to students taking college and graduate courses in interactive media or visual computing, and for self-study. A friendly start-up guide to Processing, a free, open-source alternative to expensive software and daunting programming languages No previous experience required—this book is for the true programming beginner! Step-by-step examples, thorough explanations, hands-on exercises, and sample code supports your learning curve

Invent Your Own Computer Games with Python, 4th Edition

Invent Your Own Computer Games with Python, 4th Edition PDF Author: Al Sweigart
Publisher: No Starch Press
ISBN: 1593277954
Category : Computers
Languages : en
Pages : 377

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Book Description
Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language—even if you’ve never programmed before! Begin by building classic games like Hangman, Guess the Number, and Tic-Tac-Toe, and then work your way up to more advanced games, like a text-based treasure hunting game and an animated collision-dodging game with sound effects. Along the way, you’ll learn key programming and math concepts that will help you take your game programming to the next level. Learn how to: –Combine loops, variables, and flow control statements into real working programs –Choose the right data structures for the job, such as lists, dictionaries, and tuples –Add graphics and animation to your games with the pygame module –Handle keyboard and mouse input –Program simple artificial intelligence so you can play against the computer –Use cryptography to convert text messages into secret code –Debug your programs and find common errors As you work through each game, you’ll build a solid foundation in Python and an understanding of computer science fundamentals. What new game will you create with the power of Python? The projects in this book are compatible with Python 3.

FF DOT: The Pixel Art of Final Fantasy

FF DOT: The Pixel Art of Final Fantasy PDF Author: Square Enix
Publisher: Dark Horse Comics
ISBN: 1506735061
Category : Art
Languages : en
Pages : 284

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Book Description
A hardcover volume that showcases the intriguing evolution of pixel art from the Final Fantasy series! Containing detailed sprite sheets that showcase the pixel composition of Final Fantasy's beloved characters, maps of Final Fantasy's most popular highlighting tools used by the developers, and a special interview with Kazuko Shibuya, the character pixel artist for the Final Fantasy series, FF Dot is a one of a kind product that immerses readers into an iconic aspect of the Final Fantasy experience. Dark Horse Books is proud to collaborate with Square Enix to bring fans FF Dot: The Pixel Art of Final Fantasy, translated into English for the first time. This localization of the original Japanese publication holds nearly 300 pages of colorful pixel art, and is an invaluable addition to any Final Fantasy fan's collection.

A Biography of the Pixel

A Biography of the Pixel PDF Author: Alvy Ray Smith
Publisher: MIT Press
ISBN: 0262542455
Category : Computers
Languages : en
Pages : 560

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Book Description
The pixel as the organizing principle of all pictures, from cave paintings to Toy Story. The Great Digital Convergence of all media types into one universal digital medium occurred, with little fanfare, at the recent turn of the millennium. The bit became the universal medium, and the pixel--a particular packaging of bits--conquered the world. Henceforward, nearly every picture in the world would be composed of pixels--cell phone pictures, app interfaces, Mars Rover transmissions, book illustrations, videogames. In A Biography of the Pixel, Pixar cofounder Alvy Ray Smith argues that the pixel is the organizing principle of most modern media, and he presents a few simple but profound ideas that unify the dazzling varieties of digital image making. Smith's story of the pixel's development begins with Fourier waves, proceeds through Turing machines, and ends with the first digital movies from Pixar, DreamWorks, and Blue Sky. Today, almost all the pictures we encounter are digital--mediated by the pixel and irretrievably separated from their media; museums and kindergartens are two of the last outposts of the analog. Smith explains, engagingly and accessibly, how pictures composed of invisible stuff become visible--that is, how digital pixels convert to analog display elements. Taking the special case of digital movies to represent all of Digital Light (his term for pictures constructed of pixels), and drawing on his decades of work in the field, Smith approaches his subject from multiple angles--art, technology, entertainment, business, and history. A Biography of the Pixel is essential reading for anyone who has watched a video on a cell phone, played a videogame, or seen a movie. 400 pages of annotations, prepared by the author and available online, provide an invaluable resource for readers.