Author: Keith Tanner
Publisher:
ISBN: 9781610609678
Category :
Languages : en
Pages : 202
Book Description
How to Build a Car: The Autobiography of the World’s Greatest Formula 1 Designer
Author: Adrian Newey
Publisher: HarperCollins UK
ISBN: 0008196818
Category : Sports & Recreation
Languages : en
Pages : 400
Book Description
'Adrian has a unique gift for understanding drivers and racing cars. He is ultra competitive but never forgets to have fun. An immensely likeable man.' Damon Hill
Publisher: HarperCollins UK
ISBN: 0008196818
Category : Sports & Recreation
Languages : en
Pages : 400
Book Description
'Adrian has a unique gift for understanding drivers and racing cars. He is ultra competitive but never forgets to have fun. An immensely likeable man.' Damon Hill
Build Your Own Sports Car for as Little as £250 - and Race It!
Author: Ron Champion
Publisher: Haynes Publishing
ISBN: 9781859606360
Category : Transportation
Languages : en
Pages : 191
Book Description
Build a roadworthy two-seater open sports car for a fraction of the cost of a kit car! Using standard tools, basic skills and low-cost materials, this volume shows you how to make the chassis, suspension and bodywork, and advises you on how to modify and use inexpensive but serviceable mechanical components. Contains sections on improving handling, information on how to get through the Single Vehicle Approval test, and builders' own stories.
Publisher: Haynes Publishing
ISBN: 9781859606360
Category : Transportation
Languages : en
Pages : 191
Book Description
Build a roadworthy two-seater open sports car for a fraction of the cost of a kit car! Using standard tools, basic skills and low-cost materials, this volume shows you how to make the chassis, suspension and bodywork, and advises you on how to modify and use inexpensive but serviceable mechanical components. Contains sections on improving handling, information on how to get through the Single Vehicle Approval test, and builders' own stories.
How To Build a Cheap Sports Car
Author: Keith Tanner
Publisher:
ISBN: 9781610609678
Category :
Languages : en
Pages : 202
Book Description
Publisher:
ISBN: 9781610609678
Category :
Languages : en
Pages : 202
Book Description
Detroit Speed's How to Build a Pro Touring Car
Author: Tommy Lee Byrd
Publisher: CarTech Inc
ISBN: 1613251378
Category : Transportation
Languages : en
Pages : 146
Book Description
Trends in automotive modification come and go, some outlandish, some practical. Currently, the trend called "Pro Touring," while expensive, definitely leans toward the practical. Originally a term coined for GM cars, the term Pro Touring has come to mean a style of all cars, and many eras. Pro Touring is essentially the art of adding modern technology to aged designs, creating cars that stop, start, handle, drive, and behave just as modern performance cars do. You can do this in many ways and choose from many suppliers. Detroit Speed is at the forefront of the Pro Touring movement. Both a parts manufacturer and car builder, the company is in a unique position not only to design and manufacture parts, but to build cars and test the parts for their effectiveness on the street and track. Kyle and Stacy Tucker have put their considerable skill in engineering and market savvy to create a unique company to lead the Pro Touring movement. Not only do you learn about the history of the company and how they design their performance parts, install sections cover front sub-frame assemblies, rear suspension assemblies, wheel tubs, fuel system upgrades, brake upgrades, driveline upgrades including an LS swap, cooling system upgrades, and more. The featured cars are customer builds as well as DSE test cars, which include a host of different Chevrolet products, a 1966 Mustang and a 1969 Charger. Detroit Speed’s How to Build a Pro Touring Car is a vital edition to every performance enthusiast’s library.
Publisher: CarTech Inc
ISBN: 1613251378
Category : Transportation
Languages : en
Pages : 146
Book Description
Trends in automotive modification come and go, some outlandish, some practical. Currently, the trend called "Pro Touring," while expensive, definitely leans toward the practical. Originally a term coined for GM cars, the term Pro Touring has come to mean a style of all cars, and many eras. Pro Touring is essentially the art of adding modern technology to aged designs, creating cars that stop, start, handle, drive, and behave just as modern performance cars do. You can do this in many ways and choose from many suppliers. Detroit Speed is at the forefront of the Pro Touring movement. Both a parts manufacturer and car builder, the company is in a unique position not only to design and manufacture parts, but to build cars and test the parts for their effectiveness on the street and track. Kyle and Stacy Tucker have put their considerable skill in engineering and market savvy to create a unique company to lead the Pro Touring movement. Not only do you learn about the history of the company and how they design their performance parts, install sections cover front sub-frame assemblies, rear suspension assemblies, wheel tubs, fuel system upgrades, brake upgrades, driveline upgrades including an LS swap, cooling system upgrades, and more. The featured cars are customer builds as well as DSE test cars, which include a host of different Chevrolet products, a 1966 Mustang and a 1969 Charger. Detroit Speed’s How to Build a Pro Touring Car is a vital edition to every performance enthusiast’s library.
How To Build a Hot Tuner Car
Author: Scott Smith
Publisher:
ISBN: 9781610609739
Category : Automobiles, Foreign
Languages : en
Pages : 164
Book Description
Publisher:
ISBN: 9781610609739
Category : Automobiles, Foreign
Languages : en
Pages : 164
Book Description
How to Build and Detail Model Cars
Author: Terry Jessee
Publisher:
ISBN: 9781610609791
Category : Automobiles
Languages : en
Pages : 132
Book Description
This generously illustrated guide to assembling, detailing and customizing model cars presents ten chapters covering plastic model kits ranging from muscle cars and lowriders to race cars, hot rods and pickups. Each project addresses a different set of techniques representing skill levels that grow more advanced as the book progresses. From assembling and painting a muscle car right out of the box to building a hot rod complete with fuel lines and plug wires, as the reader finishes each project he or she develops an understanding of the skills necessary to utilize laser-etched parts, assemble hinged doors and hoods, apply metal foil for chrome finishes and execute custom paint and decal finishes. Step-by-step photos -- including 100 in color -- illustrate all of the skills and techniques described.
Publisher:
ISBN: 9781610609791
Category : Automobiles
Languages : en
Pages : 132
Book Description
This generously illustrated guide to assembling, detailing and customizing model cars presents ten chapters covering plastic model kits ranging from muscle cars and lowriders to race cars, hot rods and pickups. Each project addresses a different set of techniques representing skill levels that grow more advanced as the book progresses. From assembling and painting a muscle car right out of the box to building a hot rod complete with fuel lines and plug wires, as the reader finishes each project he or she develops an understanding of the skills necessary to utilize laser-etched parts, assemble hinged doors and hoods, apply metal foil for chrome finishes and execute custom paint and decal finishes. Step-by-step photos -- including 100 in color -- illustrate all of the skills and techniques described.
How to Build Self-Driving Cars From Scratch, Part 1
Author: Bolakale Aremu
Publisher: AB Publisher LLC
ISBN:
Category : Computers
Languages : en
Pages : 46
Book Description
This is part 1 of my 3-part training guide on how to build self-driving cars from scratch. This guide is bundled with a repository containing simulations, python scripts, graphics, and other useful assets. In this step-by-step guide, I’ll teach you how to make an app that you can use to create a simulation where cars learn how to drive autonomously over racing tracks. Here’s a break down of the contents of this guide. Part 1: Car mechanics. In this part, you’ll learn how to draw the car and control it with the keyboard. You will use a multimedia library for Python called Pyglet. This is the only library you will use in this guide. This is a cross-platform windowing and multimedia library for Python. It’s a powerful yet easy-to-use Python library for building games and other visually rich applications on Windows, macOS, and Linux. Part 2: Neural network and genetic algorithm. You’ll learn how to create the AI where you combine a neural network and genetic algorithm. You’ll learn how to add sensors to the car and get output from them. To prevent the untrained network from car crashes, a genetic algorithm will be used to train the cars. This will help the cars to drive simple tracks. Part 3: Challenges. You’ll add some challenges to the system. Tracks get more complicated and will take advantage from the previous track training by storing and retrieving the car brains. By the end of this training, you will have created self-driving cars that are capable of driving on unknown tracks by understanding how to steer, accelerate, and brake based on what cars see in front of them. Since autonomous cars need a brain of some kind, you know we need some AI (artificial intelligence). AI comes in many forms, but in this guide, you’ll use a neural network where the weights are adjusted by a genetic algorithm. Employment opportunities often come from work samples and concrete skills, rather than a college degree. So, you need to learn the practical aspect well enough. This guide will not only help you learn well and build a stunning portfolio, it will also provide you continuous help and support. With this book and my dedicated 24/7 help and support team, there’s nothing for you to fear. I have helped many Python developers update their automation development skills, launch successful careers and get hired for remote jobs. I notice that even the most ambitious beginners can run into problems, such as unable to decide where to begin. Sometimes they get completely lost on the way and therefore need further help. In Chapter 3, I explain how to download my repository which contains all updates of the Python scripts (codes) and simulations used in this guide. Although I explain all the codes used in this guide clearly, if you need further help, just use my support link at the end of the Chapter. The truth is everyone needs help at one point or the other to learn and build automation in their development journey. I can give you more challenges and their solutions in my subsequent trainings.
Publisher: AB Publisher LLC
ISBN:
Category : Computers
Languages : en
Pages : 46
Book Description
This is part 1 of my 3-part training guide on how to build self-driving cars from scratch. This guide is bundled with a repository containing simulations, python scripts, graphics, and other useful assets. In this step-by-step guide, I’ll teach you how to make an app that you can use to create a simulation where cars learn how to drive autonomously over racing tracks. Here’s a break down of the contents of this guide. Part 1: Car mechanics. In this part, you’ll learn how to draw the car and control it with the keyboard. You will use a multimedia library for Python called Pyglet. This is the only library you will use in this guide. This is a cross-platform windowing and multimedia library for Python. It’s a powerful yet easy-to-use Python library for building games and other visually rich applications on Windows, macOS, and Linux. Part 2: Neural network and genetic algorithm. You’ll learn how to create the AI where you combine a neural network and genetic algorithm. You’ll learn how to add sensors to the car and get output from them. To prevent the untrained network from car crashes, a genetic algorithm will be used to train the cars. This will help the cars to drive simple tracks. Part 3: Challenges. You’ll add some challenges to the system. Tracks get more complicated and will take advantage from the previous track training by storing and retrieving the car brains. By the end of this training, you will have created self-driving cars that are capable of driving on unknown tracks by understanding how to steer, accelerate, and brake based on what cars see in front of them. Since autonomous cars need a brain of some kind, you know we need some AI (artificial intelligence). AI comes in many forms, but in this guide, you’ll use a neural network where the weights are adjusted by a genetic algorithm. Employment opportunities often come from work samples and concrete skills, rather than a college degree. So, you need to learn the practical aspect well enough. This guide will not only help you learn well and build a stunning portfolio, it will also provide you continuous help and support. With this book and my dedicated 24/7 help and support team, there’s nothing for you to fear. I have helped many Python developers update their automation development skills, launch successful careers and get hired for remote jobs. I notice that even the most ambitious beginners can run into problems, such as unable to decide where to begin. Sometimes they get completely lost on the way and therefore need further help. In Chapter 3, I explain how to download my repository which contains all updates of the Python scripts (codes) and simulations used in this guide. Although I explain all the codes used in this guide clearly, if you need further help, just use my support link at the end of the Chapter. The truth is everyone needs help at one point or the other to learn and build automation in their development journey. I can give you more challenges and their solutions in my subsequent trainings.
How to Build a Winning Drag Race Chassis and Suspension
Author: Wayne Scraba
Publisher: Penguin
ISBN: 9781557884626
Category : Transportation
Languages : en
Pages : 164
Book Description
A guide to setting up your car for maximum handling performance on the street or strip. This instructional handbook shows readers how to set up their street machine chassis for high performance street or amateur drag strip racing. Not only are chassis and suspension the most popular types of modification, but their technology is constantly evolving. It offers the latest techniques for maximizing car performance on streets and strips. This definitive guide includes in-depth sections on chassis fabrication, rear axle selection and setup, rear and front suspension, shocks and springs, brakes, steering, and wheels and tires.
Publisher: Penguin
ISBN: 9781557884626
Category : Transportation
Languages : en
Pages : 164
Book Description
A guide to setting up your car for maximum handling performance on the street or strip. This instructional handbook shows readers how to set up their street machine chassis for high performance street or amateur drag strip racing. Not only are chassis and suspension the most popular types of modification, but their technology is constantly evolving. It offers the latest techniques for maximizing car performance on streets and strips. This definitive guide includes in-depth sections on chassis fabrication, rear axle selection and setup, rear and front suspension, shocks and springs, brakes, steering, and wheels and tires.
How to Build Brick Cars
Author: Peter Blackert
Publisher: Motorbooks International
ISBN: 0760352658
Category : Crafts & Hobbies
Languages : en
Pages : 195
Book Description
How to Build Brick Cars is a collection of Lego designs that provide instruction on building contemporary and classic sports cars entirely out of the world's favorite building block.
Publisher: Motorbooks International
ISBN: 0760352658
Category : Crafts & Hobbies
Languages : en
Pages : 195
Book Description
How to Build Brick Cars is a collection of Lego designs that provide instruction on building contemporary and classic sports cars entirely out of the world's favorite building block.
How to Build Brick TV and Movie Cars
Author: Peter Blackert
Publisher: Motorbooks
ISBN: 0760365881
Category : Crafts & Hobbies
Languages : en
Pages : 195
Book Description
Ford designer and LEGO master builder Peter Blackert provides step-by-step instruction for 15 fun builds for a range of levels featuring the most most famous rides from the big and small screens. LEGO is the world’s #1 toy company for good reason: Its ubiquitous sets are as fun for the young at heart as they are for kids. If you grew up building LEGO City and Spacesports and are still building, or have passed your old bricks on to your children, these car builds offer exciting new possibilities. Blackert—also the author of Motorbooks’ How to Build Brick Cars and How to Build Brick Airplanes—here uses his unique "common-chassis" platforms for scale-model cars to recreate 15 famous TV and movie vehicles from beginner to advanced builds, including: Knight Rider's KITT Firebird Herbie from The Love Bug Mad Max's Falcon Interceptor The Speed Racer Mach V Wayne's World Pacer Austin Powers' Shaguar And more Ready. Set. Build!
Publisher: Motorbooks
ISBN: 0760365881
Category : Crafts & Hobbies
Languages : en
Pages : 195
Book Description
Ford designer and LEGO master builder Peter Blackert provides step-by-step instruction for 15 fun builds for a range of levels featuring the most most famous rides from the big and small screens. LEGO is the world’s #1 toy company for good reason: Its ubiquitous sets are as fun for the young at heart as they are for kids. If you grew up building LEGO City and Spacesports and are still building, or have passed your old bricks on to your children, these car builds offer exciting new possibilities. Blackert—also the author of Motorbooks’ How to Build Brick Cars and How to Build Brick Airplanes—here uses his unique "common-chassis" platforms for scale-model cars to recreate 15 famous TV and movie vehicles from beginner to advanced builds, including: Knight Rider's KITT Firebird Herbie from The Love Bug Mad Max's Falcon Interceptor The Speed Racer Mach V Wayne's World Pacer Austin Powers' Shaguar And more Ready. Set. Build!