History and Electronic Artefacts

History and Electronic Artefacts PDF Author: Edward Higgs
Publisher: Oxford University Press
ISBN: 9780198236337
Category : Computers
Languages : en
Pages : 372

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Book Description
We are now entering a world of electronic communications where an increasing amount of contemporary information is created and retained only in electronic form. How will such unstable flows of information be preserved for future historians? Will the future have a past? Will the history of ourcontemporary world be lost to our descendants? History and Electronic Artefacts is the first publication to examine the implications of this revolution for historical research. Historians are used to handling paper and parchment record in archives. These are actual pieces of correspondence which passed between historical actors. They are alsorelatively stable artefacts which can be preserved easily. Two factors introduced by the electronic revolution threaten the existence of paper archives: the dissociation between information content and the media by which it is transmitted ruptures the solidity of the archival object. The ability tostore electronic information anywhere and access it remotely via networks could make the central paper archive redundant. Experts from the fields of information management and technology, data archiving, library science, as well as historians, consider the issues raised in depth. The authors also place a unique emphasis on European developments.

History and Electronic Artefacts

History and Electronic Artefacts PDF Author: Edward Higgs
Publisher: Oxford University Press
ISBN: 9780198236337
Category : Computers
Languages : en
Pages : 372

Get Book Here

Book Description
We are now entering a world of electronic communications where an increasing amount of contemporary information is created and retained only in electronic form. How will such unstable flows of information be preserved for future historians? Will the future have a past? Will the history of ourcontemporary world be lost to our descendants? History and Electronic Artefacts is the first publication to examine the implications of this revolution for historical research. Historians are used to handling paper and parchment record in archives. These are actual pieces of correspondence which passed between historical actors. They are alsorelatively stable artefacts which can be preserved easily. Two factors introduced by the electronic revolution threaten the existence of paper archives: the dissociation between information content and the media by which it is transmitted ruptures the solidity of the archival object. The ability tostore electronic information anywhere and access it remotely via networks could make the central paper archive redundant. Experts from the fields of information management and technology, data archiving, library science, as well as historians, consider the issues raised in depth. The authors also place a unique emphasis on European developments.

A History of Video Games in 64 Objects

A History of Video Games in 64 Objects PDF Author: World Video Game Hall of Fame
Publisher: HarperCollins
ISBN: 0062838709
Category : Games & Activities
Languages : en
Pages : 584

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Book Description
Inspired by the groundbreaking A History of the World in 100 Objects, this book draws on the unique collections of The Strong museum in Rochester, New York, to chronicle the evolution of video games, from Pong to first-person shooters, told through the stories of dozens of objects essential to the field’s creation and development. Drawing on the World Video Game Hall of Fame’s unmatched collection of video game artifacts, this fascinating history offers an expansive look at the development of one of the most popular and influential activities of the modern world: video gaming. Sixty-four unique objects tell the story of the video game from inception to today. Pithy, in-depth essays and photographs examine each object’s significance to video game play—what it has contributed to the history of gaming—as well as the greater culture. A History of Video Games in 64 Objects explains how the video game has transformed over time. Inside, you’ll find a wide range of intriguing topics, including: The first edition of Dungeons & Dragons—the ancestor of computer role-playing games The Oregon Trail and the development of educational gaming The Atari 2600 and the beginning of the console revolution A World of Warcraft server blade and massively multiplayer online games Minecraft—the backlash against the studio system The rise of women in gaming represented by pioneering American video game designers Carol Shaw and Roberta Williams’ game development materials The prototype Skylanders Portal of Power that spawned the Toys-to-Life video game phenomenon and shook up the marketplace And so much more! A visual panorama of unforgettable anecdotes and factoids, A History of Video Games in 64 Objects is a treasure trove for gamers and pop culture fans. Let the gaming begin!

Exposing Electronics

Exposing Electronics PDF Author: Bernard Finn
Publisher: CRC Press
ISBN: 9789058230560
Category : Technology & Engineering
Languages : en
Pages : 220

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Book Description
It is clear that artifacts have the power to provoke thought, inspire action and arouse passions. There is evidence of this in the ever-increasing number of museums as well as in the ability of those museums to stimulate controversy through exhibits. As a consequence, much has been written analyzing the interaction between objects and museum visitors. Less well recognized, or understood, is the value of objects for historical research. In this series of books we propose to show by example how artifacts can be employed in the study of the history of science and technology in ways ranging from motivating a line of research to providing hard evidence in the solution of an otherwise insoluble problem. The first volume focused on medicine; in this, the second volume, the topic our authors address is electronics. As readers will discover, there is considerable scope in the range of topics and in the range of uses of artifacts. There is also a section that suggests to readers what kind of questions they might consider when they visit electrical exhibits, and where those exhibits are to be found. This series is sponsored by the Deutsches Museum in Munich, the Science Museum in London, and the Smithsonian Institution in Washington, with help from professional historians in other museums and elsewhere.

History in the Digital Age

History in the Digital Age PDF Author: Toni Weller
Publisher: Routledge
ISBN: 0415666961
Category : Computers
Languages : en
Pages : 226

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Book Description
This puplication looks at how the digital age is affecting the field of history for both scholars and students. The book does not seek either to applaud or condemn digital technologies, but takes a more conceptual view of how the field of history is being changed by the digital age.

Encyclopedia of Romantic Nationalism in Europe

Encyclopedia of Romantic Nationalism in Europe PDF Author: Joseph Theodoor Leerssen
Publisher:
ISBN: 9789462981188
Category : Nationalism
Languages : en
Pages : 0

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Book Description
This encyclopedia documents the presence and impact of nationalized cultural consciousness in European nationalism. It tracks how intellectuals, historians, philologists, novelists, poets, painters, folklorists, and composers, in an intensely collaborative transnational network, articulated the national identities and aspirations that would go on to determine European history and politics, with effects that are still felt today. Edited by Joep Leerssen, in cooperation with almost 350 authors from dozens of countries, this encyclopedia gives a clear idea of the intricate (transnational and intermedial) networks and entanglements in which all aspects of Romantic Nationalism are connected. The online Open Access edition of The Encyclopedia of Romantic Nationalism in Europe is available here.

Cultural Heritage Information

Cultural Heritage Information PDF Author: Ian Ruthven
Publisher: Facet Publishing
ISBN: 1856049302
Category : Language Arts & Disciplines
Languages : en
Pages : 273

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Book Description
This book provides an overview of various challenges and contemporary research activities in cultural heritage information focusing particularly on the cultural heritage content types, their characteristic and digitization challenges; cultural heritage content organization and access issues; users and usability as well as various policy and sustainability issues associated with digital cultural heritage information systems and services. Cultural Heritage Information, the first book in the peer-reviewed i-Research series, contains eleven chapters that have been contributed by seventeen leading academics from six countries. The book begins with an introductory chapter that provides a brief overview of the topic of digital cultural heritage information with the subsequent chapters addressing specific issues and research activities in this topic. The ordering of the chapters moves from scene setting on policies and infrastructures, through considerations of interaction, access and objects, through to concrete system implementations. The book concludes by looking forward to issues around sustainability, in the widest sense, that are necessary to think about in order to maximize the availability and longevity of our digital cultural heritage. The key topics covered are: - Managing digital cultural heritage information - Digital humanities and digital cultural heritage (alt-history and future directions) - Management of cultural heritage information: policies and practices - Cultural heritage information: artefacts and digitization technologies - Metadata in cultural contexts – from manga to digital archives in linked open data environment - Managing cultural heritage: information systems architecture - Cultural heritage information users and usability - A framework for classifying and comparing interactions in cultural heritage information systems - Semantic access and exploration in cultural heritage digital libraries - Supporting exploration and use of digital cultural heritage materials: the PATHS perspective - Cultural heritage information services: sustainability issues. Readership: This will be essential reading for researchers in Information Science specifically in the areas of digital libraries, digital humanities and digital culture. It will also be useful for practitioners and students in these areas who want to know the different research issues and challenges and learn how they have been handled in course of various research projects in these areas.

Photographs Objects Histories

Photographs Objects Histories PDF Author: Elizabeth Edwards
Publisher: Psychology Press
ISBN: 9780415254410
Category : Photography
Languages : en
Pages : 244

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Book Description
This volume explores the idea that photographs are objects as well as images of objects, and that this materiality is integral to their meaning and use.

Exposing Electronics

Exposing Electronics PDF Author: Bernard Finn
Publisher: CRC Press
ISBN: 9789058230577
Category : Technology & Engineering
Languages : en
Pages : 220

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Book Description
It is clear that artifacts have the power to provoke thought, inspire action and arouse passions. There is evidence of this in the ever-increasing number of museums as well as in the ability of those museums to stimulate controversy through exhibits. As a consequence, much has been written analyzing the interaction between objects and museum visitors. Less well recognized, or understood, is the value of objects for historical research. In this series of books we propose to show by example how artifacts can be employed in the study of the history of science and technology in ways ranging from motivating a line of research to providing hard evidence in the solution of an otherwise insoluble problem. The first volume focused on medicine; in this, the second volume, the topic our authors address is electronics. As readers will discover, there is considerable scope in the range of topics and in the range of uses of artifacts. There is also a section that suggests to readers what kind of questions they might consider when they visit electrical exhibits, and where those exhibits are to be found. This series is sponsored by the Deutsches Museum in Munich, the Science Museum in London, and the Smithsonian Institution in Washington, with help from professional historians in other museums and elsewhere.

The Oxford Handbook of History and Material Culture

The Oxford Handbook of History and Material Culture PDF Author: Ivan Gaskell
Publisher: Oxford University Press
ISBN: 0197500129
Category : Social Science
Languages : en
Pages : 696

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Book Description
Most historians rely principally on written sources. Yet there are other traces of the past available to historians: the material things that people have chosen, made, and used. This book examines how material culture can enhance historians' understanding of the past, both worldwide and across time. The successful use of material culture in history depends on treating material things of many kinds not as illustrations, but as primary evidence. Each kind of material thing-and there are many-requires the application of interpretive skills appropriate to it. These skills overlap with those acquired by scholars in disciplines that may abut history but are often relatively unfamiliar to historians, including anthropology, archaeology, and art history. Creative historians can adapt and apply the same skills they honed while studying more traditional text-based documents even as they borrow methods from these fields. They can think through familiar historical problems in new ways. They can also deploy material culture to discover the pasts of constituencies who have left few or no traces in written records. The authors of this volume contribute case studies arranged thematically in six sections that respectively address the relationship of history and material culture to cognition, technology, the symbolic, social distinction, and memory. They range across time and space, from Paleolithic to Punk.

Digital Visual Culture

Digital Visual Culture PDF Author: Anna Bentkowska-Kafel
Publisher: Intellect Books
ISBN: 9781841502489
Category : Computer art
Languages : en
Pages : 0

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Book Description
Digital creativity is boundless. Art practitioners and scholars continue to explore what technology has to offer and practice-based research is redefining their disciplines. What happens when an artist experiments with bio-scientific data and discovers something the scientists failed to notice? How do virtual telematic environments affect our relationship with the object and our understanding of identity and presence? Interactive engagement with the creative process takes precedence over the finite piece thus affecting the roles of the artist and the viewer. The experience of arts computing in.