Author: Yumi Hotta
Publisher: VIZ Media LLC
ISBN: 9781421528236
Category : Comics & Graphic Novels
Languages : en
Pages : 216
Book Description
An ancient ghost possesses Hikaru and unleashes his hidden genius! R to L (Japanese Style). After stumbling across a haunted Go board, irresponsible Hikaru Shindo discovers that the spirit of a master player has taken up residence in his consciousness. In his pursuit of the "Divine Move," Fujiwara-no-Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed Go prodigy Akira Toya!Six Characters, Six StoriesThe main storyline takes a holiday, making way for six tales that offer fresh insight into the characters and lives of Akira Toya, Tetsuo Kaga, Asumi Nase, Yuki Mitani, Atsushi Kurata and Fujiwara-no-Sai. Hikaru Shindo figures in some of these but only takes center stage when, in the final tale, he challenges a crooked antique shop owner to a game of go in an attempt to restore an heirloom vase to its rightful owner. Six Characters, Six Stories The main storyline takes a holiday, making way for six tales that offer fresh insight into the characters and lives of Akira Toya, Tetsuo Kaga, Asumi Nase, Yuki Mitani, Atsushi Kurata and Fujiwara-no-Sai. Hikaru Shindo figures in some of these but only takes center stage when, in the final tale, he challenges a crooked antique shop owner to a game of go in an attempt to restore an heirloom vase to its rightful owner.
Hikaru no Go, Vol. 18
Author: Yumi Hotta
Publisher: VIZ Media LLC
ISBN: 9781421528236
Category : Comics & Graphic Novels
Languages : en
Pages : 216
Book Description
An ancient ghost possesses Hikaru and unleashes his hidden genius! R to L (Japanese Style). After stumbling across a haunted Go board, irresponsible Hikaru Shindo discovers that the spirit of a master player has taken up residence in his consciousness. In his pursuit of the "Divine Move," Fujiwara-no-Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed Go prodigy Akira Toya!Six Characters, Six StoriesThe main storyline takes a holiday, making way for six tales that offer fresh insight into the characters and lives of Akira Toya, Tetsuo Kaga, Asumi Nase, Yuki Mitani, Atsushi Kurata and Fujiwara-no-Sai. Hikaru Shindo figures in some of these but only takes center stage when, in the final tale, he challenges a crooked antique shop owner to a game of go in an attempt to restore an heirloom vase to its rightful owner. Six Characters, Six Stories The main storyline takes a holiday, making way for six tales that offer fresh insight into the characters and lives of Akira Toya, Tetsuo Kaga, Asumi Nase, Yuki Mitani, Atsushi Kurata and Fujiwara-no-Sai. Hikaru Shindo figures in some of these but only takes center stage when, in the final tale, he challenges a crooked antique shop owner to a game of go in an attempt to restore an heirloom vase to its rightful owner.
Publisher: VIZ Media LLC
ISBN: 9781421528236
Category : Comics & Graphic Novels
Languages : en
Pages : 216
Book Description
An ancient ghost possesses Hikaru and unleashes his hidden genius! R to L (Japanese Style). After stumbling across a haunted Go board, irresponsible Hikaru Shindo discovers that the spirit of a master player has taken up residence in his consciousness. In his pursuit of the "Divine Move," Fujiwara-no-Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed Go prodigy Akira Toya!Six Characters, Six StoriesThe main storyline takes a holiday, making way for six tales that offer fresh insight into the characters and lives of Akira Toya, Tetsuo Kaga, Asumi Nase, Yuki Mitani, Atsushi Kurata and Fujiwara-no-Sai. Hikaru Shindo figures in some of these but only takes center stage when, in the final tale, he challenges a crooked antique shop owner to a game of go in an attempt to restore an heirloom vase to its rightful owner. Six Characters, Six Stories The main storyline takes a holiday, making way for six tales that offer fresh insight into the characters and lives of Akira Toya, Tetsuo Kaga, Asumi Nase, Yuki Mitani, Atsushi Kurata and Fujiwara-no-Sai. Hikaru Shindo figures in some of these but only takes center stage when, in the final tale, he challenges a crooked antique shop owner to a game of go in an attempt to restore an heirloom vase to its rightful owner.
Hikaru No Go
Author: Takeshi Obata
Publisher:
ISBN:
Category : Ghost stories
Languages : en
Pages :
Book Description
"Hikaru Shindo is like any sixth-grader in Japan: a pretty normal school boy with a two-tone head of hair and a penchant for antics. One day, he finds an old bloodstained Go board in his grandfather's attic-- and that's when things get really interesting. Trapped inside the Go board is Fujiwara-no-Sai, the ghost of an ancient Go master who taught the strategically complex board game to the Emperor of Japan many centuries ago."--Cover of v. 1.
Publisher:
ISBN:
Category : Ghost stories
Languages : en
Pages :
Book Description
"Hikaru Shindo is like any sixth-grader in Japan: a pretty normal school boy with a two-tone head of hair and a penchant for antics. One day, he finds an old bloodstained Go board in his grandfather's attic-- and that's when things get really interesting. Trapped inside the Go board is Fujiwara-no-Sai, the ghost of an ancient Go master who taught the strategically complex board game to the Emperor of Japan many centuries ago."--Cover of v. 1.
Hikaru No Go: sai vs. toya koyo
Author: Yumi Hotta
Publisher:
ISBN:
Category : Ghosts
Languages : en
Pages :
Book Description
"Hikaru Shindo is like any sixth-grader in Japan: a pretty normal school boy with a two-tone head of hair and a penchant for antics. One day, he finds an old bloodstained Go board in his grandfather's attic-- and that's when things get really interesting. Trapped inside the Go board is Fujiwara-no-Sai, the ghost of an ancient Go master who taught the strategically complex board game to the Emperor of Japan many centuries ago."--Cover of v. 1.
Publisher:
ISBN:
Category : Ghosts
Languages : en
Pages :
Book Description
"Hikaru Shindo is like any sixth-grader in Japan: a pretty normal school boy with a two-tone head of hair and a penchant for antics. One day, he finds an old bloodstained Go board in his grandfather's attic-- and that's when things get really interesting. Trapped inside the Go board is Fujiwara-no-Sai, the ghost of an ancient Go master who taught the strategically complex board game to the Emperor of Japan many centuries ago."--Cover of v. 1.
Bakuman。, Vol. 15
Author: Tsugumi Ohba
Publisher: VIZ Media LLC
ISBN: 1421556030
Category : Comics & Graphic Novels
Languages : en
Pages : 192
Book Description
With Nanamine’s manga struggling, he proposes an interesting challenge to Moritaka and Akito. But will the duo accept and risk what they’ve worked so hard to achieve? And when the news media puts the spotlight on their series for the wrong reasons, how will it affect Akito? -- VIZ Media
Publisher: VIZ Media LLC
ISBN: 1421556030
Category : Comics & Graphic Novels
Languages : en
Pages : 192
Book Description
With Nanamine’s manga struggling, he proposes an interesting challenge to Moritaka and Akito. But will the duo accept and risk what they’ve worked so hard to achieve? And when the news media puts the spotlight on their series for the wrong reasons, how will it affect Akito? -- VIZ Media
Hikaru no Go, Vol. 16
Author: Yumi Hotta
Publisher: VIZ Media LLC
ISBN: 9781421525846
Category : Comics & Graphic Novels
Languages : en
Pages : 200
Book Description
R to L (Japanese Style). Chinese Go AssociationSince Sai's disappearance, Hikaru has given up go! Meanwhile, undefeated by his failure to pass the pro test, Isumi plays his heart out in China. His foreign training teaches him unique ways to handle the stress of mental challenges and competition. Upon his return, he asks Hikaru for a rematch! But how good will Hikaru's game be after such a long break--and without Sai...?
Publisher: VIZ Media LLC
ISBN: 9781421525846
Category : Comics & Graphic Novels
Languages : en
Pages : 200
Book Description
R to L (Japanese Style). Chinese Go AssociationSince Sai's disappearance, Hikaru has given up go! Meanwhile, undefeated by his failure to pass the pro test, Isumi plays his heart out in China. His foreign training teaches him unique ways to handle the stress of mental challenges and competition. Upon his return, he asks Hikaru for a rematch! But how good will Hikaru's game be after such a long break--and without Sai...?
The Prince of Tennis, Vol. 15
Author: Takeshi Konomi
Publisher: VIZ Media LLC
ISBN: 9781421506685
Category : Comics & Graphic Novels
Languages : en
Pages : 180
Book Description
A tennis prodigy leads his handsome tennis club to victory at the national tournament. Four-time consecutive U.S. Junior tournament champ Ryoma Echizen comes to Seishun Academy to further his reign as The Prince of Tennis. His skill is matched only by his attitude--irking some but impressing all as he leads his team to the Nationals and beyond! At the Kanto Tournament, the brillant play of Hyotei Academy's Gakuto and Yushi's drives Seishun's Momo and Eiji to assume the Australian formation, a technique they masterfully pulled off in a previous match. Meanwhile, the Seishun team of Kaoru and Sadaharu walk into a landmine filled with "scud serves" and accurate, aggressive doubles play. But just when things look bleak, Sadaharu unleashes his well-planned counterattack...
Publisher: VIZ Media LLC
ISBN: 9781421506685
Category : Comics & Graphic Novels
Languages : en
Pages : 180
Book Description
A tennis prodigy leads his handsome tennis club to victory at the national tournament. Four-time consecutive U.S. Junior tournament champ Ryoma Echizen comes to Seishun Academy to further his reign as The Prince of Tennis. His skill is matched only by his attitude--irking some but impressing all as he leads his team to the Nationals and beyond! At the Kanto Tournament, the brillant play of Hyotei Academy's Gakuto and Yushi's drives Seishun's Momo and Eiji to assume the Australian formation, a technique they masterfully pulled off in a previous match. Meanwhile, the Seishun team of Kaoru and Sadaharu walk into a landmine filled with "scud serves" and accurate, aggressive doubles play. But just when things look bleak, Sadaharu unleashes his well-planned counterattack...
Bleach, Vol. 15
Author: Tite Kubo
Publisher: VIZ Media LLC
ISBN: 9781421506135
Category : Comics & Graphic Novels
Languages : en
Pages : 196
Book Description
Part-time student, full-time Soul Reaper, Ichigo is one of the chosen few guardians of the afterlife. Ichigo Kurosaki never asked for the ability to see ghosts—he was born with the gift. When his family is attacked by a Hollow—a malevolent lost soul—Ichigo becomes a Soul Reaper, dedicating his life to protecting the innocent and helping the tortured spirits themselves find peace. Find out why Tite Kubo’s Bleach has become an international manga smash-hit! During a bloody confrontation with a sadistic Soul Reaper, Uryû chooses a path that will temporarily grant him enormous power, at great personal cost. Meanwhile, Ichigo races to master a powerful technique that will help him fight Byakuka and,hopefully, save Rukia from execution.
Publisher: VIZ Media LLC
ISBN: 9781421506135
Category : Comics & Graphic Novels
Languages : en
Pages : 196
Book Description
Part-time student, full-time Soul Reaper, Ichigo is one of the chosen few guardians of the afterlife. Ichigo Kurosaki never asked for the ability to see ghosts—he was born with the gift. When his family is attacked by a Hollow—a malevolent lost soul—Ichigo becomes a Soul Reaper, dedicating his life to protecting the innocent and helping the tortured spirits themselves find peace. Find out why Tite Kubo’s Bleach has become an international manga smash-hit! During a bloody confrontation with a sadistic Soul Reaper, Uryû chooses a path that will temporarily grant him enormous power, at great personal cost. Meanwhile, Ichigo races to master a powerful technique that will help him fight Byakuka and,hopefully, save Rukia from execution.
Outbreak Company: Volume 15
Author: Ichiro Sakaki
Publisher: J-Novel Club
ISBN: 1718301324
Category : Young Adult Fiction
Languages : en
Pages : 171
Book Description
ITâS THE END OF THE OF THE (OTHER) WORLD AS WE KNOW IT On the other side of a wormhole connected to Japan is a fantasy world called the Holy Eldant Empire. The Empire isnât on the best of terms with the neighboring Kingdom of Bahairam, where thereâs just been a major disaster. Amatena and Clara, of the Baharamanian army, are right in the middle of it all when who should they run into but Myuselâs mother, Falmelle! With her Foreseeing Eye, she makes a prediction: âBring Shinichi here, and things will be resolved!â Thatâs how Kanou Shinichi, General Manager of the otaku-goods business Amutech, finds himself heading for Bahairam once again, this time with his friends in tow. But the fate of the entire enchanted world might be riding on him! Is this going to be his final fantasy?!
Publisher: J-Novel Club
ISBN: 1718301324
Category : Young Adult Fiction
Languages : en
Pages : 171
Book Description
ITâS THE END OF THE OF THE (OTHER) WORLD AS WE KNOW IT On the other side of a wormhole connected to Japan is a fantasy world called the Holy Eldant Empire. The Empire isnât on the best of terms with the neighboring Kingdom of Bahairam, where thereâs just been a major disaster. Amatena and Clara, of the Baharamanian army, are right in the middle of it all when who should they run into but Myuselâs mother, Falmelle! With her Foreseeing Eye, she makes a prediction: âBring Shinichi here, and things will be resolved!â Thatâs how Kanou Shinichi, General Manager of the otaku-goods business Amutech, finds himself heading for Bahairam once again, this time with his friends in tow. But the fate of the entire enchanted world might be riding on him! Is this going to be his final fantasy?!
Shonen Jump Graphic Novels: Fall
Author: Elizabeth Kawasaki
Publisher:
ISBN: 9781591167303
Category : Comic books, strips, etc
Languages : en
Pages : 186
Book Description
Publisher:
ISBN: 9781591167303
Category : Comic books, strips, etc
Languages : en
Pages : 186
Book Description
Hikaru no Go, Vol. 17
Author: Yumi Hotta
Publisher: VIZ Media LLC
ISBN: 1421556529
Category : Comics & Graphic Novels
Languages : en
Pages : 208
Book Description
From the moment he began playing go, Hikaru relied on Sai's supernatural support. Now that his mentor has vanished into thin air, will he be able to handle the demands of life as a pro? Meanwhile, Hikaru's archrival Akira is playing so well even veteran players tremble at the mention of his name. And now, at long last, the two boys will play each other... -- VIZ Media
Publisher: VIZ Media LLC
ISBN: 1421556529
Category : Comics & Graphic Novels
Languages : en
Pages : 208
Book Description
From the moment he began playing go, Hikaru relied on Sai's supernatural support. Now that his mentor has vanished into thin air, will he be able to handle the demands of life as a pro? Meanwhile, Hikaru's archrival Akira is playing so well even veteran players tremble at the mention of his name. And now, at long last, the two boys will play each other... -- VIZ Media