Gurps Deadlands Dime Novel 2 W

Gurps Deadlands Dime Novel 2 W PDF Author: EDS Staff
Publisher: Steve Jackson Games
ISBN: 9781556345678
Category :
Languages : en
Pages : 0

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Gurps Deadlands Dime Novel 2 W

Gurps Deadlands Dime Novel 2 W PDF Author: EDS Staff
Publisher: Steve Jackson Games
ISBN: 9781556345678
Category :
Languages : en
Pages : 0

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Gurps Deadlands Dime Novel 1

Gurps Deadlands Dime Novel 1 PDF Author: EDS Staff
Publisher: Steve Jackson Games
ISBN: 9781556345418
Category :
Languages : en
Pages : 0

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Gurps Deadlands Weird West

Gurps Deadlands Weird West PDF Author: Steve Jackson Games
Publisher: Steve Jackson Games
ISBN: 9781556344558
Category :
Languages : en
Pages : 0

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Down Darker Trails: Terrors of the Mythos in the Wild West

Down Darker Trails: Terrors of the Mythos in the Wild West PDF Author: Kevin Ross
Publisher: Chaosium
ISBN: 9781568824482
Category : Games & Activities
Languages : en
Pages : 0

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Book Description
Call of Cthulhu scenarios

Gurps Deadlands Hexes

Gurps Deadlands Hexes PDF Author: Steve Jackson Games
Publisher: Steve Jackson Games
ISBN: 9781556340161
Category : GURPS (Game)
Languages : en
Pages : 0

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Deadlands Reloaded

Deadlands Reloaded PDF Author: Pinnacle Entertainment
Publisher:
ISBN: 9780982642733
Category : Fantasy games
Languages : en
Pages : 155

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Book Description
"The Marshal's Handbook is the setting book for Deadlands Reloaded." -- From back cover

Encyclopedia of Weird Westerns

Encyclopedia of Weird Westerns PDF Author: Paul Green
Publisher: McFarland
ISBN: 1476662576
Category : Performing Arts
Languages : en
Pages : 320

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Book Description
From automatons to zombies, many elements of fantasy and science fiction have been cross-pollinated with the Western movie genre. In its second edition, this encyclopedia of the Weird Western includes many new entries covering film, television, animation, novels, pulp fiction, short stories, comic books, graphic novels and video and role-playing games. Categories include Weird, Weird Menace, Science Fiction, Space, Steampunk and Romance Westerns.

Gurps Basic Set, Third Edition, Revised

Gurps Basic Set, Third Edition, Revised PDF Author: Steve Jackson
Publisher: Steve Jackson Games
ISBN: 9781556348266
Category : Games & Activities
Languages : en
Pages : 276

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Book Description
Adventure in any world you can think of, with GURPS, the Generic Universal RolePlaying System - the most flexible roleplaying system you can use. If you haven't yet upgraded to the Fourth Edition . . . you're a completist . . . or you're looking for a dose of nostalgia, here's the previous edition! It's easy to learn - you can jump right in with the included quick-start rules, pre-designed characters, and an easy-to-play solo adventure. The Basic Set is designed to be "Game Master-friendly," with Table of Contents, Glossary, Appendix, and Index, as well as lots of examples.

How to Be a Gurps GM

How to Be a Gurps GM PDF Author: Warren "Mook" Wilson
Publisher: Steve Jackson Games
ISBN: 9781556348082
Category : Games & Activities
Languages : en
Pages : 76

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Book Description
The Student's Guide to Ultimate Power GURPS! A game with infinite possibilities. Even those familiar with this award-winning system may not feel they've mastered the fundamentals . . . and those just starting with this game may feel lost amid the possibilities. You want help. You could use a guide. You need How to Be a GURPS GM. For the player, this supplement offers insight into how to create the perfect character to fit your vision, plus three examples of character creation and two new fantasy templates. The chapter dedicated to customizing combat and using various options can be particularly helpful for new and veteran players in making aggressive altercations even more exciting. For the Game Master, the supplement discusses everything needed to run a campaign: how to prepare the game setting, assist the players with the creation of their heroes, create challenging and engaging encounters, and design and run the first adventure. The included overview of the Fourth Edition line, plus recommended resource lists for eight popular genres, can help the GM decide which supplements will be most helpful to craft a new campaign. This supplement also provides canonical insight from Sean "Dr. Kromm" Punch, who draws on decades of experience answering questions and providing clarifications as the GURPS Line Editor. Throughout, it follows a group of example players new to GURPS, from when their GM first opens the Basic Set through the starting session of their inaugural adventure. How to Be a GURPS GM is an invaluable aid for getting started with GURPS, bridging the previously perilous step between reading the Basic Set and participating in your first game. Half of power is knowing how to use it. With How to Be a GURPS GM, you'll be on your way to unleashing the full potential of GURPS like never before!

A Guide to Japanese Role-Playing Games

A Guide to Japanese Role-Playing Games PDF Author: Bitmap Books
Publisher:
ISBN: 9781838019143
Category :
Languages : en
Pages : 0

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