Grimtooth's Dungeon of Doom

Grimtooth's Dungeon of Doom PDF Author: Jim B. Peters
Publisher: Flying Buffalo
ISBN: 9780940244887
Category :
Languages : en
Pages : 80

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Grimtooth's Dungeon of Doom

Grimtooth's Dungeon of Doom PDF Author: Jim B. Peters
Publisher: Flying Buffalo
ISBN: 9780940244887
Category :
Languages : en
Pages : 80

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Grimtooth's Traps Fore

Grimtooth's Traps Fore PDF Author: Elizabeth Danforth
Publisher: Flying Buffalo
ISBN: 9780940244832
Category : Fantasy games
Languages : en
Pages : 70

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Grimtooth's Traps Too

Grimtooth's Traps Too PDF Author: Paul O'Connor
Publisher:
ISBN: 9780940244788
Category : Fantasy games
Languages : en
Pages : 62

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The Wurst of Grimtooth's Traps

The Wurst of Grimtooth's Traps PDF Author:
Publisher: Sword & Sorcery Studios
ISBN: 9781588461391
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0

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Grimtooth's Trapsylvania

Grimtooth's Trapsylvania PDF Author: Goodman Games
Publisher: Goodman Games LLC
ISBN: 9781946231635
Category : Fiction
Languages : en
Pages : 0

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Book Description
Your standard softcover edition! For the first time ever: the Legendary locations of Grimtooths Traps revealed! And fully compatible with DCC RPG! For over 30 years Grimtooths numerous Traps books have horrified players and inspired gamemasters with hundreds of dangerous devices, deadly deathtraps and hilarious hijinx! Now Grimtooth (with a little help from kid sister Grimtina) will take you on a personally guided tour of his realm and the central hub of his vast Traps empire. Run your own Grimtooth campaign or pick and choose locations you can use in your own single location adventures. Explore Grimtooths caverns, visit his Inner Sanctum, escape the Deathmaze Testing Center, attend Warthogs School for Trolls, take a ride on Grimtooths Airship, tour Grimtinas Petting Zoo or get lost in the Infinite Corridor of Hallways and many more gigantic places of doom. Each of these infamous locations include maps, descriptions, Non-player character details, scenarios, all with in-depth DCC stats and lots of art by Traps artist SS Crompton. And can you uncover the horrendous secret that lies deep beneath Grimtooths caverns and back into his familys history? Its a great read and a useful campaign setting all in one book. What are you waiting for? Get yours today!

Dungeon of Doom

Dungeon of Doom PDF Author: Franklin W. Dixon
Publisher:
ISBN:
Category :
Languages : en
Pages :

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Traps and Treachery

Traps and Treachery PDF Author: Fantasy Flight Games
Publisher:
ISBN: 9781589940208
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0

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Book Description
Beautifully designed and illustrated in the Legends & Lairs tradition, Darkness & Dread offers a wide variety of exciting new features, including: New rules for madness, fear, and other psychological effects, new monsters utilizing fear, a complete pantheon of god-like beings that grant their followers powers and madness, new prestige classes, feats, and spells designed for survival in a dark fantasy campaign, and information on integrating the horrific into your world setting.

How to Write Adventure Modules That Don't Suck

How to Write Adventure Modules That Don't Suck PDF Author: Jobe Bittman
Publisher:
ISBN: 9781946231086
Category : Fiction
Languages : en
Pages : 0

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Book Description
Goodman Games has established a reputation for publishing some of the best adventure modules in the industry. Now we present our advice on how you can write great adventures! This compilation of articles is authored by two dozen of the industry's best-known adventure writers. Each article gives a different perspective on how to write adventure modules that don't suck, written by authors with decades of experience and prominent published credits. By the time you're done reading this book, you'll be on the path to designing great adventure modules on your own. Bonus: This PDF includes a digital copy of the original How To Write Adventures Modules That Don't Suck (2007). Whether you're an experienced writer or an aspiring novice, you'll find something of value in this book!

The Book of Dungeon Traps

The Book of Dungeon Traps PDF Author: Kent David Kelly
Publisher: Createspace Independent Publishing Platform
ISBN: 9781983723933
Category :
Languages : en
Pages : 344

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Book Description
Tumbling boulders crushing over powdered bones, Death pits filled with gibbering slime, Strangling vines, enchanted lodestones, lightning bolts, Hateful wraiths Imprisoned in chests of ancient gold, Chained by holy symbol and silver seal ... Every mechanical horror, every thief's demise, Every fell contraption Lies here, deep in this book of secrets. Would you like to fill your dungeons with traps, but you can never find coherent rules or guidelines to show the way? Are your players weary of arbitrary deathtraps? Have you ever searched in vain for a system which codifies spells into magical traps? Are you bored with the "famous four" - pits, gas, arrows and poisoned needles - but never know what to replace them with? Castle Oldskull Supplement BDT1, THE BOOK OF DUNGEON TRAPS, is filled with over 800 classic traps and trap variations. Herein you will find rules for boiling mud, Illusionary bridges, amnesia vapor, polymorph traps, unseen servant-triggered machinations, collapsing columns, and much more. Best of all, all traps are collated into hierarchies of Lethality Levels, so that you can always challenge your players without killing their heroes outright. This elaborate tome also includes rules for trap placement in dungeon designs, advice on trap locations, trap triggers, trap detection, trap removal, 10' poles as trap detection devices, and even a complete set of random monster tables to aid you in populating monster pits, cages, summoning traps, alarm-trapped dungeon chambers, and much more. Every trap type features detailed rules which have been culled from dozens of books and dungeon modules, turning hidden and obscure rulings into a methodical and internally consistent system for trap design. Everything you will ever need to fill every dungeon you create with any trap you can dream of, it's all here in a single source. This book is made to interface with Castle Oldskull Supplement CDDG1, THE CLASSIC DUNGEON DESIGN GUIDE, but the integration is completely optional. You do not need both books to make use of them; they simply amplify one another. 49,800 words, 308 pages. Another classic Fantasy Role-Playing Game Supplement from Wonderland Imprints, Only the Finest Works of Fantasy.

Tome of Beasts

Tome of Beasts PDF Author: Wolfgang Baur
Publisher:
ISBN: 9781936781560
Category : Games & Activities
Languages : en
Pages : 0

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Book Description
"Whether you need dungeon vermin or a world-shaking personification of evil, the Tome of beasts has it. Here are more than 400 new foes for your 5th edition game--everything from tiny drakes and peculiar spiders, to demon lords and ancient dragons."--Back cover.