Author: Alexey Boreskov
Publisher: CRC Press
ISBN: 1482215578
Category : Computers
Languages : en
Pages : 576
Book Description
Complete Coverage of the Current Practice of Computer GraphicsComputer Graphics: From Pixels to Programmable Graphics Hardware explores all major areas of modern computer graphics, starting from basic mathematics and algorithms and concluding with OpenGL and real-time graphics. It gives students a firm foundation in today's high-performance graphic
Computer Graphics
Author: Alexey Boreskov
Publisher: CRC Press
ISBN: 1482215578
Category : Computers
Languages : en
Pages : 576
Book Description
Complete Coverage of the Current Practice of Computer GraphicsComputer Graphics: From Pixels to Programmable Graphics Hardware explores all major areas of modern computer graphics, starting from basic mathematics and algorithms and concluding with OpenGL and real-time graphics. It gives students a firm foundation in today's high-performance graphic
Publisher: CRC Press
ISBN: 1482215578
Category : Computers
Languages : en
Pages : 576
Book Description
Complete Coverage of the Current Practice of Computer GraphicsComputer Graphics: From Pixels to Programmable Graphics Hardware explores all major areas of modern computer graphics, starting from basic mathematics and algorithms and concluding with OpenGL and real-time graphics. It gives students a firm foundation in today's high-performance graphic
Advances in Computer Graphics Hardware II
Author: Alphonsus A.M. Kuijk
Publisher: Springer Science & Business Media
ISBN: 9783540501091
Category : Computers
Languages : en
Pages : 274
Book Description
The Set Theory and Applications meeting at York University, Ontario, featured both contributed talks and a series of invited lectures on topics central to set theory and to general topology. These proceedings contain a selection of the resulting papers, mostly announcing new unpublished results.
Publisher: Springer Science & Business Media
ISBN: 9783540501091
Category : Computers
Languages : en
Pages : 274
Book Description
The Set Theory and Applications meeting at York University, Ontario, featured both contributed talks and a series of invited lectures on topics central to set theory and to general topology. These proceedings contain a selection of the resulting papers, mostly announcing new unpublished results.
OpenGL Shading Language
Author: Randi J. Rost
Publisher: Pearson Education
ISBN: 0321669223
Category : Computers
Languages : en
Pages : 839
Book Description
OpenGL® Shading Language, Third Edition, extensively updated for OpenGL 3.1, is the experienced application programmer’s guide to writing shaders. Part reference, part tutorial, this book thoroughly explains the shift from fixed-functionality graphics hardware to the new era of programmable graphics hardware and the additions to the OpenGL API that support this programmability. With OpenGL and shaders written in the OpenGL Shading Language, applications can perform better, achieving stunning graphics effects by using the capabilities of both the visual processing unit and the central processing unit. In this book, you will find a detailed introduction to the OpenGL Shading Language (GLSL) and the new OpenGL function calls that support it. The text begins by describing the syntax and semantics of this high-level programming language. Once this foundation has been established, the book explores the creation and manipulation of shaders using new OpenGL function calls. OpenGL® Shading Language, Third Edition, includes updated descriptions for the language and all the GLSL entry points added though OpenGL 3.1, as well as updated chapters that discuss transformations, lighting, shadows, and surface characteristics. The third edition also features shaders that have been updated to OpenGL Shading Language Version 1.40 and their underlying algorithms, including Traditional OpenGL fixed functionality Stored textures and procedural textures Image-based lighting Lighting with spherical harmonics Ambient occlusion and shadow mapping Volume shadows using deferred lighting Ward’s BRDF model The color plate section illustrates the power and sophistication of the OpenGL Shading Language. The API Function Reference at the end of the book is an excellent guide to the API entry points that support the OpenGL Shading Language.
Publisher: Pearson Education
ISBN: 0321669223
Category : Computers
Languages : en
Pages : 839
Book Description
OpenGL® Shading Language, Third Edition, extensively updated for OpenGL 3.1, is the experienced application programmer’s guide to writing shaders. Part reference, part tutorial, this book thoroughly explains the shift from fixed-functionality graphics hardware to the new era of programmable graphics hardware and the additions to the OpenGL API that support this programmability. With OpenGL and shaders written in the OpenGL Shading Language, applications can perform better, achieving stunning graphics effects by using the capabilities of both the visual processing unit and the central processing unit. In this book, you will find a detailed introduction to the OpenGL Shading Language (GLSL) and the new OpenGL function calls that support it. The text begins by describing the syntax and semantics of this high-level programming language. Once this foundation has been established, the book explores the creation and manipulation of shaders using new OpenGL function calls. OpenGL® Shading Language, Third Edition, includes updated descriptions for the language and all the GLSL entry points added though OpenGL 3.1, as well as updated chapters that discuss transformations, lighting, shadows, and surface characteristics. The third edition also features shaders that have been updated to OpenGL Shading Language Version 1.40 and their underlying algorithms, including Traditional OpenGL fixed functionality Stored textures and procedural textures Image-based lighting Lighting with spherical harmonics Ambient occlusion and shadow mapping Volume shadows using deferred lighting Ward’s BRDF model The color plate section illustrates the power and sophistication of the OpenGL Shading Language. The API Function Reference at the end of the book is an excellent guide to the API entry points that support the OpenGL Shading Language.
Computer Aided Design
Author: Jose L. Encarnacao
Publisher: Springer Science & Business Media
ISBN: 364284054X
Category : Computers
Languages : en
Pages : 439
Book Description
2 e This book describes principles, methods and tools that are common to computer applications for design tasks. CAD is considered in this book as a discipline that provides the required know-how in computer hardware and software, in systems analysis and in engineering methodology for specifying, designing, implementing, introducing, and using computer based systems for design purposes. The first chapter gives an impression of the book as a whole, and following chapters deal with the history and the components of CAD, the process aspect of CAD, CAD architecture, graphical devices and systems, CAD engineering methods, CAD data transfer, and application examples. The flood of new developments in the field and the success of the first edition of this book have led the authors to prepare this completely revised, updated and extended second edition. Extensive new material is included on computer graphics, implementation methodology and CAD data transfer; the material on graphics standards is updated. The book is aimed primarily at engineers who design or install CAD systems. It is also intended for students who seek a broad fundamental background in CAD.
Publisher: Springer Science & Business Media
ISBN: 364284054X
Category : Computers
Languages : en
Pages : 439
Book Description
2 e This book describes principles, methods and tools that are common to computer applications for design tasks. CAD is considered in this book as a discipline that provides the required know-how in computer hardware and software, in systems analysis and in engineering methodology for specifying, designing, implementing, introducing, and using computer based systems for design purposes. The first chapter gives an impression of the book as a whole, and following chapters deal with the history and the components of CAD, the process aspect of CAD, CAD architecture, graphical devices and systems, CAD engineering methods, CAD data transfer, and application examples. The flood of new developments in the field and the success of the first edition of this book have led the authors to prepare this completely revised, updated and extended second edition. Extensive new material is included on computer graphics, implementation methodology and CAD data transfer; the material on graphics standards is updated. The book is aimed primarily at engineers who design or install CAD systems. It is also intended for students who seek a broad fundamental background in CAD.
Compiler Construction
Author: Alan Mycroft
Publisher: Springer Science & Business Media
ISBN: 354033050X
Category : Computers
Languages : en
Pages : 289
Book Description
This book constitutes the refereed proceedings of the 15th International Conference on Compiler Construction, CC 2006, held in March 2006 as part of ETAPS. The 17 revised full papers presented together with three tool demonstration papers and one invited paper were carefully reviewed and selected from 71 submissions. The papers are organized in topical sections.
Publisher: Springer Science & Business Media
ISBN: 354033050X
Category : Computers
Languages : en
Pages : 289
Book Description
This book constitutes the refereed proceedings of the 15th International Conference on Compiler Construction, CC 2006, held in March 2006 as part of ETAPS. The 17 revised full papers presented together with three tool demonstration papers and one invited paper were carefully reviewed and selected from 71 submissions. The papers are organized in topical sections.
Computer Aided Design
Author: Sunil Kumar Srivastava
Publisher: Techsar Pvt. Ltd.
ISBN: 9381141665
Category : Computers
Languages : en
Pages : 420
Book Description
The book, design for the undergraduate and postgraduate semester courses on Computer Aided Design (CAD) in Mechanical, Civil and Computer Science and Engineering provides introduction and basics of CAD systems, hardware and software requirements, mathematical background on 2D primitives, 2D & 3D geometric transformations, parallel and non-parallel projections, planar and space curves, and 3D graphics. Supported by sufficient number of systematically solved examples with line sketches, it will inculcate better understanding and interest in CAD among the common engineering students.
Publisher: Techsar Pvt. Ltd.
ISBN: 9381141665
Category : Computers
Languages : en
Pages : 420
Book Description
The book, design for the undergraduate and postgraduate semester courses on Computer Aided Design (CAD) in Mechanical, Civil and Computer Science and Engineering provides introduction and basics of CAD systems, hardware and software requirements, mathematical background on 2D primitives, 2D & 3D geometric transformations, parallel and non-parallel projections, planar and space curves, and 3D graphics. Supported by sufficient number of systematically solved examples with line sketches, it will inculcate better understanding and interest in CAD among the common engineering students.
Video-Based Rendering
Author: Marcus A. Magnor
Publisher: CRC Press
ISBN: 1439865701
Category : Computers
Languages : en
Pages : 218
Book Description
Driven by consumer-market applications that enjoy steadily increasing economic importance, graphics hardware and rendering algorithms are a central focus of computer graphics research. Video-based rendering is an approach that aims to overcome the current bottleneck in the time-consuming modeling process and has applications in areas such as comput
Publisher: CRC Press
ISBN: 1439865701
Category : Computers
Languages : en
Pages : 218
Book Description
Driven by consumer-market applications that enjoy steadily increasing economic importance, graphics hardware and rendering algorithms are a central focus of computer graphics research. Video-based rendering is an approach that aims to overcome the current bottleneck in the time-consuming modeling process and has applications in areas such as comput
The History of the GPU - New Developments
Author: Jon Peddie
Publisher: Springer Nature
ISBN: 3031140478
Category : Computers
Languages : en
Pages : 434
Book Description
This third book in the three-part series on the History of the GPU covers the second to sixth eras of the GPU, which can be found in anything that has a display or screen. The GPU is now part of supercomputers, PCs, Smartphones and tablets, wearables, game consoles and handhelds, TVs, and every type of vehicle including boats and planes. In the early 2000s the number of GPU suppliers consolidated to three whereas now, the number has expanded to almost 20. In 2022 the GPU market was worth over $250 billion with over 2.2 billion GPUs being sold just in PCs, and more than 10 billion in smartphones. Understanding the power and history of these devices is not only a fascinating tale, but one that will aid your understanding of some of the developments in consumer electronics, computers, new automobiles, and your fitness watch.
Publisher: Springer Nature
ISBN: 3031140478
Category : Computers
Languages : en
Pages : 434
Book Description
This third book in the three-part series on the History of the GPU covers the second to sixth eras of the GPU, which can be found in anything that has a display or screen. The GPU is now part of supercomputers, PCs, Smartphones and tablets, wearables, game consoles and handhelds, TVs, and every type of vehicle including boats and planes. In the early 2000s the number of GPU suppliers consolidated to three whereas now, the number has expanded to almost 20. In 2022 the GPU market was worth over $250 billion with over 2.2 billion GPUs being sold just in PCs, and more than 10 billion in smartphones. Understanding the power and history of these devices is not only a fascinating tale, but one that will aid your understanding of some of the developments in consumer electronics, computers, new automobiles, and your fitness watch.
Essential XNA Game Studio 2.0 Programming
Author: Jim Perry
Publisher: Jones & Bartlett Learning
ISBN: 1449633609
Category : Computers
Languages : en
Pages : 554
Book Description
Essential XNA Game Studio 2.0 Programming provides both hobbyists and experienced programmers with the information they need to take advantage of Microsoft’s powerful XNA Framework and XNA Game Studio to produce professional-level games for both the PC and the Xbox 360. Beginners learn the fundamentals of 2D game development, creating a complete top-down shooter. Intermediate and advanced users can jump right into 3D game development and create a version of the 3D game that takes advantage of hardware acceleration using High-Level Shader Language (HLSL). Learn how to build an input system to receive events from devices; use the Microsoft Cross-Platform Audio Creation Tool (XACT) to integrate sounds and music into your game; design difficulty systems to tailor your game to players with different skill levels; create a multiplayer game using the networking features of the XNA Framework; implement an achievement system to provide incentive for continued play of your game.
Publisher: Jones & Bartlett Learning
ISBN: 1449633609
Category : Computers
Languages : en
Pages : 554
Book Description
Essential XNA Game Studio 2.0 Programming provides both hobbyists and experienced programmers with the information they need to take advantage of Microsoft’s powerful XNA Framework and XNA Game Studio to produce professional-level games for both the PC and the Xbox 360. Beginners learn the fundamentals of 2D game development, creating a complete top-down shooter. Intermediate and advanced users can jump right into 3D game development and create a version of the 3D game that takes advantage of hardware acceleration using High-Level Shader Language (HLSL). Learn how to build an input system to receive events from devices; use the Microsoft Cross-Platform Audio Creation Tool (XACT) to integrate sounds and music into your game; design difficulty systems to tailor your game to players with different skill levels; create a multiplayer game using the networking features of the XNA Framework; implement an achievement system to provide incentive for continued play of your game.
AutoCAD For Dummies
Author: Bill Fane
Publisher: John Wiley & Sons
ISBN: 1119580110
Category : Computers
Languages : en
Pages : 719
Book Description
Simple steps for creating AutoCAD drawings AutoCAD is the ubiquitous tool used by engineers, architects, designers, and urban planners to put their ideas on paper. It takes some AutoCAD know-how to go from a brilliant idea to a drawing that properly explains how brilliant your idea is. AutoCAD For Dummies helps you de-mystify the handy software and put the tools in AutoCAD to use. Written by an experienced AutoCAD engineer and mechanical design instructor, it assumes no previous computer-aided drafting experience as it walks you through the basics of starting projects and drawing straight lines all the way up through 3D modeling. Conquer the first steps in creating an AutoCAD project Tackle drawing basics including straight lines and curves Add advanced skills including 3D drawing and modeling Set up a project and move into 3D It's true that AutoCAD is tough, but with the friendly instruction in this hands-on guide, you'll find everything you need to start creating marvelous models—without losing your cool.
Publisher: John Wiley & Sons
ISBN: 1119580110
Category : Computers
Languages : en
Pages : 719
Book Description
Simple steps for creating AutoCAD drawings AutoCAD is the ubiquitous tool used by engineers, architects, designers, and urban planners to put their ideas on paper. It takes some AutoCAD know-how to go from a brilliant idea to a drawing that properly explains how brilliant your idea is. AutoCAD For Dummies helps you de-mystify the handy software and put the tools in AutoCAD to use. Written by an experienced AutoCAD engineer and mechanical design instructor, it assumes no previous computer-aided drafting experience as it walks you through the basics of starting projects and drawing straight lines all the way up through 3D modeling. Conquer the first steps in creating an AutoCAD project Tackle drawing basics including straight lines and curves Add advanced skills including 3D drawing and modeling Set up a project and move into 3D It's true that AutoCAD is tough, but with the friendly instruction in this hands-on guide, you'll find everything you need to start creating marvelous models—without losing your cool.