Author: Anistatia R. Miller
Publisher: Rockport Pub
ISBN: 9781564965127
Category : Language Arts & Disciplines
Languages : en
Pages : 191
Book Description
This book will try to explain the many symbols that are used in graphic design, & show their importance in the country they may have originated from.
Global Graphics
Author: Anistatia R. Miller
Publisher: Rockport Pub
ISBN: 9781564965127
Category : Language Arts & Disciplines
Languages : en
Pages : 191
Book Description
This book will try to explain the many symbols that are used in graphic design, & show their importance in the country they may have originated from.
Publisher: Rockport Pub
ISBN: 9781564965127
Category : Language Arts & Disciplines
Languages : en
Pages : 191
Book Description
This book will try to explain the many symbols that are used in graphic design, & show their importance in the country they may have originated from.
The Business Writer's Companion
Author: Gerald J. Alred
Publisher: Macmillan
ISBN: 0312631324
Category : Business & Economics
Languages : en
Pages : 478
Book Description
An easy-access guide to the most common types of business writing and communication, The Business Writer's Companion places writing in real-world context with hundreds of business writing topics and more than sixty sample documents. Always anticipating the needs of today's business writers, the sixth edition includes updated information on the technologies that are integral to workplace writing and offers tips about professionalism. BOOK COVER.
Publisher: Macmillan
ISBN: 0312631324
Category : Business & Economics
Languages : en
Pages : 478
Book Description
An easy-access guide to the most common types of business writing and communication, The Business Writer's Companion places writing in real-world context with hundreds of business writing topics and more than sixty sample documents. Always anticipating the needs of today's business writers, the sixth edition includes updated information on the technologies that are integral to workplace writing and offers tips about professionalism. BOOK COVER.
Practical Global Illumination with Irradiance Caching
Author: Jaroslav Krivanek
Publisher: Springer Nature
ISBN: 3031795407
Category : Mathematics
Languages : en
Pages : 134
Book Description
Irradiance caching is a ray tracing-based technique for computing global illumination on diffuse surfaces. Specifically, it addresses the computation of indirect illumination bouncing off one diffuse object onto another. The sole purpose of irradiance caching is to make this computation reasonably fast. The main idea is to perform the indirect illumination sampling only at a selected set of locations in the scene, store the results in a cache, and reuse the cached value at other points through fast interpolation. This book is for anyone interested in making a production-ready implementation of irradiance caching that reliably renders artifact-free images. Since its invention 20 years ago, the irradiance caching algorithm has been successfully used to accelerate global illumination computation in the Radiance lighting simulation system. Its widespread use had to wait until computers became fast enough to consider global illumination in film production rendering. Since then, its use is ubiquitous. Virtually all commercial and open-source rendering software base the global illumination computation upon irradiance caching. Although elegant and powerful, the algorithm in its basic form often fails to produce artifact-free mages. Unfortunately, practical information on implementing the algorithm is scarce. The main objective of this book is to show the irradiance caching algorithm along with all the details and tricks upon which the success of its practical implementation is dependent. In addition, we discuss some extensions of the basic algorithm, such as a GPU implementation for interactive global illumination computation and temporal caching that exploits temporal coherence to suppress flickering in animations. Our goal is to show the material without being overly theoretical. However, the reader should have some basic understanding of rendering concepts, ray tracing in particular. Familiarity with global illumination is useful but not necessary to read this book. Table of Contents: Introduction to Ray Tracing and Global Illumination / Irradiance Caching Core / Practical Rendering with Irradiance Caching / Irradiance Caching in a Complete Global Illumination / Irradiance Caching on Graphics Hardware / Temporal Irradiance Caching
Publisher: Springer Nature
ISBN: 3031795407
Category : Mathematics
Languages : en
Pages : 134
Book Description
Irradiance caching is a ray tracing-based technique for computing global illumination on diffuse surfaces. Specifically, it addresses the computation of indirect illumination bouncing off one diffuse object onto another. The sole purpose of irradiance caching is to make this computation reasonably fast. The main idea is to perform the indirect illumination sampling only at a selected set of locations in the scene, store the results in a cache, and reuse the cached value at other points through fast interpolation. This book is for anyone interested in making a production-ready implementation of irradiance caching that reliably renders artifact-free images. Since its invention 20 years ago, the irradiance caching algorithm has been successfully used to accelerate global illumination computation in the Radiance lighting simulation system. Its widespread use had to wait until computers became fast enough to consider global illumination in film production rendering. Since then, its use is ubiquitous. Virtually all commercial and open-source rendering software base the global illumination computation upon irradiance caching. Although elegant and powerful, the algorithm in its basic form often fails to produce artifact-free mages. Unfortunately, practical information on implementing the algorithm is scarce. The main objective of this book is to show the irradiance caching algorithm along with all the details and tricks upon which the success of its practical implementation is dependent. In addition, we discuss some extensions of the basic algorithm, such as a GPU implementation for interactive global illumination computation and temporal caching that exploits temporal coherence to suppress flickering in animations. Our goal is to show the material without being overly theoretical. However, the reader should have some basic understanding of rendering concepts, ray tracing in particular. Familiarity with global illumination is useful but not necessary to read this book. Table of Contents: Introduction to Ray Tracing and Global Illumination / Irradiance Caching Core / Practical Rendering with Irradiance Caching / Irradiance Caching in a Complete Global Illumination / Irradiance Caching on Graphics Hardware / Temporal Irradiance Caching
JDF
Author: Wolfgang Kühn
Publisher: Springer Science & Business Media
ISBN: 3540275282
Category : Computers
Languages : en
Pages : 107
Book Description
Based on the Job Definition Format (JDF) new workflow concepts are developed which will help create integrated workflows in the graphic arts industry. These developments create new business opportunities that will lead to a cost reduction but also will entail risks. Starting with a comprehensive explanation of the new standard, information is offered that enables business executives to make sound decisions on software investments in the graphic arts industry. Available architectures and products are highlighted and benefits are described. The steps relevant for the process integration are discussed.
Publisher: Springer Science & Business Media
ISBN: 3540275282
Category : Computers
Languages : en
Pages : 107
Book Description
Based on the Job Definition Format (JDF) new workflow concepts are developed which will help create integrated workflows in the graphic arts industry. These developments create new business opportunities that will lead to a cost reduction but also will entail risks. Starting with a comprehensive explanation of the new standard, information is offered that enables business executives to make sound decisions on software investments in the graphic arts industry. Available architectures and products are highlighted and benefits are described. The steps relevant for the process integration are discussed.
The Business Writer's Handbook
Author: Gerald J. Alred
Publisher: Macmillan
ISBN: 0312679432
Category : Business & Economics
Languages : en
Pages : 673
Book Description
"More than just a guide, The Business Writer's Handbook places writing in a real-world context with quick and easy access to hundreds of business writing topics and scores of sample documents. The handbook now offers up-to-date coverage of the job search, tips on professionalism, and advice about adapting to evolving workplace technologies."--Publisher's description
Publisher: Macmillan
ISBN: 0312679432
Category : Business & Economics
Languages : en
Pages : 673
Book Description
"More than just a guide, The Business Writer's Handbook places writing in a real-world context with quick and easy access to hundreds of business writing topics and scores of sample documents. The handbook now offers up-to-date coverage of the job search, tips on professionalism, and advice about adapting to evolving workplace technologies."--Publisher's description
Mathematica as a Tool
Author: Stephan Kaufmann
Publisher: Birkhäuser
ISBN: 3034885261
Category : Computers
Languages : en
Pages : 438
Book Description
Mathematica combines symbolic and numerical calculations, plots, graphics programming, list calculations and structured documentation into an interactive environment. This book covers the program and shows with practical examples how even more complex problems can be solved with just a few commands. From the reviews: "A valuable introductory textbook on Mathematica and is very useful to scientists and engineers who use Mathematica in their work." -- ZENTRALBLATT MATH
Publisher: Birkhäuser
ISBN: 3034885261
Category : Computers
Languages : en
Pages : 438
Book Description
Mathematica combines symbolic and numerical calculations, plots, graphics programming, list calculations and structured documentation into an interactive environment. This book covers the program and shows with practical examples how even more complex problems can be solved with just a few commands. From the reviews: "A valuable introductory textbook on Mathematica and is very useful to scientists and engineers who use Mathematica in their work." -- ZENTRALBLATT MATH
Street-Smart Advertising
Author: Margo Berman
Publisher: Rowman & Littlefield Publishers
ISBN: 1442203366
Category : Business & Economics
Languages : en
Pages : 258
Book Description
Even the most creative minds need stimulation. Inspiration can come from examples of exceptional work, exercises designed to motivate, or time to reflect. The more inventive pieces the mind takes in, the more resources it has to draw from. Street Smart Advertising: How to Win the Battle of the Buzz contains countless examples designed to jump-start the right side of the brain. Margo Berman's book is packed with memorable uses of new media, exciting on-strategy marketing, creative online work, and insightful quotes by giants in the advertising industry. She offers innovative techniques to generate 'sticky' slogans and headlines, easy-to-apply copywriting tips, and practical revision strategies. Berman has updated the book to reflect how online media has changed its approach from 'pushing' information to the audience to 'pulling' - i.e., engaging the audience in a brand. By using social networking groups like Facebook and Twitter, the author points out, even small companies can have a giant digital footprint by leveraging their online presence, offering relevant insights, and stimulating consumer-created content. In tough economic times, Berman says, savvy advertisers don't need huge budgets to engage the audience and create forums for them to share ideas. The biggest change in marketing is reaching people through new touch points: through audience intersection, viral marketing, and online dialogues. As Street Smart Advertising makes clear, those who become victorious in this new marketing arena will win the battle of the buzz.
Publisher: Rowman & Littlefield Publishers
ISBN: 1442203366
Category : Business & Economics
Languages : en
Pages : 258
Book Description
Even the most creative minds need stimulation. Inspiration can come from examples of exceptional work, exercises designed to motivate, or time to reflect. The more inventive pieces the mind takes in, the more resources it has to draw from. Street Smart Advertising: How to Win the Battle of the Buzz contains countless examples designed to jump-start the right side of the brain. Margo Berman's book is packed with memorable uses of new media, exciting on-strategy marketing, creative online work, and insightful quotes by giants in the advertising industry. She offers innovative techniques to generate 'sticky' slogans and headlines, easy-to-apply copywriting tips, and practical revision strategies. Berman has updated the book to reflect how online media has changed its approach from 'pushing' information to the audience to 'pulling' - i.e., engaging the audience in a brand. By using social networking groups like Facebook and Twitter, the author points out, even small companies can have a giant digital footprint by leveraging their online presence, offering relevant insights, and stimulating consumer-created content. In tough economic times, Berman says, savvy advertisers don't need huge budgets to engage the audience and create forums for them to share ideas. The biggest change in marketing is reaching people through new touch points: through audience intersection, viral marketing, and online dialogues. As Street Smart Advertising makes clear, those who become victorious in this new marketing arena will win the battle of the buzz.
Interactive Computer Graphics
Author: Edward S.. Angel
Publisher:
ISBN: 9781292019345
Category : Computer graphics
Languages : en
Pages : 732
Book Description
This book is suitable for undergraduate students in computer science and engineering, for students in other disciplines who have good programming skills, and for professionals. Computer animation and graphics are now prevalent in everyday life from the computer screen, to the movie screen, to the smart phone screen. The growing excitement about WebGL applications and their ability to integrate HTML5, inspired the authors to exclusively use WebGL in the Seventh Edition of Interactive Computer Graphics with WebGL. Thisis the only introduction to computer graphics text for undergraduates that fully integrates WebGL and emphasizes application-based programming. The top-down, programming-oriented approach allows for coverage of engaging 3D material early in the course so students immediately begin to create their own 3D graphics. Teaching and Learning Experience This program will provide a better teaching and learning experience-for you and your students. It will help: *Engage Students Immediately with 3D Material: A top-down, programming-oriented approach allows for coverage of engaging 3D material early in the course so students immediately begin to create their own graphics.*Introduce Computer Graphics Programming with WebGL and JavaScript: WebGL is not only fully shader-based-each application must provide at least a vertex shader and a fragment shader-but also a version that works within the latest web browsers.
Publisher:
ISBN: 9781292019345
Category : Computer graphics
Languages : en
Pages : 732
Book Description
This book is suitable for undergraduate students in computer science and engineering, for students in other disciplines who have good programming skills, and for professionals. Computer animation and graphics are now prevalent in everyday life from the computer screen, to the movie screen, to the smart phone screen. The growing excitement about WebGL applications and their ability to integrate HTML5, inspired the authors to exclusively use WebGL in the Seventh Edition of Interactive Computer Graphics with WebGL. Thisis the only introduction to computer graphics text for undergraduates that fully integrates WebGL and emphasizes application-based programming. The top-down, programming-oriented approach allows for coverage of engaging 3D material early in the course so students immediately begin to create their own 3D graphics. Teaching and Learning Experience This program will provide a better teaching and learning experience-for you and your students. It will help: *Engage Students Immediately with 3D Material: A top-down, programming-oriented approach allows for coverage of engaging 3D material early in the course so students immediately begin to create their own graphics.*Introduce Computer Graphics Programming with WebGL and JavaScript: WebGL is not only fully shader-based-each application must provide at least a vertex shader and a fragment shader-but also a version that works within the latest web browsers.
Graphic Design
Author: Stephen J. Eskilson
Publisher: Yale University Press
ISBN: 0300233280
Category : Design
Languages : en
Pages : 473
Book Description
A classic and indispensable account of graphic design history from the Industrial Revolution to the present Now in its third edition, this acclaimed survey explores the evolution of graphic design from the 19th century to the present day. Following an exploration of design’s prehistory in ancient civilizations through the Industrial Revolution, author Stephen J. Eskilson argues that modern design as we know it grew out of the influence of Victorian-age reformers. He traces the emergence of modernist design styles in the early 20th century, examining the wartime politicization of regional styles. Richly contextualized chapters chronicle the history of the Bauhaus and the rise of the International Style in the 1950s and ’60s, and the postmodern movement of the 1970s and ’80s. Contemporary considerations bring the third edition up to date, with discussions of app design, social media, emojis, big data visualization, and the use of animated graphics in film and television. The contemporary phenomenon of the citizen designer, professionals who address societal issues either through or in addition to their commercial work, is also addressed, highlighting protagonists like Bruce Mau and the Center for Urban Pedagogy. This edition also features 45 additional images, an expanded introduction and epilogue, and revised text throughout. A newly redesigned interior reinforces the fresh contents of this now-classic volume.
Publisher: Yale University Press
ISBN: 0300233280
Category : Design
Languages : en
Pages : 473
Book Description
A classic and indispensable account of graphic design history from the Industrial Revolution to the present Now in its third edition, this acclaimed survey explores the evolution of graphic design from the 19th century to the present day. Following an exploration of design’s prehistory in ancient civilizations through the Industrial Revolution, author Stephen J. Eskilson argues that modern design as we know it grew out of the influence of Victorian-age reformers. He traces the emergence of modernist design styles in the early 20th century, examining the wartime politicization of regional styles. Richly contextualized chapters chronicle the history of the Bauhaus and the rise of the International Style in the 1950s and ’60s, and the postmodern movement of the 1970s and ’80s. Contemporary considerations bring the third edition up to date, with discussions of app design, social media, emojis, big data visualization, and the use of animated graphics in film and television. The contemporary phenomenon of the citizen designer, professionals who address societal issues either through or in addition to their commercial work, is also addressed, highlighting protagonists like Bruce Mau and the Center for Urban Pedagogy. This edition also features 45 additional images, an expanded introduction and epilogue, and revised text throughout. A newly redesigned interior reinforces the fresh contents of this now-classic volume.
Official Gazette of the United States Patent and Trademark Office
Author:
Publisher:
ISBN:
Category : Trademarks
Languages : en
Pages : 926
Book Description
Publisher:
ISBN:
Category : Trademarks
Languages : en
Pages : 926
Book Description