Glitch Art in Theory and Practice

Glitch Art in Theory and Practice PDF Author: Michael Betancourt
Publisher: Taylor & Francis
ISBN: 1315414805
Category : Art
Languages : en
Pages : 150

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Book Description
Chapter Introduction -- chapter 1 Origins of “Glitch” in The Stoppage -- chapter 2 The Heritage of Materialist Media -- chapter 3 Digital Mis function and Materialist Approaches -- chapter 4 Critical Engagements with Failure.

Glitch Art in Theory and Practice

Glitch Art in Theory and Practice PDF Author: Michael Betancourt
Publisher: Taylor & Francis
ISBN: 1315414805
Category : Art
Languages : en
Pages : 150

Get Book Here

Book Description
Chapter Introduction -- chapter 1 Origins of “Glitch” in The Stoppage -- chapter 2 The Heritage of Materialist Media -- chapter 3 Digital Mis function and Materialist Approaches -- chapter 4 Critical Engagements with Failure.

Glitch Feminism

Glitch Feminism PDF Author: Legacy Russell
Publisher: Verso Books
ISBN: 1786632683
Category : Social Science
Languages : en
Pages : 140

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Book Description
The divide between the digital and the real world no longer exists: we are connected all the time. How do we find out who we are within this digital era? Where do we create the space to explore our identity? How can we come together and create solidarity? The glitch is often dismissed as an error, a faulty overlaying, but, as Legacy Russell shows, liberation can be found within the fissures between gender, technology and the body that it creates. The glitch offers the opportunity for us to perform and transform ourselves in an infinite variety of identities. In Glitch Feminism, Russell makes a series of radical demands through memoir, art and critical theory, and the work of contemporary artists who have travelled through the glitch in their work. Timely and provocative, Glitch Feminism shows how the error can be a revolution.

Glitch Art in Theory and Practice

Glitch Art in Theory and Practice PDF Author: Michael Betancourt
Publisher: CRC Press
ISBN: 1315414791
Category : Art
Languages : en
Pages : 193

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Book Description
Glitch Art in Theory and Practice: Critical Failures and Post-Digital Aesthetics explores the concept of "glitch" alongside contemporary digital political economy to develop a general theory of critical media using glitch as a case study and model, focusing specifically on examples of digital art and aesthetics. While prior literature on glitch practice in visual arts has been divided between historical discussions and social-political analyses, this work provides a rigorous, contemporary theoretical foundation and framework.

Flow and Friction

Flow and Friction PDF Author: Vendela Grundell
Publisher:
ISBN: 9789188031372
Category : Computer art
Languages : en
Pages : 0

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Book Description
To explore how interfacing shapes spectatorship online, Vendela Grundell examines experiences of the flow of digital culture through the friction of photo-based glitch art by Philip Stearns, Rosa Menkman, and Evan Meaney. With a focus on the viewer, these three cross-disciplinary case studies analyse material new to the art historical context. In particular, they focus on how glitched artworks in online environments can make viewers aware of their own activity within the flow, causing a break in the increasingly naturalised integration of system and individual. A tactical potential emerges when a glitch invites the viewer to try out different positions relative to the system.

Tlooth

Tlooth PDF Author: Harry Mathews
Publisher: Dalkey Archive Press
ISBN: 9781564781949
Category : Fiction
Languages : en
Pages : 188

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Book Description
This novel begins in a Russian prison camp at a baseball game featuring the defective Baptists versus the Fideists. There is a plot (of sorts), one of revenge surrounding a doctor who, in removing a bone spur from our narrator, manages to amputate a ring and index finger, a significant surgical error considering that the narrator is, or was, a violinist. When Dr. Roak is released from prison, our narrator escapes in order to begin the pursuit, and thus begins a digressive journey from Afghanistan to Venice, then on to India and Morocco and France. All of this takes place amid Mathews's fictional concern and play with games, puzzles, arcana, and stories within stories.

High-Tech Trash

High-Tech Trash PDF Author: Carolyn L. Kane
Publisher: Univ of California Press
ISBN: 0520974492
Category : Language Arts & Disciplines
Languages : en
Pages : 252

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Book Description
A free ebook version of this title will be available through Luminos, University of California Press’ Open Access publishing program for monographs. Visit www.luminosoa.org to learn more. High-Tech Trash analyzes creative strategies in glitch, noise, and error to chart the development of an aesthetic paradigm rooted in failure. Carolyn L. Kane explores how technologically influenced creative practices, primarily from the second half of the twentieth and first quarter of the twenty-first centuries, critically offset a broader culture of pervasive risk and discontent. In so doing, she questions how we continue onward, striving to do better and acquire more, despite inevitable disappointment. High-Tech Trash speaks to a paradox in contemporary society in which failure is disavowed yet necessary for technological innovation.

Cracked Media

Cracked Media PDF Author: Caleb Kelly
Publisher: MIT Press
ISBN: 0262013142
Category : Avant-garde (Music)
Languages : en
Pages : 399

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Book Description
"In Cracked Media, Caleb Kelly explores how the deliberate utilization of the normally undesirable (a crack, a break) has become the site of productive creation. Cracked media, Kelly writes, slides across disciplines, through music, sound, and noise. Cracked media encompasses everything from Cage's silences and indeterminacies, to Paik's often humorous tape works, to the cold and clean sounds of digital glitch in the work of Tone and Oval. Kelly offers a detailed historical account of these practices, arguing that they can be read as precursors to contemporary new media.".

The History of Motion Graphics

The History of Motion Graphics PDF Author: Michael Betancourt
Publisher: Wildside Press LLC
ISBN: 1479450235
Category : Art
Languages : en
Pages : 313

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Book Description
Expand your knowledge of the aesthetics, forms and meaning of motion graphics as well as the long-running connections between the American avant-garde film, video art and TV commercials. In 1960 avant-garde animator and inventor John Whitney started a company called "Motion Graphics, Inc." to make animated titles and logos. His new company crystalized a relationship between avant-garde film and commercial broadcast design/film titles. Careful discussion of historical works puts them in context, allowing their reappearance in contemporary motion graphics clear. This book includes a thorough examination of the history of title design from the earliest films through the present, including Walter Anthony, Saul Bass, Maurice Binder, Pablo Ferro, Wayne Fitzgerald, Nina Saxon, and Kyle Cooper. This book also covers early abstract film (the Futurists Bruno Corra and Arnaldo Ginna, Leopold Survage, Walther Ruttmann, Viking Eggeling, Hans Richter, Oskar Fischinger, Mary Ellen Bute, Len Lye and Norman McLaren) and puts the work of visual music pioneers Mary Hallock-Greenewalt and Thomas Wilfred in context. The History of Motion Graphics is the essential textbook and general reference for understanding how and where the field of motion graphic design came from and where it's going.

Metagames

Metagames PDF Author: Agata Waszkiewicz
Publisher: Taylor & Francis
ISBN: 1003861261
Category : Social Science
Languages : en
Pages : 209

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Book Description
Metagames: Games about Games scrutinizes how various meta devices, such as breaking the fourth wall and unreliable narrator, change and adapt when translated into the uniquely interactive medium of digital games. Through its theoretical analyses and case studies, the book shows how metafictional experimentation can be used to both challenge and push the boundaries of what a game is and what a player’s role is in play, and to raise more profound topics such as those describing experiences of people of oppressed identities. The book is divided into six chapters that deal with the following meta devices: breaking the fourth wall, hypermediation, unreliable narrator, abusive game design, fragmentation, and parody. The book will predominantly interest scholars and students of media studies and game studies as it continues discourses held in the discipline regarding the metareferential character of digital games.

Metamodernism and the Postdigital in the Contemporary Novel

Metamodernism and the Postdigital in the Contemporary Novel PDF Author: Spencer Jordan
Publisher: Bloomsbury Publishing
ISBN: 1350281034
Category : Literary Criticism
Languages : en
Pages : 249

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Book Description
Drawing on a range of authors that includes Zadie Smith, Sally Rooney, Ben Lerner, Ali Smith, Tom McCarthy, Jennifer Egan and Kazuo Ishiguro, this book provides an innovative and original analysis of the interdependencies between digital technology and metamodernism through a detailed study of the contemporary novel. We are currently living through a period of profound rupture, in which the way the world is perceived is undergoing significant change. Just as the interplay between capitalism and technology hastened the evolution of modernism and postmodernism, then so too are those same forces now taking us into uncharted waters. In an increasingly fragile world, in which the very existence of humankind is threatened, it is vital that we begin to understand this new landscape.