Author: Michael Mahin
Publisher: Henry Holt and Company (BYR)
ISBN: 1250849640
Category : Juvenile Nonfiction
Languages : en
Pages : 22
Book Description
The picture book biography of ingenious American inventor Leo Fender, creator of the world’s most iconic Fender electric guitars. For readers who love Iggy Peck, Architect. Leo Fender loved to thinker and tinker and take things apart and put them back together again. When he lost an eye in a childhood accident, he refused to think of himself as broken. With a new pair of magnifying glasses, Leo got back to doing what he loved, fixing machines big and small—even broken instruments. His inventions—which included the Telecaster and the Stratocaster—would inspire the rock ’n’ roll generation and go on to amplify the talents of legendary guitarists Muddy Waters, Jimi Hendrix, Eric Clapton, and Bonnie Raitt, among others. Fender’s brilliant engineering vision connected science and art forever. Christy Ottaviano Books
Gizmos, Gadgets, and Guitars: The Story of Leo Fender
Author: Michael Mahin
Publisher: Henry Holt and Company (BYR)
ISBN: 1250849640
Category : Juvenile Nonfiction
Languages : en
Pages : 22
Book Description
The picture book biography of ingenious American inventor Leo Fender, creator of the world’s most iconic Fender electric guitars. For readers who love Iggy Peck, Architect. Leo Fender loved to thinker and tinker and take things apart and put them back together again. When he lost an eye in a childhood accident, he refused to think of himself as broken. With a new pair of magnifying glasses, Leo got back to doing what he loved, fixing machines big and small—even broken instruments. His inventions—which included the Telecaster and the Stratocaster—would inspire the rock ’n’ roll generation and go on to amplify the talents of legendary guitarists Muddy Waters, Jimi Hendrix, Eric Clapton, and Bonnie Raitt, among others. Fender’s brilliant engineering vision connected science and art forever. Christy Ottaviano Books
Publisher: Henry Holt and Company (BYR)
ISBN: 1250849640
Category : Juvenile Nonfiction
Languages : en
Pages : 22
Book Description
The picture book biography of ingenious American inventor Leo Fender, creator of the world’s most iconic Fender electric guitars. For readers who love Iggy Peck, Architect. Leo Fender loved to thinker and tinker and take things apart and put them back together again. When he lost an eye in a childhood accident, he refused to think of himself as broken. With a new pair of magnifying glasses, Leo got back to doing what he loved, fixing machines big and small—even broken instruments. His inventions—which included the Telecaster and the Stratocaster—would inspire the rock ’n’ roll generation and go on to amplify the talents of legendary guitarists Muddy Waters, Jimi Hendrix, Eric Clapton, and Bonnie Raitt, among others. Fender’s brilliant engineering vision connected science and art forever. Christy Ottaviano Books
Gizmos, Gadgets, and Guitars
Author: Michael Mahin
Publisher:
ISBN:
Category :
Languages : en
Pages : 0
Book Description
A picture book biography of American inventor Leo Fender, best known for creating the world's most iconic electric guitar.
Publisher:
ISBN:
Category :
Languages : en
Pages : 0
Book Description
A picture book biography of American inventor Leo Fender, best known for creating the world's most iconic electric guitar.
Antique Phonograph
Author: Timothy C. Fabrizio
Publisher: Schiffer Publishing
ISBN:
Category : Antiques & Collectibles
Languages : en
Pages : 236
Book Description
Antique phonographs enjoyed a vigorous commercial existence 100 years ago, and have come to symbolize the romance and elegance of days gone by. To present the fascinating accessories, horns, storage cabinets, advertising and ephemera which surrounded the early years of recorded sound, the authors display here over 500 color photos which illustrate nearly 700 items.
Publisher: Schiffer Publishing
ISBN:
Category : Antiques & Collectibles
Languages : en
Pages : 236
Book Description
Antique phonographs enjoyed a vigorous commercial existence 100 years ago, and have come to symbolize the romance and elegance of days gone by. To present the fascinating accessories, horns, storage cabinets, advertising and ephemera which surrounded the early years of recorded sound, the authors display here over 500 color photos which illustrate nearly 700 items.
Gadgets, Games and Gizmos for Learning
Author: Karl M. Kapp
Publisher: John Wiley & Sons
ISBN: 9780787995669
Category : Business & Economics
Languages : en
Pages : 448
Book Description
Gadgets, Games, and Gizmos is an innovative book that provides practical and original solutions to the impending boomer/gamer knowledge and skills transfer gap. The book outlines how gamer values such as the use of cheat codes, the love of gadgets, the need to play games, and the desire to be constantly connected can be used as methods for moving information from the heads of the boomers to the fingertips and gadgets of the gamers. As organizations begin to think strategically about how to attract, retain, and train new talent, this book, written by Karl Kapp, named one of 2007's Top 20 Most Influential Training Professionals by TrainingIndustry, Inc., will be an invaluable resource.
Publisher: John Wiley & Sons
ISBN: 9780787995669
Category : Business & Economics
Languages : en
Pages : 448
Book Description
Gadgets, Games, and Gizmos is an innovative book that provides practical and original solutions to the impending boomer/gamer knowledge and skills transfer gap. The book outlines how gamer values such as the use of cheat codes, the love of gadgets, the need to play games, and the desire to be constantly connected can be used as methods for moving information from the heads of the boomers to the fingertips and gadgets of the gamers. As organizations begin to think strategically about how to attract, retain, and train new talent, this book, written by Karl Kapp, named one of 2007's Top 20 Most Influential Training Professionals by TrainingIndustry, Inc., will be an invaluable resource.
Electric Gadgets and Gizmos
Author: Alan Bartholomew
Publisher: Turtleback Books
ISBN: 9780613163484
Category : Electric apparatus and appliances
Languages : en
Pages : 0
Book Description
Explains how to make battery-powered cars, fans, remote control boats, and communication buzzers from cardboard tubes, plastic bottles, tin foil, wires, and batteries
Publisher: Turtleback Books
ISBN: 9780613163484
Category : Electric apparatus and appliances
Languages : en
Pages : 0
Book Description
Explains how to make battery-powered cars, fans, remote control boats, and communication buzzers from cardboard tubes, plastic bottles, tin foil, wires, and batteries
Garner's Gizmos and Gadgets
Author: Philip Garner
Publisher: Perigee Trade
ISBN:
Category : Technology & Engineering
Languages : en
Pages : 90
Book Description
Publisher: Perigee Trade
ISBN:
Category : Technology & Engineering
Languages : en
Pages : 90
Book Description
Guitar Genius
Author: Kim Tomsic
Publisher: Chronicle Books LLC
ISBN: 1452176035
Category : Juvenile Nonfiction
Languages : en
Pages : 57
Book Description
The story of Les Paul—tinkerer, inventor, and rock and roll legend: “An exuberant introduction to a musician and creative genius.”—Kirkus Reviews A New York Public Library Best Book of the Year A beautifully-illustrated true story of rock and roll legend Les Paul: This is the story of how Les Paul created the world’s first solid-body electric guitar, countless other inventions that changed modern music, and one truly epic career in rock and roll. How to make a microphone? A broomstick, a cinderblock, a telephone, a radio. How to make an electric guitar? A record player's arm, a speaker, some tape. How to make a legendary inventor? A few tools, a lot of curiosity, and an endless faith in what is possible. This unforgettable biography, with pictures by a New York Times–bestselling children’s book illustrator, will resonate with inventive readers young and old. “Les Paul was an innovator and musical force for the ages—he changed the world in a very real way. His story is a lesson from which kids of all ages can derive inspiration.” —Billy Gibbons, lead guitarist of ZZ Top “Delightfully told . . . Text and illustrations radiate exuberance and joy. Readers will marvel at the perseverance and ingenuity Paul demonstrated throughout his life . . . An excellent choice for STEM programs.” —School Library Journal
Publisher: Chronicle Books LLC
ISBN: 1452176035
Category : Juvenile Nonfiction
Languages : en
Pages : 57
Book Description
The story of Les Paul—tinkerer, inventor, and rock and roll legend: “An exuberant introduction to a musician and creative genius.”—Kirkus Reviews A New York Public Library Best Book of the Year A beautifully-illustrated true story of rock and roll legend Les Paul: This is the story of how Les Paul created the world’s first solid-body electric guitar, countless other inventions that changed modern music, and one truly epic career in rock and roll. How to make a microphone? A broomstick, a cinderblock, a telephone, a radio. How to make an electric guitar? A record player's arm, a speaker, some tape. How to make a legendary inventor? A few tools, a lot of curiosity, and an endless faith in what is possible. This unforgettable biography, with pictures by a New York Times–bestselling children’s book illustrator, will resonate with inventive readers young and old. “Les Paul was an innovator and musical force for the ages—he changed the world in a very real way. His story is a lesson from which kids of all ages can derive inspiration.” —Billy Gibbons, lead guitarist of ZZ Top “Delightfully told . . . Text and illustrations radiate exuberance and joy. Readers will marvel at the perseverance and ingenuity Paul demonstrated throughout his life . . . An excellent choice for STEM programs.” —School Library Journal
Using Physics Gadgets and Gizmos, Grades 9-12
Author: Matthew Bobrowsky
Publisher: NSTA Press
ISBN: 1938946626
Category : Education
Languages : en
Pages : 189
Book Description
What student—or teacher—can resist the chance to experiment with Rocket Launchers, Drinking Birds, Dropper Poppers, Boomwhackers, Flying Pigs, and more? The 54 experiments in Using Physics Gadgets and Gizmos, Grades 9–12, encourage your high school students to explore a variety of phenomena involved with pressure and force, thermodynamics, energy, light and color, resonance, buoyancy, two-dimensional motion, angular momentum, magnetism, and electromagnetic induction. The authors say there are three good reasons to buy this book: 1. To improve your students’ thinking skills and problem-solving abilities 2. To acquire easy-to-perform experiments that engage students in the topic 3. To make your physics lessons waaaaay more cool The phenomenon-based learning (PBL) approach used by the authors—two Finnish teachers and a U.S. professor—is as educational as the experiments are attention-grabbing. Instead of putting the theory before the application, PBL encourages students to first experience how the gadgets work and then grow curious enough to find out why. Students engage in the activities not as a task to be completed but as exploration and discovery. The idea is to help your students go beyond simply memorizing physics facts. Using Physics Gadgets and Gizmos can help them learn broader concepts, useful critical-thinking skills, and science and engineering practices (as defined by the Next Generation Science Standards). And—thanks to those Boomwhackers and Flying Pigs—both your students and you will have some serious fun. For more information about hands-on materials for Using Physical Science Gadgets and Gizmos books, visit Arbor Scientific at http://www.arborsci.com/nsta-hs-kits
Publisher: NSTA Press
ISBN: 1938946626
Category : Education
Languages : en
Pages : 189
Book Description
What student—or teacher—can resist the chance to experiment with Rocket Launchers, Drinking Birds, Dropper Poppers, Boomwhackers, Flying Pigs, and more? The 54 experiments in Using Physics Gadgets and Gizmos, Grades 9–12, encourage your high school students to explore a variety of phenomena involved with pressure and force, thermodynamics, energy, light and color, resonance, buoyancy, two-dimensional motion, angular momentum, magnetism, and electromagnetic induction. The authors say there are three good reasons to buy this book: 1. To improve your students’ thinking skills and problem-solving abilities 2. To acquire easy-to-perform experiments that engage students in the topic 3. To make your physics lessons waaaaay more cool The phenomenon-based learning (PBL) approach used by the authors—two Finnish teachers and a U.S. professor—is as educational as the experiments are attention-grabbing. Instead of putting the theory before the application, PBL encourages students to first experience how the gadgets work and then grow curious enough to find out why. Students engage in the activities not as a task to be completed but as exploration and discovery. The idea is to help your students go beyond simply memorizing physics facts. Using Physics Gadgets and Gizmos can help them learn broader concepts, useful critical-thinking skills, and science and engineering practices (as defined by the Next Generation Science Standards). And—thanks to those Boomwhackers and Flying Pigs—both your students and you will have some serious fun. For more information about hands-on materials for Using Physical Science Gadgets and Gizmos books, visit Arbor Scientific at http://www.arborsci.com/nsta-hs-kits
Steampunk Gear, Gadgets, and Gizmos: A Maker's Guide to Creating Modern Artifacts
Author: Thomas Willeford
Publisher: McGraw Hill Professional
ISBN: 007176237X
Category : Technology & Engineering
Languages : en
Pages : 241
Book Description
Unleash Your Inner Mechanical Mastermind Welcome to the wondrous world of Thomas Willeford, aka Lord Archibald "Feathers" Featherstone, in which he shares his closely guarded secrets of Steampunkery. Filled with do-it-yourself projects, Steampunk Gear, Gadgets, and Gizmos: A Maker's Guide to Creating Modern Artifacts shows you how to build exquisite, ingenious contraptions on a budget. Learn from Lord Featherstone as he distills his wealth of hard-learned skills, describes how to use the readily available tools of the modern mad scientist, and expounds on the art and philosophy of scavenging unique components and raw materials. The perfect companion for the hobbyist and advanced machinist alike, this inventive volume will guide you through the creation of your very own infernal devices. Get steamed with these provocative projects: Aetheric ray deflector solid brass goggles Calibrated indicator gauges Ferromagnetic self-scribing automated encyclopedia (or, the Steampunk book drive) High voltage electro-static cannon (or, the lamp gun) Tesla-pod chrono-static insulating field generator (or, the mobile device enclosure) Altitude mask with integrated respiratory augmentation Armoured pith helmet Mark I superior replacement arm with integrated Gatling gun attachment Visit the companion website, www.mhprofessional.com/steampunk, for videos, images, and more bonus content! Make Great Stuff! TAB, an imprint of McGraw-Hill Professional, is a leading publisher of DIY technology books for makers, hackers, and electronics hobbyists.
Publisher: McGraw Hill Professional
ISBN: 007176237X
Category : Technology & Engineering
Languages : en
Pages : 241
Book Description
Unleash Your Inner Mechanical Mastermind Welcome to the wondrous world of Thomas Willeford, aka Lord Archibald "Feathers" Featherstone, in which he shares his closely guarded secrets of Steampunkery. Filled with do-it-yourself projects, Steampunk Gear, Gadgets, and Gizmos: A Maker's Guide to Creating Modern Artifacts shows you how to build exquisite, ingenious contraptions on a budget. Learn from Lord Featherstone as he distills his wealth of hard-learned skills, describes how to use the readily available tools of the modern mad scientist, and expounds on the art and philosophy of scavenging unique components and raw materials. The perfect companion for the hobbyist and advanced machinist alike, this inventive volume will guide you through the creation of your very own infernal devices. Get steamed with these provocative projects: Aetheric ray deflector solid brass goggles Calibrated indicator gauges Ferromagnetic self-scribing automated encyclopedia (or, the Steampunk book drive) High voltage electro-static cannon (or, the lamp gun) Tesla-pod chrono-static insulating field generator (or, the mobile device enclosure) Altitude mask with integrated respiratory augmentation Armoured pith helmet Mark I superior replacement arm with integrated Gatling gun attachment Visit the companion website, www.mhprofessional.com/steampunk, for videos, images, and more bonus content! Make Great Stuff! TAB, an imprint of McGraw-Hill Professional, is a leading publisher of DIY technology books for makers, hackers, and electronics hobbyists.
The Useful Book of Gadgets, Gizmos & Apps
Author: Martin Bailey
Publisher: Management Books 2000
ISBN: 9781852527785
Category :
Languages : en
Pages : 210
Book Description
Covering over 100 gadgets, whether you're looking to improve your golf game, fix your PC and fill it with free software, measure a room using your phone or even alter your state of mind without drink or drugs, The Useful Book of Gadgets, Gizmos & Apps has something for everyone.
Publisher: Management Books 2000
ISBN: 9781852527785
Category :
Languages : en
Pages : 210
Book Description
Covering over 100 gadgets, whether you're looking to improve your golf game, fix your PC and fill it with free software, measure a room using your phone or even alter your state of mind without drink or drugs, The Useful Book of Gadgets, Gizmos & Apps has something for everyone.