Author: Vova Bo
Publisher: Magic Dome Books
ISBN: 8076936608
Category : Fiction
Languages : en
Pages : 525
Book Description
Rorkh is a city from which waves of horror surge out, one after the other. It maims one's sense of reason and devours one’s body. And if it ever seems like you're in the clear? Get ready and get in position! Watch the skies, look underfoot - creatures can appear from anywhere at all. One is already behind you... Few people risk going out onto the street at night. And absolutely no one goes back by the same route on which they came. But you're not likely to survive. Either some mysterious beast will devour you, or you'll lose your mind from the horrors you'll have had to endure. Ah, yes, and you'll also lose everything you brought with you. And your character, too. Want to try again? Shell out some cash for a new attempt. But you're a dead man walking all the same. Rorkh hears you praying for mercy. And it could give a damn. This city will eat you, guts and all. And it won't be anything special. So you still want to risk your life and your sanity? For the sake of a fortune in cash and universal respect? Go ahead, noob. Rorkh loves fresh meat!... Arch is a mid-level player. He completes the usual simple quests and collects resources during the day, in order to somehow afford food and a place to live. Like all players, he dreams of making big money and the glory of the Nighthunt, but his fear is stronger than his ambitions. After all, this would mean going out for a night run, where the bet would be not only your character but also all the equipment you brought along. And battling the numerous monsters who crawled out at night? That wouldn't be easy either. Rorkh is a game where a bullet in the head means your character is dead, regardless of their level or equipment. So in this game, where your personal skills are the most important thing, Arch, who for the first time has a decent character to work with, has decided to visit one of the top guilds for training, which is going to eat up practically all his savings. Only thing is that the training includes a few night runs, crawling with monsters, cultists, and mystical beings. One mistake, and Arch will lose everything. And then his dreams of big money and glory will remain nothing more than dreams. In order to avoid this, Arch has put together a team of students like himself, and has gone out on a night match with experienced players. The newbies have a simple task: cover the Guild's main strike force. A problem arises at the very outset, however, when this main strike force is practically annihilated by a group of monsters. Then it's a handful of noobs against hundreds of monsters, and a long way to go to reach any safe exit...
Rorkh Book 1: A LitRPG Series
Author: Vova Bo
Publisher: Magic Dome Books
ISBN: 8076936608
Category : Fiction
Languages : en
Pages : 525
Book Description
Rorkh is a city from which waves of horror surge out, one after the other. It maims one's sense of reason and devours one’s body. And if it ever seems like you're in the clear? Get ready and get in position! Watch the skies, look underfoot - creatures can appear from anywhere at all. One is already behind you... Few people risk going out onto the street at night. And absolutely no one goes back by the same route on which they came. But you're not likely to survive. Either some mysterious beast will devour you, or you'll lose your mind from the horrors you'll have had to endure. Ah, yes, and you'll also lose everything you brought with you. And your character, too. Want to try again? Shell out some cash for a new attempt. But you're a dead man walking all the same. Rorkh hears you praying for mercy. And it could give a damn. This city will eat you, guts and all. And it won't be anything special. So you still want to risk your life and your sanity? For the sake of a fortune in cash and universal respect? Go ahead, noob. Rorkh loves fresh meat!... Arch is a mid-level player. He completes the usual simple quests and collects resources during the day, in order to somehow afford food and a place to live. Like all players, he dreams of making big money and the glory of the Nighthunt, but his fear is stronger than his ambitions. After all, this would mean going out for a night run, where the bet would be not only your character but also all the equipment you brought along. And battling the numerous monsters who crawled out at night? That wouldn't be easy either. Rorkh is a game where a bullet in the head means your character is dead, regardless of their level or equipment. So in this game, where your personal skills are the most important thing, Arch, who for the first time has a decent character to work with, has decided to visit one of the top guilds for training, which is going to eat up practically all his savings. Only thing is that the training includes a few night runs, crawling with monsters, cultists, and mystical beings. One mistake, and Arch will lose everything. And then his dreams of big money and glory will remain nothing more than dreams. In order to avoid this, Arch has put together a team of students like himself, and has gone out on a night match with experienced players. The newbies have a simple task: cover the Guild's main strike force. A problem arises at the very outset, however, when this main strike force is practically annihilated by a group of monsters. Then it's a handful of noobs against hundreds of monsters, and a long way to go to reach any safe exit...
Publisher: Magic Dome Books
ISBN: 8076936608
Category : Fiction
Languages : en
Pages : 525
Book Description
Rorkh is a city from which waves of horror surge out, one after the other. It maims one's sense of reason and devours one’s body. And if it ever seems like you're in the clear? Get ready and get in position! Watch the skies, look underfoot - creatures can appear from anywhere at all. One is already behind you... Few people risk going out onto the street at night. And absolutely no one goes back by the same route on which they came. But you're not likely to survive. Either some mysterious beast will devour you, or you'll lose your mind from the horrors you'll have had to endure. Ah, yes, and you'll also lose everything you brought with you. And your character, too. Want to try again? Shell out some cash for a new attempt. But you're a dead man walking all the same. Rorkh hears you praying for mercy. And it could give a damn. This city will eat you, guts and all. And it won't be anything special. So you still want to risk your life and your sanity? For the sake of a fortune in cash and universal respect? Go ahead, noob. Rorkh loves fresh meat!... Arch is a mid-level player. He completes the usual simple quests and collects resources during the day, in order to somehow afford food and a place to live. Like all players, he dreams of making big money and the glory of the Nighthunt, but his fear is stronger than his ambitions. After all, this would mean going out for a night run, where the bet would be not only your character but also all the equipment you brought along. And battling the numerous monsters who crawled out at night? That wouldn't be easy either. Rorkh is a game where a bullet in the head means your character is dead, regardless of their level or equipment. So in this game, where your personal skills are the most important thing, Arch, who for the first time has a decent character to work with, has decided to visit one of the top guilds for training, which is going to eat up practically all his savings. Only thing is that the training includes a few night runs, crawling with monsters, cultists, and mystical beings. One mistake, and Arch will lose everything. And then his dreams of big money and glory will remain nothing more than dreams. In order to avoid this, Arch has put together a team of students like himself, and has gone out on a night match with experienced players. The newbies have a simple task: cover the Guild's main strike force. A problem arises at the very outset, however, when this main strike force is practically annihilated by a group of monsters. Then it's a handful of noobs against hundreds of monsters, and a long way to go to reach any safe exit...
Nullform (Book #1): RealRPG Series
Author: Dem Mikhailov
Publisher: Magic Dome Books
ISBN: 8076198917
Category : Fiction
Languages : en
Pages : 369
Book Description
In this world, everyone starts with no memory and no recollection of their past life. In this world, you have nothing — even your limbs are rented, and you'll have to pay up every day. In this world, you must complete tasks assigned to you by the System or be fined and stripped of everything, including your arms and legs. In this world, you're under unrelenting supervision. But in dark corners hidden from the System's watchful eye, violence, brutality, and lawlessness abound. In this world, you're assigned a number. You're a volitional Nullform. Now it's up to you to adapt to this reality and try to survive without ending up crippled. Just don't mess up, or you'll be wishing you were dead as you dig yourself deeper into an endless pit of debt. This world will not take pity on you. You'll have to work tirelessly to earn the right to live another day… Read the first book in a new series from the author who brought you Clan Dominance: The Sleepless Ones. An author who helped create the cult LitRPG genre. An author who never ceases to amaze!
Publisher: Magic Dome Books
ISBN: 8076198917
Category : Fiction
Languages : en
Pages : 369
Book Description
In this world, everyone starts with no memory and no recollection of their past life. In this world, you have nothing — even your limbs are rented, and you'll have to pay up every day. In this world, you must complete tasks assigned to you by the System or be fined and stripped of everything, including your arms and legs. In this world, you're under unrelenting supervision. But in dark corners hidden from the System's watchful eye, violence, brutality, and lawlessness abound. In this world, you're assigned a number. You're a volitional Nullform. Now it's up to you to adapt to this reality and try to survive without ending up crippled. Just don't mess up, or you'll be wishing you were dead as you dig yourself deeper into an endless pit of debt. This world will not take pity on you. You'll have to work tirelessly to earn the right to live another day… Read the first book in a new series from the author who brought you Clan Dominance: The Sleepless Ones. An author who helped create the cult LitRPG genre. An author who never ceases to amaze!
Gates of Thunder (Loner Book #1): LitRPG Series
Author: Alex Kosh
Publisher: Loner
ISBN: 9788076194601
Category : Juvenile Fiction
Languages : en
Pages : 466
Book Description
The next book of the series! The Highway of Blades (Loner Book #2): LitRPG Series: https: //www.amazon.com/dp/B09K7XCQT1 Arktania is a virtual game with a steampunk style. It's a place where magic spells, enchanted artifacts, steam-powered machines, firearms and mechanical golems are a part of everyday life. Gamer Andrew Falk begins his journey in a small village on the border of Orcish territory. The locals are the keepers of many secrets, but their behavior is too realistic for characters in a game; so realistic, in fact, that Andrew starts to treat them as if they were real people. Maybe because of the way he plays, or maybe just thanks to good luck, he becomes one of a mysterious class of people known as "sliders," allowing him to control electricity and earn the favor of Elenia, the goddess of fate. But as he advances through levels, the pain threshold in his character settings gradually begins to drop, making the game increasingly more dangerous. Andrew is facing a hard choice: either to keep on playing, risking eventual death by pain shock, or to abandon his gamer pod altogether. Still, his digital adventures just won't let him go, immersing him ever deeper into VR...
Publisher: Loner
ISBN: 9788076194601
Category : Juvenile Fiction
Languages : en
Pages : 466
Book Description
The next book of the series! The Highway of Blades (Loner Book #2): LitRPG Series: https: //www.amazon.com/dp/B09K7XCQT1 Arktania is a virtual game with a steampunk style. It's a place where magic spells, enchanted artifacts, steam-powered machines, firearms and mechanical golems are a part of everyday life. Gamer Andrew Falk begins his journey in a small village on the border of Orcish territory. The locals are the keepers of many secrets, but their behavior is too realistic for characters in a game; so realistic, in fact, that Andrew starts to treat them as if they were real people. Maybe because of the way he plays, or maybe just thanks to good luck, he becomes one of a mysterious class of people known as "sliders," allowing him to control electricity and earn the favor of Elenia, the goddess of fate. But as he advances through levels, the pain threshold in his character settings gradually begins to drop, making the game increasingly more dangerous. Andrew is facing a hard choice: either to keep on playing, risking eventual death by pain shock, or to abandon his gamer pod altogether. Still, his digital adventures just won't let him go, immersing him ever deeper into VR...
The Gates
Author: John Connolly
Publisher: Simon and Schuster
ISBN: 1439175403
Category : Fiction
Languages : en
Pages : 292
Book Description
Young Samuel Johnson and his dachshund, Boswell, are trying to show initiative by trick-or-treating a full three days before Halloween, which is how they come to witness strange goings-on at 666 Crowley Road. The Abernathys don’t mean any harm by their flirtation with the underworld, but when they unknowingly call forth Satan himself, they create a gap in the universe, a gap through which a pair of enormous gates is visible. The gates to Hell. And there are some pretty terrifying beings just itching to get out. . . . Bursting with imagination and impossible to put down, New York Times bestselling author John Connolly’s "wholly original" (People) and "refreshing" (San Francisco Chronicle) novel is about the pull between good and evil, physics and fantasy. It is about a quirky and eccentric boy, who is impossible not to love, and the unlikely cast of characters who give him the strength to stand up to a demonic power.
Publisher: Simon and Schuster
ISBN: 1439175403
Category : Fiction
Languages : en
Pages : 292
Book Description
Young Samuel Johnson and his dachshund, Boswell, are trying to show initiative by trick-or-treating a full three days before Halloween, which is how they come to witness strange goings-on at 666 Crowley Road. The Abernathys don’t mean any harm by their flirtation with the underworld, but when they unknowingly call forth Satan himself, they create a gap in the universe, a gap through which a pair of enormous gates is visible. The gates to Hell. And there are some pretty terrifying beings just itching to get out. . . . Bursting with imagination and impossible to put down, New York Times bestselling author John Connolly’s "wholly original" (People) and "refreshing" (San Francisco Chronicle) novel is about the pull between good and evil, physics and fantasy. It is about a quirky and eccentric boy, who is impossible not to love, and the unlikely cast of characters who give him the strength to stand up to a demonic power.
Idea (Starting Point Book #1)
Author: Vasily Mahanenko
Publisher: Magic Dome Books
ISBN: 9788076194182
Category :
Languages : en
Pages : 394
Book Description
Vasily Mahanenko's new LitRPG series set in the universe of his World of the Changed! Modern times. Genius physicist Artyom Kuchaev found himself facing the darker side of the world we live in. Integrity is met with a laugh, the rat race instead full of people out to grab whatever they can. Where big money is on the line, no betrayal, even of loved ones, is a bridge too far. But Artyom couldn't bring himself to conform. Instead, he decided to make a change in himself if not in the world around him. His work, surroundings, country... However, the world wasn't ready to let the genius go. It was benefiting too much from him. In one moment, everything was turned upside down: Artyom's freedom was exchanged for prison, his noisy colleagues for morose cellmates, and his spacious labs for tiny offices in a restricted research institute. All that remained was his drive to make the world a better place. And that just left the tiny detail of how to actually make that happen.
Publisher: Magic Dome Books
ISBN: 9788076194182
Category :
Languages : en
Pages : 394
Book Description
Vasily Mahanenko's new LitRPG series set in the universe of his World of the Changed! Modern times. Genius physicist Artyom Kuchaev found himself facing the darker side of the world we live in. Integrity is met with a laugh, the rat race instead full of people out to grab whatever they can. Where big money is on the line, no betrayal, even of loved ones, is a bridge too far. But Artyom couldn't bring himself to conform. Instead, he decided to make a change in himself if not in the world around him. His work, surroundings, country... However, the world wasn't ready to let the genius go. It was benefiting too much from him. In one moment, everything was turned upside down: Artyom's freedom was exchanged for prison, his noisy colleagues for morose cellmates, and his spacious labs for tiny offices in a restricted research institute. All that remained was his drive to make the world a better place. And that just left the tiny detail of how to actually make that happen.
Kung Fu Panda: Daze of Thunder
Author: Simon Furman
Publisher: National Geographic Books
ISBN: 178276268X
Category : Juvenile Fiction
Languages : en
Pages : 0
Book Description
All-new comic strip adventures starring Po and the Furious Five (Tigress, Viper, Crane, Mantis and Monkey) from the hit DreamWorks movie Kung-Fu Panda! Po is back in action! Led by Master Shifu, Po and the other warriors of the Jade Academy must continue their duty of protecting the Valley of Peace, a Valley that never lives up to its name...
Publisher: National Geographic Books
ISBN: 178276268X
Category : Juvenile Fiction
Languages : en
Pages : 0
Book Description
All-new comic strip adventures starring Po and the Furious Five (Tigress, Viper, Crane, Mantis and Monkey) from the hit DreamWorks movie Kung-Fu Panda! Po is back in action! Led by Master Shifu, Po and the other warriors of the Jade Academy must continue their duty of protecting the Valley of Peace, a Valley that never lives up to its name...
The Guardian of the Dead (An NPC's Path Book #4)
Author: Pavel Kornev
Publisher: Magic Dome Books
ISBN: 9788076193222
Category :
Languages : en
Pages : 516
Book Description
The next book of the series is available for preorder! The Nemesis of the Living (An NPC's Path Book #5): https: //www.amazon.com/dp/B08X2VG3ZP Dying in virtual reality isn't fun, but facing bullets from real-world criminal overlords is really the pits. In such a desperate scenario, their demand to render them a service in VR doesn't sound like such a bad alternative. The problem is, the games played by spook agencies follow much harsher rules. For them, the absence of choice doesn't sound like a good excuse - not if you end up in the grindstones of their undercover schemes. Still, it's not as if I ever had a choice. That's why the price tag for my freedom didn't sound too excessive. All I had to do was log in, become a necromancer, shake the malefic hunters off my tail, pass the elimination test and locate one particular person. Which one? Why? And how was I supposed to do it? Wrong questions. Instead, I had only to ask one: why me? Why John Doe?
Publisher: Magic Dome Books
ISBN: 9788076193222
Category :
Languages : en
Pages : 516
Book Description
The next book of the series is available for preorder! The Nemesis of the Living (An NPC's Path Book #5): https: //www.amazon.com/dp/B08X2VG3ZP Dying in virtual reality isn't fun, but facing bullets from real-world criminal overlords is really the pits. In such a desperate scenario, their demand to render them a service in VR doesn't sound like such a bad alternative. The problem is, the games played by spook agencies follow much harsher rules. For them, the absence of choice doesn't sound like a good excuse - not if you end up in the grindstones of their undercover schemes. Still, it's not as if I ever had a choice. That's why the price tag for my freedom didn't sound too excessive. All I had to do was log in, become a necromancer, shake the malefic hunters off my tail, pass the elimination test and locate one particular person. Which one? Why? And how was I supposed to do it? Wrong questions. Instead, I had only to ask one: why me? Why John Doe?
Into Twilight: An Apocalyptic LitRPG
Author: Cale Plamann
Publisher: Mountaindale Press
ISBN: 9781637660614
Category : Fiction
Languages : en
Pages : 336
Book Description
Seek out new life and civilizations. Kill them for their mana. Aliens are blown away by science. Daniel Thrush is the only known human with the ability to learn the magic which runs the various empires of the universe. Earth is in the crosshairs of the Tellask Empire, a race that discovered magic millennia before humanity even mastered fire. All known aliens focus on the arcane. Upon learning of magic, their technological progress all but halted as great voidships spread their colonies across the galaxy. For all of Earth's military might, their only hope is to incorporate the alien's magic into technology, to use the enemy's own tools to fight them. The government is dead-set on transforming magic into a standard-issue weapon. That means finding monsters and harvesting their mana, usually after sticking them with a sword. Despite his better judgement, and the world on his shoulders, Daniel leaves Earth behind to bring them back a future.
Publisher: Mountaindale Press
ISBN: 9781637660614
Category : Fiction
Languages : en
Pages : 336
Book Description
Seek out new life and civilizations. Kill them for their mana. Aliens are blown away by science. Daniel Thrush is the only known human with the ability to learn the magic which runs the various empires of the universe. Earth is in the crosshairs of the Tellask Empire, a race that discovered magic millennia before humanity even mastered fire. All known aliens focus on the arcane. Upon learning of magic, their technological progress all but halted as great voidships spread their colonies across the galaxy. For all of Earth's military might, their only hope is to incorporate the alien's magic into technology, to use the enemy's own tools to fight them. The government is dead-set on transforming magic into a standard-issue weapon. That means finding monsters and harvesting their mana, usually after sticking them with a sword. Despite his better judgement, and the world on his shoulders, Daniel leaves Earth behind to bring them back a future.
Dead Mech Walking
Author: Xavier P. Hunter
Publisher: Magical Scrivener Press
ISBN: 1942642415
Category : Games & Activities
Languages : en
Pages : 432
Book Description
100 tons of walking steel. One human heart. Sgt. Reggie King wakes up from a battlefield injury to find himself physically intact. But the hospital staff insist he’s not fit to return to duty. As part of his psychological recovery, they introduce him to a game. Armored Souls is a tank game on steroids. Giant, walking mechs called juggernauts engage in interplanetary wars as noble houses and mercenary factions wage endless battles for supremacy. For the pilots of these juggernauts, the rewards are glory, cash, and XP. As a tanker in real life, Reggie has a leg up on tactics and leadership, but he’s got a lot to learn in the game world. Saddled with trigger-happy commanding officers, slacker teammates, and bafflingly incompetent NPC underlings, Reggie will have to struggle to make headway. Meanwhile, a sinister player decides to make Reggie’s life hell after their two factions clash. Reggie is forced to find a solution to his griefer problems while battling the real life demons that chased him into the game in the first place. …and they won’t let him quit.
Publisher: Magical Scrivener Press
ISBN: 1942642415
Category : Games & Activities
Languages : en
Pages : 432
Book Description
100 tons of walking steel. One human heart. Sgt. Reggie King wakes up from a battlefield injury to find himself physically intact. But the hospital staff insist he’s not fit to return to duty. As part of his psychological recovery, they introduce him to a game. Armored Souls is a tank game on steroids. Giant, walking mechs called juggernauts engage in interplanetary wars as noble houses and mercenary factions wage endless battles for supremacy. For the pilots of these juggernauts, the rewards are glory, cash, and XP. As a tanker in real life, Reggie has a leg up on tactics and leadership, but he’s got a lot to learn in the game world. Saddled with trigger-happy commanding officers, slacker teammates, and bafflingly incompetent NPC underlings, Reggie will have to struggle to make headway. Meanwhile, a sinister player decides to make Reggie’s life hell after their two factions clash. Reggie is forced to find a solution to his griefer problems while battling the real life demons that chased him into the game in the first place. …and they won’t let him quit.
The Innkeeper Chronicles, Volume 1
Author: Ilona Andrews
Publisher:
ISBN: 9781596068360
Category : Hotelkeepers
Languages : en
Pages : 0
Book Description
Subterranean Press is pleased to present, from NYT #1 bestselling author Ilona Andrews, an omnibus of the first three novels in the Innkeeper series. Our edition will be huge (over 760 pages), with an original full-color wraparound dust jacket, as well as full-color and black-and-white interior illustrations by Doris Mantair.
Publisher:
ISBN: 9781596068360
Category : Hotelkeepers
Languages : en
Pages : 0
Book Description
Subterranean Press is pleased to present, from NYT #1 bestselling author Ilona Andrews, an omnibus of the first three novels in the Innkeeper series. Our edition will be huge (over 760 pages), with an original full-color wraparound dust jacket, as well as full-color and black-and-white interior illustrations by Doris Mantair.