Author: Kevin Veale
Publisher: Springer Nature
ISBN: 3030604101
Category : Social Science
Languages : en
Pages : 173
Book Description
This book argues that online harassment communities function as Alternate Reality Games (ARGs) where the collective goal is to ruin peoples’ lives. Framing these communities like ARGs highlights ways to limit their impact in the future, partly through offering people better ways to control their own safety online. The comparison also underlines the complicity of social networks in online harassment, since the communities use their designs as tools. Social networks know this, and need to work on minimizing the problem, or acknowledge that they are profiting through promoting abuse.
Gaming the Dynamics of Online Harassment
Author: Kevin Veale
Publisher: Springer Nature
ISBN: 3030604101
Category : Social Science
Languages : en
Pages : 173
Book Description
This book argues that online harassment communities function as Alternate Reality Games (ARGs) where the collective goal is to ruin peoples’ lives. Framing these communities like ARGs highlights ways to limit their impact in the future, partly through offering people better ways to control their own safety online. The comparison also underlines the complicity of social networks in online harassment, since the communities use their designs as tools. Social networks know this, and need to work on minimizing the problem, or acknowledge that they are profiting through promoting abuse.
Publisher: Springer Nature
ISBN: 3030604101
Category : Social Science
Languages : en
Pages : 173
Book Description
This book argues that online harassment communities function as Alternate Reality Games (ARGs) where the collective goal is to ruin peoples’ lives. Framing these communities like ARGs highlights ways to limit their impact in the future, partly through offering people better ways to control their own safety online. The comparison also underlines the complicity of social networks in online harassment, since the communities use their designs as tools. Social networks know this, and need to work on minimizing the problem, or acknowledge that they are profiting through promoting abuse.
Online Gaming in India
Author: Lovely Dasgupta
Publisher: CRC Press
ISBN: 1040166385
Category : Computers
Languages : en
Pages : 265
Book Description
This book offers a comprehensive overview from diverse perspectives of online gaming technology, policy, and experiments to understand and review the Indian approach. It starts with the technological viewpoint on the governance and regulation of online gaming and includes the Indian experiment in governing and regulating it. The book brings a nuanced approach related to the perspectives of various stakeholders, the players, the developers, the gamers, the regulators, the law enforcement agencies, the industry and most importantly, the consumers, who are also the intended audience of the work. Present a holistic view of the online gaming industry from technical, legal and policymaking perspectives Offers critical technical highlights include Online transactions, online games ecosystem, online games varied platforms, web3, metaverse, AI and Fantasy Games Includes a comparative analysis to evaluate better the laws, rules, and regulations and the governance of online gaming in India Encapsulates the Indian experience in intervening and streamlining the online gaming industry The book is for Professionals and scholars in the fields of Online Gaming in computer science, Law, and other related discipline. It also serves as a textbook for students for Online Gaming courses.
Publisher: CRC Press
ISBN: 1040166385
Category : Computers
Languages : en
Pages : 265
Book Description
This book offers a comprehensive overview from diverse perspectives of online gaming technology, policy, and experiments to understand and review the Indian approach. It starts with the technological viewpoint on the governance and regulation of online gaming and includes the Indian experiment in governing and regulating it. The book brings a nuanced approach related to the perspectives of various stakeholders, the players, the developers, the gamers, the regulators, the law enforcement agencies, the industry and most importantly, the consumers, who are also the intended audience of the work. Present a holistic view of the online gaming industry from technical, legal and policymaking perspectives Offers critical technical highlights include Online transactions, online games ecosystem, online games varied platforms, web3, metaverse, AI and Fantasy Games Includes a comparative analysis to evaluate better the laws, rules, and regulations and the governance of online gaming in India Encapsulates the Indian experience in intervening and streamlining the online gaming industry The book is for Professionals and scholars in the fields of Online Gaming in computer science, Law, and other related discipline. It also serves as a textbook for students for Online Gaming courses.
Gaming Sexism
Author: Amanda C. Cote
Publisher: NYU Press
ISBN: 1479802204
Category : Social Science
Languages : en
Pages : 274
Book Description
Interviews with female gamers about structural sexism across the gaming landscape When the Nintendo Wii was released in 2006, it ushered forward a new era of casual gaming in which video games appealed to not just the stereotypical hardcore male gamer, but also to a much broader, more diverse audience. However, the GamerGate controversy six years later, and other similar public incidents since, laid bare the internalized misogyny and gender stereotypes in the gaming community. Today, even as women make up nearly half of all gamers, sexist assumptions about the what and how of women’s gaming are more actively enforced. In Gaming Sexism, Amanda C. Cote explores the video game industry and its players to explain this contradiction, how it affects female gamers, and what it means in terms of power and gender equality. Across in-depth interviews with women-identified gamers, Cote delves into the conflict between diversification and resistance to understand their impact on gaming, both casual and “core” alike. From video game magazines to male reactions to female opponents, she explores the shifting expectations about who gamers are, perceived changes in gaming spaces, and the experiences of female gamers amidst this gendered turmoil. While Cote reveals extensive, persistent problems in gaming spaces, she also emphasizes the power of this motivated, marginalized audience, and draws on their experiences to explore how structural inequalities in gaming spaces can be overcome. Gaming Sexism is a well-timed investigation of equality, power, and control over the future of technology.
Publisher: NYU Press
ISBN: 1479802204
Category : Social Science
Languages : en
Pages : 274
Book Description
Interviews with female gamers about structural sexism across the gaming landscape When the Nintendo Wii was released in 2006, it ushered forward a new era of casual gaming in which video games appealed to not just the stereotypical hardcore male gamer, but also to a much broader, more diverse audience. However, the GamerGate controversy six years later, and other similar public incidents since, laid bare the internalized misogyny and gender stereotypes in the gaming community. Today, even as women make up nearly half of all gamers, sexist assumptions about the what and how of women’s gaming are more actively enforced. In Gaming Sexism, Amanda C. Cote explores the video game industry and its players to explain this contradiction, how it affects female gamers, and what it means in terms of power and gender equality. Across in-depth interviews with women-identified gamers, Cote delves into the conflict between diversification and resistance to understand their impact on gaming, both casual and “core” alike. From video game magazines to male reactions to female opponents, she explores the shifting expectations about who gamers are, perceived changes in gaming spaces, and the experiences of female gamers amidst this gendered turmoil. While Cote reveals extensive, persistent problems in gaming spaces, she also emphasizes the power of this motivated, marginalized audience, and draws on their experiences to explore how structural inequalities in gaming spaces can be overcome. Gaming Sexism is a well-timed investigation of equality, power, and control over the future of technology.
Forensic Perspectives on Cybercrime
Author: John McAlaney
Publisher: Taylor & Francis
ISBN: 1003850626
Category : Law
Languages : en
Pages : 148
Book Description
Forensic Perspectives on Cybercrime is the first book to combine the disciplines of cyberpsychology and forensic psychology, helping to define this emergent area. It explores the psychological factors that influence the behaviour of all those involved in cybersecurity, drawing upon the research literatures in relevant areas including forensic, social, and cyberpsychology. Written by leading figures in the field, the book provides an introduction to the cybercrime ecosystem, before discussing the psychological manipulation of targets through social engineering techniques and highlighting the unique threats that this type of attack presents. The reasons why people become involved in hacking are explored, and the authors review research literature on risk factors of being a victim of cybercrime, along with the concept of resilience. Behaviour change and prevention strategies are also evaluated, as well as the role of emergent technologies such as artificial intelligence and what this may mean for the role of humans in cybersecurity. Case studies and real-world examples are woven throughout to illustrate key issues, opportunities, and challenges. This unique text is a must-read for students undertaking any degree that relates to behaviour and cybersecurity, including psychology, computing, law, and business management. It is also highly relevant to researchers, practitioners, and policymakers who work in cybersecurity and/or have an interest in empowering people to be safe online.
Publisher: Taylor & Francis
ISBN: 1003850626
Category : Law
Languages : en
Pages : 148
Book Description
Forensic Perspectives on Cybercrime is the first book to combine the disciplines of cyberpsychology and forensic psychology, helping to define this emergent area. It explores the psychological factors that influence the behaviour of all those involved in cybersecurity, drawing upon the research literatures in relevant areas including forensic, social, and cyberpsychology. Written by leading figures in the field, the book provides an introduction to the cybercrime ecosystem, before discussing the psychological manipulation of targets through social engineering techniques and highlighting the unique threats that this type of attack presents. The reasons why people become involved in hacking are explored, and the authors review research literature on risk factors of being a victim of cybercrime, along with the concept of resilience. Behaviour change and prevention strategies are also evaluated, as well as the role of emergent technologies such as artificial intelligence and what this may mean for the role of humans in cybersecurity. Case studies and real-world examples are woven throughout to illustrate key issues, opportunities, and challenges. This unique text is a must-read for students undertaking any degree that relates to behaviour and cybersecurity, including psychology, computing, law, and business management. It is also highly relevant to researchers, practitioners, and policymakers who work in cybersecurity and/or have an interest in empowering people to be safe online.
Crash Override
Author: Zoë Quinn
Publisher: PublicAffairs
ISBN: 1610398092
Category : Biography & Autobiography
Languages : en
Pages : 191
Book Description
You've heard the stories about the dark side of the internet -- hackers, #gamergate, anonymous mobs attacking an unlucky victim, and revenge porn -- but they remain just that: stories. Surely these things would never happen to you. Zoe Quinn used to feel the same way. She is a video game developer whose ex-boyfriend published a crazed blog post cobbled together from private information, half-truths, and outright fictions, along with a rallying cry to the online hordes to go after her. They answered in the form of a so-called movement known as #gamergate--they hacked her accounts; stole nude photos of her; harassed her family, friends, and colleagues; and threatened to rape and murder her. But instead of shrinking into silence as the online mobs wanted her to, she raised her voice and spoke out against this vicious online culture and for making the internet a safer place for everyone. In the years since #gamergate, Quinn has helped thousands of people with her advocacy and online-abuse crisis resource Crash Override Network. From locking down victims' personal accounts to working with tech companies and lawmakers to inform policy, she has firsthand knowledge about every angle of online abuse, what powerful institutions are (and aren't) doing about it, and how we can protect our digital spaces and selves. Crash Override offers an up-close look inside the controversy, threats, and social and cultural battles that started in the far corners of the internet and have since permeated our online lives. Through her story -- as target and as activist -- Quinn provides a human look at the ways the internet impacts our lives and culture, along with practical advice for keeping yourself and others safe online.
Publisher: PublicAffairs
ISBN: 1610398092
Category : Biography & Autobiography
Languages : en
Pages : 191
Book Description
You've heard the stories about the dark side of the internet -- hackers, #gamergate, anonymous mobs attacking an unlucky victim, and revenge porn -- but they remain just that: stories. Surely these things would never happen to you. Zoe Quinn used to feel the same way. She is a video game developer whose ex-boyfriend published a crazed blog post cobbled together from private information, half-truths, and outright fictions, along with a rallying cry to the online hordes to go after her. They answered in the form of a so-called movement known as #gamergate--they hacked her accounts; stole nude photos of her; harassed her family, friends, and colleagues; and threatened to rape and murder her. But instead of shrinking into silence as the online mobs wanted her to, she raised her voice and spoke out against this vicious online culture and for making the internet a safer place for everyone. In the years since #gamergate, Quinn has helped thousands of people with her advocacy and online-abuse crisis resource Crash Override Network. From locking down victims' personal accounts to working with tech companies and lawmakers to inform policy, she has firsthand knowledge about every angle of online abuse, what powerful institutions are (and aren't) doing about it, and how we can protect our digital spaces and selves. Crash Override offers an up-close look inside the controversy, threats, and social and cultural battles that started in the far corners of the internet and have since permeated our online lives. Through her story -- as target and as activist -- Quinn provides a human look at the ways the internet impacts our lives and culture, along with practical advice for keeping yourself and others safe online.
Online Harassment
Author: Jennifer Golbeck
Publisher: Springer
ISBN: 3319785834
Category : Computers
Languages : en
Pages : 268
Book Description
Online Harassment is one of the most serious problems in social media. To address it requires understanding the forms harassment takes, how it impacts the targets, who harasses, and how technology that stands between users and social media can stop harassers and protect users. The field of Human-Computer Interaction provides a unique set of tools to address this challenge. This book brings together experts in theory, socio-technical systems, network analysis, text analysis, and machine learning to present a broad set of analyses and applications that improve our understanding of the harassment problem and how to address it. This book tackles the problem of harassment by addressing it in three major domains. First, chapters explore how harassment manifests, including extensive analysis of the Gamer Gate incident, stylistic features of different types of harassment, how gender differences affect misogynistic harassment. Then, we look at the results of harassment, including how it drives people offline and the impacts it has on targets. Finally, we address techniques for mitigating harassment, both through automated detection and filtering and interface options that users control. Together, many branches of HCI come together to provide a comprehensive look at the phenomenon of online harassment and to advance the field toward effective human-oriented solutions.
Publisher: Springer
ISBN: 3319785834
Category : Computers
Languages : en
Pages : 268
Book Description
Online Harassment is one of the most serious problems in social media. To address it requires understanding the forms harassment takes, how it impacts the targets, who harasses, and how technology that stands between users and social media can stop harassers and protect users. The field of Human-Computer Interaction provides a unique set of tools to address this challenge. This book brings together experts in theory, socio-technical systems, network analysis, text analysis, and machine learning to present a broad set of analyses and applications that improve our understanding of the harassment problem and how to address it. This book tackles the problem of harassment by addressing it in three major domains. First, chapters explore how harassment manifests, including extensive analysis of the Gamer Gate incident, stylistic features of different types of harassment, how gender differences affect misogynistic harassment. Then, we look at the results of harassment, including how it drives people offline and the impacts it has on targets. Finally, we address techniques for mitigating harassment, both through automated detection and filtering and interface options that users control. Together, many branches of HCI come together to provide a comprehensive look at the phenomenon of online harassment and to advance the field toward effective human-oriented solutions.
Playful Pedagogy in the Pandemic
Author: Emily K. Johnson
Publisher: Taylor & Francis
ISBN: 1000640299
Category : Education
Languages : en
Pages : 133
Book Description
Educational technology adoption is more widespread than ever in the wake of COVID-19, as corporations have commodified student engagement in makeshift packages marketed as gamification. This book seeks to create a space for playful learning in higher education, asserting the need for a pedagogy of care and engagement as well as collaboration with students to help us reimagine education outside of prescriptive educational technology. Virtual learning has turned the course management system into the classroom, and business platforms for streaming video have become awkward substitutions for lecture and discussion. Gaming, once heralded as a potential tool for rethinking our relationship with educational technology, is now inextricably linked in our collective understanding to challenges of misogyny, white supremacy, and the circulation of misinformation. The initial promise of games-based learning seems to linger only as gamification, a form of structuring that creates mechanisms and incentives but limits opportunity for play. As higher education teeters on the brink of unprecedented crisis, this book proclaims the urgent need to find a space for playful learning and to find new inspiration in the platforms and interventions of personal gaming, and in turn restructure the corporatized, surveilling classroom of a gamified world. Through an in-depth analysis of the challenges and opportunities presented by pandemic pedagogy, this book reveals the conditions that led to the widespread failure of adoption of games-based learning and offers a model of hope for a future driven by new tools and platforms for personal, experimental game-making as intellectual inquiry.
Publisher: Taylor & Francis
ISBN: 1000640299
Category : Education
Languages : en
Pages : 133
Book Description
Educational technology adoption is more widespread than ever in the wake of COVID-19, as corporations have commodified student engagement in makeshift packages marketed as gamification. This book seeks to create a space for playful learning in higher education, asserting the need for a pedagogy of care and engagement as well as collaboration with students to help us reimagine education outside of prescriptive educational technology. Virtual learning has turned the course management system into the classroom, and business platforms for streaming video have become awkward substitutions for lecture and discussion. Gaming, once heralded as a potential tool for rethinking our relationship with educational technology, is now inextricably linked in our collective understanding to challenges of misogyny, white supremacy, and the circulation of misinformation. The initial promise of games-based learning seems to linger only as gamification, a form of structuring that creates mechanisms and incentives but limits opportunity for play. As higher education teeters on the brink of unprecedented crisis, this book proclaims the urgent need to find a space for playful learning and to find new inspiration in the platforms and interventions of personal gaming, and in turn restructure the corporatized, surveilling classroom of a gamified world. Through an in-depth analysis of the challenges and opportunities presented by pandemic pedagogy, this book reveals the conditions that led to the widespread failure of adoption of games-based learning and offers a model of hope for a future driven by new tools and platforms for personal, experimental game-making as intellectual inquiry.
Change Dynamics in Healthcare, Technological Innovations, and Complex Scenarios
Author: Burrell, Darrell Norman
Publisher: IGI Global
ISBN:
Category : Medical
Languages : en
Pages : 348
Book Description
In a world characterized by complexity and rapid change, the intersection of healthcare, social sciences, and technology presents a formidable challenge. The vast array of interconnected issues, ethical dilemmas, and technological advancements often evade comprehensive understanding within individual disciplines. The problem lies in the siloed approach to these critical domains, hindering our ability to navigate the complexities of our modern world effectively. Change Dynamics in Healthcare, Technological Innovations, and Complex Scenarios emerges as a transformative solution, offering a beacon of insight and knowledge to those grappling with the intricate dynamics of our interconnected society. Change Dynamics in Healthcare, Technological Innovations, and Complex Scenarios dives into organizational narratives, ethical challenges, and technological promises across healthcare, social sciences, and technology. It doesn't merely acknowledge the interplay between these disciplines; it celebrates their interconnectedness. By dissecting, analyzing, and synthesizing critical developments, this book serves as a compass, providing a rich resource for comprehending the multifaceted impacts of emerging changes.
Publisher: IGI Global
ISBN:
Category : Medical
Languages : en
Pages : 348
Book Description
In a world characterized by complexity and rapid change, the intersection of healthcare, social sciences, and technology presents a formidable challenge. The vast array of interconnected issues, ethical dilemmas, and technological advancements often evade comprehensive understanding within individual disciplines. The problem lies in the siloed approach to these critical domains, hindering our ability to navigate the complexities of our modern world effectively. Change Dynamics in Healthcare, Technological Innovations, and Complex Scenarios emerges as a transformative solution, offering a beacon of insight and knowledge to those grappling with the intricate dynamics of our interconnected society. Change Dynamics in Healthcare, Technological Innovations, and Complex Scenarios dives into organizational narratives, ethical challenges, and technological promises across healthcare, social sciences, and technology. It doesn't merely acknowledge the interplay between these disciplines; it celebrates their interconnectedness. By dissecting, analyzing, and synthesizing critical developments, this book serves as a compass, providing a rich resource for comprehending the multifaceted impacts of emerging changes.
Diversifying Barbie and Mortal Kombat: Intersectional Perspectives and Inclusive Designs in Gaming
Author: Yasmin B. Kafai
Publisher: Lulu.com
ISBN: 1365830268
Category : Education
Languages : en
Pages : 320
Book Description
In Diversifying Barbie and Mortal Kombat, the third edited volume in the series that includes From Barbie to Mortal Kombat and Beyond Barbie and Mortal Kombat, we expand the discussions on gender, race, and sexuality in gaming. We include intersectional perspectives on the experiences of diverse players, non-players and designers and promote inclusive designs for broadening access and participation in gaming, design and development. Contributors from media studies, gender studies, game studies, educational design, learning sciences, computer science, and game development examine who plays, how they play, where and what they play, why they play (or choose not to play), and with whom they play. This volume further explores how we can diversify access, participation and design for more inclusive play and learning.
Publisher: Lulu.com
ISBN: 1365830268
Category : Education
Languages : en
Pages : 320
Book Description
In Diversifying Barbie and Mortal Kombat, the third edited volume in the series that includes From Barbie to Mortal Kombat and Beyond Barbie and Mortal Kombat, we expand the discussions on gender, race, and sexuality in gaming. We include intersectional perspectives on the experiences of diverse players, non-players and designers and promote inclusive designs for broadening access and participation in gaming, design and development. Contributors from media studies, gender studies, game studies, educational design, learning sciences, computer science, and game development examine who plays, how they play, where and what they play, why they play (or choose not to play), and with whom they play. This volume further explores how we can diversify access, participation and design for more inclusive play and learning.
Cyberfeminism and Gender Violence in Social Media
Author: Mishra, Deepanjali
Publisher: IGI Global
ISBN: 1668488957
Category : Social Science
Languages : en
Pages : 465
Book Description
Cyberfeminism and Gender Violence in Social Media is a timely and essential book that addresses the increasing violence against women on social media platforms. With the rise of digitalization and the advent of social media, women have been subjected to various forms of violence such as cyberbullying, trolling, and body shaming. This volume compiles research works on the topic of how women fall prey to social networking sites and possible remedial actions to prevent such issues. The book provides an interdisciplinary approach, making it relevant to a wide range of fields such as social science, humanities, technology, and management. It creates awareness among people, especially women, about the prospects of cybersecurity and its impact on their wellness. This book enriches readers about the impact of social media on the general public and how cyber security education can make people more aware of their security and well-being while online. This book is ideal for researchers, academicians, and students who are interested in new and innovative techniques for the safety of people irrespective of their gender. It is a significant contribution to the ongoing conversation on women's rights and violence against them in the digital age.
Publisher: IGI Global
ISBN: 1668488957
Category : Social Science
Languages : en
Pages : 465
Book Description
Cyberfeminism and Gender Violence in Social Media is a timely and essential book that addresses the increasing violence against women on social media platforms. With the rise of digitalization and the advent of social media, women have been subjected to various forms of violence such as cyberbullying, trolling, and body shaming. This volume compiles research works on the topic of how women fall prey to social networking sites and possible remedial actions to prevent such issues. The book provides an interdisciplinary approach, making it relevant to a wide range of fields such as social science, humanities, technology, and management. It creates awareness among people, especially women, about the prospects of cybersecurity and its impact on their wellness. This book enriches readers about the impact of social media on the general public and how cyber security education can make people more aware of their security and well-being while online. This book is ideal for researchers, academicians, and students who are interested in new and innovative techniques for the safety of people irrespective of their gender. It is a significant contribution to the ongoing conversation on women's rights and violence against them in the digital age.