Gaming Guide - Gambling in Europe

Gaming Guide - Gambling in Europe PDF Author: Nicolae Sfetcu
Publisher: Nicolae Sfetcu
ISBN:
Category : Games & Activities
Languages : en
Pages : 838

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Book Description
Since the emergence of the internet in the 1990s, an increasing number of gambling services have come available on-line or through other new remote communications technologies. The rapid technological advancements, commercial initiatives, and market penetration of such commerce have made this sector of the gambling services industries extremely dynamic and potentially transformative in the years ahead. Demand for gambling services in the early 21 century and for the past half-century in the European Union – as well as in most other parts of the world – has been and is expanding rapidly, for a number of reasons. The commercial and government owned gaming industries of the European Union are organized under a wide variety of ownership regimes and market structures. Ownership and market structures are affected by numerous factors, including Member State laws and regulations; restrictions on product types, characteristics, points of sale, availability, and marketing effort; economies of scale; network effects; and impacts of new technologies. The overall gambling market in Europe is growing, both land-based and online. Lotteries and gambling machines remain the biggest sectors in the overall gambling market. While not all EU Member States have a legal definition of the concepts of “games of chance” and of “gambling”, in most jurisdictions a game of chance is defined as a game that offers an opportunity to compete for prizes, where success depends completely or predominantly on coincidence or an unknown future result and cannot be influenced by the player. At least one of the players loses his or her stake. The first important element characterising a game of chance is that of stake money or monetary value. The second essential characteristic of a game of chance is the element of chance. Success or loss must depend completely or predominantly on coincidence and not on abilities and knowledge. Success is considered to depend in any case on coincidence, if the relevant aspect is the occurrence of an uncertain event. The section Gambling in Europe includes several independent adaptations of the corresponding European Commission works, free to use and freely available via the EU website with © European Union, and translation of the European Commission works with © Nico9lae Sfetcu, the author of this book. Most of the work are published by the European Union during 2004 - 2008, so it is possible to be outdated.

Gaming Guide - Gambling in Europe

Gaming Guide - Gambling in Europe PDF Author: Nicolae Sfetcu
Publisher: Nicolae Sfetcu
ISBN:
Category : Games & Activities
Languages : en
Pages : 838

Get Book Here

Book Description
Since the emergence of the internet in the 1990s, an increasing number of gambling services have come available on-line or through other new remote communications technologies. The rapid technological advancements, commercial initiatives, and market penetration of such commerce have made this sector of the gambling services industries extremely dynamic and potentially transformative in the years ahead. Demand for gambling services in the early 21 century and for the past half-century in the European Union – as well as in most other parts of the world – has been and is expanding rapidly, for a number of reasons. The commercial and government owned gaming industries of the European Union are organized under a wide variety of ownership regimes and market structures. Ownership and market structures are affected by numerous factors, including Member State laws and regulations; restrictions on product types, characteristics, points of sale, availability, and marketing effort; economies of scale; network effects; and impacts of new technologies. The overall gambling market in Europe is growing, both land-based and online. Lotteries and gambling machines remain the biggest sectors in the overall gambling market. While not all EU Member States have a legal definition of the concepts of “games of chance” and of “gambling”, in most jurisdictions a game of chance is defined as a game that offers an opportunity to compete for prizes, where success depends completely or predominantly on coincidence or an unknown future result and cannot be influenced by the player. At least one of the players loses his or her stake. The first important element characterising a game of chance is that of stake money or monetary value. The second essential characteristic of a game of chance is the element of chance. Success or loss must depend completely or predominantly on coincidence and not on abilities and knowledge. Success is considered to depend in any case on coincidence, if the relevant aspect is the occurrence of an uncertain event. The section Gambling in Europe includes several independent adaptations of the corresponding European Commission works, free to use and freely available via the EU website with © European Union, and translation of the European Commission works with © Nico9lae Sfetcu, the author of this book. Most of the work are published by the European Union during 2004 - 2008, so it is possible to be outdated.

Gambling games - Casino games

Gambling games - Casino games PDF Author: Nicolae Sfetcu
Publisher: Nicolae Sfetcu
ISBN:
Category : Games & Activities
Languages : en
Pages : 131

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Book Description
This guide for beginners is part of three books dedicated to the gambling, the other two being ”Poker Games Guide - Texas Poker” and ”Gaming Guide for Beginners - Gambling in Europe”. It is an introduction in the theory of games, general gambling strategies, casino rules, and a short description and rules of the major gambling games, including sport games and sports betting. For sponsorship opportunities please contact me.

The Winner's Guide to Casino Gambling

The Winner's Guide to Casino Gambling PDF Author: Edwin Silberstang
Publisher: Macmillan + ORM
ISBN: 1429936991
Category : Games & Activities
Languages : en
Pages : 440

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Book Description
The definitive guide to the best strategies at the gambling table-now in a fully revised and updated fourth edition Long recognized as the gambler's bible, The Winner's Guide to Casino Gambling has been completely revised and expanded to include new rules and strategies for every major game in the casino, including several popular new ones. This entirely updated fourth edition remains the most authoritative and comprehensive book in its field, bringing gambling expert Edwin Silberstang's professional secrets and expertise into the twenty-first-century casino. The Winner's Guide to Casino Gambling can literally replace a shelf full of guides to individual games-each chapter is a book of its own. Silberstang shows readers - the best strategies to beat multiple-deck blackjack, including simple but powerful card-counting methods - how to exploit the free-odds wager in craps to minimize the house edge - ways to win at the most popular video poker games - the secrets to the new casino games, such as Three Card Poker and Let It Ride® - what games to play where for the best odds - a winning approach to thinking as a gambler, worth the cost of the entire book

Mensa Guide to Casino Gambling

Mensa Guide to Casino Gambling PDF Author: Andrew Brisman
Publisher: Sterling Publishing Company, Inc.
ISBN: 9781402713002
Category : Games & Activities
Languages : en
Pages : 276

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Book Description
"The runaway winner as the best overall gambling encyclopedia written in the past 20 years.”--Detroit Free Press Walk away from every casino a winner! Take it from Mensa, the society for people with high IQs: you don’t have to be a genius to triumph at the tables. Here’s the inside line on the games and bets that give the best advantage. Do you know whether to split a pair of aces in blackjack, which slot machines carry the worst payback for the player, and why losses are more significant at video than "live” keno? Beat the bank by understanding all this and more, including odds and probability, the "house edge,” money management, and gambling psychology. The chips will just pile up. The author lives in New York, NY.

The Adventures of a Red Ant

The Adventures of a Red Ant PDF Author: Henri de la Blanchère
Publisher: Nicolae Sfetcu
ISBN: 6060332382
Category : Fiction
Languages : en
Pages : 119

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Book Description
"The Reddish Polyergus, the most powerful ants of France by their courage in the fighting, form a people composed of four orders of citizens: males, females, neutrals or warriors ... and slaves, workers conquered on suitable species. I am neutral, and I am proud of it. Is there a life more noble, more chivalrous than mine: to fight, to conquer or to die!... We live for years, and all this time we spend it to serve the country and the nation, to contribute to its greatness, to its power; to make us serve as kings ... and enjoy the sun!"

The Complete Idiot's Guide to Gambling Like a Pro

The Complete Idiot's Guide to Gambling Like a Pro PDF Author: Stanford Wong
Publisher: Penguin
ISBN: 1101222212
Category : Games & Activities
Languages : en
Pages : 378

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Book Description
You're no idiot, of course. You know that a full house beats a pair of kings and 21 is the magic number in blackjack. But when you enter a casino, you feel like a vacuum hose is going to suck money right out of your wallet. Don't cash in your chips just yet! The Complete Idiot's Guide® to Gambling Like a Pro, Second Edition explains all the games and strategies, so you have a better chance at beating the odds.

Memories of a Sparrow

Memories of a Sparrow PDF Author: Henri de la Blanchère
Publisher: MultiMedia Publishing
ISBN: 6060332978
Category : Juvenile Fiction
Languages : en
Pages : 92

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Book Description
"I was born in the acclimation garden of the Bois de Boulogne. My mother had made a choice, to build her nest, of the thatched roof covering the house of a huge, but frightful bird called Marabou... Carpet under the crossed thatch, we lived in the greatest abundance; the mash of the foreign birds assembled in this garden provided my father and my tender mother with an inexhaustible mine to feed us, and the prudent sparrow woman had chosen the house of Marabou because of the proximity of the water, which allowed her to find easily at the edge the worms that we urgently need during our young age, especially at the time of growth of our feathers. My nesting companions were two brothers and two sisters, and our parents waited only a few days to show us the use of our wings. Alas! this is easier said than done! One night, the wind rose under the pressure of the storm. Carpet in the bottom of our nest, under the wings of our parents, we trembled with repeated lightning flashes and under the hot gusts that shook the house on its foundations. Faint with fear, wet with torrents of water coming through the straws and dripping on our nest, we pressed against each other without even daring to cry." CONTENTS: I. THE HOSPITALITY OF A MARABOU STORK II. MY FIRST FRIEND III. THE ELECTION OF THE KING OF BIRDS IV. THE BIRD OF THE GOOD GOD V. THE GREAT HEATHLANDS VI. THE UNKNOWN PEOPLES VII. O MISFORTUNE, BE WELCOME, IF YOU COME ALONE! VIII. DISCOURAGEMENT IX. TOO HAPPY X. HOUSEHOLDS ON HOUSEHOLDS XI. INGRATE AND COWARD XII. LAST FRIEND About the translator - Nicolae Sfetcu - - Contact - - Other books Publishing House - MultiMedia Publishing

Climate Change - Global Warming

Climate Change - Global Warming PDF Author: Nicolae Sfetcu
Publisher: MultiMedia Publishing
ISBN: 6069466896
Category : Science
Languages : en
Pages : 93

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Book Description
A brutal and catastrophic warming could put humanity in short-term risk, a climate hypothesis that was first presented as highly speculative and subject to more science fiction than a serious prospective, before taking consistency by the scientists from the Rio Summit, and the difficulties of implementing the Kyoto Protocol. This possibility is beginning to be considered by the futurists, including the Intergovernmental Panel on Climate Change (IPCC), under the aegis of the UN, then a university report synthesis and evaluation that a large and abrupt changes may jeopardize all or part of humanity, biodiversity or societies and ecosystems to adapt capacities. The large press is gradually echoed, referring to the international climate negotiations "more difficult than on nuclear disarmament" and risking "the future of humanity". Tens of thousands of deaths are attributed to heat waves. Floods are expected to increase. The Arctic is warming faster than other European regions, resulting in a doubling of melting of the Greenland ice cap. The sea has risen, with local isostatic variations. Impacts are expected on the flora (flowering, tree diseases..., but also on wildlife: zoonoses, range change) and diseases (ticks, some mosquitoes and sandflies go back further north and at altitude). The pollen season is longer. The plankton is changing and - outside marine environments - the migration/adaptation speed of many species is insufficient compared to the speed of biological and geoclimatic disturbances, which aggravates the risk of extinction. Agricultural yields are expected to decrease to the south and perhaps increase to the north. The reality of risk and the phenomenon is now almost consensus. Faced with the problem, three approaches complement each other: fight against greenhouse gas emissions, carbon sinks, and adaptation. DOI: 10.58679/MM60985

Gaming is unlikely

Gaming is unlikely PDF Author: Fabian Arlt
Publisher: Springer Nature
ISBN: 3658399643
Category : Social Science
Languages : en
Pages : 180

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Book Description
A concept of game is justified and unfolded that revolves around the lure and threat of the unexpected. The author duo places their theory of ludic action in classical concepts of the game as well as in the current discourse of game studies. The phenomenal multiplicity of games is outlined in historical perspective and structured in a systematic manner. The authors explain the media-technical and communicative preconditions of the computer game boom and reflect on the discussion about escalations of ludic violence. The instrumentalization of games, which is becoming increasingly popular under the heading of gamification, is critically examined. The conspicuous inflation of the game metaphor is brought into connection with ludic connotations in the social structures of modern and digital society. Fabian Arlt, M. A. , studied media management and is doing his doctorate in social and business communication at the University of the Arts (UdK) in Berlin. Prof. Dr. Hans-Jürgen Arlt is a social scientist and publicist, he teaches at the Institute for Theory and Practice of Communication at the University of the Arts (UdK) in Berlin. This book is a translation of an original German edition. The translation was done with the help of artificial intelligence (machine translation by the service DeepL.com). A subsequent human revision was done primarily in terms of content, so that the book will read stylistically differently from a conventional translation.

Luck, Leisure, and the Casino in Nineteenth-Century Europe

Luck, Leisure, and the Casino in Nineteenth-Century Europe PDF Author: Jared Poley
Publisher: Cambridge University Press
ISBN: 1009393545
Category : History
Languages : en
Pages : 227

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Book Description
Casino gambling is central to understanding the cultural, social, and intellectual history of nineteenth-century Europe. Tracing the development of casino gambling across this period, this book connects that story to ideas about chance, luck, emotions, and psychology, and reveals how Europeans used gambling to understand their changing world.