Author: Roger Kahn
Publisher: Diversion Books
ISBN: 1938120434
Category : Sports & Recreation
Languages : en
Pages : 289
Book Description
"A fine anthology." —PUBLISHERS WEEKLY In these essays, written between 1954 and 1990, bestselling author Roger Kahn touches on locker-room controversies and politics, while inviting readers to share in the passion, grace, energy, and intense concentration involved in playing sports. Kahn pays warm tribute to his special heroes, Jackie Robinson, Roger Maris and Carl Furillo, along with those he particularly admired in the press box, John Lardner and Red Smith. Kahn also esteems football lineman Merlin Olsen, hockey goalie Glenn Hall, cager Kareem Abdul-Jabbar, outfielder Mickey Mantle, boxing promoter Don King, and last piece, "Story Without a Hero," about Pete Rose. Praise for Roger Kahn: "As a kid, I loved sports first and writing second, and loved everything Roger Kahn wrote. As an adult, I love writing first and sports second, and love Roger Kahn even more." —Pulitzer Prize winner, David Maraniss "He can epitomize a player with a single swing of the pen." —TIME magazine "Roger Kahn is the best baseball writer in the business." —Stephen Jay Gould, New York Review of Books "Kahn has the almost unfair gift of easy, graceful writing." —BOSTON HERALD
Games We Used to Play
Author: Roger Kahn
Publisher: Diversion Books
ISBN: 1938120434
Category : Sports & Recreation
Languages : en
Pages : 289
Book Description
"A fine anthology." —PUBLISHERS WEEKLY In these essays, written between 1954 and 1990, bestselling author Roger Kahn touches on locker-room controversies and politics, while inviting readers to share in the passion, grace, energy, and intense concentration involved in playing sports. Kahn pays warm tribute to his special heroes, Jackie Robinson, Roger Maris and Carl Furillo, along with those he particularly admired in the press box, John Lardner and Red Smith. Kahn also esteems football lineman Merlin Olsen, hockey goalie Glenn Hall, cager Kareem Abdul-Jabbar, outfielder Mickey Mantle, boxing promoter Don King, and last piece, "Story Without a Hero," about Pete Rose. Praise for Roger Kahn: "As a kid, I loved sports first and writing second, and loved everything Roger Kahn wrote. As an adult, I love writing first and sports second, and love Roger Kahn even more." —Pulitzer Prize winner, David Maraniss "He can epitomize a player with a single swing of the pen." —TIME magazine "Roger Kahn is the best baseball writer in the business." —Stephen Jay Gould, New York Review of Books "Kahn has the almost unfair gift of easy, graceful writing." —BOSTON HERALD
Publisher: Diversion Books
ISBN: 1938120434
Category : Sports & Recreation
Languages : en
Pages : 289
Book Description
"A fine anthology." —PUBLISHERS WEEKLY In these essays, written between 1954 and 1990, bestselling author Roger Kahn touches on locker-room controversies and politics, while inviting readers to share in the passion, grace, energy, and intense concentration involved in playing sports. Kahn pays warm tribute to his special heroes, Jackie Robinson, Roger Maris and Carl Furillo, along with those he particularly admired in the press box, John Lardner and Red Smith. Kahn also esteems football lineman Merlin Olsen, hockey goalie Glenn Hall, cager Kareem Abdul-Jabbar, outfielder Mickey Mantle, boxing promoter Don King, and last piece, "Story Without a Hero," about Pete Rose. Praise for Roger Kahn: "As a kid, I loved sports first and writing second, and loved everything Roger Kahn wrote. As an adult, I love writing first and sports second, and love Roger Kahn even more." —Pulitzer Prize winner, David Maraniss "He can epitomize a player with a single swing of the pen." —TIME magazine "Roger Kahn is the best baseball writer in the business." —Stephen Jay Gould, New York Review of Books "Kahn has the almost unfair gift of easy, graceful writing." —BOSTON HERALD
Games We Used to Play Outside as Children
Author: Aluta Nite
Publisher: Andrews UK Limited
ISBN: 1783335106
Category : Sports & Recreation
Languages : en
Pages : 57
Book Description
Contained in this book are 32 outdoor games and activities we were involved in as children growing up. We made apparatus we needed ourselves using all sorts of materials available around our homesteads.
Publisher: Andrews UK Limited
ISBN: 1783335106
Category : Sports & Recreation
Languages : en
Pages : 57
Book Description
Contained in this book are 32 outdoor games and activities we were involved in as children growing up. We made apparatus we needed ourselves using all sorts of materials available around our homesteads.
Australia Remember When
Author: Bob Byrne
Publisher: UNSW Press
ISBN: 9781742234564
Category : History
Languages : en
Pages : 0
Book Description
Remember grabbing a copy of the late edition afternoon paper from the paper boy? Watching a Graham Kennedy skit on TV? Did you buy a 45rpm single or a 33rpm album at your local record shop? And play it on your record player? If you answered yes to any of these questions chances are you are part of the Baby Boomer generation. How time has flown! It all seems just like yesterday. Take a pleasantly sentimental trip down memory lane with Bob Brown as he shows us bits of Australia we've forgotten, identities and landmarks we loved and let him remind us that some of the best things about Australia haven't changed.
Publisher: UNSW Press
ISBN: 9781742234564
Category : History
Languages : en
Pages : 0
Book Description
Remember grabbing a copy of the late edition afternoon paper from the paper boy? Watching a Graham Kennedy skit on TV? Did you buy a 45rpm single or a 33rpm album at your local record shop? And play it on your record player? If you answered yes to any of these questions chances are you are part of the Baby Boomer generation. How time has flown! It all seems just like yesterday. Take a pleasantly sentimental trip down memory lane with Bob Brown as he shows us bits of Australia we've forgotten, identities and landmarks we loved and let him remind us that some of the best things about Australia haven't changed.
Games We Should Play in School
Author: Frank Aycox
Publisher: Front Row Experience
ISBN: 9780915256167
Category : Education
Languages : en
Pages : 168
Book Description
This comprehensive social game book is an eye-opening analysis of the behavioral dynamics of children in the contemporary classroom. It includes over 75 interactive, fun, social games and shows you how to effectively lead Social Play sessions in the classroom. Research has proven that this method of improving social skills actually increases test scores by 30%, because students become less antagonistic, more cooperative and more capable of increased attentiveness. Contains the secrets to enriching the entire school environment.
Publisher: Front Row Experience
ISBN: 9780915256167
Category : Education
Languages : en
Pages : 168
Book Description
This comprehensive social game book is an eye-opening analysis of the behavioral dynamics of children in the contemporary classroom. It includes over 75 interactive, fun, social games and shows you how to effectively lead Social Play sessions in the classroom. Research has proven that this method of improving social skills actually increases test scores by 30%, because students become less antagonistic, more cooperative and more capable of increased attentiveness. Contains the secrets to enriching the entire school environment.
100 Computer Games to Play Before You Die
Author: Steve Bowden
Publisher: Kings Road Publishing
ISBN: 184358445X
Category : Social Science
Languages : en
Pages : 284
Book Description
This is a must-have book for any computer enthusiast whether they are young or old. Covering the100 best games ever to be produced from Pac-Man Vs andPokemon Red/Blue to Grand Theft Auto: Vice City and Worms -- make sure you've not missed out any of the cult classics. With detailed descriptions of each game, the design process behind them and the secrets that lie within, this book will rekindle games from your childhood as well as introducing you to previously un-played games.
Publisher: Kings Road Publishing
ISBN: 184358445X
Category : Social Science
Languages : en
Pages : 284
Book Description
This is a must-have book for any computer enthusiast whether they are young or old. Covering the100 best games ever to be produced from Pac-Man Vs andPokemon Red/Blue to Grand Theft Auto: Vice City and Worms -- make sure you've not missed out any of the cult classics. With detailed descriptions of each game, the design process behind them and the secrets that lie within, this book will rekindle games from your childhood as well as introducing you to previously un-played games.
Game Play
Author: Charles E. Schaefer
Publisher: John Wiley & Sons
ISBN: 0471437336
Category : Psychology
Languages : en
Pages : 417
Book Description
The long-awaited revision of the only book on game play available for mental health professionals Not only is play a pleasurable, naturally occurring behavior found in humans, it is also a driving force in our development. As opposed to the unstructured play often utilized in psychotherapy, game playing invokes more goal-directed behavior, carries the benefits of interpersonal interaction, and can perform a significant role in the adaptation to one's environment. This landmark, updated edition of Game Play explores the advantages of using games in clinical- and school-based therapeutic interventions with children and adolescents. This unique book shows how playing games can promote socialization, encourage the development of identity and self-esteem, and help individuals master anxiety-while setting the stage for deeper therapeutic intervention in subsequent sessions. Game Play Therapeutic Use of Childhood Games Second Edition Features: * New chapters on games in family therapy and games for specific disorders * Techniques and strategies for using game play to enhance communication, guidance, and relationships with clients * The different types of therapeutic games, elaborating on their various clinical applications
Publisher: John Wiley & Sons
ISBN: 0471437336
Category : Psychology
Languages : en
Pages : 417
Book Description
The long-awaited revision of the only book on game play available for mental health professionals Not only is play a pleasurable, naturally occurring behavior found in humans, it is also a driving force in our development. As opposed to the unstructured play often utilized in psychotherapy, game playing invokes more goal-directed behavior, carries the benefits of interpersonal interaction, and can perform a significant role in the adaptation to one's environment. This landmark, updated edition of Game Play explores the advantages of using games in clinical- and school-based therapeutic interventions with children and adolescents. This unique book shows how playing games can promote socialization, encourage the development of identity and self-esteem, and help individuals master anxiety-while setting the stage for deeper therapeutic intervention in subsequent sessions. Game Play Therapeutic Use of Childhood Games Second Edition Features: * New chapters on games in family therapy and games for specific disorders * Techniques and strategies for using game play to enhance communication, guidance, and relationships with clients * The different types of therapeutic games, elaborating on their various clinical applications
The Games We Played
Author: Steven A. Cohen
Publisher: Simon and Schuster
ISBN: 0743201663
Category : Children
Languages : en
Pages : 184
Book Description
If childhood is magic, kids have created its principal enchantment by dreaming up their own games, writing their own rules, inventing endless variations on anything fun. Bottle Cap Soldiers. Kid Crusher, Ring-a-leavio, Chinaberry War -- no one remembers the scores anymore and the rules changed as often as the players, but the strongest and best memories of childhood grow from the games we played.
Publisher: Simon and Schuster
ISBN: 0743201663
Category : Children
Languages : en
Pages : 184
Book Description
If childhood is magic, kids have created its principal enchantment by dreaming up their own games, writing their own rules, inventing endless variations on anything fun. Bottle Cap Soldiers. Kid Crusher, Ring-a-leavio, Chinaberry War -- no one remembers the scores anymore and the rules changed as often as the players, but the strongest and best memories of childhood grow from the games we played.
Gaming the Past
Author: Jeremiah McCall
Publisher: Routledge
ISBN: 1136832092
Category : Education
Languages : en
Pages : 198
Book Description
Despite the growing number of books designed to radically reconsider the educational value of video games as powerful learning tools, there are very few practical guidelines conveniently available for prospective history and social studies teachers who actually want to use these teaching and learning tools in their classes. As the games and learning field continues to grow in importance, Gaming the Past provides social studies teachers and teacher educators help in implementing this unique and engaging new pedagogy. This book focuses on specific examples to help social studies educators effectively use computer simulation games to teach critical thinking and historical analysis. Chapters cover the core parts of conceiving, planning, designing, and implementing simulation based lessons. Additional topics covered include: Talking to colleagues, administrators, parents, and students about the theoretical and practical educational value of using historical simulation games. Selecting simulation games that are aligned to curricular goals Determining hardware and software requirements, purchasing software, and preparing a learning environment incorporating simulations Planning lessons and implementing instructional strategies Identifying and avoiding common pitfalls Developing activities and assessments for use with simulation games that facilitate the interpretation and creation of established and new media Also included are sample unit and lesson plans and worksheets as well as suggestions for further reading. The book ends with brief profiles of the majority of historical simulation games currently available from commercial vendors and freely on the Internet.
Publisher: Routledge
ISBN: 1136832092
Category : Education
Languages : en
Pages : 198
Book Description
Despite the growing number of books designed to radically reconsider the educational value of video games as powerful learning tools, there are very few practical guidelines conveniently available for prospective history and social studies teachers who actually want to use these teaching and learning tools in their classes. As the games and learning field continues to grow in importance, Gaming the Past provides social studies teachers and teacher educators help in implementing this unique and engaging new pedagogy. This book focuses on specific examples to help social studies educators effectively use computer simulation games to teach critical thinking and historical analysis. Chapters cover the core parts of conceiving, planning, designing, and implementing simulation based lessons. Additional topics covered include: Talking to colleagues, administrators, parents, and students about the theoretical and practical educational value of using historical simulation games. Selecting simulation games that are aligned to curricular goals Determining hardware and software requirements, purchasing software, and preparing a learning environment incorporating simulations Planning lessons and implementing instructional strategies Identifying and avoiding common pitfalls Developing activities and assessments for use with simulation games that facilitate the interpretation and creation of established and new media Also included are sample unit and lesson plans and worksheets as well as suggestions for further reading. The book ends with brief profiles of the majority of historical simulation games currently available from commercial vendors and freely on the Internet.
101 Video Games to Play Before You Grow Up
Author: Ben Bertoli
Publisher: Walter Foster Jr.
ISBN: 163322385X
Category : Juvenile Nonfiction
Languages : en
Pages : 147
Book Description
A must-play checklist and guidebook for the top 101 video games every kid should experience, including trivia and tips, behind-the-scenes tidbits, and ratings. Full color. 5 15/16 x 8 5/16.
Publisher: Walter Foster Jr.
ISBN: 163322385X
Category : Juvenile Nonfiction
Languages : en
Pages : 147
Book Description
A must-play checklist and guidebook for the top 101 video games every kid should experience, including trivia and tips, behind-the-scenes tidbits, and ratings. Full color. 5 15/16 x 8 5/16.
Seven Games: A Human History
Author: Oliver Roeder
Publisher: W. W. Norton & Company
ISBN: 1324003782
Category : History
Languages : en
Pages : 326
Book Description
A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.
Publisher: W. W. Norton & Company
ISBN: 1324003782
Category : History
Languages : en
Pages : 326
Book Description
A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.