Author: Chris Cavert
Publisher: Wood 'N' Barnes Publishing
ISBN: 9781885473394
Category : Education
Languages : en
Pages : 134
Book Description
This book contains activities that act as catalyst for discussions. Some of the topics include expressing emotions, learning names, effects of rumors, gender issues, trust, honor, following directions, creative thinking, frustration, and communication.
Games (& Other Stuff) for Group
Author: Chris Cavert
Publisher: Wood 'N' Barnes Publishing
ISBN: 9781885473394
Category : Education
Languages : en
Pages : 134
Book Description
This book contains activities that act as catalyst for discussions. Some of the topics include expressing emotions, learning names, effects of rumors, gender issues, trust, honor, following directions, creative thinking, frustration, and communication.
Publisher: Wood 'N' Barnes Publishing
ISBN: 9781885473394
Category : Education
Languages : en
Pages : 134
Book Description
This book contains activities that act as catalyst for discussions. Some of the topics include expressing emotions, learning names, effects of rumors, gender issues, trust, honor, following directions, creative thinking, frustration, and communication.
Games (& Other Stuff) for Teachers
Author: Chris Cavert
Publisher: Wood 'N' Barnes Publishing
ISBN: 9781885473226
Category : Education
Languages : en
Pages : 172
Book Description
A wide range of activities put together by teachers to help teachers focus on specific skills, including listening, following directions, communication, problem-solving, interacting, using teamwork, practicing diversity, and so much more! The activities are fun and easy to understand. Sample questions provide a basis for discussion, and variations help teachers adjust skill levels.
Publisher: Wood 'N' Barnes Publishing
ISBN: 9781885473226
Category : Education
Languages : en
Pages : 172
Book Description
A wide range of activities put together by teachers to help teachers focus on specific skills, including listening, following directions, communication, problem-solving, interacting, using teamwork, practicing diversity, and so much more! The activities are fun and easy to understand. Sample questions provide a basis for discussion, and variations help teachers adjust skill levels.
Journey Toward the Caring Classroom
Author: Laurie S. Frank
Publisher: Wood 'N' Barnes Publishing
ISBN: 9781885473608
Category : Education
Languages : en
Pages : 318
Book Description
Describes how to create an effective learning environment in which students share common interests and goals.
Publisher: Wood 'N' Barnes Publishing
ISBN: 9781885473608
Category : Education
Languages : en
Pages : 318
Book Description
Describes how to create an effective learning environment in which students share common interests and goals.
Are You More Like... ?
Author: Chris Cavert
Publisher: Wood 'N' Barnes Publishing
ISBN: 9781885473417
Category : Psychology
Languages : en
Pages : 114
Book Description
Publisher: Wood 'N' Barnes Publishing
ISBN: 9781885473417
Category : Psychology
Languages : en
Pages : 114
Book Description
Affordable Portables
Author: Chris Cavert
Publisher: Wood 'N' Barnes Publishing
ISBN: 9781885473400
Category : Education
Languages : en
Pages : 186
Book Description
"A must for educators, counselors and trainers who enjoy and understand the benefits of adventure-based activities. This is a book of initiative activities and problem-solving elements that you can create and use to start your own portable experiential challenge program or enhance the program you already have. All of the ideas here are presented with a tight budget in mind. The purpose is to provide a way for human services providers to afford the benefits challenge programming can offer" -- Cover.
Publisher: Wood 'N' Barnes Publishing
ISBN: 9781885473400
Category : Education
Languages : en
Pages : 186
Book Description
"A must for educators, counselors and trainers who enjoy and understand the benefits of adventure-based activities. This is a book of initiative activities and problem-solving elements that you can create and use to start your own portable experiential challenge program or enhance the program you already have. All of the ideas here are presented with a tight budget in mind. The purpose is to provide a way for human services providers to afford the benefits challenge programming can offer" -- Cover.
Games for Change
Author: Tim Dodds
Publisher: Wood 'N' Barnes Publishing
ISBN: 9781885473509
Category : Games & Activities
Languages : en
Pages : 156
Book Description
A collection of games and activities that generate discussion and impart skills and values, regardless of whether the facilitator includes the optional spiritual concepts. Each activity contains the necessary components to appropriately facilitate it, including objectives, needs, procedures, and processing questions.
Publisher: Wood 'N' Barnes Publishing
ISBN: 9781885473509
Category : Games & Activities
Languages : en
Pages : 156
Book Description
A collection of games and activities that generate discussion and impart skills and values, regardless of whether the facilitator includes the optional spiritual concepts. Each activity contains the necessary components to appropriately facilitate it, including objectives, needs, procedures, and processing questions.
Gods' Games We Play, Vol. 2 (light novel)
Author: Kei Sazane
Publisher: Yen Press LLC
ISBN: 1975348524
Category : Fiction
Languages : en
Pages : 198
Book Description
APOSTLES VS APOSTLES WITH THEIR CITIES’ PRIDE ON THE LINE! Fay and Leshea’s spectacular performance has attracted the attention of people all over the world. Their wins against the gods are so inspirational that Dives are completely booked in Ruin, and they can’t enter any more games! To prevent former god Leshea from wreaking havoc, they travel to another city to Dive. As it happens, that city is home to another apostle named Dax, whose reputation is on par with Fay’s—and Dax considers Fay his rival. Time for some “friendly” competition! Fay has to choose a partner who can handle strategy, so of course, his top pick is...Pearl?! How will Pearl face this new challenge, and what god awaits them in their next Dive?
Publisher: Yen Press LLC
ISBN: 1975348524
Category : Fiction
Languages : en
Pages : 198
Book Description
APOSTLES VS APOSTLES WITH THEIR CITIES’ PRIDE ON THE LINE! Fay and Leshea’s spectacular performance has attracted the attention of people all over the world. Their wins against the gods are so inspirational that Dives are completely booked in Ruin, and they can’t enter any more games! To prevent former god Leshea from wreaking havoc, they travel to another city to Dive. As it happens, that city is home to another apostle named Dax, whose reputation is on par with Fay’s—and Dax considers Fay his rival. Time for some “friendly” competition! Fay has to choose a partner who can handle strategy, so of course, his top pick is...Pearl?! How will Pearl face this new challenge, and what god awaits them in their next Dive?
Games Without Frontiers?
Author: Heather Wardle
Publisher: Springer Nature
ISBN: 303074910X
Category : Social Science
Languages : en
Pages : 111
Book Description
This open access book focuses on how and why digital games and gambling are increasingly intertwined and asks “does this matter?” Looking at how “loot boxes” became the poster child for the convergence of gambling and gaming, Wardle traces how we got here. She argues that the intersection between gambling and gaming cultures has a long lineage, one that can be traced back throughout the 20th century but also incorporates more recent trends like the poker boom of the 1990s, the development of social media gambling products and the development of skin betting markets. Underpinned by changing technology, which facilitated new ways to bet, trade and play, the intersection between gaming and gambling cultures and products has accelerated within the last decade – and shows little signs of stopping. Wardle explores what this means for our understanding of risk, how gaming and gambling entities use each other for commercial advantage, and crucially explores what young people think of this, before making recommendations for action.
Publisher: Springer Nature
ISBN: 303074910X
Category : Social Science
Languages : en
Pages : 111
Book Description
This open access book focuses on how and why digital games and gambling are increasingly intertwined and asks “does this matter?” Looking at how “loot boxes” became the poster child for the convergence of gambling and gaming, Wardle traces how we got here. She argues that the intersection between gambling and gaming cultures has a long lineage, one that can be traced back throughout the 20th century but also incorporates more recent trends like the poker boom of the 1990s, the development of social media gambling products and the development of skin betting markets. Underpinned by changing technology, which facilitated new ways to bet, trade and play, the intersection between gaming and gambling cultures and products has accelerated within the last decade – and shows little signs of stopping. Wardle explores what this means for our understanding of risk, how gaming and gambling entities use each other for commercial advantage, and crucially explores what young people think of this, before making recommendations for action.
Great Group Games
Author: Susan Ragsdale
Publisher:
ISBN: 9781574821963
Category : Games
Languages : en
Pages : 0
Book Description
Suggests solutions for keeping young people upbeat, engaged, and unified. Offering icebreakers, "straight-up" games, and reflection activities, this book provides instructions for staging meaningful, fun interactions that encourage participants to think. The games are organised in sections identifying various stages of group-building.
Publisher:
ISBN: 9781574821963
Category : Games
Languages : en
Pages : 0
Book Description
Suggests solutions for keeping young people upbeat, engaged, and unified. Offering icebreakers, "straight-up" games, and reflection activities, this book provides instructions for staging meaningful, fun interactions that encourage participants to think. The games are organised in sections identifying various stages of group-building.
Game of X v.2
Author: Rusel DeMaria
Publisher: CRC Press
ISBN: 0429789777
Category : Computers
Languages : en
Pages : 363
Book Description
Game of X v.2 is the story that leads up to Xbox. It is a story of DOS games, Microsoft culture, the crazy stories around the development and promotion of DirectX and the graphics standards that were required for Xbox to happen. Stories based on dozens of interviews include a colorful cast of characters and some solid technical background. The history of games for DOS and the initial challenges of Windows, the surprising source of the earliest Windows games, and much, much more. This is the fascinating prequel to Game of X v.1: Xbox. Key Features Game of X v.2 is the story that leads up to Xbox. It is a story of DOS games, Microsoft culture, the crazy stories around the development and promotion of DirectX and the graphics standards that were required for Xbox to The history of games for DOS and the initial challenges of Windows, the surprising source of the earliest Windows games, and much, much more. This is the fascinating follow-up to Game of X v.1: Xbox Stories based on dozens of interviews include a colorful cast of characters and some solid technical background.
Publisher: CRC Press
ISBN: 0429789777
Category : Computers
Languages : en
Pages : 363
Book Description
Game of X v.2 is the story that leads up to Xbox. It is a story of DOS games, Microsoft culture, the crazy stories around the development and promotion of DirectX and the graphics standards that were required for Xbox to happen. Stories based on dozens of interviews include a colorful cast of characters and some solid technical background. The history of games for DOS and the initial challenges of Windows, the surprising source of the earliest Windows games, and much, much more. This is the fascinating prequel to Game of X v.1: Xbox. Key Features Game of X v.2 is the story that leads up to Xbox. It is a story of DOS games, Microsoft culture, the crazy stories around the development and promotion of DirectX and the graphics standards that were required for Xbox to The history of games for DOS and the initial challenges of Windows, the surprising source of the earliest Windows games, and much, much more. This is the fascinating follow-up to Game of X v.1: Xbox Stories based on dozens of interviews include a colorful cast of characters and some solid technical background.