Author: Vera Dika
Publisher:
ISBN:
Category : Performing Arts
Languages : en
Pages : 168
Book Description
A critical study of the low-budget film formula described as the "stalker" film, popular in the late 1970s and early 1980s. The discussion suggests reasons for its impressive popularity and demonstrates how a generic form is organized to speak a cultural text. Illustrated.
Games of Terror
Author: Vera Dika
Publisher:
ISBN:
Category : Performing Arts
Languages : en
Pages : 168
Book Description
A critical study of the low-budget film formula described as the "stalker" film, popular in the late 1970s and early 1980s. The discussion suggests reasons for its impressive popularity and demonstrates how a generic form is organized to speak a cultural text. Illustrated.
Publisher:
ISBN:
Category : Performing Arts
Languages : en
Pages : 168
Book Description
A critical study of the low-budget film formula described as the "stalker" film, popular in the late 1970s and early 1980s. The discussion suggests reasons for its impressive popularity and demonstrates how a generic form is organized to speak a cultural text. Illustrated.
Silent Hill
Author: Bernard Perron
Publisher: University of Michigan Press
ISBN: 0472051628
Category : Games & Activities
Languages : en
Pages : 171
Book Description
The second entry in the Landmark Video Games series
Publisher: University of Michigan Press
ISBN: 0472051628
Category : Games & Activities
Languages : en
Pages : 171
Book Description
The second entry in the Landmark Video Games series
Horror Video Games
Author: Bernard Perron
Publisher: McFarland
ISBN: 0786454792
Category : Games & Activities
Languages : en
Pages : 311
Book Description
In this in-depth critical and theoretical analysis of the horror genre in video games, 14 essays explore the cultural underpinnings of horror's allure for gamers and the evolution of "survival" themes. The techniques and story effects of specific games such as Resident Evil, Call of Cthulhu, and Silent Hill are examined individually.
Publisher: McFarland
ISBN: 0786454792
Category : Games & Activities
Languages : en
Pages : 311
Book Description
In this in-depth critical and theoretical analysis of the horror genre in video games, 14 essays explore the cultural underpinnings of horror's allure for gamers and the evolution of "survival" themes. The techniques and story effects of specific games such as Resident Evil, Call of Cthulhu, and Silent Hill are examined individually.
The World of Scary Video Games
Author: Bernard Perron
Publisher: Bloomsbury Publishing USA
ISBN: 1501316214
Category : Games & Activities
Languages : en
Pages : 538
Book Description
As for film and literature, the horror genre has been very popular in the video game. The World of Scary Video Games provides a comprehensive overview of the videoludic horror, dealing with the games labelled as “survival horror” as well as the mainstream and independent works associated with the genre. It examines the ways in which video games have elicited horror, terror and fear since Haunted House (1981). Bernard Perron combines an historical account with a theoretical approach in order to offer a broad history of the genre, outline its formal singularities and explore its principal issues. It studies the most important games and game series, from Haunted House (1981) to Alone in the Dark (1992- ), Resident Evil (1996-present), Silent Hill (1999-present), Fatal Frame (2001-present), Dead Space (2008-2013), Amnesia: the Dark Descent (2010), and The Evil Within (2014). Accessibly written, The World of Scary Video Games helps the reader to trace the history of an important genre of the video game.
Publisher: Bloomsbury Publishing USA
ISBN: 1501316214
Category : Games & Activities
Languages : en
Pages : 538
Book Description
As for film and literature, the horror genre has been very popular in the video game. The World of Scary Video Games provides a comprehensive overview of the videoludic horror, dealing with the games labelled as “survival horror” as well as the mainstream and independent works associated with the genre. It examines the ways in which video games have elicited horror, terror and fear since Haunted House (1981). Bernard Perron combines an historical account with a theoretical approach in order to offer a broad history of the genre, outline its formal singularities and explore its principal issues. It studies the most important games and game series, from Haunted House (1981) to Alone in the Dark (1992- ), Resident Evil (1996-present), Silent Hill (1999-present), Fatal Frame (2001-present), Dead Space (2008-2013), Amnesia: the Dark Descent (2010), and The Evil Within (2014). Accessibly written, The World of Scary Video Games helps the reader to trace the history of an important genre of the video game.
Party Games
Author: R. L. Stine
Publisher: St. Martin's Griffin
ISBN: 1466856513
Category : Young Adult Fiction
Languages : en
Pages : 286
Book Description
R. L. Stine's hugely successful young adult horror series Fear Street is back! With more than 80 million copies sold around the world, Fear Street is one of the bestselling young adult series of all time. Now, with Party Games, R.L. Stine revives this phenomenon for a new generation of teen readers, and the announcement of new Fear Street books caused a flurry of excitement both in the press and on social media, where fans rejoiced that the series was coming back. Her friends warn her not to go to Brendan Fear's birthday party at his family's estate on mysterious Fear Island. But Rachel Martin has a crush on Brendan and is excited to be invited. Brendan has a lot of party games planned. But one game no one planned intrudes on his party—the game of murder. As the guests start dying one by one, Rachel realizes to her horror that she and the other teenagers are trapped on the tiny island with someone who may want to kill them all. How to escape this deadly game? Rachel doesn't know whom she can trust. She should have realized that nothing is as it seems... on Fear Island. R.L. Stine makes his triumphant return to Shadyside, a town of nightmares, shadows, and genuine terror, and to the bestselling series that began his career writing horror for the juvenile market, in the new Fear Street book Party Games.
Publisher: St. Martin's Griffin
ISBN: 1466856513
Category : Young Adult Fiction
Languages : en
Pages : 286
Book Description
R. L. Stine's hugely successful young adult horror series Fear Street is back! With more than 80 million copies sold around the world, Fear Street is one of the bestselling young adult series of all time. Now, with Party Games, R.L. Stine revives this phenomenon for a new generation of teen readers, and the announcement of new Fear Street books caused a flurry of excitement both in the press and on social media, where fans rejoiced that the series was coming back. Her friends warn her not to go to Brendan Fear's birthday party at his family's estate on mysterious Fear Island. But Rachel Martin has a crush on Brendan and is excited to be invited. Brendan has a lot of party games planned. But one game no one planned intrudes on his party—the game of murder. As the guests start dying one by one, Rachel realizes to her horror that she and the other teenagers are trapped on the tiny island with someone who may want to kill them all. How to escape this deadly game? Rachel doesn't know whom she can trust. She should have realized that nothing is as it seems... on Fear Island. R.L. Stine makes his triumphant return to Shadyside, a town of nightmares, shadows, and genuine terror, and to the bestselling series that began his career writing horror for the juvenile market, in the new Fear Street book Party Games.
Fatal Games
Author: Bruce Richards
Publisher: Tor Books
ISBN: 9780330345149
Category :
Languages : en
Pages : 182
Book Description
Publisher: Tor Books
ISBN: 9780330345149
Category :
Languages : en
Pages : 182
Book Description
The Storymaster's Tales "Weirding Woods"
Author: Oliver McNeil
Publisher:
ISBN: 9781716224591
Category :
Languages : en
Pages : 52
Book Description
The Storymaster's Tales "Weirding Woods" Cut and Fold Game-Cards 78 beautiful folklore illustrations to use alongside the Gamebook.
Publisher:
ISBN: 9781716224591
Category :
Languages : en
Pages : 52
Book Description
The Storymaster's Tales "Weirding Woods" Cut and Fold Game-Cards 78 beautiful folklore illustrations to use alongside the Gamebook.
Playing War
Author: Matthew Thomas Payne
Publisher: NYU Press
ISBN: 1479895105
Category : Social Science
Languages : en
Pages : 284
Book Description
Explores the culture that made military shooter video games popular, and key in understanding the War on Terror No video game genre has been more popular or more lucrative in recent years than the “military shooter.” Franchises such as Call of Duty, Battlefield, and those bearing Tom Clancy’s name turn over billions of dollars annually by promising to immerse players in historic and near-future battles, converting the reality of contemporary conflicts into playable, experiences. In the aftermath of 9/11, these games transformed a national crisis into fantastic and profitable adventures, where seemingly powerless spectators became solutions to these virtual Wars on Terror. Playing War provides a cultural framework for understanding the popularity of military-themed video games and their significance in the ongoing War on Terror. Matthew Payne examines post-9/11 shooter-style game design as well as gaming strategies to expose how these practices perpetuate and challenge reigning political beliefs about America’s military prowess and combat policies. Far from offering simplistic escapist pleasures, these post-9/11 shooters draw on a range of nationalist mythologies, positioning the player as the virtual hero at every level. Through close readings of key games, analyses of marketing materials, and participant observations of the war gaming community, Playing War examines an industry mobilizing anxieties about terrorism and invasion to craft immersive titles that transform international strife into interactive fun.
Publisher: NYU Press
ISBN: 1479895105
Category : Social Science
Languages : en
Pages : 284
Book Description
Explores the culture that made military shooter video games popular, and key in understanding the War on Terror No video game genre has been more popular or more lucrative in recent years than the “military shooter.” Franchises such as Call of Duty, Battlefield, and those bearing Tom Clancy’s name turn over billions of dollars annually by promising to immerse players in historic and near-future battles, converting the reality of contemporary conflicts into playable, experiences. In the aftermath of 9/11, these games transformed a national crisis into fantastic and profitable adventures, where seemingly powerless spectators became solutions to these virtual Wars on Terror. Playing War provides a cultural framework for understanding the popularity of military-themed video games and their significance in the ongoing War on Terror. Matthew Payne examines post-9/11 shooter-style game design as well as gaming strategies to expose how these practices perpetuate and challenge reigning political beliefs about America’s military prowess and combat policies. Far from offering simplistic escapist pleasures, these post-9/11 shooters draw on a range of nationalist mythologies, positioning the player as the virtual hero at every level. Through close readings of key games, analyses of marketing materials, and participant observations of the war gaming community, Playing War examines an industry mobilizing anxieties about terrorism and invasion to craft immersive titles that transform international strife into interactive fun.
Nightwatch
Author: Patrick Todoroff
Publisher:
ISBN:
Category :
Languages : en
Pages : 96
Book Description
This is a game about killing monsters. All kinds, anywhere, any time. You and your friends are members of the NIGHTWATCH: an ancient order of warriors, trackers, wizards, and alchemists dedicated to hunting down and destroying the malevolent creatures that terrorize humanity. Over the course of the game, your characters will rise through the ranks of their chosen Guild, gaining experience and unlocking new skills as they fight ever more dangerous enemies on the blood-soaked path to confront their ultimate quarry. So sharpen your sword, check the flints on your pistols, and grab a handful of elixirs; it's time to give the monsters someone to fear. *** NIGHTWATCH - a Solo or Cooperative Tabletop Miniatures Adventure Game. Miniatures agnostic and adaptable to nearly any fantasy setting from Ancients to Black Powder, NIGHTWATCH is easy to learn and quick to play, with straightforward dice mechanics and minimal book keeping.Made for Cooperative or Solo gaming, you can read the book in an afternoon and gather your friends, your dice, terrain, and miniatures that evening for your first hunt.___From the author of 'Hardwired: Cyberpunk Espionage and Mayhem', 'Hardwired: the Tsim Sha Tsui Expansion', and 'Zona Alfa: Salvage and Survival in the Exclusion Zone.'Now sharpen your sword, check the flints on your pistols, and grab a healing potion; it's time to give the monsters something to fear.
Publisher:
ISBN:
Category :
Languages : en
Pages : 96
Book Description
This is a game about killing monsters. All kinds, anywhere, any time. You and your friends are members of the NIGHTWATCH: an ancient order of warriors, trackers, wizards, and alchemists dedicated to hunting down and destroying the malevolent creatures that terrorize humanity. Over the course of the game, your characters will rise through the ranks of their chosen Guild, gaining experience and unlocking new skills as they fight ever more dangerous enemies on the blood-soaked path to confront their ultimate quarry. So sharpen your sword, check the flints on your pistols, and grab a handful of elixirs; it's time to give the monsters someone to fear. *** NIGHTWATCH - a Solo or Cooperative Tabletop Miniatures Adventure Game. Miniatures agnostic and adaptable to nearly any fantasy setting from Ancients to Black Powder, NIGHTWATCH is easy to learn and quick to play, with straightforward dice mechanics and minimal book keeping.Made for Cooperative or Solo gaming, you can read the book in an afternoon and gather your friends, your dice, terrain, and miniatures that evening for your first hunt.___From the author of 'Hardwired: Cyberpunk Espionage and Mayhem', 'Hardwired: the Tsim Sha Tsui Expansion', and 'Zona Alfa: Salvage and Survival in the Exclusion Zone.'Now sharpen your sword, check the flints on your pistols, and grab a healing potion; it's time to give the monsters something to fear.
Parlor Games
Author: Robert Marasco
Publisher:
ISBN:
Category : Fiction
Languages : en
Pages : 264
Book Description
Set in a world of glamorous, gifted, intelligent people, the novel is a psychosexual drama about the close and sinister relationship between Maggie Newman and Peter and Gail, brother and sister, whose love, when threatened, degenerates into possessiveness and then darkest evil.
Publisher:
ISBN:
Category : Fiction
Languages : en
Pages : 264
Book Description
Set in a world of glamorous, gifted, intelligent people, the novel is a psychosexual drama about the close and sinister relationship between Maggie Newman and Peter and Gail, brother and sister, whose love, when threatened, degenerates into possessiveness and then darkest evil.