Author: Bud Allen
Publisher:
ISBN:
Category : Crime
Languages : en
Pages : 228
Book Description
Games Criminals Play
Author: Bud Allen
Publisher:
ISBN:
Category : Crime
Languages : en
Pages : 228
Book Description
Publisher:
ISBN:
Category : Crime
Languages : en
Pages : 228
Book Description
Inmate Manipulation Decoded
Author: Anthony Gangi
Publisher: Amazon Digital Services LLC - KDP Print US
ISBN: 9780578823225
Category : Social Science
Languages : en
Pages : 132
Book Description
Inmate manipulation is a slow and subtle game. It's a game that leaves many correctional staff without a job and possibly in prison. Understanding how the game works is essential to surviving a career in corrections.This book will take you down a path that will highlight how an inmate chooses their target, how the game is employed, and most importantly, how staff can defend themselves. The game of inmate manipulation has evolved and the strategies are more complex than ever before. Correctional staff must be made aware that at any moment they can be chosen as a target. They must remember that the game is real and so are the consequences.
Publisher: Amazon Digital Services LLC - KDP Print US
ISBN: 9780578823225
Category : Social Science
Languages : en
Pages : 132
Book Description
Inmate manipulation is a slow and subtle game. It's a game that leaves many correctional staff without a job and possibly in prison. Understanding how the game works is essential to surviving a career in corrections.This book will take you down a path that will highlight how an inmate chooses their target, how the game is employed, and most importantly, how staff can defend themselves. The game of inmate manipulation has evolved and the strategies are more complex than ever before. Correctional staff must be made aware that at any moment they can be chosen as a target. They must remember that the game is real and so are the consequences.
Games Prisoners Play
Author: Marek M. Kaminski
Publisher: Princeton University Press
ISBN: 0691187142
Category : Social Science
Languages : en
Pages : 215
Book Description
On March 11, 1985, a van was pulled over in Warsaw for a routine traffic check that turned out to be anything but routine. Inside was Marek Kaminski, a Warsaw University student who also ran an underground press for Solidarity. The police discovered illegal books in the vehicle, and in a matter of hours five secret police escorted Kaminski to jail. A sociology and mathematics major one day, Kaminski was the next a political prisoner trying to adjust to a bizarre and dangerous new world. This remarkable book represents his attempts to understand that world. As a coping strategy until he won his freedom half a year later by faking serious illness, Kaminski took clandestine notes on prison subculture. Much later, he discovered the key to unlocking that culture--game theory. Prison first appeared an irrational world of unpredictable violence and arbitrary codes of conduct. But as Kaminski shows in riveting detail, prisoners, to survive and prosper, have to master strategic decision-making. A clever move can shorten a sentence; a bad decision can lead to rape, beating, or social isolation. Much of the confusion in interpreting prison behavior, he argues, arises from a failure to understand that inmates are driven not by pathological emotion but by predictable and rational calculations. Kaminski presents unsparing accounts of initiation rituals, secret codes, caste structures, prison sex, self-injuries, and of the humor that makes this brutal world more bearable. This is a work of unusual power, originality, and eloquence, with implications for understanding human behavior far beyond the walls of one Polish prison.
Publisher: Princeton University Press
ISBN: 0691187142
Category : Social Science
Languages : en
Pages : 215
Book Description
On March 11, 1985, a van was pulled over in Warsaw for a routine traffic check that turned out to be anything but routine. Inside was Marek Kaminski, a Warsaw University student who also ran an underground press for Solidarity. The police discovered illegal books in the vehicle, and in a matter of hours five secret police escorted Kaminski to jail. A sociology and mathematics major one day, Kaminski was the next a political prisoner trying to adjust to a bizarre and dangerous new world. This remarkable book represents his attempts to understand that world. As a coping strategy until he won his freedom half a year later by faking serious illness, Kaminski took clandestine notes on prison subculture. Much later, he discovered the key to unlocking that culture--game theory. Prison first appeared an irrational world of unpredictable violence and arbitrary codes of conduct. But as Kaminski shows in riveting detail, prisoners, to survive and prosper, have to master strategic decision-making. A clever move can shorten a sentence; a bad decision can lead to rape, beating, or social isolation. Much of the confusion in interpreting prison behavior, he argues, arises from a failure to understand that inmates are driven not by pathological emotion but by predictable and rational calculations. Kaminski presents unsparing accounts of initiation rituals, secret codes, caste structures, prison sex, self-injuries, and of the humor that makes this brutal world more bearable. This is a work of unusual power, originality, and eloquence, with implications for understanding human behavior far beyond the walls of one Polish prison.
Common Sense Do Not Play The Game With An Inmate
Author: C. C. Fann
Publisher: Jabs Publication
ISBN: 9781604615210
Category : Correctional personnel
Languages : en
Pages : 0
Book Description
"Common Sense Do Not Play the Game With An Inmate deals with personal interactions between staff and the inmates that play the game with an inmate. Inmates /offenders/juveniles whether they are male and female have nothing but time. With this time they can choose to rehabilitate themselves so they can go home or they can participate in inmate games. Some may do both. This book contains information for new as well as veterans employees, it will better equip staff to deal with inmates games. The Prison Rape Elimination Act of 2003 states staff can not have sex with an inmate. Across our nation staff are participating in activities such as sex-drugs-weapons and getting caught. They have fallen to inmate games." -- Back cover.
Publisher: Jabs Publication
ISBN: 9781604615210
Category : Correctional personnel
Languages : en
Pages : 0
Book Description
"Common Sense Do Not Play the Game With An Inmate deals with personal interactions between staff and the inmates that play the game with an inmate. Inmates /offenders/juveniles whether they are male and female have nothing but time. With this time they can choose to rehabilitate themselves so they can go home or they can participate in inmate games. Some may do both. This book contains information for new as well as veterans employees, it will better equip staff to deal with inmates games. The Prison Rape Elimination Act of 2003 states staff can not have sex with an inmate. Across our nation staff are participating in activities such as sex-drugs-weapons and getting caught. They have fallen to inmate games." -- Back cover.
Game Over!
Author: Bill Elliott
Publisher: American Counseling Association
ISBN:
Category : Psychology
Languages : en
Pages : 232
Book Description
Anyone working in corrections has been trained to handle the basics of offender management. This training often fails to teach how to deal with offenders' mind games. The authors offer the basics of offender con games and ways to beat them at their own game. Chapters include: Winning the Game; The Psychology of Inmate Deception; Inmate Manipulation Based on a Sense of Entitlement; Inmate Manipulation Based on the Power Orientation; The Woman Offender: Gender Based Games; Games Women Offenders Play Based on Blaming or Mollification; Staff Moves in Managing Inmate Deception and Manipulation; Maintaining Player Readiness: Ten Commandments for Prison Staff; and Putting It All Together.
Publisher: American Counseling Association
ISBN:
Category : Psychology
Languages : en
Pages : 232
Book Description
Anyone working in corrections has been trained to handle the basics of offender management. This training often fails to teach how to deal with offenders' mind games. The authors offer the basics of offender con games and ways to beat them at their own game. Chapters include: Winning the Game; The Psychology of Inmate Deception; Inmate Manipulation Based on a Sense of Entitlement; Inmate Manipulation Based on the Power Orientation; The Woman Offender: Gender Based Games; Games Women Offenders Play Based on Blaming or Mollification; Staff Moves in Managing Inmate Deception and Manipulation; Maintaining Player Readiness: Ten Commandments for Prison Staff; and Putting It All Together.
We Only Played Home Games
Author: Leonard Brumm
Publisher: Brumm Enterprises, LLC
ISBN:
Category : Sports & Recreation
Languages : en
Pages : 252
Book Description
Publisher: Brumm Enterprises, LLC
ISBN:
Category : Sports & Recreation
Languages : en
Pages : 252
Book Description
Pros and Cons
Author: Jeff Benedict
Publisher: Grand Central Publishing
ISBN: 0446930059
Category : Sports & Recreation
Languages : en
Pages : 270
Book Description
Discloses the names of the convicted criminals in the NFL, the stunning severity of their crimes, & why they're still playing.
Publisher: Grand Central Publishing
ISBN: 0446930059
Category : Sports & Recreation
Languages : en
Pages : 270
Book Description
Discloses the names of the convicted criminals in the NFL, the stunning severity of their crimes, & why they're still playing.
The Practice of Correctional Psychology
Author: Marguerite Ternes
Publisher: Springer
ISBN: 303000452X
Category : Psychology
Languages : en
Pages : 310
Book Description
This highly accessible volume tours the competencies and challenges relating to contemporary mental health service delivery in correctional settings. Balancing the general and specific knowledge needed for conducting effective therapy in jails and prisons, leading experts present eclectic theoretical models, current statistics, diagnostic information, and frontline wisdom. Evidence-based practices are detailed for mental health assessment, treatment, and management of inmates, including specialized populations (women, youth) and offenders with specific pathologies (sexual offenders, psychopaths). And readers are reminded that correctional psychology is in an evolutionary state, adapting to the diverse needs of populations and practitioners in the context of reducing further offending. Included in the coverage: · Assessing and treating offenders with mental illness. · Substance use disorders in correctional populations. · Assessing and treating offenders with intellectual disabilities. · Assessing and treating those who have committed sexual offenses. · Self-harm/suicidality in corrections. · Correctional staff: The issue of job stress. The Practice of Correctional Psychology will be of major interest to psychologists, social workers, and master’s level clinicians and students who work in correctional institutions and settings with offenders on parole or probation, as well as other professionals within the correctional system who work directly with offenders, such as probation officers, parole officers, program officers, and corrections officers.
Publisher: Springer
ISBN: 303000452X
Category : Psychology
Languages : en
Pages : 310
Book Description
This highly accessible volume tours the competencies and challenges relating to contemporary mental health service delivery in correctional settings. Balancing the general and specific knowledge needed for conducting effective therapy in jails and prisons, leading experts present eclectic theoretical models, current statistics, diagnostic information, and frontline wisdom. Evidence-based practices are detailed for mental health assessment, treatment, and management of inmates, including specialized populations (women, youth) and offenders with specific pathologies (sexual offenders, psychopaths). And readers are reminded that correctional psychology is in an evolutionary state, adapting to the diverse needs of populations and practitioners in the context of reducing further offending. Included in the coverage: · Assessing and treating offenders with mental illness. · Substance use disorders in correctional populations. · Assessing and treating offenders with intellectual disabilities. · Assessing and treating those who have committed sexual offenses. · Self-harm/suicidality in corrections. · Correctional staff: The issue of job stress. The Practice of Correctional Psychology will be of major interest to psychologists, social workers, and master’s level clinicians and students who work in correctional institutions and settings with offenders on parole or probation, as well as other professionals within the correctional system who work directly with offenders, such as probation officers, parole officers, program officers, and corrections officers.
Grand Theft Childhood
Author: Lawrence Kutner
Publisher: Simon and Schuster
ISBN: 1416564691
Category : Family & Relationships
Languages : en
Pages : 275
Book Description
Listening to pundits and politicians, you'd think that the relationship between violent video games and aggressive behavior in children is clear. Children who play violent video games are more likely to be socially isolated and have poor interpersonal skills. Violent games can trigger real-world violence. The best way to protect our kids is to keep them away from games such as Grand Theft Auto that are rated M for Mature. Right? Wrong. In fact, many parents are worried about the wrong things! In 2004, Lawrence Kutner, PhD, and Cheryl K. Olson, ScD, cofounders and directors of the Harvard Medical School Center for Mental Health and Media, began a $1.5 million federally funded study on the effects of video games. In contrast to previous research, their study focused on real children and families in real situations. What they found surprised, encouraged and sometimes disturbed them: their findings conform to the views of neither the alarmists nor the video game industry boosters. In Grand Theft Childhood: The Surprising Truth about Violent Video Games and What Parents Can Do, Kutner and Olson untangle the web of politics, marketing, advocacy and flawed or misconstrued studies that until now have shaped parents' concerns. Instead of offering a one-size-fits-all prescription, Grand Theft Childhood gives the information you need to decide how you want to handle this sensitive issue in your own family. You'll learn when -- and what kinds of -- video games can be harmful, when they can serve as important social or learning tools and how to create and enforce game-playing rules in your household. You'll find out what's really in the games your children play and when to worry about your children playing with strangers on the Internet. You'll understand how games are rated, how to make best use of ratings and the potentially important information that ratings don't provide. Grand Theft Childhood takes video games out of the political and media arenas, and puts parents back in control. It should be required reading for all families who use game consoles or computers. Almost all children today play video or computer games. Half of twelve-year-olds regularly play violent, Mature-rated games. And parents are worried... "I don't know if it's an addiction, but my son is just glued to it. It's the same with my daughter with her computer...and I can't be watching both of them all the time, to see if they're talking to strangers or if someone is getting killed in the other room on the PlayStation. It's just nerve-racking!" "I'm concerned that this game playing is just the kid and the TV screen...how is this going to affect his social skills?" "I'm not concerned about the violence; I'm concerned about the way they portray the violence. It's not accidental; it's intentional. They're just out to kill people in some of these games." What should we as parents, teachers and public policy makers be concerned about? The real risks are subtle and aren't just about gore or sex. Video games don't affect all children in the same way; some children are at significantly greater risk. (You may be surprised to learn which ones!) Grand Theft Childhood gives parents practical, research-based advice on ways to limit many of those risks. It also shows how video games -- even violent games -- can benefit children and families in unexpected ways. In this groundbreaking and timely book, Drs. Lawrence Kutner and Cheryl Olson cut through the myths and hysteria, and reveal the surprising truth about kids and violent games.
Publisher: Simon and Schuster
ISBN: 1416564691
Category : Family & Relationships
Languages : en
Pages : 275
Book Description
Listening to pundits and politicians, you'd think that the relationship between violent video games and aggressive behavior in children is clear. Children who play violent video games are more likely to be socially isolated and have poor interpersonal skills. Violent games can trigger real-world violence. The best way to protect our kids is to keep them away from games such as Grand Theft Auto that are rated M for Mature. Right? Wrong. In fact, many parents are worried about the wrong things! In 2004, Lawrence Kutner, PhD, and Cheryl K. Olson, ScD, cofounders and directors of the Harvard Medical School Center for Mental Health and Media, began a $1.5 million federally funded study on the effects of video games. In contrast to previous research, their study focused on real children and families in real situations. What they found surprised, encouraged and sometimes disturbed them: their findings conform to the views of neither the alarmists nor the video game industry boosters. In Grand Theft Childhood: The Surprising Truth about Violent Video Games and What Parents Can Do, Kutner and Olson untangle the web of politics, marketing, advocacy and flawed or misconstrued studies that until now have shaped parents' concerns. Instead of offering a one-size-fits-all prescription, Grand Theft Childhood gives the information you need to decide how you want to handle this sensitive issue in your own family. You'll learn when -- and what kinds of -- video games can be harmful, when they can serve as important social or learning tools and how to create and enforce game-playing rules in your household. You'll find out what's really in the games your children play and when to worry about your children playing with strangers on the Internet. You'll understand how games are rated, how to make best use of ratings and the potentially important information that ratings don't provide. Grand Theft Childhood takes video games out of the political and media arenas, and puts parents back in control. It should be required reading for all families who use game consoles or computers. Almost all children today play video or computer games. Half of twelve-year-olds regularly play violent, Mature-rated games. And parents are worried... "I don't know if it's an addiction, but my son is just glued to it. It's the same with my daughter with her computer...and I can't be watching both of them all the time, to see if they're talking to strangers or if someone is getting killed in the other room on the PlayStation. It's just nerve-racking!" "I'm concerned that this game playing is just the kid and the TV screen...how is this going to affect his social skills?" "I'm not concerned about the violence; I'm concerned about the way they portray the violence. It's not accidental; it's intentional. They're just out to kill people in some of these games." What should we as parents, teachers and public policy makers be concerned about? The real risks are subtle and aren't just about gore or sex. Video games don't affect all children in the same way; some children are at significantly greater risk. (You may be surprised to learn which ones!) Grand Theft Childhood gives parents practical, research-based advice on ways to limit many of those risks. It also shows how video games -- even violent games -- can benefit children and families in unexpected ways. In this groundbreaking and timely book, Drs. Lawrence Kutner and Cheryl Olson cut through the myths and hysteria, and reveal the surprising truth about kids and violent games.
Developer's Guide to Multiplayer Games
Author: Andrew Mulholland
Publisher: Wordware Publishing
ISBN: 9781556228681
Category : Computers
Languages : en
Pages : 110
Book Description
This is one of the few books on the market that provides the programmer and developer with the details of creating computer games on the Internet with special focus on MYSQL and Perl.
Publisher: Wordware Publishing
ISBN: 9781556228681
Category : Computers
Languages : en
Pages : 110
Book Description
This is one of the few books on the market that provides the programmer and developer with the details of creating computer games on the Internet with special focus on MYSQL and Perl.