Games and Graphics Programming on the Amstrad CPC 464, 664 and 6128

Games and Graphics Programming on the Amstrad CPC 464, 664 and 6128 PDF Author: Stephen William Colwill
Publisher:
ISBN: 9780744700329
Category : Amstrad Microcomputer
Languages : en
Pages : 224

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Book Description

Games and Graphics Programming on the Amstrad CPC 464, 664 and 6128

Games and Graphics Programming on the Amstrad CPC 464, 664 and 6128 PDF Author: Stephen William Colwill
Publisher:
ISBN: 9780744700329
Category : Amstrad Microcomputer
Languages : en
Pages : 224

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Book Description


Amstrad Games Book

Amstrad Games Book PDF Author: Kevin Bergin
Publisher: Andrews UK Limited
ISBN: 1789825385
Category : Computers
Languages : en
Pages : 200

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Book Description
First published in 1985, the Amstrad Games Book helped owners of the CPC464 and CPC664 home computers to learn more about their machines, including how to program a range of games. For many readers, their Amstrad would be the first computer they would ever use in their lives, meaning the book had a very important job to do - to introduce people to the very concept of computer programming. * * * As the original publisher Beam Software wrote: The AMSTRAD GAMES BOOK is the best new games book for your Amstrad computer. This book contains 30 different programs, each fully listed and explained. There is a complete range of games included from arcade games to simulations, adventure games, educational, strategy and more. All you need to do to enjoy this wide range of entertainment is to type the programs in. The games make the best use of the Amstrad's features, sound and graphics, including such advanced features as using interrupts from BASIC. Each program listing has been specially designed to help you, and includes a screenshot so you can see exactly what your program will look like. The unique CHEXSUM program also enables you to immediately pinpoint any typing errors you may make in entering the programs. For more advanced programmers, each program contains a full outline of what the program is doing, so that you can modify and extend these games to your own specifications! This is the easiest way to learn how to program your Amstrad. The AMSTRAD GAMES BOOK will open the door for all Amstrad owners to a fascinating new dimension of computer games, action and excitement * * * Acorn Books is proud to present its Retro Reproduction Series, a collection of classic computing works from the 1980s and 90s, lovingly reproduced in the 21st century. From standards of programming reference no self-respecting microcomputer programmer would be without, to obscure works not found in print anywhere else, these modern reprints are perfect for any connoisseur of retro computing.

Graphics Programming Techniques on the Amstrad CPC 464

Graphics Programming Techniques on the Amstrad CPC 464 PDF Author: Wynford James
Publisher:
ISBN: 9780744700275
Category : Amstrad CPC464 (Computer)
Languages : en
Pages : 161

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Whitaker's Cumulative Book List

Whitaker's Cumulative Book List PDF Author:
Publisher:
ISBN:
Category : Great Britain
Languages : en
Pages : 1448

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Book Description


Amstrad 464 & 664 [& 6128]: Computer games

Amstrad 464 & 664 [& 6128]: Computer games PDF Author: Itzhak Kalisky
Publisher:
ISBN: 9781851810055
Category : Amstrad CPC464 (Computer)
Languages : en
Pages : 75

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Book Description


Amstrad Games Book

Amstrad Games Book PDF Author: Kevin Bergin
Publisher: Retro Reproductions
ISBN: 9781789829426
Category :
Languages : en
Pages : 220

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Book Description
First published in 1985, the Amstrad Games Book helped owners of the CPC464 and CPC664 home computers to learn more about their machines, including how to program a range of games. For many readers, their Amstrad would be the first computer they would ever use in their lives, meaning the book had a very important job to do - to introduce people to the very concept of computer programming. * * * As the original publisher Beam Software wrote: The AMSTRAD GAMES BOOK is the best new games book for your Amstrad computer. This book contains 30 different programs, each fully listed and explained. There is a complete range of games included from arcade games to simulations, adventure games, educational, strategy and more. All you need to do to enjoy this wide range of entertainment is to type the programs in. The games make the best use of the Amstrad's features, sound and graphics, including such advanced features as using interrupts from BASIC. Each program listing has been specially designed to help you, and includes a screenshot so you can see exactly what your program will look like. The unique CHEXSUM program also enables you to immediately pinpoint any typing errors you may make in entering the programs. For more advanced programmers, each program contains a full outline of what the program is doing, so that you can modify and extend these games to your own specifications! This is the easiest way to learn how to program your Amstrad. The AMSTRAD GAMES BOOK will open the door for all Amstrad owners to a fascinating new dimension of computer games, action and excitement * * * Acorn Books is proud to present its Retro Reproduction Series, a collection of classic computing works from the 1980s and 90s, lovingly reproduced in the 21st century. From standards of programming reference no self-respecting microcomputer programmer would be without, to obscure works not found in print anywhere else, these modern reprints are perfect for any connoisseur of retro computing.

BASIC Programming on the Amstrad Computers CPC 464, 664 and 6128

BASIC Programming on the Amstrad Computers CPC 464, 664 and 6128 PDF Author: Wynford James
Publisher:
ISBN: 9780744700367
Category : Amstrad Microcomputer
Languages : en
Pages : 229

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Book Description


The British Library General Catalogue of Printed Books, 1986 to 1987

The British Library General Catalogue of Printed Books, 1986 to 1987 PDF Author: British Library
Publisher:
ISBN:
Category : Language Arts & Disciplines
Languages : en
Pages : 450

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Book Description


Adventure Programming on the Amstrad CPC464 & 664

Adventure Programming on the Amstrad CPC464 & 664 PDF Author: Steve Lucas
Publisher:
ISBN: 9780852428566
Category : Amstrad CPC464 (Computer)
Languages : en
Pages : 195

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Book Description


3D Graphics for Game Programming

3D Graphics for Game Programming PDF Author: JungHyun Han
Publisher: Chapman and Hall/CRC
ISBN: 9781439827376
Category : Computers
Languages : en
Pages : 0

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Book Description
Designed for advanced undergraduate and beginning graduate courses, 3D Graphics for Game Programming presents must-know information for success in interactive graphics. Assuming a minimal prerequisite understanding of vectors and matrices, it also provides sufficient mathematical background for game developers to combine their previous experience in graphics API and shader programming with the background theory of computer graphics. Well organized and logically presented, this book takes its organizational format from GPU programming and presents a variety of algorithms for programmable stages along with the knowledge required to configure hard-wired stages. Easily accessible, it offers a wealth of elaborate 3D visual presentations and includes additional theoretical and technical details in separate shaded boxes and optional sections. Maintaining API neutrality throughout to maximize applicability, the book gives sample programs to assist in understanding. Full PowerPoint files and additional material, including video clips and lecture notes with all of the figures in the book, are available on the book’s website: http://media.korea.ac.kr/book