Librarian's Guide to Games and Gamers

Librarian's Guide to Games and Gamers PDF Author: Michelle Goodridge
Publisher: Bloomsbury Publishing USA
ISBN:
Category : Language Arts & Disciplines
Languages : en
Pages : 204

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Book Description
Helps librarians who are not themselves seasoned gamers to better understand the plethora of gaming products available and how they might appeal to library users. As games grow ever-more ubiquitous in our culture and communities, they have become popular staples in public library collections and are increasing in prominence in academic ones. Many librarians, especially those who are not themselves gamers or are only acquainted with a handful of games, are ill-prepared to successfully advise patrons who use games. This book provides the tools to help adult and youth services librarians to better understand the gaming landscape and better serve gamers in discovery of new games—whether they are new to gaming or seasoned players—through advisory services. This book maps all types of games—board, roleplaying, digital, and virtual reality—providing all the information needed to understand and appropriately recommend games to library users. Organized by game type, hundreds of descriptions offer not only bibliographic information (title, publication date, series, and format/platform), but genre classifications, target age ranges for players, notes on gameplay and user behavior type, and short descriptions of the game's basic premise and appeals.

Gamers...in the Library?!

Gamers...in the Library?! PDF Author: Eli Neiburger
Publisher: American Library Association
ISBN: 0838909442
Category : Games & Activities
Languages : en
Pages : 192

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Book Description
Imagine: Teen and pre-teen boys, twenty-somethings, parents, and even younger kids streaming into the library. It's your library's monthly videogame tournament! Step boldly into a new arena of library programming with lifetime gamer and Ann Arbor's library technology manager, Eli Neiburger.As a leading expert on producing videogame tournaments and events, Neiburger explains why videogame programming holds huge potential for libraries. He offers the complete toolkit. Follow these practical and proven guidelines to get answers to all your questions - from convincing the skeptics to getting audience feedback through your blog.Learn how to serve this underserved audience and: gain familiarity with the basics of gaming culture, software, and hardware; understand how videogaming events fit into the library; learn what works and what doesn't from the experiences of the nation's leading expert; conduct a tournament in your library - including how to plan, set up, and run any size event; market the events, build an audience, and get feedback.Don't miss out on an entire generation of library users. With game-savvy librarians and this must-have resource, you'll soon be building a brand new audience of library-loyal videogame fans.

Top Video Gamers in the World

Top Video Gamers in the World PDF Author: Various
Publisher: Rosen Reference
ISBN: 9781725346307
Category :
Languages : en
Pages : 0

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Book Description
Video gaming has become an entertainment giant worth more than 60 billion dollars in revenue. There are a lot of contributing factors to its popularity, and foremost among them are video game streamers and YouTubers. Every day, millions of fans tune in to watch their favorite gamers play their favorite games. Streams are funny, heartfelt, and intense, but above all, enthralling. This series takes an in-depth look at some of the world's most influential video gamers and the games they play. Readers will learn how they've captured the loyalty of fans across the globe, which includes using the power of social media and internet distribution to make it to the top. Features include: Focuses on the thoroughly modern approach that popular gamers take to reach their massive audiences. Timelines showcase each gamer's rise to stardom from their humble beginnings to their crowning achievements. Provides a unique, go-to source for anyone interested in gaming.

Games in Libraries

Games in Libraries PDF Author: Breanne A. Kirsch
Publisher: McFarland
ISBN: 0786474912
Category : Language Arts & Disciplines
Languages : en
Pages : 247

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Book Description
Librarians are beginning to see the importance of game based learning and the incorporation of games into library services. This book is written for them--so they can use games to improve people's understanding and enjoyment of the library. Full of practical suggestions, the essays discuss not only innovative uses of games in libraries but also the game making process. The contributors are all well versed in games and game-based learning and a variety of different types of libraries are considered. The essays will inspire librarians and educators to get into this exciting new area of patron and student services.

Pop Goes the Library

Pop Goes the Library PDF Author: Sophie Brookover
Publisher: Information Today, Inc.
ISBN: 9781573873369
Category : Language Arts & Disciplines
Languages : en
Pages : 324

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Book Description
You loved the blognow read the book! Whether you regularly follow entertainment and gossip news, or wondered Corbin Who? when you saw the recent ALA READ poster, Pop Goes the Library will help you connect with your users and energize your staff. Pop culture blogger-librarians Sophie Brookover and Elizabeth Burns define what pop culture is (and isnt) and share insights, tips, techniques, and success stories from all types of libraries. Youll discover practical strategies and ideas for incorporating the pop culture passions of your users into collections, programs, and services, plus a range of marketing and outreach ideas, technology tools, and ready-to-go programs you can start using today. Here is an eye-opening book thats as much fun to read as it is to apply!

Videogames, Libraries, and the Feedback Loop

Videogames, Libraries, and the Feedback Loop PDF Author: Sandra Schamroth Abrams
Publisher: Emerald Group Publishing
ISBN: 1800715056
Category : Language Arts & Disciplines
Languages : en
Pages : 152

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Book Description
Offering a fresh understanding of the learning potential of youth videogaming in public libraries, and delving into research-based accounts which showcase feedback mechanisms that nurture meaningful learning, Abrams and Gerber equip readers to re-envision library programming that specifically features youth videogame play.

Information Tomorrow

Information Tomorrow PDF Author: Rachel Singer Gordon
Publisher: Information Today, Inc.
ISBN: 9781573873031
Category : Education
Languages : en
Pages : 284

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Book Description
In Information Tomorrow, Rachel Singer Gordon brings together 20 of today's top thinkers on the intersections between libraries and technology. They address various ways in which new technologies are impacting library services and share their ideas for using technology to meet patrons where they are. In addition to a preface by the editor, the book's foreword by Stephen Abram and 16 chapters feature insights and opinions from these library leaders, bloggers, and futurists:

Library and Information Science

Library and Information Science PDF Author: Michael Bemis
Publisher: American Library Association
ISBN: 0838996051
Category : Language Arts & Disciplines
Languages : en
Pages : 305

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Book Description
This unique annotated bibliography is a complete, up-to-date guide to sources of information on library science, covering recent books, monographs, periodicals and websites, and selected works of historical importance.

Crash Course in Children's Services

Crash Course in Children's Services PDF Author: Penny Peck
Publisher: Bloomsbury Publishing USA
ISBN:
Category : Language Arts & Disciplines
Languages : en
Pages : 210

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Book Description
Useful for newcomers to the children's library staff as well as longtime children's librarians, the second edition of this popular handbook provides easy-to-follow instructions to make innovations in children's library materials work for you. Addressing everything from the basics of reference to the complex and highly specialized duties of program development, this handbook is perfect for both librarians and support staff who are assigned to the children's department of a library. This second addition of Crash Course in Children's Services covers many of the new issues facing children's library staff, including eBooks, using apps in programming, other online reading options, book trailers, nonfiction and the Common Core curriculum. It also describes expanded programming options such as makerspaces, gaming, dog reading programs, and play at storytime. Ideal for new children's librarians as well as experienced library staff who have not worked with children recently and long-time children's librarians looking to add new skills to their tool kits, the book familiarizes readers with all the new developments of the past few years, from online reading options to the wealth of new programming aimed at youth. You'll learn about subjects such as pop-up and passive programming, offering online homework help, and outreach and services to special needs children, and then quickly implement new practices into use at your library.

Serving Teens and Adults on the Autism Spectrum

Serving Teens and Adults on the Autism Spectrum PDF Author: Carrie Rogers-Whitehead
Publisher: Bloomsbury Publishing USA
ISBN: 1440874824
Category : Education
Languages : en
Pages : 169

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Book Description
Understand the unique needs of teens and adults with autism and how to adapt existing library programs to be more inclusive. Autism spectrum disorder is a lifelong condition, but programs and services are mostly for children. As this population ages and the number of adults receiving autism diagnoses grows, are public libraries serving this group? Serving Teens and Adults on the Autism Spectrum offers practical strategies for delivering better service to individuals with autism, from library programming to technology, collections, library volunteers, and the information desk. Relying on feedback and help from the autism community in her area, Carrie Rogers-Whitehead created programs for children, teens, and young adults on the autism spectrum. In this book, she shares advice on developing programs that focus on teamwork, transitions, and social skills. She explains best practices for reference interviews and teaches readers how their libraries can partner with nonprofit and government entities to develop workforce skills and connect adults with autism to jobs. Ready-made program activities for teens and adults with autism make it easy for libraries to better serve this often misunderstood group.