Gamers' Rebellion

Gamers' Rebellion PDF Author: George Ivanoff
Publisher: Ford Street Publishing
ISBN: 1925000273
Category : Juvenile Fiction
Languages : en
Pages : 228

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Book Description
Tark and Zyra finally make it out into the real world ... but things are not quite what they expected. When Zyra is captured by the Designers, Tark finds himself among a group of teenage rebels. It seems like everyone has an agenda, and Tark and Zyra are to be the pawns in other people’s power games. They soon discover the sinister uses to which the game is being put and the shocking way it is all operated — with dozens of kidnapped children wired directly into the mainframe, their brains keeping the whole thing going. Will Tark and Zyra be able to free these children? Will they be able to save the characters within the game from the people who created them? Will they even be able to remain in the real world? Or will the Designers’ plans for world domination win out?

Rebellion

Rebellion PDF Author: Steve Honeywell
Publisher: Prima Games
ISBN: 9780761510284
Category : Games & Activities
Languages : en
Pages : 276

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Book Description
Will the galaxy be yours? - Powerful tactics for both the Rebel Alliance AND the Galactic Empire - Intense single- and multiplayer strategies - Complete walkthroughs of all scenarios - Extensive combat tips - Complete resource management, manufacturing, fleet control, and mission assignment tips - Comprehensive breakdowns of all 60 characters, from Luke Skywalker to Emperor Palpatine

Agency in The Hunger Games

Agency in The Hunger Games PDF Author: Kayla Ann
Publisher: McFarland
ISBN: 1476674167
Category : Literary Criticism
Languages : en
Pages : 211

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Book Description
For 21st-century young adults struggling for personal autonomy in a society that often demands compliance, the bestselling trilogy, The Hunger Games remains palpably relevant despite its futuristic setting. For Suzanne Collins' characters, personal agency involves not only the physical battle of controlling one's body but also one's response to such influences as morality, trauma, power and hope. The author explores personal agency through in-depth examinations of the lives of Katniss, Peeta, Gale, Haymitch, Cinna, Primrose, and others, and through an analysis of themes like the overabundance of bodily imagery, social expectations in the Capitol, and problem parental figures. Readers will discover their own "dandelion of hope" through the examples set out by Collins' characters, who prove over and over that human agency is always attainable.

100 Best Video Games (That Never Existed)

100 Best Video Games (That Never Existed) PDF Author: Nate Crowley
Publisher: Solaris
ISBN: 1786181444
Category : Humor
Languages : en
Pages : 260

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Book Description
THE WORLD’S FIRST POST-TRUTH GAMING BOOK After rashly tweeting he would dream up an imaginary computer game for every ‘like’ received, Nate Crowley found himself on an epic quest to conjure up hundreds of entirely fictional titles. From 1980s hits like BeastEnders to modern classics like 90s Goth Soccer and BinCrab Destiny, this beautiful retrospective takes the reader on a lavish tour of the most memorable and groundbreaking games never made. Brought to hilarious life by a team of genuine videogame industry concept artists and written by a professional over-imaginer, this book doesn’t just throw out silly ideas – it expands on them in relentless, excruciating detail.

Female Rebellion in Young Adult Dystopian Fiction

Female Rebellion in Young Adult Dystopian Fiction PDF Author: Sara K. Day
Publisher: Routledge
ISBN: 1317135946
Category : Literary Criticism
Languages : en
Pages : 225

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Book Description
Responding to the increasingly powerful presence of dystopian literature for young adults, this volume focuses on novels featuring a female protagonist who contends with societal and governmental threats at the same time that she is navigating the treacherous waters of young adulthood. The contributors relate the liminal nature of the female protagonist to liminality as a unifying feature of dystopian literature, literature for and about young women, and cultural expectations of adolescent womanhood. Divided into three sections, the collection investigates cultural assumptions and expectations of adolescent women, considers the various means of resistance and rebellion made available to and explored by female protagonists, and examines how the adolescent female protagonist is situated with respect to the groups and environments that surround her. In a series of thought-provoking essays on a wide range of writers that includes Libba Bray, Scott Westerfeld, Tahereh Mafi, Veronica Roth, Marissa Meyer, Ally Condie, and Suzanne Collins, the collection makes a convincing case for how this rebellious figure interrogates the competing constructions of adolescent womanhood in late-twentieth- and early twenty-first-century culture.

Rebel Girls Level Up

Rebel Girls Level Up PDF Author: Rebel Girls
Publisher: Penguin
ISBN: 195342452X
Category : Juvenile Nonfiction
Languages : en
Pages : 104

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Book Description
TRUE STORIES OF CREATORS AND COMMUNITY! Meet 25 inspiring women in the world of gaming and the metaverse. Read about how they've created innovative technology, designed the video games you play, and broken barriers whenever their industry put up walls. Dive into gamer communities with popular streamers like Imane Anys, better known as Pokimane. Learn to lead with Aya Kyogoku, who directed several Animal Crossing games. Design digital clothing with Roblox creators like cSapphire. And compete in the wild world of esports with pro gamers Sasha Hostyn and Sylvia Gathoni. This book pairs inspiring, easy-to-read text with colorful full-page portraits created by female and nonbinary artists from all around the world. Plus, scannable codes let you listen to longer stories on the Rebel Girls app!

Playwrights and Literary Games in Seventeenth-Century China

Playwrights and Literary Games in Seventeenth-Century China PDF Author: Jing Shen
Publisher: Lexington Books
ISBN: 0739138596
Category : Social Science
Languages : en
Pages : 335

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Book Description
Playwrights and Literary Games in Seventeenth-Century China: Plays by Tang Xianzu, Mei Dingzuo, Wu Bing, Li Yu, and Kong Shangren is a full-length study of chuanqi (romance) drama, a sophisticated form with substantial literary and meta-theatrical value that reigned in Chinese theater from the sixteenth to eighteenth centuries and nourished later theatrical traditions including jingju (Beijing Opera). Highly educated dramatists used chuanqi to present in artistic form personal, social, and political concerns of their time. There were six outstanding examples of these trends, considered masterpieces in their time and ever since. This study presents them in their social and cultural context during the long seventeenth century (1580D1700), the period of great experimentation and political transition. The romantic spirit and independent thinking of the late Ming elite stimulated the efflorescence of the chuanqi, and that legacy was inherited and investigated during the second half of the seventeenth-century in early Qing. Jing Shen examinees the texts to demonstrate that the playwrights appropriate, convert, or misinterpret other genres or literary works of enduring influence into their plays to convey subtle and subversive expressions in the fine margins between tradition and innovation, history and theatrical re-presentation. By exploring the components of romance in texts from late Ming to early Qing, Shen reveals creative readings of earlier themes, stories, plays and the changing idea of romanticism for chuanqi drama. This study also shows the engagement of literati playwrights in closed literary circles in which chuanqi plays became a tool by which literati playwrights negotiated their agency and social stature. The five playwrights whose works are analyzed in this book had different experiences pursuing government service as scholar-officials; some failed to achieve high office. But their common concerns and self-conscious literary choices reveal important insights into the culture of the seventeenth century, and into the sociopolitical implications of the chuanqi genre. In addition to classical Chinese commentaries on chuanqi drama, this book uses modern critical theories and terminology on Western drama to enhance the analysis of chuanqi plays.

The Hunger Games Companion

The Hunger Games Companion PDF Author: Lois H. Gresh
Publisher: St. Martin's Griffin
ISBN: 142992702X
Category : Young Adult Nonfiction
Languages : en
Pages : 257

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Book Description
The ultimate companion guide to the blockbuster Hunger Games trilogy For all those who adore Katniss and Peeta, and can't get enough, this companion guide to the wildly popular Hunger Games series is a must-read and a terrific gift. Go deeper into the post-apocalyptic world created by Suzanne Collins than you ever thought possible—an alternative future where boys and girls are chosen from twelve districts to compete in "The Hunger Games," a televised fight-to-the-death. When sixteen-year-old Katniss learns that her little sister has been chosen, Kat steps up to fight in her place—and the games begin. This unauthorized guide takes the reader behind the stage. The Hunger Games Companion includes fascinating background facts about the action in all three books, a revealing biography of the author, and amazing insights into the series' main themes and features--from the nature of evil, to weaponry and rebellions, to surviving the end of the world. It's everything fans have been hungering for since the very first book! This book is not authorized by Suzanne Collins, Scholastic Press or anyone involved in the Hunger Games movie.

A Brief Guide To The Hunger Games

A Brief Guide To The Hunger Games PDF Author: Brian J. Robb
Publisher: Robinson
ISBN: 1472110714
Category : Fiction
Languages : en
Pages : 186

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Book Description
A comprehensive and compelling guide to Suzanne Collins's bestselling young-adult, dystopian trilogy The Hunger Games, Catching Fire and Mockingjay. Already a publishing phenomenon to rival Harry Potter (over 50 million copies sold), the four blockbuster movies starring Jennifer Lawrence have grossed almost $3 billion dollars at the box office. Suzanne Collins has created a series of characters and situations that have struck a chord not only with the target audience of teenagers, but which have also drawn in adult readers: the series is second only to Harry Potter in NPR's popular poll of the Top 100 Teen Novels. Robb explores themes in The Hunger Games, and the influences and inspirations that lie behind the books, highlighting where Suzanne Collins has drawn on mythology and history, reshaping them to fit her universe. He examines the characters and situations created in the book and how these have impacted on the books' largely teen readership. He also looks at reactions to the books from fans and critics, both acclaim and criticisms faced by the author. Robb chronicles the adaptation of The Hunger Games from acclaimed, best-selling novel to blockbusting film. With a script by Suzanne Collins herself, the film has made stars of Jennifer Lawrence as Collins' heroine Katniss Everdeen, Josh Hutcherson as Peeta Mellark and Liam Hemsworth as Gale Hawthorne.

Gaming and Geography

Gaming and Geography PDF Author: Michael Morawski
Publisher: Springer Nature
ISBN: 3031422600
Category :
Languages : en
Pages : 329

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Book Description