Author: Andrea Towers
Publisher: Andrews McMeel Publishing
ISBN: 1524886270
Category : Juvenile Fiction
Languages : en
Pages : 200
Book Description
Gamer Girls are four besties who prove that girls can game! But when a new game comes out, it's not a hit with everyone. Maybe they should stick to video game battles instead of middle school arguments! Celia, Natalie, Lucy, and Jess are the Gamer Girls—four gamers devoted to showing that girls can game, too. They stream together every Friday night and they’re also BFFs. Celia is the artsy, creative one of the group, so it’s no surprise when she starts designing merch for their new club. But when she falls in love with a new, cozy game called Monster Village, it’s a far cry from her friends’ action-packed battle royales. Can the Gamer Girls find common ground, or is their new club doomed? In this second illustrated book of the all-new series, Gamer Girls,four friends navigate the video game world and the middle school world . . . if only they could solve drama like defeating monsters! This series is perfect for teens and tween readers who love video games.
Gamer Girls: Monster Village
Author: Andrea Towers
Publisher: Andrews McMeel Publishing
ISBN: 1524886270
Category : Juvenile Fiction
Languages : en
Pages : 200
Book Description
Gamer Girls are four besties who prove that girls can game! But when a new game comes out, it's not a hit with everyone. Maybe they should stick to video game battles instead of middle school arguments! Celia, Natalie, Lucy, and Jess are the Gamer Girls—four gamers devoted to showing that girls can game, too. They stream together every Friday night and they’re also BFFs. Celia is the artsy, creative one of the group, so it’s no surprise when she starts designing merch for their new club. But when she falls in love with a new, cozy game called Monster Village, it’s a far cry from her friends’ action-packed battle royales. Can the Gamer Girls find common ground, or is their new club doomed? In this second illustrated book of the all-new series, Gamer Girls,four friends navigate the video game world and the middle school world . . . if only they could solve drama like defeating monsters! This series is perfect for teens and tween readers who love video games.
Publisher: Andrews McMeel Publishing
ISBN: 1524886270
Category : Juvenile Fiction
Languages : en
Pages : 200
Book Description
Gamer Girls are four besties who prove that girls can game! But when a new game comes out, it's not a hit with everyone. Maybe they should stick to video game battles instead of middle school arguments! Celia, Natalie, Lucy, and Jess are the Gamer Girls—four gamers devoted to showing that girls can game, too. They stream together every Friday night and they’re also BFFs. Celia is the artsy, creative one of the group, so it’s no surprise when she starts designing merch for their new club. But when she falls in love with a new, cozy game called Monster Village, it’s a far cry from her friends’ action-packed battle royales. Can the Gamer Girls find common ground, or is their new club doomed? In this second illustrated book of the all-new series, Gamer Girls,four friends navigate the video game world and the middle school world . . . if only they could solve drama like defeating monsters! This series is perfect for teens and tween readers who love video games.
Gamer Girls: Out of Control
Author: Andrea Towers
Publisher: Andrews McMeel Publishing
ISBN: 1524894117
Category : Juvenile Fiction
Languages : en
Pages : 179
Book Description
The Gamer Girls love playing their newest racing video game, Fast Pursuit Horizon, together. But what happens when Lucy's cousin comes to visit and throws every thing out of control? This is the third book in the illustrated Gamer Girls series! Lucy is the newest member of the Gamer Girls. She loves her new school, her family, and her friends, but she misses her old life in California, too. After unsuccessfully trying to convince her parents to let her visit California, they decide to bring her aunt and cousin Jordan to HER! +10 XP for awesome parents. Unfortunately, Jordan's presence causes a stir with the Gamer Girls . . . suddenly, like Lucy's race car in her newest video game obsession Fast Pursuit Horizon, she feels totally OUT OF CONTROL! In this third book of the series Gamer Girls, four friends navigate the video game world and the middle school world . . . if only they could solve drama as easily as they defeat monsters! This series is perfect for readers who love video games. Out of Control includes 25 black-and-white illustrations throughout.
Publisher: Andrews McMeel Publishing
ISBN: 1524894117
Category : Juvenile Fiction
Languages : en
Pages : 179
Book Description
The Gamer Girls love playing their newest racing video game, Fast Pursuit Horizon, together. But what happens when Lucy's cousin comes to visit and throws every thing out of control? This is the third book in the illustrated Gamer Girls series! Lucy is the newest member of the Gamer Girls. She loves her new school, her family, and her friends, but she misses her old life in California, too. After unsuccessfully trying to convince her parents to let her visit California, they decide to bring her aunt and cousin Jordan to HER! +10 XP for awesome parents. Unfortunately, Jordan's presence causes a stir with the Gamer Girls . . . suddenly, like Lucy's race car in her newest video game obsession Fast Pursuit Horizon, she feels totally OUT OF CONTROL! In this third book of the series Gamer Girls, four friends navigate the video game world and the middle school world . . . if only they could solve drama as easily as they defeat monsters! This series is perfect for readers who love video games. Out of Control includes 25 black-and-white illustrations throughout.
Gamer Girls: Retro Rhythms
Author: Andrea Towers
Publisher: Andrews McMeel Publishing
ISBN:
Category : Juvenile Fiction
Languages : en
Pages : 140
Book Description
Jess, Celia, Nat, and Lucy are the Gamer Girls—four BFFs who game together. In this fourth book of the exciting series, the friends discover a new game at a local arcade, Dance Dance Rhythms. (Okay, maybe it's not that new. In fact, it's a little retro.) But mistakes happen and it's up to Jess to put them right, or else her mom's dreams could be CRUSHED. This is the fourth book in the popular Gamer Girls series, for fans of The Babysitter's Club AND Pokemon! Jess never thought she'd be a gamer. The posters in her bedroom are dedicated to Naomi Osaka and Misty Copeland, not video game streamers. But ever since joining the Gamer Girls squad, Jess has learned a TON about video games. One evening, Jess discovers something wonderful . . . sitting in her parents’ guest room is a brand-new, sealed Dance Dance Rhythms game from the ‘90s! What's more, if she trades it in at the local game store, she can get a NEW game. But trading it might not have been the best idea . . . and Jess might have to risk it all in order to get it back. Can Jess keep going at her fast pace, or will she need a new rhythm? In this fourth book of the popular Gamer Girls series, four friends navigate the video game world and the middle school world . . . if only they could solve drama as easily as they defeat monsters! Gamer Girls: Retro Rhythms celebrates history, family, Black Girl Magic, and the 10th anniversary of legalized queer and gay marriage in the United States (Jess has two moms). This series is perfect for readers who love video games. Retro Rhythms includes 30 black-and-white illustrations throughout.
Publisher: Andrews McMeel Publishing
ISBN:
Category : Juvenile Fiction
Languages : en
Pages : 140
Book Description
Jess, Celia, Nat, and Lucy are the Gamer Girls—four BFFs who game together. In this fourth book of the exciting series, the friends discover a new game at a local arcade, Dance Dance Rhythms. (Okay, maybe it's not that new. In fact, it's a little retro.) But mistakes happen and it's up to Jess to put them right, or else her mom's dreams could be CRUSHED. This is the fourth book in the popular Gamer Girls series, for fans of The Babysitter's Club AND Pokemon! Jess never thought she'd be a gamer. The posters in her bedroom are dedicated to Naomi Osaka and Misty Copeland, not video game streamers. But ever since joining the Gamer Girls squad, Jess has learned a TON about video games. One evening, Jess discovers something wonderful . . . sitting in her parents’ guest room is a brand-new, sealed Dance Dance Rhythms game from the ‘90s! What's more, if she trades it in at the local game store, she can get a NEW game. But trading it might not have been the best idea . . . and Jess might have to risk it all in order to get it back. Can Jess keep going at her fast pace, or will she need a new rhythm? In this fourth book of the popular Gamer Girls series, four friends navigate the video game world and the middle school world . . . if only they could solve drama as easily as they defeat monsters! Gamer Girls: Retro Rhythms celebrates history, family, Black Girl Magic, and the 10th anniversary of legalized queer and gay marriage in the United States (Jess has two moms). This series is perfect for readers who love video games. Retro Rhythms includes 30 black-and-white illustrations throughout.
Monster Village
Author: Andrea Towers
Publisher:
ISBN: 9781524884529
Category :
Languages : en
Pages : 0
Book Description
Gamer Girls are four besties who prove that girls can game! But when a new game comes out, it's not a hit with everyone. Maybe they should stick to video game battles instead of middle school arguments! Celia, Natalie, Lucy, and Jess are the Gamer Girls--four gamers devoted to showing that girls can game, too. They stream together every Friday night and they're also BFFs. Celia is the artsy, creative one of the group, so it's no surprise when she starts designing merch for their new club. But when she falls in love with a new, cozy game called Monster Village, it's a far cry from her friends' action-packed battle royales. Can the Gamer Girls find common ground, or is their new club doomed? In this second illustrated book of the all-new series, Gamer Girls,four friends navigate the video game world and the middle school world . . . if only they could solve drama like defeating monsters! This series is perfect for teens and tween readers who love video games.
Publisher:
ISBN: 9781524884529
Category :
Languages : en
Pages : 0
Book Description
Gamer Girls are four besties who prove that girls can game! But when a new game comes out, it's not a hit with everyone. Maybe they should stick to video game battles instead of middle school arguments! Celia, Natalie, Lucy, and Jess are the Gamer Girls--four gamers devoted to showing that girls can game, too. They stream together every Friday night and they're also BFFs. Celia is the artsy, creative one of the group, so it's no surprise when she starts designing merch for their new club. But when she falls in love with a new, cozy game called Monster Village, it's a far cry from her friends' action-packed battle royales. Can the Gamer Girls find common ground, or is their new club doomed? In this second illustrated book of the all-new series, Gamer Girls,four friends navigate the video game world and the middle school world . . . if only they could solve drama like defeating monsters! This series is perfect for teens and tween readers who love video games.
Geek Girls Don't Cry
Author: Andrea Towers
Publisher: Union Square & Company
ISBN: 9781454933397
Category : Conduct of life
Languages : en
Pages : 0
Book Description
What does it mean to be a strong woman in a world where our conception of a "hero" remains influenced by male characters like Batman and Superman? Entertainment writer Andrea Towers offers advice tailor-made for fans of any age, outlining some primary traits heroic women call upon--including resilience, self-acceptance, and bravery. She provides stories from real-life women and figures from the pop-culture pantheon, and interviews creators of our favorite fictional heroines.
Publisher: Union Square & Company
ISBN: 9781454933397
Category : Conduct of life
Languages : en
Pages : 0
Book Description
What does it mean to be a strong woman in a world where our conception of a "hero" remains influenced by male characters like Batman and Superman? Entertainment writer Andrea Towers offers advice tailor-made for fans of any age, outlining some primary traits heroic women call upon--including resilience, self-acceptance, and bravery. She provides stories from real-life women and figures from the pop-culture pantheon, and interviews creators of our favorite fictional heroines.
Monster Club: Hunters for Hire
Author: Gavin Brown
Publisher: Scholastic Inc.
ISBN: 1338318527
Category : Juvenile Fiction
Languages : en
Pages : 230
Book Description
A trio of friends set out to catch monsters and foil a nefarious plot in this hilarious adventure by Josh Baxter Levels Up author Gavin Brown. There is only one thing seventh graders Tommy Wainwright, Colleen "Spike" Hernandez, and Karin Khalil want to do -- go on adventures and catch monsters! And in a world where monsters -- big and small -- roam, someone has to keep these creatures in check, right? Luckily, this is the iPhone era, and that means anyone can use the brand-new app, AppVenture ("It's like Uber for monster-slaying!"), to hire their very own adventurer to stop the beasts.So when Tommy, Spike, and Karim find a way to become registered "Independent Adventure Contractors" for the new app, they couldn't be more thrilled. At first, being full-fledged adventurers is a blast. But when the trio embark on their second quest, they stumble upon a secret: It seems AppVenture has been releasing monsters into the wild in order to generate more business. Now the three friends find themselves on the run from a venture-backed startup that will do anything to make sure our heroes don't live to reveal the truth...
Publisher: Scholastic Inc.
ISBN: 1338318527
Category : Juvenile Fiction
Languages : en
Pages : 230
Book Description
A trio of friends set out to catch monsters and foil a nefarious plot in this hilarious adventure by Josh Baxter Levels Up author Gavin Brown. There is only one thing seventh graders Tommy Wainwright, Colleen "Spike" Hernandez, and Karin Khalil want to do -- go on adventures and catch monsters! And in a world where monsters -- big and small -- roam, someone has to keep these creatures in check, right? Luckily, this is the iPhone era, and that means anyone can use the brand-new app, AppVenture ("It's like Uber for monster-slaying!"), to hire their very own adventurer to stop the beasts.So when Tommy, Spike, and Karim find a way to become registered "Independent Adventure Contractors" for the new app, they couldn't be more thrilled. At first, being full-fledged adventurers is a blast. But when the trio embark on their second quest, they stumble upon a secret: It seems AppVenture has been releasing monsters into the wild in order to generate more business. Now the three friends find themselves on the run from a venture-backed startup that will do anything to make sure our heroes don't live to reveal the truth...
GameAxis Unwired
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 92
Book Description
GameAxis Unwired is a magazine dedicated to bring you the latest news, previews, reviews and events around the world and close to you. Every month rain or shine, our team of dedicated editors (and hardcore gamers!) put themselves in the line of fire to bring you news, previews and other things you will want to know.
Publisher:
ISBN:
Category :
Languages : en
Pages : 92
Book Description
GameAxis Unwired is a magazine dedicated to bring you the latest news, previews, reviews and events around the world and close to you. Every month rain or shine, our team of dedicated editors (and hardcore gamers!) put themselves in the line of fire to bring you news, previews and other things you will want to know.
Betty & Veronica: What If
Author: Archie Superstars
Publisher: Archie Comic Publications (Trade)
ISBN: 1645769186
Category : Juvenile Fiction
Languages : en
Pages : 120
Book Description
BETTY & VERONICA: WHAT IF is classic B&V at their finest - loaded with friendship and fun. Featuring the timeless, classic Archie style known across the world for its family-friendly stories and rich history. Betty and Veronica stories are back with this collection of tales that see the two iconic BFFs tackle the fantastical, supernatural, dangerous and everything in-between!
Publisher: Archie Comic Publications (Trade)
ISBN: 1645769186
Category : Juvenile Fiction
Languages : en
Pages : 120
Book Description
BETTY & VERONICA: WHAT IF is classic B&V at their finest - loaded with friendship and fun. Featuring the timeless, classic Archie style known across the world for its family-friendly stories and rich history. Betty and Veronica stories are back with this collection of tales that see the two iconic BFFs tackle the fantastical, supernatural, dangerous and everything in-between!
Emmy Levels Up
Author: Helen Harvey
Publisher: Oxford University Press - Children
ISBN: 0192774654
Category : Juvenile Fiction
Languages : en
Pages :
Book Description
Emmy is brilliant at the computer game, Illusory Isles. Her avatar is a powerful fire elemental with magma claws and flaming breath. When Emmy's gaming video gets a front-page feature, thousands of devoted fans flock to watch her battle the ultimate online baddie, the Mulch Queen herself. Life at school is the exact opposite. Emmy is friendless and bullied by Vanessa AKA the Queen of Mean. To Vanessa and her gang, Emmy is a weirdo with bad handwriting, horrible fashion sense and no dad. But if Emmy can take on the Mulch Queen online, perhaps she also find a way to take on Vanessa too? Emmy decides to level up and solve this puzzle alone. But then Emmy discovers that Mulch Queens and Mean Queens are much easier to face when you have a little help from new friends . . .
Publisher: Oxford University Press - Children
ISBN: 0192774654
Category : Juvenile Fiction
Languages : en
Pages :
Book Description
Emmy is brilliant at the computer game, Illusory Isles. Her avatar is a powerful fire elemental with magma claws and flaming breath. When Emmy's gaming video gets a front-page feature, thousands of devoted fans flock to watch her battle the ultimate online baddie, the Mulch Queen herself. Life at school is the exact opposite. Emmy is friendless and bullied by Vanessa AKA the Queen of Mean. To Vanessa and her gang, Emmy is a weirdo with bad handwriting, horrible fashion sense and no dad. But if Emmy can take on the Mulch Queen online, perhaps she also find a way to take on Vanessa too? Emmy decides to level up and solve this puzzle alone. But then Emmy discovers that Mulch Queens and Mean Queens are much easier to face when you have a little help from new friends . . .
Nightfall
Author: Jake Halpern
Publisher: Penguin
ISBN: 0698405560
Category : Juvenile Fiction
Languages : en
Pages : 373
Book Description
The dark will bring your worst nightmares to light in this gripping and eerie survival story! On Marin’s island, sunrise doesn’t come every twenty-four hours—it comes every twenty-eight years. Now the sun is just a sliver of light on the horizon. The weather is turning cold and the shadows are growing long. Because sunset triggers the tide to roll out hundreds of miles, the islanders are frantically preparing to sail south, where they will wait out the long Night. Marin and her twin brother, Kana, help their anxious parents ready the house for departure. Locks must be taken off doors. Furniture must be arranged. Tables must be set. The rituals are puzzling—bizarre, even—but none of the adults in town will discuss why it has to be done this way. Just as the ships are about to sail, a teenage boy goes missing—the twins’ friend Line. Marin and Kana are the only ones who know the truth about where Line’s gone, and the only way to rescue him is by doing it themselves. But Night is falling. Their island is changing. And it may already be too late.
Publisher: Penguin
ISBN: 0698405560
Category : Juvenile Fiction
Languages : en
Pages : 373
Book Description
The dark will bring your worst nightmares to light in this gripping and eerie survival story! On Marin’s island, sunrise doesn’t come every twenty-four hours—it comes every twenty-eight years. Now the sun is just a sliver of light on the horizon. The weather is turning cold and the shadows are growing long. Because sunset triggers the tide to roll out hundreds of miles, the islanders are frantically preparing to sail south, where they will wait out the long Night. Marin and her twin brother, Kana, help their anxious parents ready the house for departure. Locks must be taken off doors. Furniture must be arranged. Tables must be set. The rituals are puzzling—bizarre, even—but none of the adults in town will discuss why it has to be done this way. Just as the ships are about to sail, a teenage boy goes missing—the twins’ friend Line. Marin and Kana are the only ones who know the truth about where Line’s gone, and the only way to rescue him is by doing it themselves. But Night is falling. Their island is changing. And it may already be too late.